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Private Server Info and Support Thread

Discussion on Private Server Info and Support Thread within the DarkOrbit forum part of the Browsergames category.

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Old 07/10/2014, 18:39   #811
 
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Originally Posted by nckrnckr View Post


If you have 2 people on the map
And when you don't call the function from something like
Code:
foreach (Players player in PlayerManager.players) // I don't know your classes xD
{
      sendAlienBonus();
}
It would do what you have...
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Old 07/10/2014, 18:41   #812
 
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Have Question i hav Files Editet "Azure DO Server"
and how i edit the emulator i have Visual Basic Studio Express 2013

can u help me? :/ or teamviewer

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Dir fehlt die Datenbank
Kann ich sie Nachstrukturieren wenn ja wie? oder wie heißt die datenbank ich habe ein paar datenbanken gefunden ...
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Old 07/10/2014, 18:56   #813
 
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Originally Posted by nckrnckr View Post


If you have 2 people on the map
You need to show us each piece of code that calls the method.

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Originally Posted by KolleGah1337 View Post
and how i edit the emulator i have Visual Basic Studio Express 2013
Du brauchst visual c# express. Kannst dir aber auch gleich komplett Visual Studio 2013 express herunterladen. Da hast du dann Visual basic, c#, c++/cli und c++.
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Old 07/10/2014, 19:05   #814
 
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I made a minor error code



fixed
Thanks for everyone's interest and help...
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Old 07/11/2014, 13:19   #815

 
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Working on an opensource javascript equipment system since I'm sad to see that a lot of pservers are using a ****** equipment system... (about 15 minutes to make a config ><')
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Old 07/11/2014, 16:36   #816
 
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My equipment
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Old 07/11/2014, 19:09   #817

 
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My equipment
Looks nice but not opensource / not public, I did the OldWarrior's inventory and I think I'm going to do something like but only javascript (the OldWarrior's one is made with HTML5 and it's harder to modify etc...) so it will be more accessible.
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Old 07/11/2014, 19:19   #818
 
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Mais nan Rooh, c'est pas gentil :') C'était un atout pour OldWarrior... Bref bien joué Kevin x')
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Old 07/11/2014, 20:40   #819


 
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Looks nice but not opensource / not public, I did the OldWarrior's inventory and I think I'm going to do something like but only javascript (the OldWarrior's one is made with HTML5 and it's harder to modify etc...) so it will be more accessible.
Why not make it with the original inventory.swf?
Flash is outdated, but still the inventory system is quite good.
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Old 07/11/2014, 21:06   #820
 
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Working on an opensource javascript equipment system since I'm sad to see that a lot of pservers are using a ****** equipment system... (about 15 minutes to make a config ><')
But still i think IN-ORBIT is better. Its open source.
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Old 07/11/2014, 22:24   #821

 
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Hey

About the original DO's inventory: the problem is that each time you add something (lf3, generator etc..) it sends a request and then the server must check it, change things in database if needed and then it answers... The delay before answer on the most private servers I tested was terrible (Maximum execution of 30 seconds exceded etc..).

That's why I'm doing a new one using javascript so you can edit your configuration without reloading the page each time you put a weapon / generator and then you just have to click "save" so it verifies everything in 1 request = many times faster than using the DarkOrbit's equipment system.

EDIT : Update Question: Should I put a design's slot on each drone or just keep it as it is now (Havocs / Hercules for all drones) ?
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Old 07/12/2014, 00:18   #822
 
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Red face

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Originally Posted by player.elite View Post
Hey

About the original DO's inventory: the problem is that each time you add something (lf3, generator etc..) it sends a request and then the server must check it, change things in database if needed and then it answers... The delay before answer on the most private servers I tested was terrible (Maximum execution of 30 seconds exceded etc..).

That's why I'm doing a new one using javascript so you can edit your configuration without reloading the page each time you put a weapon / generator and then you just have to click "save" so it verifies everything in 1 request = many times faster than using the DarkOrbit's equipment system.

EDIT : Update Question: Should I put a design's slot on each drone or just keep it as it is now (Havocs / Hercules for all drones) ?
I think would be nice if each drone gets a design slot.
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Old 07/12/2014, 08:25   #823
 
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And LF3 + BO2 Slots too
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Old 07/13/2014, 09:19   #824

 
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Quote:
Originally Posted by player.elite View Post
Hey

About the original DO's inventory: the problem is that each time you add something (lf3, generator etc..) it sends a request and then the server must check it, change things in database if needed and then it answers... The delay before answer on the most private servers I tested was terrible (Maximum execution of 30 seconds exceded etc..).
What you are telling here is a bit weird, it's not about that the inventory and script is slow, but the server itself.

And the reason for the swf to check, is that if you don't have the item then you don't have the item.
You will still need to check every single item to be in the right spot in your script.
That is already solved with the swf file.

Quote:
Originally Posted by player.elite View Post
That's why I'm doing a new one using javascript so you can edit your configuration without reloading the page each time you put a weapon / generator and then you just have to click "save" so it verifies everything in 1 request = many times faster than using the DarkOrbit's equipment system.
The swf doesn't reload anyhow, it just verify the moves, and there are always room for optimizing scripts.
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Old 07/13/2014, 12:20   #825

 
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Originally Posted by Βau View Post
What you are telling here is a bit weird, it's not about that the inventory and script is slow, but the server itself.

And the reason for the swf to check, is that if you don't have the item then you don't have the item.
You will still need to check every single item to be in the right spot in your script.
That is already solved with the swf file.



The swf doesn't reload anyhow, it just verify the moves, and there are always room for optimizing scripts.
Hey Bau', I know how works this inventory system since I tried for hours how to make "the bug" useful (you know what I'm talking about ). And the "weird thing" I'm talking about is the "loading" each time you modify something (move an item, sell, etc...) = the equipment's system wait for the answer of his request -> that's why I just want to check everything at once so you only wait when you click save (which saves all the configurations). If I'm still hard to understand just see how OldWarrior's equipment works -> I just stock variables etc... while the user makes his configurations, then, when you click save the server check both configs and if they are legits it saves it !
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