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Uridium Wars:TRI Project (devnote)

Discussion on Uridium Wars:TRI Project (devnote) within the DarkOrbit forum part of the Browsergames category.

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Old 03/08/2015, 13:40   #121
 
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Any news?
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Old 03/12/2015, 10:46   #122
 
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hey is this project dead? i hope not was looking forward to it
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Old 03/12/2015, 20:15   #123
 
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Perfect idea,i really think many people will play it

It should really be like this (in my opinion):
- Have lf'4s etc, but everyone same damage, no advantages for another players
- PVP/PVE
- Should have pet, with combo repair etc is useful in fights
- Like when you kill an alien, +5k uridium or something, for an easy alien, by that, u don't need to let everyone start with 1mil uri or something, so we'll be able to make the uri up our own way, and make the SHOP have LF4's for sale for like 20k uri each, all designs for sale etc..

I really hope this gets finished fast, though i know it takes very much times, i also really want to thank the volunteers & you, Fenrisus

Goodluck with everything & thanks for this alternative
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Old 05/06/2015, 17:48   #124
 
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@Fenrisus

Any news about the projet do you still working on it ?
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Old 05/06/2015, 21:28   #125
 
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Are you really gonna call it Uridium Wars? (A registered mark)
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Old 05/06/2015, 22:11   #126
 
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We are not dead! just hard working on it. Right now we are hardly working on game effects. Like laser shoots, explosions, and etc.
Some progress:
Map Editor


*Note, here you may see a red and green points on that goliath. Well, that is hardpoints for effect emmiters. Red are engines, green are weapons. Now, every ship will have a their own shoot style and engines

Little video, about how them works. Watch them in HD!
Note: Those effects, and etc - only dev./debug ver. On release this may change!

Editor Studio!



Also, all of that things require some time for code them. And as your remember - our project, not just private server maded on GameMaker or swf emulation. We a creating a whole engine from scetch. With renders, tools, networking, every part of that engine - fully ours. "Wanna do something great? Make them self!" is our credo.

Sadly but that requires alot of time for make them playable at high quality. This is really challenge for our small dev. team. But every day make it closer. All what i can tell your now - game development on the last stage. And thanks to you for waiting them!
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Old 05/07/2015, 03:08   #127
 
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Good job and good luck!
Don't waste the time and maybe the project using Uridium Wars,Darkorbit files as gfx, do your own and get a game up and running.
We can wait for that
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Old 05/07/2015, 03:56   #128
 
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Quote:
Originally Posted by Sήøwy View Post
Good job and good luck!
Don't waste the time and maybe the project using Uridium Wars,Darkorbit files as gfx, do your own and get a game up and running.
We can wait for that
Well, from gfx, here some parts from UW/DO, but many parts our own. In future, all parts will be replaced to our own high quality graphics content.
Mainly by gameplay, it's more like our game than simple UW/DO clone. We are using just "basic" things, without implement 1:1 original game features.

Just for example, drones/fighters. In UridiumWars or Dark Orbit, Pets, Drones - are good but seems cute feature, sometimes useless or unbalanced. On DarkLancer(our game name hehe ), drones - does not have a levels or equip anymore, and more balanced and has a some good features.

Our drones, has a 2 types. Combat and Logistic. First type - really help your in combat, and can shoot enemies. And drones can be destroyed! Logistics - heal your shield or armor/hull time to time in combat and helps you survive.
Fighters - are "Advanced" combat drones, avalible only for Carrier class ships.
They have a higher shield, armor, hull params (drones lack of shields, they have only armor and hull) and also damage rate. Instead drones, flying around your ship, Fighters can be sent to target from long range (their range of activity - whole sector) for attack your foe, or you may set a "Guard"-like behavior (for self or other friendly player). Drones cant change their behavior and for example combat drones, always attack your target. Fighters can attack, for example, foe, who attacking you, and other fighters - can attack someone at same time from long range. Also, as drones - they can be destroyed.

That is just one little example of re-work some UW/DO original systems. Any feature can be better than original realization!

PS. About files: Simple, we are dont using them. Cuz those violation of BigPoint Copyrights and other bullshit.
Our files - our own maded format. It contains graphics and also alot of params for game draw engine.
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Old 05/07/2015, 12:31   #129
 
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Would you use the same concept/storyline ? I mean 3 companies in a war blablabla or will you make something more researched ?
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Old 05/07/2015, 12:59   #130
 
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Quote:
Originally Posted by OdessAngel View Post
Would you use the same concept/storyline ? I mean 3 companies in a war blablabla or will you make something more researched ?
Here the unique system for it. Also more deep and researched. And non 3 standart companies here. But here are 3 "Alliances". Inside that alliances - many corporations. Right now, old "EIC/VRU/MMO" - more like a countries than corporations. At game start - you are not a pilot form any side. You are free mercenary. Game has a reputation system, and you can earn reputation by doing missions, killing faction enemies and etc. Also, that will increase your standing toward one corporation (+faction) but at same time will reduce that to others. Standings depends on many features like: dock to stations, new items in shop, discount for you, rewards and etc. Ahh here no system for "instant" change your side. Anyways, you may do this by some ways, but that will be non easy

Finnally, those things - more EvE online like than DO.
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Old 05/07/2015, 15:25   #131
 
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@Frenrisus

Im totally happy to see your news , like i said i always look the post and see if there is any update on it

I love the camera effect that is going right to left , also the ships looks a lot faster than DO , because all the environement is moving a lot faster than DarkOrbit

I love to see your true work on this!
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Old 06/13/2015, 19:34   #132
 
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hey hows the server going? any more news really hope the server is coming together nicely, cant wait to play it in the future
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Old 07/26/2015, 18:27   #133
 
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kinda looks like this project might be dead? i hope not lol was really looking forward to playing
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Old 07/26/2015, 20:29   #134
 
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Quote:
Originally Posted by Fenrisus View Post
Here the unique system for it. Also more deep and researched. And non 3 standart companies here. But here are 3 "Alliances". Inside that alliances - many corporations. Right now, old "EIC/VRU/MMO" - more like a countries than corporations. At game start - you are not a pilot form any side. You are free mercenary. Game has a reputation system, and you can earn reputation by doing missions, killing faction enemies and etc. Also, that will increase your standing toward one corporation (+faction) but at same time will reduce that to others. Standings depends on many features like: dock to stations, new items in shop, discount for you, rewards and etc. Ahh here no system for "instant" change your side. Anyways, you may do this by some ways, but that will be non easy

Finnally, those things - more EvE online like than DO.
This system reminds me of an old game called Freelancer This game sounds really great and I am very excited to play it when it is ready
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Old 07/27/2015, 20:54   #135
 
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Ferisius where are you ? ;_;
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