The first banwave was 3 days ban and taking all upgrades + PPs. But they removed it, now if you get caught you'll be banned permanent.
And yeah, they banned almost all botters back then, now they are working on the pixel bot users antibot system. =)
so at first they didn't ban permanent.
When they start banning. Once they could detect a bot running, did they start banning right away or did they first collect for a few days (weeks) all the names who botted and then banned them all at once ?
they first warned us because they saw all servers are full of bots, most of players.. I think 1-10% didnt use bots in this game...
after a month they started to ban because of childrens wining in forums why they dont do nothing only to try with words
after that they ban the first wave, BP wanted only to give warning, but again childrens cry on forums so BP takes upgrades from LF and pilot bio
they didnt ban all at once because the servers were empty in this case, so they ban half, they wait 2 weeks (or 1 week?) and ban the other half, and that would go to and end game, BP think good here
so now the ban is permanent.. so far packets bots are detectable
if player1 killed player2 do this action , else do another action . 10/29/2011 - CO2 Private Server - 6 Replies Okay , sorry for this thread but the old one none joining it , or trying to correct my wrong , well .
if p1 killed p2 do this action , else do this action . is what i wanna to convert this into C# , so how to make it,
for example.
if (Player1 killed Player2)
{
[History + Release] History of CO-P Servers + Source release 04/03/2011 - CO2 Private Server - 6 Replies For those of you, who werent there when everything started...
A small history of Co2 Private Servers, Source Codes and Coding.
Hope you will enjoy this, and feel free to contact me to add or correct information.
UCCO
It was the first private server ever.
Launched 2005 or something.
Coded in C#
[GUIDE] Teoretical and Pracitce usage of TIME type of action! 12/09/2010 - EO PServer Guides & Releases - 25 Replies Ok I will describe additionally here rules under action type "123" - which is responsible for time ;)
As I noticed this was never explained totally and I was asked in time few times for details considering this usage .... So here we go ;)
IN GENERAL:
ACTION_CHKTIME = 123, / /
data for the time to type
0 - check the details of the current server time "% d-% d-% d% d:% d% d-% d-% d% d:% d";
1 - check in One day time "% d-% d% d:% d% d-% d% d:% d",
2 - to check the time on one day...
[History + Release] History of CO-P Servers + Source release 03/28/2010 - CO2 PServer Guides & Releases - 32 Replies Hello i was working on the old,old,very old, so damn mother f***ing old UCCO Source,KylinCo,XeroCO,CoEmu,Co2.1 sources all on patch 4531 and sorted out the Client Close, well atleast i made it happen less times...
About the source i release:
Based on UCCO (Undercover Conquer Online - members einhornchen, ~Unknown~, Brandon
)
It was the first private server ever.
Launched 2004 or something.
Coded in C#