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Private Server Info and Support Thread

Discussion on Private Server Info and Support Thread within the DarkOrbit forum part of the Browsergames category.

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Old 07/08/2014, 09:01   #796
 
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ppl, i decide to continue the development of any releases codes, i´m not a expert with c# but i was studying for 2 or 3 week this language and my english its no the best :C, so, in your opinion
which is the best source released to continue coding?.
if i continue any source already released, i will share new source and emu compiles here or in a new thread, and i will only work on emu,
sharing the source code is for have a feedback or something like that, where ppl who know more about C# can help if i do something wrong or if another ppl have time an add function to that emu, share it and i add to the project.
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Old 07/08/2014, 09:35   #797
 
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so sorry wrong post
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Old 07/08/2014, 10:03   #798
 
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Quote:
Originally Posted by cornelius21 View Post
ppl, i decide to continue the development of any releases codes, i´m not a expert with c# but i was studying for 2 or 3 week this language and my english its no the best :C, so, in your opinion
which is the best source released to continue coding?.
if i continue any source already released, i will share new source and emu compiles here or in a new thread, and i will only work on emu,
sharing the source code is for have a feedback or something like that, where ppl who know more about C# can help if i do something wrong or if another ppl have time an add function to that emu, share it and i add to the project.
The best source is your own. Azure has some bugs in the receive logic and there is no other open source c# emu out there which is not based on azure. I suggest you to make your own one.
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Old 07/08/2014, 10:58   #799
 
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Quote:
Originally Posted by omitma View Post
The best source is your own. Azure has some bugs in the receive logic and there is no other open source c# emu out there which is not based on azure. I suggest you to make your own one.
My DarkOrbit Remix PS 2.0 is coded in c# from 0
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Old 07/08/2014, 19:49   #800

 
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Hey guys, I have some free time and I am bit borred So if any of you need some help or other about everything which is web based (php / html) I might be able to help you
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Old 07/08/2014, 20:51   #801
 
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Quote:
Originally Posted by omitma View Post
The best source is your own. Azure has some bugs in the receive logic and there is no other open source c# emu out there which is not based on azure. I suggest you to make your own one.
mm i will try to make me own, and continue with azure,

Quote:
Originally Posted by manulaiko3.0 View Post
My DarkOrbit Remix PS 2.0 is coded in c# from 0
but have a problem when another one conect, players are on a diferent chanel, mmm they can see if were on the same map and the same position. and also have code from azure, btu i will check what is the best to continue
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Old 07/09/2014, 15:58   #802

 
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hi i need bigpoint map swf i renember this from wp old lasers
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Old 07/09/2014, 23:44   #803
 
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Hello my emulator will not start I do not know why: (
_
Hallo mein Emulator will nicht starten ich weiss nicht wieso

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Old 07/10/2014, 00:52   #804


 
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Quote:
Originally Posted by KolleGah1337 View Post
Hello my emulator will not start I do not know why: (
_
Hallo mein Emulator will nicht starten ich weiss nicht wieso

Dir fehlt die Datenbank
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Old 07/10/2014, 01:21   #805
 
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Quick question about DarkOrbit Remix PS 3.0 [Beta Release]

I'm supposed to go on this website and click on database somewhere, but the link just come up blank...there is nothing for me to click. I followed all the steps correctly up to this point. Any ideas?

By the way will anyone be willing to tell me what exactly emulator is? What are the benefits?
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Old 07/10/2014, 12:27   #806
 
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Hi Epvp
I have a strange problem
my alien awards 2 is transmitted once. :S (Depending on the number of persons on map)
If you have 3 people on the map : alien awards 3 is transmitted once.
this my award code

Code:
this.Ship.exp = this.Ship.exp + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienExp;
            this.Ship.honor = this.Ship.honor + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienHon;
            this.Ship.credits = this.Ship.credits + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienCre;
            this.Ship.uri = this.Ship.uri + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienUri;

            this.Send("0|LM|ST|EP|" + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienExp + "|" + this.Ship.exp);
            this.Send("0|LM|ST|HON|"  + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienHon + "|" + this.Ship.honor);
            this.Send("0|LM|ST|CRE|" + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienCre + "|" + this.Ship.credits);
            this.Send("0|LM|ST|URI|" + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienUri + "|" + this.Ship.uri);
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Old 07/10/2014, 13:59   #807
 
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Quote:
Originally Posted by fnatic440 View Post
Quick question about DarkOrbit Remix PS 3.0 [Beta Release]

I'm supposed to go on this website and click on database somewhere, but the link just come up blank...there is nothing for me to click. I followed all the steps correctly up to this point. Any ideas?

