|
You last visited: Today at 12:31
Advertisement
Private Server Info and Support Thread
Discussion on Private Server Info and Support Thread within the DarkOrbit forum part of the Browsergames category.
07/10/2014, 18:39
|
#811
|
elite*gold: 1
Join Date: Oct 2013
Posts: 1,257
Received Thanks: 1,276
|
Quote:
Originally Posted by nckrnckr
If you have 2 people on the map
|
And when you don't call the function from something like
Code:
foreach (Players player in PlayerManager.players) // I don't know your classes xD
{
sendAlienBonus();
}
It would do what you have...
|
|
|
07/10/2014, 18:41
|
#812
|
elite*gold: 0
Join Date: Jul 2014
Posts: 25
Received Thanks: 0
|
Have Question i hav Files Editet "Azure DO Server"
and how i edit the emulator i have Visual Basic Studio Express 2013
can u help me? :/ or teamviewer
Quote:
Originally Posted by Requi
Dir fehlt die Datenbank
|
Kann ich sie Nachstrukturieren wenn ja wie? oder wie heißt die datenbank ich habe ein paar datenbanken gefunden ...
|
|
|
07/10/2014, 18:56
|
#813
|
elite*gold: 46
Join Date: Oct 2010
Posts: 782
Received Thanks: 525
|
Quote:
Originally Posted by nckrnckr
If you have 2 people on the map
|
You need to show us each piece of code that calls the method.
Quote:
Originally Posted by KolleGah1337
and how i edit the emulator i have Visual Basic Studio Express 2013
|
Du brauchst visual c# express. Kannst dir aber auch gleich komplett Visual Studio 2013 express herunterladen. Da hast du dann Visual basic, c#, c++/cli und c++.
|
|
|
07/10/2014, 19:05
|
#814
|
elite*gold: 0
Join Date: Dec 2012
Posts: 584
Received Thanks: 74
|
I made a minor error code
fixed 
Thanks for everyone's interest and help...
|
|
|
07/11/2014, 13:19
|
#815
|
elite*gold: 1506
Join Date: Aug 2012
Posts: 592
Received Thanks: 1,020
|
Working on an opensource javascript equipment system since I'm sad to see that a lot of pservers are using a ****** equipment system... (about 15 minutes to make a config ><')
|
|
|
07/11/2014, 16:36
|
#816
|
elite*gold: 0
Join Date: Aug 2010
Posts: 92
Received Thanks: 129
|
My equipment
|
|
|
07/11/2014, 19:09
|
#817
|
elite*gold: 1506
Join Date: Aug 2012
Posts: 592
Received Thanks: 1,020
|
Quote:
Originally Posted by asterixxx1995
My equipment
|
Looks nice but not opensource / not public, I did the OldWarrior's inventory and I think I'm going to do something like but only javascript (the OldWarrior's one is made with HTML5 and it's harder to modify etc...) so it will be more accessible.
|
|
|
07/11/2014, 19:19
|
#818
|
elite*gold: 0
Join Date: Jan 2012
Posts: 1,997
Received Thanks: 3,422
|
Mais nan  Rooh, c'est pas gentil :') C'était un atout pour OldWarrior... Bref bien joué Kevin x')
|
|
|
07/11/2014, 20:40
|
#819
|
elite*gold: 3570
Join Date: Dec 2012
Posts: 13,043
Received Thanks: 8,252
|
Quote:
Originally Posted by player.elite
Looks nice but not opensource / not public, I did the OldWarrior's inventory and I think I'm going to do something like but only javascript (the OldWarrior's one is made with HTML5 and it's harder to modify etc...) so it will be more accessible.
|
Why not make it with the original inventory.swf?
Flash is outdated, but still the inventory system is quite good.
|
|
|
07/11/2014, 21:06
|
#820
|
elite*gold: 0
Join Date: May 2014
Posts: 394
Received Thanks: 69
|
Quote:
Originally Posted by player.elite
Working on an opensource javascript equipment system since I'm sad to see that a lot of pservers are using a ****** equipment system... (about 15 minutes to make a config ><')
|
But still i think IN-ORBIT is better. Its open source.
|
|
|
07/11/2014, 22:24
|
#821
|
elite*gold: 1506
Join Date: Aug 2012
Posts: 592
Received Thanks: 1,020
|
Hey
About the original DO's inventory: the problem is that each time you add something (lf3, generator etc..) it sends a request and then the server must check it, change things in database if needed and then it answers... The delay before answer on the most private servers I tested was terrible (Maximum execution of 30 seconds exceded etc..).
That's why I'm doing a new one using javascript so you can edit your configuration without reloading the page each time you put a weapon / generator and then you just have to click "save" so it verifies everything in 1 request = many times faster than using the DarkOrbit's equipment system.
EDIT : Update Question: Should I put a design's slot on each drone or just keep it as it is now (Havocs / Hercules for all drones) ?
|
|
|
07/12/2014, 00:18
|
#822
|
elite*gold: 0
Join Date: May 2014
Posts: 394
Received Thanks: 69
|
Quote:
Originally Posted by player.elite
Hey
About the original DO's inventory: the problem is that each time you add something (lf3, generator etc..) it sends a request and then the server must check it, change things in database if needed and then it answers... The delay before answer on the most private servers I tested was terrible (Maximum execution of 30 seconds exceded etc..).
