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Darkorbit Remix 3D Version 5

Discussion on Darkorbit Remix 3D Version 5 within the DarkOrbit forum part of the Browsergames category.

View Poll Results: Which new ships do you want?
New nostromo, old bigboy 7 6.86%
Old nostromo, new bigboy 9 8.82%
New nostromo, new bigboy 65 63.73%
Old nostromo, old bigboy 21 20.59%
Voters: 102. You may not vote on this poll

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Old 06/18/2013, 11:00   #391
 
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A short question:

Do you like the new style of the webpage?

Anyone has got a good idea with colors or desing?

I'd like to know your opinions :P



See you!
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Old 06/18/2013, 11:02   #392
 
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It's good
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Old 06/18/2013, 11:07   #393
 
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It's good
The direction was wrong
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Old 06/18/2013, 11:36   #394
 
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Ok i can translate it to german. I did this in v.5.0 for me and for many friends which play Darkorbit Remix.
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Old 06/18/2013, 14:28   #395
 
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~Yet another quick update~

Just re-did some code so I can make the AI use emp's and instashields. (Not implemented yet tho) Also did some more minor bug-fixes. Currently working on re-doing a lot of code to implement the usage of language files(The way they're supposed to work)

New features:
-Botters; (Some AI now have botting behaviors, e.g. not shooting at other ships, running to gate when attacked)

bug-fixes:
-Fixed a bug where sometimes you wouldn't see the locking circle on your target
-Fixed a bug where the AI wouldn't use all ships
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Old 06/18/2013, 14:48   #396
 
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Quote:
Originally Posted by rider735 View Post
~Yet another quick update~

Just re-did some code so I can make the AI use emp's and instashields. (Not implemented yet tho) Also did some more minor bug-fixes. Currently working on re-doing a lot of code to implement the usage of language files(The way they're supposed to work)

New features:
-Botters; (Some AI now have botting behaviors, e.g. not shooting at other ships, running to gate when attacked)

bug-fixes:
-Fixed a bug where sometimes you wouldn't see the locking circle on your target
-Fixed a bug where the AI wouldn't use all ships
We want the game not more Updates :P
But the updates was good
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Old 06/18/2013, 16:34   #397
 
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Question

rider can you say me when i have to translate it to german?? after it will be released or before the release?
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Old 06/18/2013, 16:45   #398
 
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Originally Posted by SasukeGewalt View Post
rider can you say me when i have to translate it to german?? after it will be released or before the release?
That's going to be done before release. I will notify the people that have been selected to translate once we need the translations.

I'm not yet sure when that's going to be tho. Currently still working on adding the language file references to all the objects.
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Old 06/18/2013, 16:54   #399
 
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"New features:
-Botters; (Some AI now have botting behaviors, e.g. not shooting at other ships, running to gate when attacked)"


:'DDDDDDDDDD

You add botters in an offline Game? Are you serious?????
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Old 06/18/2013, 17:04   #400
 
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Originally Posted by fsdfsafasfsfsadfsd View Post
"New features:
-Botters; (Some AI now have botting behaviors, e.g. not shooting at other ships, running to gate when attacked)"


:'DDDDDDDDDD

You add botters in an offline Game? Are you serious?????
Yeah. It's a Darkorbit remix, remember? And what's darkorbit without botters?
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Old 06/18/2013, 17:06   #401
 
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yep i know. Awesome
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Old 06/18/2013, 19:40   #402
 
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rider if you have only alpha beta and gamma delta in an image that came out zeta?

well never mind, it's still fantastic

hopefully pick it out soon ^ _ ^

very soon XD
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Old 06/18/2013, 19:44   #403
 
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Originally Posted by Polaeres View Post
rider if you have only alpha beta and gamma delta in an image that came out zeta?

well never mind, it's still fantastic

hopefully pick it out soon ^ _ ^

very soon XD
That's because I made the Alpha, Beta, Gamma and Delta gate. I've said before I wasn't going to add zeta/epsilon in 5.1 yet. However, Manulaiko decided to make the zeta code and during some tests (as you can see) the code turned out to be buggy and was scrapped anyway.
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Old 06/18/2013, 19:49   #404
 
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Originally Posted by rider735 View Post
That's because I made the Alpha, Beta, Gamma and Delta gate. I've said before I wasn't going to add zeta/epsilon in 5.1 yet. However, Manulaiko decided to make the zeta code and during some tests (as you can see) the code turned out to be buggy and was scrapped anyway.
But the bug was cool :P
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Old 06/18/2013, 19:52   #405
 
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hehe ok thanks ^_^
I hope that everything goes well in 5.1 and 5.2
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