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[BETA]Auto-Lock by hoocrax

Discussion on [BETA]Auto-Lock by hoocrax within the DarkOrbit forum part of the Browsergames category.

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Old   #1
 
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[BETA]Auto-Lock by hoocrax

Hello All ! Today I present you my all-new Auto-Lock



Well This auto-locks is in BETA i.e: Values need to be tested experimentally by the users so I can accurate Values and finalize them.

This auto-lock is pixel based i.e it searches for the pixel color and then moves
the mouse onto it, clicks on it and moves back to its original position, without any delay so it looks like it locked something automatically like kerkava ! .

This Auto-Lock has 2 main AIMS
The First is I will make a script that will automate GG, using the autolock at regular intervals and use the circle tool to corner the aliens ( 1st stage ) then slowly make it go to corners & kill the aliens ( 2nd stage ), finally, kill the aliens that stop in the middle of the map without going to corners.
All of this is possible without using packets And i have completely automated a GG in my res with my experimentally obtained values and time.

The Second aim , obviously is the normal auto-locking for hunting ships

As I said , This is like a developers version , where I require people to report me with the color values, shade variation and pixel skip which will be obtained experimentally with my script. Then this will be tested by me and other members and finally the best settings will be made the default ones.



Quick Instructions :-
  • Move your mouse to the top-left corner of the Game Client and press F3
  • Next, Move your moue to the bottom-right corner of the client and press F4
  • For testing, Move your mouse onto the NPC and press 's' to store the pixel color.
  • Enter Shade-Variation. Shade Variation is like, The allowed variation in color for example 0 = exact , 10=10 RGB values in that variation. The lesser the Shade Variation , the better because if there is more shade variation, it tends to click on other game windows, on the map etc.
  • Pixel Skip is kind of not that important, its like if it finds 5 pixels, and the pixel-skip is 4 , it clicks on the 5th pixel.
  • Press 'a' to ACTIVATE auto-lock.

Please Guys, I need your help to make this tool a very succeful one. And It will be extremely safe since it doesnt deal with any packets at all !.

I need your cooperation


Download :

Screenshot of the BETA version ( The final version will be very simple and convienient ) :


Everyone who tests this, please post ur experimentally obtained values in this post so others users can test it and confirm it !

Post in simple order:

Alien
Color
Shade Variation
Pixel Skip
% of locking
( example : locks the streuner around 90-95% of the time )

#########################
#########################
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Old 06/26/2011, 16:24   #2
 
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Lordakia and Streuner got differend pixel colors. Is means that with this auto-lock I can catch only 1 type of alien?
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Old 06/26/2011, 16:36   #3
 
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Quote:
Originally Posted by kamieniarz View Post
Lordakia and Streuner got differend pixel colors. Is means that with this auto-lock I can catch only 1 type of alien?
At the moment, yes Because I need to get all the values first so i combine all and the main aim as i said is for GG which has only one type of alien per wave , except Delta :P

Just test the values of streuners, if its locking everytime or not , clickong on smtin else etc.
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Old 06/26/2011, 16:58   #4
 
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Nice tool, test it later.
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Old 06/26/2011, 17:27   #5
 
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Forgot to mention, Everyone who tests this, please post ur experimentally obtained values in this post so others users can test it and confirm it !

Post in simple order:

Alien
Color
Shade Variation
Pixel Skip
% of locking
( example : locks the streuner around 90-95% of the time )

And guys, to auto-lock normal ships, try to lock them on the fire in the rear of the ship bcz that is common for all ships :P
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Old 06/26/2011, 17:41   #6
 
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oky o what should the shade variation be for normal ships and how much skips
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Old 06/26/2011, 19:01   #7
 
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nice tool, I will test it now
when will the GG version ready?
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Old 06/26/2011, 19:12   #8
 
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thanks ..i will try it today..
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Old 06/26/2011, 22:46   #9
 
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thats foul safe , pixel,but i will test it toomorow.
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Old 06/26/2011, 22:54   #10



 
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why you don't search for the red color in name? it would be much easier....
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Old 06/26/2011, 22:57   #11
 
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name is under alien area I think
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Old 06/26/2011, 23:00   #12
 
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Quote:
Originally Posted by gähn View Post
why you don't search for the red color in name? it would be much easier....
In GG i turn off names to reduce lag, that method wont work then.

Idk why but when I press "a" it just clicks on the top left corner :S
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Old 06/27/2011, 00:00   #13
 
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So if i press s and aim on a protegit it auto looks on it and when i press a it looks another protegit?
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Old 06/27/2011, 00:14   #14
 
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When you press S it saves the color value of it and then when you press A it tries to lock onto it (in theory) doesnt work for me tho :/
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Old 06/27/2011, 00:23   #15
 
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I hope it Works like this coz i want to make my delta gate but 15 beta protis and 3 boss lorkaium are too strong
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