|
06/18/2013, 11:00
|
#391
|
elite*gold: 278
Join Date: Dec 2010
Posts: 1,125
Received Thanks: 1,083
|
A short question:
Do you like the new style of the webpage?
Anyone has got a good idea with colors or desing?
I'd like to know your opinions :P
See you!
|
|
|
06/18/2013, 11:02
|
#392
|
elite*gold: 0
Join Date: May 2013
Posts: 6
Received Thanks: 0
|
It's good
|
|
|
06/18/2013, 11:07
|
#393
|
elite*gold: 278
Join Date: Dec 2010
Posts: 1,125
Received Thanks: 1,083
|
Quote:
Originally Posted by nono7697
It's good 
|
The direction was wrong
|
|
|
06/18/2013, 11:36
|
#394
|
elite*gold: 0
Join Date: Apr 2013
Posts: 190
Received Thanks: 33
|
Ok i can translate it to german. I did this in v.5.0 for me and for many friends which play Darkorbit Remix.
|
|
|
06/18/2013, 14:28
|
#395
|
elite*gold: 5
Join Date: Dec 2007
Posts: 579
Received Thanks: 1,129
|
~Yet another quick update~
Just re-did some code so I can make the AI use emp's and instashields. (Not implemented yet tho) Also did some more minor bug-fixes. Currently working on re-doing a lot of code to implement the usage of language files(The way they're supposed to work)
New features:
-Botters; (Some AI now have botting behaviors, e.g. not shooting at other ships, running to gate when attacked)
bug-fixes:
-Fixed a bug where sometimes you wouldn't see the locking circle on your target
-Fixed a bug where the AI wouldn't use all ships
|
|
|
06/18/2013, 14:48
|
#396
|
elite*gold: 0
Join Date: May 2012
Posts: 56
Received Thanks: 20
|
Quote:
Originally Posted by rider735
~Yet another quick update~
Just re-did some code so I can make the AI use emp's and instashields. (Not implemented yet tho) Also did some more minor bug-fixes. Currently working on re-doing a lot of code to implement the usage of language files(The way they're supposed to work)
New features:
-Botters; (Some AI now have botting behaviors, e.g. not shooting at other ships, running to gate when attacked)
bug-fixes:
-Fixed a bug where sometimes you wouldn't see the locking circle on your target
-Fixed a bug where the AI wouldn't use all ships
|
We want the game not more Updates :P
But the updates was good
|
|
|
06/18/2013, 16:34
|
#397
|
elite*gold: 0
Join Date: Apr 2013
Posts: 190
Received Thanks: 33
|
rider can you say me when i have to translate it to german?? after it will be released or before the release?
|
|
|
06/18/2013, 16:45
|
#398
|
elite*gold: 5
Join Date: Dec 2007
Posts: 579
Received Thanks: 1,129
|
Quote:
Originally Posted by SasukeGewalt
rider can you say me when i have to translate it to german?? after it will be released or before the release?
|
That's going to be done before release. I will notify the people that have been selected to translate once we need the translations.
I'm not yet sure when that's going to be tho. Currently still working on adding the language file references to all the objects.
|
|
|
06/18/2013, 16:54
|
#399
|
elite*gold: 0
Join Date: Apr 2012
Posts: 555
Received Thanks: 163
|
"New features:
-Botters; (Some AI now have botting behaviors, e.g. not shooting at other ships, running to gate when attacked)"
:'DDDDDDDDDD
You add botters in an offline Game? Are you serious?????
|
|
|
06/18/2013, 17:04
|
#400
|
elite*gold: 5
Join Date: Dec 2007
Posts: 579
Received Thanks: 1,129
|
Quote:
Originally Posted by fsdfsafasfsfsadfsd
"New features:
-Botters; (Some AI now have botting behaviors, e.g. not shooting at other ships, running to gate when attacked)"
:'DDDDDDDDDD
You add botters in an offline Game? Are you serious?????
|
Yeah. It's a Darkorbit remix, remember? And what's darkorbit without botters?
|
|
|
06/18/2013, 17:06
|
#401
|
elite*gold: 0
Join Date: Apr 2012
Posts: 555
Received Thanks: 163
|
yep i know. Awesome
|
|
|
06/18/2013, 19:40
|
#402
|
elite*gold: 0
Join Date: Jun 2013
Posts: 36
Received Thanks: 3
|
rider if you have only alpha beta and gamma delta in an image that came out zeta?
well never mind, it's still fantastic
hopefully pick it out soon ^ _ ^
very soon  XD
|
|
|
06/18/2013, 19:44
|
#403
|
elite*gold: 5
Join Date: Dec 2007
Posts: 579
Received Thanks: 1,129
|
Quote:
Originally Posted by Polaeres
rider if you have only alpha beta and gamma delta in an image that came out zeta?
well never mind, it's still fantastic
hopefully pick it out soon ^ _ ^
very soon  XD
|
That's because I made the Alpha, Beta, Gamma and Delta gate. I've said before I wasn't going to add zeta/epsilon in 5.1 yet. However, Manulaiko decided to make the zeta code and during some tests (as you can see) the code turned out to be buggy and was scrapped anyway.
|
|
|
06/18/2013, 19:49
|
#404
|
elite*gold: 278
Join Date: Dec 2010
Posts: 1,125
Received Thanks: 1,083
|
Quote:
Originally Posted by rider735
That's because I made the Alpha, Beta, Gamma and Delta gate. I've said before I wasn't going to add zeta/epsilon in 5.1 yet. However, Manulaiko decided to make the zeta code and during some tests (as you can see) the code turned out to be buggy and was scrapped anyway.
|
But the bug was cool :P
|
|
|
06/18/2013, 19:52
|
#405
|
elite*gold: 0
Join Date: Jun 2013
Posts: 36
Received Thanks: 3
|
hehe ok thanks ^_^
I hope that everything goes well in 5.1 and 5.2
|
|
|
All times are GMT +1. The time now is 02:40.
|
|