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Uridium Wars:TRI Project (devnote)
Discussion on Uridium Wars:TRI Project (devnote) within the DarkOrbit forum part of the Browsergames category.
07/29/2015, 04:28
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#136
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Join Date: Apr 2015
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he died i think
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07/29/2015, 16:09
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#137
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Join Date: Nov 2014
Posts: 25
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Hi, I'm, probably I can say something like gamer so I may have chances to help about
Quote:
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If you are player: Share you expirience and ideas about game? Whats features looks boring, what should be more interesting, and what you want to see on this game?
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(I can probably give a lot of ideas because I always have ideas for any game like reworked with new awesome features)
Also I have photoshop skills where I can help maybe with sprites, UI / HUD or some background images.
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12/17/2015, 14:23
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#138
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elite*gold: 110
Join Date: May 2012
Posts: 275
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Hello there!
For all the people that thought the project was dead, you were all wrong! 
We just worked hard on it everyday, and now we are going to build a community because we would like to know your opinion about the game development!
At the moment we made a private group of facebook where we will post many polls to see your preferences about the game developing! And of course, we will share also news and images about the game.
You're all welcome!
Group link:

Best Regards.
-Predator
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12/17/2015, 17:40
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#139
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Join Date: Dec 2012
Posts: 469
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Finally ! news ! , im so happy that this isn't dead
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12/18/2015, 09:16
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#140
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Join Date: Oct 2011
Posts: 199
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waiting for it
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12/18/2015, 10:32
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#141
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Join Date: May 2012
Posts: 275
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Today I show you our little starfighter... I just hope you like it!
Best Regards.
-Predator
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12/29/2015, 18:10
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#142
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elite*gold: 21
Join Date: Feb 2012
Posts: 942
Received Thanks: 709
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A Full HD Wallpaper for all DarkLancer Fans!
Made by PRΞĐΛTØR
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12/29/2015, 20:43
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#143
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Join Date: Jul 2011
Posts: 357
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hm... no Pay To Win?
this means:
- No Upgrades
- No PilotBio
- No Techfactory
- No Apis\Zeus (with that cheap "craft screen")
- No Pusat
- No LF-4
- No Drone Formation
that right? i mean, some of these features can be mined and improved, since BP "wanted to make it fair" but ended going for P2W opts.
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12/29/2015, 21:27
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#144
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elite*gold: 21
Join Date: Feb 2012
Posts: 942
Received Thanks: 709
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before asking read the 1st Post..
Quote:
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5) Generally about PETS, Drones, Weapons, Upgrades, Uridium and other things called balance: We dont following BigPoint "commercial" logic. We do this game just for fun. Keep this in mind, and dont cares about balance. Game should be in full-challenge fair play style, where "all in your hands, not in your personal wallet". We dont have a plans to following in implementation all of content from DO/UW (LF4 and etc.). Our target is - make a balanced game, where any player can found a fun things and interesting gameplay.
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12/30/2015, 04:36
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#145
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Join Date: Sep 2012
Posts: 8,002
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Quote:
Originally Posted by wall57
hm... no Pay To Win?
this means:
- No Upgrades
- No PilotBio
- No Techfactory
- No Apis\Zeus (with that cheap "craft screen")
- No Pusat
- No LF-4
- No Drone Formation
that right? i mean, some of these features can be mined and improved, since BP "wanted to make it fair" but ended going for P2W opts.
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A few things that are not "P2W"
- No PilotBio
- No Techfactory- No Pusat
or am i wrong
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12/30/2015, 05:22
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#146
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Join Date: Dec 2015
Posts: 40
Received Thanks: 15
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Very Interesting Idea please Keep it going I'd love to see outcome of this idea ^^
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12/30/2015, 14:27
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#147
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elite*gold: 110
Join Date: May 2012
Posts: 275
Received Thanks: 904
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Today I would like to show you my favourite ship made till now!
The Interceptor Battlecruiser
Don't forget to join in our community!

Best Regards.
-Predator
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12/30/2015, 19:41
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#148
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elite*gold: 0
Join Date: Jan 2013
Posts: 86
Received Thanks: 243
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Nope, here no pay 2 win. Also, it will contains many functionality like crafting or something moar, but completly not p2w.
Just for example (and describe a bit, only a bit!) our R&D section. For example you are player of Devidian Confederacy. Complete missions and earn Devidian Reputation Marks. Research will be x4000 Marks, x200 Heavy Manufacturing, x500 Dilithium. After you accure and donate all required resources, here the ETA to complete research, and you will got your reward (for example 8:00 hours of ETA, and as reward - you will got weapon, bonus, etc.) Normally you have a 3 personal research slots, x1 production queue. Premium - x5 research slots, x3 production queues. Well, you will got anyways any game content.
Here completly new systems, content and etc. Sorry for long time awaits, we are working hard on it.
Just little screenie: Procedural Generated space enviroment! (i.e. that is non static backgrounds on map, planets and etc.)
NOTE: That screenshots not contains actual gameplayUI, they from our MapEditor(also we are using them as test factory).
Here large amount of working, but... I can tell you few words about it:
1. Full united client.
2. It's our own client.
3. We are able to using sprites & *.obj *.mtl (with DDS\PNG textures).
4. Sound engine.
5. Particle Engine.
6. Render Engine.
7. Nuff said, it's fully custom and principial new game from scetch.
==================================================
Little Q\A:
Q: "Is dead!??!?!"