By the way will anyone be willing to tell me what exactly emulator is? What are the benefits?
Can you upload a picture?

Quote:
Originally Posted by nckrnckr View Post
Hi Epvp
I have a strange problem
my alien awards 2 is transmitted once. :S (Depending on the number of persons on map)
If you have 3 people on the map : alien awards 3 is transmitted once.
this my award code

Code:
this.Ship.exp = this.Ship.exp + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienExp;
            this.Ship.honor = this.Ship.honor + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienHon;
            this.Ship.credits = this.Ship.credits + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienCre;
            this.Ship.uri = this.Ship.uri + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienUri;

            this.Send("0|LM|ST|EP|" + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienExp + "|" + this.Ship.exp);
            this.Send("0|LM|ST|HON|"  + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienHon + "|" + this.Ship.honor);
            this.Send("0|LM|ST|CRE|" + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienCre + "|" + this.Ship.credits);
            this.Send("0|LM|ST|URI|" + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienUri + "|" + this.Ship.uri);
Can you send the whole code?
I think that the code is inside a foreach loop that searchs all users in map, like this:
Code:
foreach(var user in Map.Users)
{
    this.Ship.exp = this.Ship.exp + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienExp;
    this.Ship.honor = this.Ship.honor + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienHon;
    this.Ship.credits = this.Ship.credits + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienCre;
    this.Ship.uri = this.Ship.uri + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienUri;

    this.Send("0|LM|ST|EP|" + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienExp + "|" + this.Ship.exp);
    this.Send("0|LM|ST|HON|"  + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienHon + "|" + this.Ship.honor);
    this.Send("0|LM|ST|CRE|" + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienCre + "|" + this.Ship.credits);
    this.Send("0|LM|ST|URI|" + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienUri + "|" + this.Ship.uri);
}
If that's the case you just need to delete the foreach loop and it's done.

See you!
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Old 07/10/2014, 17:57   #808
 
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Quote:
Originally Posted by manulaiko3.0 View Post
Can you upload a picture?



Can you send the whole code?
I think that the code is inside a foreach loop that searchs all users in map, like this:
Code:
foreach(var user in Map.Users)
{
    this.Ship.exp = this.Ship.exp + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienExp;
    this.Ship.honor = this.Ship.honor + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienHon;
    this.Ship.credits = this.Ship.credits + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienCre;
    this.Ship.uri = this.Ship.uri + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienUri;

    this.Send("0|LM|ST|EP|" + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienExp + "|" + this.Ship.exp);
    this.Send("0|LM|ST|HON|"  + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienHon + "|" + this.Ship.honor);
    this.Send("0|LM|ST|CRE|" + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienCre + "|" + this.Ship.credits);
    this.Send("0|LM|ST|URI|" + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienUri + "|" + this.Ship.uri);
}
If that's the case you just need to delete the foreach loop and it's done.

See you!
There is no foreach

Code:
public async void sendAlienBonus()
{


            this.Ship.exp = this.Ship.exp + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienExp;
            this.Ship.honor = this.Ship.honor + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienHon;
            this.Ship.credits = this.Ship.credits + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienCre;
            this.Ship.uri = this.Ship.uri + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienUri;

            this.Send("0|LM|ST|EP|" + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienExp + "|" + this.Ship.exp);
            this.Send("0|LM|ST|HON|"  + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienHon + "|" + this.Ship.honor);
            this.Send("0|LM|ST|CRE|" + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienCre + "|" + this.Ship.credits);
            this.Send("0|LM|ST|URI|" + Program.Maps[this.mapId].Aliens[this.Ship.selectedUserId].alienUri + "|" + this.Ship.uri);
        }
This is already full code
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Old 07/10/2014, 18:16   #809
 
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How and when you call it ?
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Old 07/10/2014, 18:30   #810
 
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If you have 2 people on the map
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