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Private Server Info and Support Thread
Discussion on Private Server Info and Support Thread within the DarkOrbit forum part of the Browsergames category.
10/19/2017, 17:45
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#2986
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elite*gold: 0
Join Date: Mar 2013
Posts: 169
Received Thanks: 16
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Quote:
Originally Posted by Marina0000
Did any know how to add fullscreen mode in c# Emulator?
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this add in client or web, in C# add logic not fullscreen
Короче, в эмуляторе не добавишь полноэкранное разрешение, это делается в веб части сервера, либо обновляешь клиент на 7.5.3 и там уже будет оно.
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10/19/2017, 21:17
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#2987
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elite*gold: 0
Join Date: Oct 2017
Posts: 6
Received Thanks: 0
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How that works? some codes?
Did any know how to fix cheatengine in private server? c#
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10/22/2017, 19:45
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#2988
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elite*gold: 0
Join Date: Apr 2011
Posts: 881
Received Thanks: 539
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Quote:
Originally Posted by Marina0000
How that works? some codes?
Did any know how to fix cheatengine in private server? c#
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What do you mean "fix cheatengine"?
Fix speedhacking? Do the ship flight calculations in the server instead of using the move packet information of the user?
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11/05/2017, 10:25
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#2989
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elite*gold: 0
Join Date: Jun 2011
Posts: 32
Received Thanks: 5
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Is there any good PVE server?
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11/05/2017, 14:08
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#2990
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elite*gold: 0
Join Date: Mar 2015
Posts: 50
Received Thanks: 2
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hi,
i have a problem can someone please help me
this : Error: Exception when sending command: Socket closed
(9.0 client)
Code:
public synchronized void sendCommand(final ServerCommand pServerCommand) {
if (pServerCommand == null) {
return;
}
try {
//byte array to write server command
ByteArrayOutputStream baosData = new ByteArrayOutputStream();
DataOutputStream osData = new DataOutputStream(baosData);
//byte array that will be used to write on socket
//this will contain length of ByteArrayData and then ByteArrayData
ByteArrayOutputStream baosOut = new ByteArrayOutputStream();
DataOutputStream osOut = new DataOutputStream(baosOut);
//write command into osData byte array
pServerCommand.write(osData);
//write length of command into main byte array
osOut.writeShort(baosData.size());
//write command into main byte array
baosData.writeTo(baosOut);
OutputStream out = this.getSocket()
.getOutputStream();
//write main byte array on socket
byte[] data = baosOut.toByteArray();
out.write(data, 0, data.length);
out.flush();
} catch (IOException e) {
Log.pt("Exception when sending command", e.getMessage());
// Socket is possibly closed
}
}
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11/05/2017, 18:21
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#2991
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elite*gold: 0
Join Date: May 2014
Posts: 662
Received Thanks: 1,154
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Quote:
Originally Posted by Yaso55
hi,
i have a problem can someone please help me
this : Error: Exception when sending command: Socket closed
(9.0 client)
Code:
public synchronized void sendCommand(final ServerCommand pServerCommand) {
if (pServerCommand == null) {
return;
}
try {
//byte array to write server command
ByteArrayOutputStream baosData = new ByteArrayOutputStream();
DataOutputStream osData = new DataOutputStream(baosData);
//byte array that will be used to write on socket
//this will contain length of ByteArrayData and then ByteArrayData
ByteArrayOutputStream baosOut = new ByteArrayOutputStream();
DataOutputStream osOut = new DataOutputStream(baosOut);
//write command into osData byte array
pServerCommand.write(osData);
//write length of command into main byte array
osOut.writeShort(baosData.size());
//write command into main byte array
baosData.writeTo(baosOut);
OutputStream out = this.getSocket()
.getOutputStream();
//write main byte array on socket
byte[] data = baosOut.toByteArray();
out.write(data, 0, data.length);
out.flush();
} catch (IOException e) {
Log.pt("Exception when sending command", e.getMessage());
// Socket is possibly closed
}
}
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That's not a bug, it's a feature.
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11/05/2017, 18:42
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#2992
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elite*gold: 0
Join Date: Mar 2015
Posts: 50
Received Thanks: 2
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Quote:
Originally Posted by manulaiko3.0
That's not a bug, it's a feature.
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i dont want use sendcommand when socket is closed because this is create a some lag in-game, can you help me for that?
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11/05/2017, 21:52
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#2993
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elite*gold: 0
Join Date: Apr 2012
Posts: 182
Received Thanks: 128
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Quote:
Originally Posted by Yaso55
i dont want use sendcommand when socket is closed because this is create a some lag in-game, can you help me for that?
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This method isn't the problem of lag in-game since adding some primitive types into a byte array isn't something that takes enough time to produce lag.
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11/05/2017, 22:03
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#2994
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elite*gold: 0
Join Date: May 2014
Posts: 662
Received Thanks: 1,154
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Quote:
Originally Posted by olitis1
This method isn't the problem of lag in-game since adding some primitive types into a byte array isn't something that takes enough time to produce lag.
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It is. Maybe not the array add, but the TCP communication.
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11/06/2017, 11:37
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#2995
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elite*gold: 0
Join Date: Mar 2015
Posts: 50
Received Thanks: 2
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Quote:
Originally Posted by manulaiko3.0
It is. Maybe not the array add, but the TCP communication.
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what do you suggest me do to avoid this problem?
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11/06/2017, 16:34
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#2996
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elite*gold: 0
Join Date: Oct 2017
Posts: 6
Received Thanks: 0
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I don't know why the minimap don't works, I have added this on map
Code:
<minimap typeID="91"/>
But it's not working, what do I wrong?
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11/07/2017, 16:12
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#2997
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elite*gold: 0
Join Date: Nov 2017
Posts: 22
Received Thanks: 2
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hi guys i have an question for all of you first, i can connect my server but the other guys cant can you tell me where the problem is or anyone has an idea share with me pls ty
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11/07/2017, 18:31
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#2998
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elite*gold: 0
Join Date: Aug 2015
Posts: 803
Received Thanks: 1,362
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Quote:
Originally Posted by Fastext
hi guys i have an question for all of you first, i can connect my server but the other guys cant can you tell me where the problem is or anyone has an idea share with me pls ty
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Get a public IP.
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11/07/2017, 18:38
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#2999
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elite*gold: 0
Join Date: Nov 2017
Posts: 22
Received Thanks: 2
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Quote:
Originally Posted by Freshek
Get a public IP.
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i already have , even i have an domain too i was told you i have vps
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11/07/2017, 20:34
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#3000
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elite*gold: 21
Join Date: Feb 2012
Posts: 941
Received Thanks: 708
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^did you opened the ports in your firewall?
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