You need to show us each piece of code that calls the method.
Quote:
Originally Posted by KolleGah1337
and how i edit the emulator i have Visual Basic Studio Express 2013
Du brauchst visual c# express. Kannst dir aber auch gleich komplett Visual Studio 2013 express herunterladen. Da hast du dann Visual basic, c#, c++/cli und c++.
Working on an opensource javascript equipment system since I'm sad to see that a lot of pservers are using a ****** equipment system... (about 15 minutes to make a config ><')
Looks nice but not opensource / not public, I did the OldWarrior's inventory and I think I'm going to do something like but only javascript (the OldWarrior's one is made with HTML5 and it's harder to modify etc...) so it will be more accessible.
Looks nice but not opensource / not public, I did the OldWarrior's inventory and I think I'm going to do something like but only javascript (the OldWarrior's one is made with HTML5 and it's harder to modify etc...) so it will be more accessible.
Why not make it with the original inventory.swf?
Flash is outdated, but still the inventory system is quite good.
Working on an opensource javascript equipment system since I'm sad to see that a lot of pservers are using a ****** equipment system... (about 15 minutes to make a config ><')
But still i think IN-ORBIT is better. Its open source.
About the original DO's inventory: the problem is that each time you add something (lf3, generator etc..) it sends a request and then the server must check it, change things in database if needed and then it answers... The delay before answer on the most private servers I tested was terrible (Maximum execution of 30 seconds exceded etc..).
That's why I'm doing a new one using javascript so you can edit your configuration without reloading the page each time you put a weapon / generator and then you just have to click "save" so it verifies everything in 1 request = many times faster than using the DarkOrbit's equipment system.
About the original DO's inventory: the problem is that each time you add something (lf3, generator etc..) it sends a request and then the server must check it, change things in database if needed and then it answers... The delay before answer on the most private servers I tested was terrible (Maximum execution of 30 seconds exceded etc..).
That's why I'm doing a new one using javascript so you can edit your configuration without reloading the page each time you put a weapon / generator and then you just have to click "save" so it verifies everything in 1 request = many times faster than using the DarkOrbit's equipment system.
About the original DO's inventory: the problem is that each time you add something (lf3, generator etc..) it sends a request and then the server must check it, change things in database if needed and then it answers... The delay before answer on the most private servers I tested was terrible (Maximum execution of 30 seconds exceded etc..).
What you are telling here is a bit weird, it's not about that the inventory and script is slow, but the server itself.
And the reason for the swf to check, is that if you don't have the item then you don't have the item.
You will still need to check every single item to be in the right spot in your script.
That is already solved with the swf file.
You get item id(s), Hangar id ("hi":3), Target, config Id, slotset and so on.
I think if you wanted to implement any level system for items, then you will need to recode the script of js.
That's why I'm doing a new one using javascript so you can edit your configuration without reloading the page each time you put a weapon / generator and then you just have to click "save" so it verifies everything in 1 request = many times faster than using the DarkOrbit's equipment system.
The swf doesn't reload anyhow, it just verify the moves, and there are always room for optimizing scripts.
What you are telling here is a bit weird, it's not about that the inventory and script is slow, but the server itself.
And the reason for the swf to check, is that if you don't have the item then you don't have the item.
You will still need to check every single item to be in the right spot in your script.
That is already solved with the swf file.
You get item id(s), Hangar id ("hi":3), Target, config Id, slotset and so on.
I think if you wanted to implement any level system for items, then you will need to recode the script of js.
The swf doesn't reload anyhow, it just verify the moves, and there are always room for optimizing scripts.
Hey Bau', I know how works this inventory system since I tried for hours how to make "the bug" useful (you know what I'm talking about ). And the "weird thing" I'm talking about is the "loading" each time you modify something (move an item, sell, etc...) = the equipment's system wait for the answer of his request -> that's why I just want to check everything at once so you only wait when you click save (which saves all the configurations). If I'm still hard to understand just see how OldWarrior's equipment works -> I just stock variables etc... while the user makes his configurations, then, when you click save the server check both configs and if they are legits it saves it !
Private private server :P READ FOR MORE INFO 12/01/2010 - SRO Private Server - 12 Replies hey guys im wondering if there is anyway to make a real private server like ZSZC or SWSRO or MYSRO but to where i can only play and level a character and as if it was a real private server. but just for me, not like an emulator where im already lvl 90 or 120 or whatever. i mean one where i set the rates and i level. if not then ok u can close this. but i was just wondering.