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Private Server Info and Support Thread
Discussion on Private Server Info and Support Thread within the DarkOrbit forum part of the Browsergames category.
07/08/2014, 09:01
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#796
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ppl, i decide to continue the development of any releases codes, i´m not a expert with c# but i was studying for 2 or 3 week this language and my english its no the best :C, so, in your opinion
which is the best source released to continue coding?.
if i continue any source already released, i will share new source and emu compiles here or in a new thread, and i will only work on emu,
sharing the source code is for have a feedback or something like that, where ppl who know more about C# can help if i do something wrong or if another ppl have time an add function to that emu, share it and i add to the project.
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07/08/2014, 09:35
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#797
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so sorry wrong post
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07/08/2014, 10:03
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#798
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Quote:
Originally Posted by cornelius21
ppl, i decide to continue the development of any releases codes, i´m not a expert with c# but i was studying for 2 or 3 week this language and my english its no the best :C, so, in your opinion
which is the best source released to continue coding?.
if i continue any source already released, i will share new source and emu compiles here or in a new thread, and i will only work on emu,
sharing the source code is for have a feedback or something like that, where ppl who know more about C# can help if i do something wrong or if another ppl have time an add function to that emu, share it and i add to the project.
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The best source is your own. Azure has some bugs in the receive logic and there is no other open source c# emu out there which is not based on azure. I suggest you to make your own one.
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07/08/2014, 10:58
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#799
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Quote:
Originally Posted by omitma
The best source is your own. Azure has some bugs in the receive logic and there is no other open source c# emu out there which is not based on azure. I suggest you to make your own one.
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My DarkOrbit Remix PS 2.0 is coded in c# from 0
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07/08/2014, 19:49
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#800
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Hey guys, I have some free time and I am bit borred  So if any of you need some help or other about everything which is web based (php / html) I might be able to help you
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07/08/2014, 20:51
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#801
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Quote:
Originally Posted by omitma
The best source is your own. Azure has some bugs in the receive logic and there is no other open source c# emu out there which is not based on azure. I suggest you to make your own one.
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mm i will try to make me own, and continue with azure,
Quote:
Originally Posted by manulaiko3.0
My DarkOrbit Remix PS 2.0 is coded in c# from 0
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but have a problem when another one conect, players are on a diferent chanel, mmm they can see if were on the same map and the same position. and also have code from azure, btu i will check what is the best to continue
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07/09/2014, 15:58
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#802
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hi i need bigpoint map swf i renember this from wp old lasers
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07/09/2014, 23:44
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#803
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Hello my emulator will not start I do not know why: (
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Hallo mein Emulator will nicht starten ich weiss nicht wieso
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07/10/2014, 00:52
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#804
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Quote:
Originally Posted by KolleGah1337
Hello my emulator will not start I do not know why: (
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Hallo mein Emulator will nicht starten ich weiss nicht wieso

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Dir fehlt die Datenbank
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07/10/2014, 01:21
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#805
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Join Date: Jul 2010
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Quick question about DarkOrbit Remix PS 3.0 [Beta Release]
I'm supposed to go on this website  and click on database somewhere, but the link just come up blank...there is nothing for me to click. I followed all the steps correctly up to this point. Any ideas?
By the way will anyone be willing to tell me what exactly emulator is? What are the benefits?
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07/10/2014, 12:27
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#806
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Hi Epvp
I have a strange problem
my alien awards 2 is transmitted once. :S (Depending on the number of persons on map)
If you have 3 people on the map : alien awards 3 is transmitted once. 
this my award code
Code:
this.Ship.exp = this.Ship.exp + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienExp;
this.Ship.honor = this.Ship.honor + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienHon;
this.Ship.credits = this.Ship.credits + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienCre;
this.Ship.uri = this.Ship.uri + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienUri;
this.Send("0|LM|ST|EP|" + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienExp + "|" + this.Ship.exp);
this.Send("0|LM|ST|HON|" + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienHon + "|" + this.Ship.honor);
this.Send("0|LM|ST|CRE|" + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienCre + "|" + this.Ship.credits);
this.Send("0|LM|ST|URI|" + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienUri + "|" + this.Ship.uri);
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07/10/2014, 13:59
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#807
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Quote:
Originally Posted by fnatic440
Quick question about DarkOrbit Remix PS 3.0 [Beta Release]
I'm supposed to go on this website  and click on database somewhere, but the link just come up blank...there is nothing for me to click. I followed all the steps correctly up to this point. Any ideas?
