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Private Server Info and Support Thread

Discussion on Private Server Info and Support Thread within the DarkOrbit forum part of the Browsergames category.

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Old 10/19/2017, 17:45   #2986
 
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Quote:
Originally Posted by Marina0000 View Post
Did any know how to add fullscreen mode in c# Emulator?
this add in client or web, in C# add logic not fullscreen
Короче, в эмуляторе не добавишь полноэкранное разрешение, это делается в веб части сервера, либо обновляешь клиент на 7.5.3 и там уже будет оно.
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Old 10/19/2017, 21:17   #2987
 
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How that works? some codes?

Did any know how to fix cheatengine in private server? c#
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Old 10/22/2017, 19:45   #2988
 
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Quote:
Originally Posted by Marina0000 View Post
How that works? some codes?

Did any know how to fix cheatengine in private server? c#
What do you mean "fix cheatengine"?
Fix speedhacking? Do the ship flight calculations in the server instead of using the move packet information of the user?
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Old 11/05/2017, 10:25   #2989
 
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Is there any good PVE server?
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Old 11/05/2017, 14:08   #2990
 
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hi,

i have a problem can someone please help me
this : Error: Exception when sending command: Socket closed
(9.0 client)

Code:
    public synchronized void sendCommand(final ServerCommand pServerCommand) {

        if (pServerCommand == null) {
            return;
        }

        try {
            //byte array to write server command
            ByteArrayOutputStream baosData = new ByteArrayOutputStream();
            DataOutputStream osData = new DataOutputStream(baosData);
            //byte array that will be used to write on socket
            //this will contain length of ByteArrayData and then ByteArrayData
            ByteArrayOutputStream baosOut = new ByteArrayOutputStream();
            DataOutputStream osOut = new DataOutputStream(baosOut);

            //write command into osData byte array
            pServerCommand.write(osData);
            //write length of command into main byte array
            osOut.writeShort(baosData.size());
            //write command into main byte array
            baosData.writeTo(baosOut);

            OutputStream out = this.getSocket()
                                   .getOutputStream();
            //write main byte array on socket
            byte[] data = baosOut.toByteArray();
            out.write(data, 0, data.length);
            out.flush();
        } catch (IOException e) {
            Log.pt("Exception when sending command", e.getMessage());
            // Socket is possibly closed
        }

    }
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Old 11/05/2017, 18:21   #2991
 
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Quote:
Originally Posted by Yaso55 View Post
hi,

i have a problem can someone please help me
this : Error: Exception when sending command: Socket closed
(9.0 client)

Code:
    public synchronized void sendCommand(final ServerCommand pServerCommand) {

        if (pServerCommand == null) {
            return;
        }

        try {
            //byte array to write server command
            ByteArrayOutputStream baosData = new ByteArrayOutputStream();
            DataOutputStream osData = new DataOutputStream(baosData);
            //byte array that will be used to write on socket
            //this will contain length of ByteArrayData and then ByteArrayData
            ByteArrayOutputStream baosOut = new ByteArrayOutputStream();
            DataOutputStream osOut = new DataOutputStream(baosOut);

            //write command into osData byte array
            pServerCommand.write(osData);
            //write length of command into main byte array
            osOut.writeShort(baosData.size());
            //write command into main byte array
            baosData.writeTo(baosOut);

            OutputStream out = this.getSocket()
                                   .getOutputStream();
            //write main byte array on socket
            byte[] data = baosOut.toByteArray();
            out.write(data, 0, data.length);
            out.flush();
        } catch (IOException e) {
            Log.pt("Exception when sending command", e.getMessage());
            // Socket is possibly closed
        }

    }
That's not a bug, it's a feature.
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Old 11/05/2017, 18:42   #2992
 
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Quote:
Originally Posted by manulaiko3.0 View Post
That's not a bug, it's a feature.
i dont want use sendcommand when socket is closed because this is create a some lag in-game, can you help me for that?
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Old 11/05/2017, 21:52   #2993
 
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Quote:
Originally Posted by Yaso55 View Post
i dont want use sendcommand when socket is closed because this is create a some lag in-game, can you help me for that?
This method isn't the problem of lag in-game since adding some primitive types into a byte array isn't something that takes enough time to produce lag.
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Old 11/05/2017, 22:03   #2994
 
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Quote:
Originally Posted by olitis1 View Post
This method isn't the problem of lag in-game since adding some primitive types into a byte array isn't something that takes enough time to produce lag.
It is. Maybe not the array add, but the TCP communication.
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Old 11/06/2017, 11:37   #2995
 
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Quote:
Originally Posted by manulaiko3.0 View Post
It is. Maybe not the array add, but the TCP communication.

what do you suggest me do to avoid this problem?
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Old 11/06/2017, 16:34   #2996
 
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I don't know why the minimap don't works, I have added this on map
Code:
<minimap typeID="91"/>
But it's not working, what do I wrong?
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Old 11/07/2017, 16:12   #2997
 
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hi guys i have an question for all of you first, i can connect my server but the other guys cant can you tell me where the problem is or anyone has an idea share with me pls ty
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Old 11/07/2017, 18:31   #2998
 
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Quote:
Originally Posted by Fastext View Post
hi guys i have an question for all of you first, i can connect my server but the other guys cant can you tell me where the problem is or anyone has an idea share with me pls ty
Get a public IP.
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Old 11/07/2017, 18:38   #2999
 
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Quote:
Originally Posted by Freshek View Post
Get a public IP.
i already have , even i have an domain too i was told you i have vps
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Old 11/07/2017, 20:34   #3000
 
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^did you opened the ports in your firewall?
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