Did any know how to add fullscreen mode in c# Emulator?
this add in client or web, in C# add logic not fullscreen
Короче, в эмуляторе не добавишь полноэкранное разрешение, это делается в веб части сервера, либо обновляешь клиент на 7.5.3 и там уже будет оно.
Did any know how to fix cheatengine in private server? c#
What do you mean "fix cheatengine"?
Fix speedhacking? Do the ship flight calculations in the server instead of using the move packet information of the user?
i have a problem can someone please help me
this : Error: Exception when sending command: Socket closed
(9.0 client)
Code:
public synchronized void sendCommand(final ServerCommand pServerCommand) {
if (pServerCommand == null) {
return;
}
try {
//byte array to write server command
ByteArrayOutputStream baosData = new ByteArrayOutputStream();
DataOutputStream osData = new DataOutputStream(baosData);
//byte array that will be used to write on socket
//this will contain length of ByteArrayData and then ByteArrayData
ByteArrayOutputStream baosOut = new ByteArrayOutputStream();
DataOutputStream osOut = new DataOutputStream(baosOut);
//write command into osData byte array
pServerCommand.write(osData);
//write length of command into main byte array
osOut.writeShort(baosData.size());
//write command into main byte array
baosData.writeTo(baosOut);
OutputStream out = this.getSocket()
.getOutputStream();
//write main byte array on socket
byte[] data = baosOut.toByteArray();
out.write(data, 0, data.length);
out.flush();
} catch (IOException e) {
Log.pt("Exception when sending command", e.getMessage());
// Socket is possibly closed
}
}
i have a problem can someone please help me
this : Error: Exception when sending command: Socket closed
(9.0 client)
Code:
public synchronized void sendCommand(final ServerCommand pServerCommand) {
if (pServerCommand == null) {
return;
}
try {
//byte array to write server command
ByteArrayOutputStream baosData = new ByteArrayOutputStream();
DataOutputStream osData = new DataOutputStream(baosData);
//byte array that will be used to write on socket
//this will contain length of ByteArrayData and then ByteArrayData
ByteArrayOutputStream baosOut = new ByteArrayOutputStream();
DataOutputStream osOut = new DataOutputStream(baosOut);
//write command into osData byte array
pServerCommand.write(osData);
//write length of command into main byte array
osOut.writeShort(baosData.size());
//write command into main byte array
baosData.writeTo(baosOut);
OutputStream out = this.getSocket()
.getOutputStream();
//write main byte array on socket
byte[] data = baosOut.toByteArray();
out.write(data, 0, data.length);
out.flush();
} catch (IOException e) {
Log.pt("Exception when sending command", e.getMessage());
// Socket is possibly closed
}
}
i dont want use sendcommand when socket is closed because this is create a some lag in-game, can you help me for that?
This method isn't the problem of lag in-game since adding some primitive types into a byte array isn't something that takes enough time to produce lag.
This method isn't the problem of lag in-game since adding some primitive types into a byte array isn't something that takes enough time to produce lag.
It is. Maybe not the array add, but the TCP communication.
hi guys i have an question for all of you first, i can connect my server but the other guys cant can you tell me where the problem is or anyone has an idea share with me pls ty
hi guys i have an question for all of you first, i can connect my server but the other guys cant can you tell me where the problem is or anyone has an idea share with me pls ty
Private private server :P READ FOR MORE INFO 12/01/2010 - SRO Private Server - 12 Replies hey guys im wondering if there is anyway to make a real private server like ZSZC or SWSRO or MYSRO but to where i can only play and level a character and as if it was a real private server. but just for me, not like an emulator where im already lvl 90 or 120 or whatever. i mean one where i set the rates and i level. if not then ok u can close this. but i was just wondering.