A: Nope, but just imagine, 3 indie developers, who has no investors, million of dollars and etc, doing high quality game... Team with 20 teammates, commercial developers, doing new game on already done engine (Unreal, CryEngine, GameBryo, etc.) 1.5-3years.
Got it? Please dont compare 3 indie devs. with 20ppl commercial team.
Q: "Maybe...release date?"
A: Soon as possible. Me and my team do it as we can, and give it so much time as we can. We are peoples too, we need sleep, eat, earn fcking money, do real life things... Yeah we know. Time make us sad too. I can only tell you - we planning run beta-test soon as possible. Right now, we are hardly working on new content. Ships, items etc. And fixing issues from our engine (i'm sure you wanna bugless game yep?)
Q: "NO LF-4 please! PETS! and etc!"
A:We understands what are you mean, but here no LF-1 too  hehe. It's completly new game, and we are using old DO basics + our own features for it. Is DarkOrbit and no DarkOrbit both. Custom game. hmm just for lulz (names are development names, and may be chaged!) Show me LF-4 here XD
(already coded cannons as items)
Laser Cannon MK-I
Laser Cannon MK-II
Laser Cannon MK-III
Dual Photonic Cannon MK-I
Dual Photonic Cannon MK-II
FLAK Cannon
Missle Launcher MK-I
Missle Launcher MK-II
STS-Launcher System
Torpedo Launcher
"Bastion" Torpedo Launcher
Minelayer MK-I
Quantum Mortair
Harpex Shockwave
Q: "How much % it's done?"
A:
Work in progress!
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12/31/2015, 13:37
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#149
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elite*gold: 0
Join Date: Oct 2015
Posts: 314
Received Thanks: 84
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i love this project man it looks very cool i hope you guys can make it and publish it and not like the darkorbit 3D thing that looked really cool too but it died... that was sad so goodluck with your project mate
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12/31/2015, 18:08
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#150
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elite*gold: 0
Join Date: Jan 2013
Posts: 86
Received Thanks: 243
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Quote:
Originally Posted by Dopenator
i love this project man it looks very cool i hope you guys can make it and publish it and not like the darkorbit 3D thing that looked really cool too but it died... that was sad so goodluck with your project mate 
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yeah, and our engine really can uses 3D + Great thanks to Predator - any our ships are 3D models mainly, same as items and etc. Needless to say, in future, probably we can make it 3D like but real 3D, not as stuppid billboards on DarkOrbit nowadays. I can show you only some of our tests with models and ships on DarkLancer engine.
Yeah i know, here no correct light emmiters, shadows and etc... They simple non-coded, and that part of our game engine - just prototype.
Here we have awesome concept for it, without changes mainly server code alot. 3D enviroment & 2D movement. I.e. all world objects are 3D, and you may rotate camera, but movement based on X:Y (2 coords instead X:Y:Z) coordinates. Here we have some examples of those types of games - like SpaceEmpires: StarFury by Mafaldor Machinations. (google some gameplay videos). 2D movement system will provide many features. Yeah, it will looks a bit strange, "why i cant fly up\down? only 2D moving", but it will allow us using x2 game modes - 3D & 2D view both, and also make this game less laggy (imho - serious 3D games should be client based instead of browser) and unique based. But all of this, right now just prototypes, and future of our game. Yeah, we doing our DarkLancer with long-planned features in mind. And possible, after launch + 1 year, we will see it fully 3D
Few words about our Engine
DarkLancer has maded on JAS Engine.
Just Another Space Engine - is game engine designed for space games, has a following features:
CLIENT SIDE:
1)Web build: WebGL wrapper, JavaScript, XML, JSON, PHP, HTML5, AJAX.
2)Standalone: OpenGL wrapper, C#, JavaScript, XML, JSON, HTML5 pages may be used as UI.
3)Sound Engine. (OpenAL wrapper on standalone): supports ogg. (also ogg crossplatform for all browsers)
4)Particle Engine. Selfmaded particle system.
5)3D objects support: *.obj, *.mtl, DDS textures, PNG textures.
6)PhysixFE - my own small physics engine, like Bullet and etc. Designed for spacegames, on darklancer it's used for moveships and projectile behavior.
7)Dynamic Lights, Shadows and etc. Not powerful but enough for browser games.
=======================
Server Features:
1)C# 6.0, C99\C++ libs,
(C# 6.0 == Native compilation, not MSIL, superior perfomance on C++ like level of application)
2)Lidgren Network, WebSockets custom wrapper, RPC intercomm (for cluster based architecture).
3)MySQL FEdriver - my little ORM. Restore datatables & columns programmatically, maintain DB (OPTIMIZE TABLE and etc stuff). Strong serialization of objects directly from DB. I.e. you write Players.FindObject<Players>(); and they return you ready to use object if them exists on DB.
4)JSON, LUA scripts.
5)Behavior AI system.
6)ServerLib and GameLib - various selfmaded systems they enchance standart C# features and contains Code Blueprints. I.e. create new server for new project - very simple. Mainly, you just need code only gameplay, not internal systems =)
And, Merry Christmas guys!
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