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[BETA]Auto-Lock by hoocrax
Discussion on [BETA]Auto-Lock by hoocrax within the DarkOrbit forum part of the Browsergames category.
07/13/2011, 09:40
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#31
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elite*gold: 1
Join Date: Aug 2010
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Hi honorax, please send me an PM with source  Thx dude.
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07/13/2011, 15:52
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#32
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Join Date: Dec 2010
Posts: 10
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Now all ores changed.. So I must retake colors..
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07/13/2011, 20:37
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#33
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Join Date: Dec 2010
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Can u release version where u add this 0x automaticaly? Or PM download link or something  I have been poped 4 times now at that time wile I add this 0x.. And it is getting annoying
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07/17/2011, 18:07
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#34
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Join Date: May 2011
Posts: 338
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For me it didn't locked worked... Pressed a and nothing happened.
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07/18/2011, 22:04
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#35
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Join Date: Dec 2010
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First take F3 and F4 values.. Then take this S and put everything 1 and ada 0x in front of color like 0xf2f2f2f2 And then press A
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07/20/2011, 19:03
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#36
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elite*gold: 62
Join Date: Jan 2011
Posts: 1,242
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Yes follow what kelvin did and u can lock  ill launch new version once im done with my present project
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07/22/2011, 22:22
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#37
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Join Date: May 2011
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Ok, started using it. Post will be edited
Streuner x8 Color: 394335
Locked always, but ship can't be moving, else will not lock. Kristallon & Kristallins Color: 0xEEFFFF
Locked sometimes, because of the little starts on the map. EDITING...
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07/24/2011, 07:23
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#38
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elite*gold: 62
Join Date: Jan 2011
Posts: 1,242
Received Thanks: 1,531
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Ok guys new version
Download :
More Stable.
Hotkeys changed becuase the hotkeys were annoying as 'a' 's' 'd'.
Automatically 0x is present before color so , so much easier now  .
0 Shade Variation and 0 Pixel skip gives accurate values.
Try not put shade variation value more than 1 else it tends to click on other stuff.
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07/24/2011, 13:45
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#39
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Join Date: May 2011
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Streuner x-1 Color: 3D0501 (Is the little red thing on it's back)
Same as others, locked always when not moving, when moving, sometimes. Lordakia Color: 0B2B35
Same as others, locked always when not moving, when moving, sometimes. Saimon Color: 6C798A Sibelion Color: 2B6061
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07/24/2011, 19:29
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#40
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Join Date: Mar 2010
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Ok here's what I found out so far:
Kristallins:
Color: 0xC8EBF9
Siblons:
Color: 0x4B625B
It's a bit tricky with 3D aliens like Siblons, but it works most of the time.
no shade variation or pixel skip
Also, you have to make sure your mouse isnt being clicked when you press F2 otherwise it's gonna mess up your movements. Great work man this is awesome for Galaxy Gates  I have a suggestion for an extra feature. Could you make it so that when the aliens go to the corner, it automatically presses F2 and then press 1 every like 20 seconds so it kills all the aliens in corners by itself? That'd save a lot of boredom
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07/25/2011, 13:32
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#41
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elite*gold: 0
Join Date: May 2011
Posts: 49
Received Thanks: 16
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Lordakia (again/better^^)
0x0F2A30
SV:0 PS:0
0x153034
SV:0 PS:0
0x1F3643
SV:0 PS:0
0x071C24
SV:0 PS:1
0x506A72
SV:0 PS:0
0x0C242B
SV:0 PS:1
All work to 90% or more. For me first had the best results.
But try them all and say which is the best for you (other people too, of course. today is the best day for it  )
btw:
I think the mouse is a bit too slow on the alien. At high speed it can happen that the mouse clicks beside the Alien. Can you speed it up?
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07/25/2011, 15:47
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#42
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elite*gold: 62
Join Date: Jan 2011
Posts: 1,242
Received Thanks: 1,531
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Quote:
Originally Posted by M0nkeyD.Ruffy
Lordakia (again/better^^)
0x0F2A30
SV:0 PS:0
0x153034
SV:0 PS:0
0x1F3643
SV:0 PS:0
0x071C24
SV:0 PS:1
0x506A72
SV:0 PS:0
0x0C242B
SV:0 PS:1
All work to 90% or more. For me first had the best results.
But try them all and say which is the best for you (other people too, of course. today is the best day for it  )
btw:
I think the mouse is a bit too slow on the alien. At high speed it can happen that the mouse clicks beside the Alien. Can you speed it up?
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Works great  And yea its the best day becuae today is lordakia hunt  .
Well in GG it never clicked beside alein for me and all waves ( even protegits ). Well the bigger the resolution, the longer it takes to search for that pixel.. so what i do in GG is i just select the lock region in a rectangle box because, I make GGs dragging aliens from one side to the other and lock was instant  .
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07/25/2011, 18:07
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#43
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elite*gold: 0
Join Date: May 2011
Posts: 49
Received Thanks: 16
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Ah, all right. sure, now i understand the problem. then i test it in the next GG this way. thx
And here again a few new colors:
Streuner (low detail)
0x950F1D
0/0
0x1A0300
0/0
Saimon (low detail)
0x54677A
0/0
0x445061
0/0
Sibo (low detail)
0x445243
0/0
Devo (low detail)
0x134815
0/0
(the colors in my first post were for highly detailed ships!)
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07/26/2011, 15:32
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#44
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elite*gold: 62
Join Date: Jan 2011
Posts: 1,242
Received Thanks: 1,531
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Quote:
Originally Posted by M0nkeyD.Ruffy
Ah, all right. sure, now i understand the problem. then i test it in the next GG this way. thx
And here again a few new colors:
Streuner (low detail)
0x950F1D
0/0
0x1A0300
0/0
Saimon (low detail)
0x54677A
0/0
0x445061
0/0
Sibo (low detail)
0x445243
0/0
Devo (low detail)
0x134815
0/0
(the colors in my first post were for highly detailed ships!)
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You mean you selected simplify ships ? I don't think anyone would be playing with that option
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07/26/2011, 15:55
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#45
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elite*gold: 0
Join Date: Jan 2011
Posts: 2,180
Received Thanks: 1,672
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i use that simplify ships option in gg..
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