By the way will anyone be willing to tell me what exactly emulator is? What are the benefits?
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Can you upload a picture?
Quote:
Originally Posted by nckrnckr
Hi Epvp
I have a strange problem
my alien awards 2 is transmitted once. :S (Depending on the number of persons on map)
If you have 3 people on the map : alien awards 3 is transmitted once. 
this my award code
Code:
this.Ship.exp = this.Ship.exp + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienExp;
this.Ship.honor = this.Ship.honor + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienHon;
this.Ship.credits = this.Ship.credits + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienCre;
this.Ship.uri = this.Ship.uri + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienUri;
this.Send("0|LM|ST|EP|" + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienExp + "|" + this.Ship.exp);
this.Send("0|LM|ST|HON|" + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienHon + "|" + this.Ship.honor);
this.Send("0|LM|ST|CRE|" + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienCre + "|" + this.Ship.credits);
this.Send("0|LM|ST|URI|" + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienUri + "|" + this.Ship.uri);
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Can you send the whole code?
I think that the code is inside a foreach loop that searchs all users in map, like this:
Code:
foreach(var user in Map.Users)
{
this.Ship.exp = this.Ship.exp + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienExp;
this.Ship.honor = this.Ship.honor + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienHon;
this.Ship.credits = this.Ship.credits + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienCre;
this.Ship.uri = this.Ship.uri + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienUri;
this.Send("0|LM|ST|EP|" + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienExp + "|" + this.Ship.exp);
this.Send("0|LM|ST|HON|" + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienHon + "|" + this.Ship.honor);
this.Send("0|LM|ST|CRE|" + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienCre + "|" + this.Ship.credits);
this.Send("0|LM|ST|URI|" + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienUri + "|" + this.Ship.uri);
}
If that's the case you just need to delete the foreach loop and it's done.
See you!
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07/10/2014, 17:57
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#808
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elite*gold: 0
Join Date: Dec 2012
Posts: 584
Received Thanks: 74
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Quote:
Originally Posted by manulaiko3.0
Can you upload a picture?
Can you send the whole code?
I think that the code is inside a foreach loop that searchs all users in map, like this:
Code:
foreach(var user in Map.Users)
{
this.Ship.exp = this.Ship.exp + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienExp;
this.Ship.honor = this.Ship.honor + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienHon;
this.Ship.credits = this.Ship.credits + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienCre;
this.Ship.uri = this.Ship.uri + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienUri;
this.Send("0|LM|ST|EP|" + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienExp + "|" + this.Ship.exp);
this.Send("0|LM|ST|HON|" + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienHon + "|" + this.Ship.honor);
this.Send("0|LM|ST|CRE|" + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienCre + "|" + this.Ship.credits);
this.Send("0|LM|ST|URI|" + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienUri + "|" + this.Ship.uri);
}
If that's the case you just need to delete the foreach loop and it's done.
See you!
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There is no foreach
Code:
public async void sendAlienBonus()
{
this.Ship.exp = this.Ship.exp + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienExp;
this.Ship.honor = this.Ship.honor + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienHon;
this.Ship.credits = this.Ship.credits + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienCre;
this.Ship.uri = this.Ship.uri + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienUri;
this.Send("0|LM|ST|EP|" + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienExp + "|" + this.Ship.exp);
this.Send("0|LM|ST|HON|" + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienHon + "|" + this.Ship.honor);
this.Send("0|LM|ST|CRE|" + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienCre + "|" + this.Ship.credits);
this.Send("0|LM|ST|URI|" + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienUri + "|" + this.Ship.uri);
}
This is already full code
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07/10/2014, 18:16
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#809
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elite*gold: 46
Join Date: Oct 2010
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How and when you call it ?
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07/10/2014, 18:30
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#810
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Join Date: Dec 2012
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If you have 2 people on the map
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