whole point of this version is to see if when i recoded the getpixel function and multithreaded the bot, did it make finding NPC's faster. let me know what it did for you? it does use more resources now. if too many people get lagged out by it. then i will add some fail-safes for that. let me know. (post, skype, or email)
thanks.
also, dont use during a time when the referee bot is out. messes it up
The bot is working pretty well and is finding npc faster than before . However when you have a lot of npc around you in a circle , the bot finds 1 , 2 or 3 and then leave . If you could make a function ( especially because we are in x-2 and mobs don't do damage ) which calculates the distance between one npc and ship , and then the bot would check in a circle around the ship and finds the others npc-s .
I mean that in this image ( paint , don't laugh ) if the bot will check that circle (all points in the circle , not only the edge because npc-s don't make a perfect circle ) , it will find all the npc-s which attack the ship and it could do this until he won't find a npc .
The bot is working pretty well and is finding npc faster than before . However when you have a lot of npc around you in a circle , the bot finds 1 , 2 or 3 and then leave . If you could make a function ( especially because we are in x-2 and mobs don't do damage ) which calculates the distance between one npc and ship , and then the bot would check in a circle around the ship and finds the others npc-s .
I mean that in this image ( paint , don't laugh ) if the bot will check that circle (all points in the circle , not only the edge because npc-s don't make a perfect circle ) , it will find all the npc-s which attack the ship and it could do this until he won't find a npc .
i actually did that. sitting here watching it. i dont think i made the area big enough because the bot seems to have a blind spot. i will fix this. and thanks. it should also have a big performance boost soon aswell
Hmm, i an kind of new here but i just tested ur bot. I'm impressed, but at he beginning he just flew away from the aliens, now i did set in on other setting it does attack them but only a few. Example there are 5 streuners 10 lordakia he attacks 2 streuners and 3 lordakia, tought it looked like he dint read all of them. After a few minutes watching it windows error opened saying it doesnt work ._.
Hmm, i an kind of new here but i just tested ur bot. I'm impressed, but at he beginning he just flew away from the aliens, now i did set in on other setting it does attack them but only a few. Example there are 5 streuners 10 lordakia he attacks 2 streuners and 3 lordakia, tought it looked like he dint read all of them. After a few minutes watching it windows error opened saying it doesnt work ._.
this is a known bug because your screen resolution was too small. the smaller the screen resolution gets, the more "blind spots" it seems to develope and at a point (if its too small) wont find anything. i am working on a fix with the byte array but im gunna need a day or two to figure out where in the memory manipulation i went wrong
if it helps anyone. my screen res on my laptop is 1920x1080. the closer to this number. the better it will preform until i can fix it. if you go higher. even better
so i dled the new update for the bot but once i hit start it will click on the mini map once and will crash right after.
if you dont have .net framework for 4.5 it wont work. it uses 4.5 directories. if it gives you an error, post it. you are the first person that has reported this problem. so your framework is more than likely the issue
well, i am new on using bot for DO,, so lets give it a try.... xD
anyway, thanxs for the work and patients on some of us, hehe
ok, my 1st feedback.
1: res = 1920x1200
2: i readed bot does map 2 only atm, ok np.
3: clicked streuner and lordaika
4: started bot, but nothing happends, EX 22% CPU...
so, does bot need time to map ?
5: doesnt flee from enemy..
oh, bot minimized, and when clicking again, it say start bot..