That's why I'm doing a new one using javascript so you can edit your configuration without reloading the page each time you put a weapon / generator and then you just have to click "save" so it verifies everything in 1 request = many times faster than using the DarkOrbit's equipment system.
EDIT : Update Question: Should I put a design's slot on each drone or just keep it as it is now (Havocs / Hercules for all drones) ?
|
I think would be nice if each drone gets a design slot.
|
|
|
07/12/2014, 08:25
|
#823
|
elite*gold: 15
Join Date: Dec 2012
Posts: 1,236
Received Thanks: 1,411
|
And LF3 + BO2 Slots too
|
|
|
07/13/2014, 09:19
|
#824
|
elite*gold: 61
Join Date: Oct 2010
Posts: 1,188
Received Thanks: 2,403
|
Quote:
Originally Posted by player.elite
Hey
About the original DO's inventory: the problem is that each time you add something (lf3, generator etc..) it sends a request and then the server must check it, change things in database if needed and then it answers... The delay before answer on the most private servers I tested was terrible (Maximum execution of 30 seconds exceded etc..).
|
What you are telling here is a bit weird, it's not about that the inventory and script is slow, but the server itself.
And the reason for the swf to check, is that if you don't have the item then you don't have the item.
You will still need to check every single item to be in the right spot in your script.
That is already solved with the swf file.
PHP Code:
{"params":{"hi":3},"from":{"items":["302"],"configId":1,"target":"inventory"},"action":"move","to":{"configId":1,"target":"ship","slotset":"lasers"}}
You get item id(s), Hangar id ("hi":3), Target, config Id, slotset and so on.
I think if you wanted to implement any level system for items, then you will need to recode the script of js.
The same stuff for drone specification
PHP Code:
{"params":{"hi":3},"from":{"items":["317","315","316"],"configId":1,"target":"inventory"},"action":"move","to":{"droneId":"869","configId":1,"target":"drone","slotset":"default"}}
And for pet:
PHP Code:
{"params":{"hi":3},"from":{"items":["302","317","315","316"],"configId":1,"target":"inventory"},"action":"move","to":{"configId":1,"target":"pet","slotset":"lasers"}}
Quote:
Originally Posted by player.elite
That's why I'm doing a new one using javascript so you can edit your configuration without reloading the page each time you put a weapon / generator and then you just have to click "save" so it verifies everything in 1 request = many times faster than using the DarkOrbit's equipment system.
|
The swf doesn't reload anyhow, it just verify the moves, and there are always room for optimizing scripts.
|
|
|
07/13/2014, 12:20
|
#825
|
elite*gold: 1506
Join Date: Aug 2012
Posts: 592
Received Thanks: 1,020
|
Quote:
Originally Posted by Βau
What you are telling here is a bit weird, it's not about that the inventory and script is slow, but the server itself.
And the reason for the swf to check, is that if you don't have the item then you don't have the item.
You will still need to check every single item to be in the right spot in your script.
That is already solved with the swf file.
PHP Code:
{"params":{"hi":3},"from":{"items":["302"],"configId":1,"target":"inventory"},"action":"move","to":{"configId":1,"target":"ship","slotset":"lasers"}}
You get item id(s), Hangar id ("hi":3), Target, config Id, slotset and so on.
I think if you wanted to implement any level system for items, then you will need to recode the script of js.
The same stuff for drone specification
PHP Code:
{"params":{"hi":3},"from":{"items":["317","315","316"],"configId":1,"target":"inventory"},"action":"move","to":{"droneId":"869","configId":1,"target":"drone","slotset":"default"}}
And for pet:
PHP Code:
{"params":{"hi":3},"from":{"items":["302","317","315","316"],"configId":1,"target":"inventory"},"action":"move","to":{"configId":1,"target":"pet","slotset":"lasers"}}
The swf doesn't reload anyhow, it just verify the moves, and there are always room for optimizing scripts.
|
Hey Bau', I know how works this inventory system since I tried for hours how to make "the bug" useful (you know what I'm talking about  ). And the "weird thing" I'm talking about is the "loading" each time you modify something (move an item, sell, etc...) = the equipment's system wait for the answer of his request -> that's why I just want to check everything at once so you only wait when you click save (which saves all the configurations). If I'm still hard to understand just see how OldWarrior's equipment works -> I just stock variables etc... while the user makes his configurations, then, when you click save the server check both configs and if they are legits it saves it !
|
|
|
Similar Threads
|
Private private server :P READ FOR MORE INFO
12/01/2010 - SRO Private Server - 12 Replies
hey guys im wondering if there is anyway to make a real private server like ZSZC or SWSRO or MYSRO but to where i can only play and level a character and as if it was a real private server. but just for me, not like an emulator where im already lvl 90 or 120 or whatever. i mean one where i set the rates and i level. if not then ok u can close this. but i was just wondering.
|
All times are GMT +1. The time now is 12:31.
|
|