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[ReRelease] UFM BOT Darkorbit Pixel Bot

Discussion on [ReRelease] UFM BOT Darkorbit Pixel Bot within the DarkOrbit forum part of the Browsergames category.

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Old 06/30/2014, 11:07   #526
 
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Originally Posted by TheFallenAngel View Post
new version is uploaded (1.4)

whole point of this version is to see if when i recoded the getpixel function and multithreaded the bot, did it make finding NPC's faster. let me know what it did for you? it does use more resources now. if too many people get lagged out by it. then i will add some fail-safes for that. let me know. (post, skype, or email)

thanks.

also, dont use during a time when the referee bot is out. messes it up
Where is the download i don't see anything o-o
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Old 06/30/2014, 11:43   #527

 
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Where is the download i don't see anything o-o
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Old 06/30/2014, 12:18   #528
 
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The bot is working pretty well and is finding npc faster than before . However when you have a lot of npc around you in a circle , the bot finds 1 , 2 or 3 and then leave . If you could make a function ( especially because we are in x-2 and mobs don't do damage ) which calculates the distance between one npc and ship , and then the bot would check in a circle around the ship and finds the others npc-s .
I mean that in this image ( paint , don't laugh ) if the bot will check that circle (all points in the circle , not only the edge because npc-s don't make a perfect circle ) , it will find all the npc-s which attack the ship and it could do this until he won't find a npc .
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Old 06/30/2014, 18:24   #529
 
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Originally Posted by jfakkk View Post
The bot is working pretty well and is finding npc faster than before . However when you have a lot of npc around you in a circle , the bot finds 1 , 2 or 3 and then leave . If you could make a function ( especially because we are in x-2 and mobs don't do damage ) which calculates the distance between one npc and ship , and then the bot would check in a circle around the ship and finds the others npc-s .
I mean that in this image ( paint , don't laugh ) if the bot will check that circle (all points in the circle , not only the edge because npc-s don't make a perfect circle ) , it will find all the npc-s which attack the ship and it could do this until he won't find a npc .
i actually did that. sitting here watching it. i dont think i made the area big enough because the bot seems to have a blind spot. i will fix this. and thanks. it should also have a big performance boost soon aswell
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Old 06/30/2014, 18:59   #530
 
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and if you dont work on bot all summer ... bot dont need update?
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Old 06/30/2014, 20:43   #531
 
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and if you dont work on bot all summer ... bot dont need update?
unless DO updates the graphic packs. then no. the bot wont ever need an update from its final release.

but they do update them from time to time. so i will always be watching
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Old 06/30/2014, 21:47   #532
 
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Hmm, i an kind of new here but i just tested ur bot. I'm impressed, but at he beginning he just flew away from the aliens, now i did set in on other setting it does attack them but only a few. Example there are 5 streuners 10 lordakia he attacks 2 streuners and 3 lordakia, tought it looked like he dint read all of them. After a few minutes watching it windows error opened saying it doesnt work ._.
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Old 06/30/2014, 22:24   #533
 
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Originally Posted by Saiyen181 View Post
Hmm, i an kind of new here but i just tested ur bot. I'm impressed, but at he beginning he just flew away from the aliens, now i did set in on other setting it does attack them but only a few. Example there are 5 streuners 10 lordakia he attacks 2 streuners and 3 lordakia, tought it looked like he dint read all of them. After a few minutes watching it windows error opened saying it doesnt work ._.
this is a known bug because your screen resolution was too small. the smaller the screen resolution gets, the more "blind spots" it seems to develope and at a point (if its too small) wont find anything. i am working on a fix with the byte array but im gunna need a day or two to figure out where in the memory manipulation i went wrong

if it helps anyone. my screen res on my laptop is 1920x1080. the closer to this number. the better it will preform until i can fix it. if you go higher. even better
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Old 07/01/2014, 03:09   #534
 
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so i dled the new update for the bot but once i hit start it will click on the mini map once and will crash right after.
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Old 07/01/2014, 05:34   #535
 
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so i dled the new update for the bot but once i hit start it will click on the mini map once and will crash right after.
if you dont have .net framework for 4.5 it wont work. it uses 4.5 directories. if it gives you an error, post it. you are the first person that has reported this problem. so your framework is more than likely the issue
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Old 07/01/2014, 14:16   #536
 
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how i can download it ? link dont work, I compare it to deal with vbot, see that efficient
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Old 07/01/2014, 15:12   #537
 
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how i can download it ? link dont work, I compare it to deal with vbot, see that efficient
Read the first post...

Quote:
To get the bot go to <--- download/скачать
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Old 07/02/2014, 01:55   #538
 
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Hey I've got a question: When will the Colecting Bonus Boxes option be aviable?
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Old 07/02/2014, 02:26   #539
 
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Hey I've got a question: When will the Colecting Bonus Boxes option be aviable?
once i fix the resolution issue which i should have time to do tonight
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Old 07/02/2014, 11:46   #540
 
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well, i am new on using bot for DO,, so lets give it a try.... xD
anyway, thanxs for the work and patients on some of us, hehe

ok, my 1st feedback.
1: res = 1920x1200
2: i readed bot does map 2 only atm, ok np.
3: clicked streuner and lordaika
4: started bot, but nothing happends, EX 22% CPU...
so, does bot need time to map ?
5: doesnt flee from enemy..

oh, bot minimized, and when clicking again, it say start bot..
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