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[BETA]Auto-Lock by hoocrax
Discussion on [BETA]Auto-Lock by hoocrax within the DarkOrbit forum part of the Browsergames category.
06/26/2011, 16:20
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#1
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[BETA]Auto-Lock by hoocrax
Hello All ! Today I present you my all-new Auto-Lock
Well This auto-locks is in BETA i.e: Values need to be tested experimentally by the users so I can accurate Values and finalize them.
This auto-lock is pixel based i.e it searches for the pixel color and then moves
the mouse onto it, clicks on it and moves back to its original position, without any delay so it looks like it locked something automatically like kerkava ! .
This Auto-Lock has 2 main AIMS
The First is I will make a script that will automate GG, using the autolock at regular intervals and use the circle tool to corner the aliens ( 1st stage ) then slowly make it go to corners & kill the aliens ( 2nd stage ), finally, kill the aliens that stop in the middle of the map without going to corners.
All of this is possible without using packets And i have completely automated a GG in my res with my experimentally obtained values and time.
The Second aim , obviously is the normal auto-locking for hunting ships 
As I said , This is like a developers version , where I require people to report me with the color values, shade variation and pixel skip which will be obtained experimentally with my script. Then this will be tested by me and other members and finally the best settings will be made the default ones.
Quick Instructions :-- Move your mouse to the top-left corner of the Game Client and press F3
- Next, Move your moue to the bottom-right corner of the client and press F4
- For testing, Move your mouse onto the NPC and press 's' to store the pixel color.
- Enter Shade-Variation. Shade Variation is like, The allowed variation in color for example 0 = exact , 10=10 RGB values in that variation. The lesser the Shade Variation , the better because if there is more shade variation, it tends to click on other game windows, on the map etc.
- Pixel Skip is kind of not that important, its like if it finds 5 pixels, and the pixel-skip is 4 , it clicks on the 5th pixel.
- Press 'a' to ACTIVATE auto-lock.
Please Guys, I need your help to make this tool a very succeful one. And It will be extremely safe since it doesnt deal with any packets at all !.
I need your cooperation 
Download :
Screenshot of the BETA version ( The final version will be very simple and convienient  ) :
Everyone who tests this, please post ur experimentally obtained values in this post so others users can test it and confirm it !
Post in simple order:
Alien
Color
Shade Variation
Pixel Skip
% of locking ( example : locks the streuner around 90-95% of the time )
#########################
#########################
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06/26/2011, 16:24
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#2
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elite*gold: 6301
Join Date: Mar 2010
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Lordakia and Streuner got differend pixel colors. Is means that with this auto-lock I can catch only 1 type of alien?
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06/26/2011, 16:36
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#3
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elite*gold: 62
Join Date: Jan 2011
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Quote:
Originally Posted by kamieniarz
Lordakia and Streuner got differend pixel colors. Is means that with this auto-lock I can catch only 1 type of alien?
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At the moment, yes Because I need to get all the values first so i combine all and the main aim as i said is for GG which has only one type of alien per wave , except Delta :P
Just test the values of streuners, if its locking everytime or not , clickong on smtin else etc.
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06/26/2011, 16:58
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#4
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Join Date: May 2010
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Nice tool, test it later.
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06/26/2011, 17:27
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#5
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elite*gold: 62
Join Date: Jan 2011
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Forgot to mention, Everyone who tests this, please post ur experimentally obtained values in this post so others users can test it and confirm it !
Post in simple order:
Alien
Color
Shade Variation
Pixel Skip
% of locking ( example : locks the streuner around 90-95% of the time )
And guys, to auto-lock normal ships, try to lock them on the fire in the rear of the ship bcz that is common for all ships :P
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06/26/2011, 17:41
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#6
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elite*gold: 0
Join Date: Dec 2010
Posts: 461
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oky o what should the shade variation be for normal ships and how much skips
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06/26/2011, 19:01
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#7
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Join Date: Apr 2011
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nice tool, I will test it now 
when will the GG version ready?
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06/26/2011, 19:12
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#8
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elite*gold: 0
Join Date: Jan 2011
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thanks ..i will try it today..
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06/26/2011, 22:46
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#9
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thats foul safe , pixel,but i will test it toomorow.
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06/26/2011, 22:54
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#10
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Join Date: May 2010
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why you don't search for the red color in name? it would be much easier....
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06/26/2011, 22:57
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#11
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elite*gold: 6301
Join Date: Mar 2010
Posts: 8,144
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name is under alien area I think
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06/26/2011, 23:00
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#12
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Join Date: Aug 2007
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Quote:
Originally Posted by gähn
why you don't search for the red color in name? it would be much easier....
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In GG i turn off names to reduce lag, that method wont work then.
Idk why but when I press "a" it just clicks on the top left corner :S
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06/27/2011, 00:00
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#13
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elite*gold: 200
Join Date: May 2010
Posts: 1,065
Received Thanks: 93
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So if i press s and aim on a protegit it auto looks on it and when i press a it looks another protegit?
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06/27/2011, 00:14
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#14
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elite*gold: 0
Join Date: Aug 2007
Posts: 116
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When you press S it saves the color value of it and then when you press A it tries to lock onto it (in theory) doesnt work for me tho :/
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06/27/2011, 00:23
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#15
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elite*gold: 200
Join Date: May 2010
Posts: 1,065
Received Thanks: 93
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I hope it Works like this coz i want to make my delta gate but 15 beta protis and 3 boss lorkaium are too strong
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