More updates...
NPC Artificial Intelligence is now done!

After longer than I thought it'd take, it seems that I have finally nailed it. Just final tweeks need doing now, I think/hope
I've decided that right now I won't start straight on the back pages as I said I would, instead I feel it is better to get the game fully working first offline. My next step is to make map jumping work, I already know how, it's just going to take me a little while to write the code.
On top of the NPC AI being pretty much done, I've also got the ammo handler in there too, so all the ammo is correctly decreased as you use it. I still do not have special mines such as EMP's and ****** working, but I have moved them down the priority list.
Right now, I want to get map jumping to work, and then make sure that all the correct NPC's are laoded on each map. From then on, the game really starts to take shape and you guys might even see a very early release build?
Who knows, I'm going to do my best to at least get something out to all you guys by the end of Sunday. Please bear in mind though, that this is nowhere near the finished product and there are still many bugs which need to be sorted.
Thank you all once again,
~deHackerOwnz~