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[Undetectable] [LUA] Aimbot | Noflash | Nosmoke

Discussion on [Undetectable] [LUA] Aimbot | Noflash | Nosmoke within the Counter-Strike Hacks, Bots, Cheats & Exploits forum part of the Counter-Strike category.

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Old   #1
 
cuBBstR's Avatar
 
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Join Date: Oct 2009
Posts: 262
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[Undetectable] [LUA] Aimbot | Noflash | Nosmoke

Um LUA wieder zu benutzen, Anti-Anti Plugin Plugin googlen und dem Startparameter -insecure anhängen.



Hallo,

dies hier als *.lua saven:

_________________________
[LUA] Aimbot
_________________________

Code:
--[[
If you have any questions or suggestions for the script pm me on 3rdera.com, or visit my site at [url]http://luascripting.x10.bz/[/url].

1.1 updates:
    -Added smooth
    -Added beta feature counter-recoil movement
    -Added key for loop
1.2 updates:
    -Added autotargeting and manual targeting option
1.3 updates:
    -No longer require the playerdata library
    -Aims at all enemies in public servers now!
    -Removed manual targeting option
1.4 updates:
    -Lowered smooth aim factor
    -Removed counter recoil as it was useless
    -Added fov aiming
1.5 updates:
    -Fixed aimbot bug where it would spin around
1.6 updates:
    -Improved fov system to be more constant depending on how far away you are from the target
    -Improved head tracking
    -Added autoshoot
    -Added option to auto get next target, or you have to press the aimbot key again
    -Removed distance aiming
1.7 updates:
    -Cleaned up a lot of code
1.8 updates:
    -Read added aim dist mode
    -Added force shoot
    -Optimized left and right movement
1.8.1 updates:
    -updated addresses
1.8.2 updates:
    -updated addresses
]]

--options
smooth = 150   --Speed of the aimbot. Higher is faster.
key = 70    --loop key, default end(35).
offsety = 0    --Adjust the aimspot vertical (0 is head).
aimmode = {'fov', 180}  --{'fov', fov} or {'dist'}
autoshoot = 0    --Auto shoots when on target. 0 - 1 - 2
shootdelay = 150    --Delay before shooting if autoshoot. 0 - 1
keeptarget = 1    --Auto gets next target when currect target dies. 0 - 1

--Addresses--Don't adjust.
client = getBaseAddr("client.dll")
engine = getBaseAddr("engine.dll")
radar = readmem(client+0x50CA68,4)    --oct 08 - 2010
myXaddr = client+0x4AAF88    --oct 08 - 2010
myYaddr = client+0x4AAF8C    --oct 08 - 2010
myZaddr = client+0x500DD4    --oct 08 - 2010
myYawaddr = client+0x4AAF00    --oct 08 - 2010
myNameAddr = readmem(engine+0x3B8F24,4)    --oct 08 - 2010

no = 0x38    --oct 08 - 2010
ho = 0x5C    --oct 08 - 2010
xo = 0x60    --oct 08 - 2010
yo = 0x64    --oct 08 - 2010
zo = 0x68    --oct 08 - 2010
to = 0x58    --oct 08 - 2010
yao = 0x70    --oct 08 - 2010

--Script--
print("\n - created by supericy - \n",255,150,0)
p=1 baseoffset=offsety tarRot=1 tar={} me={} tick=0 hp=1
function localid()
    local tn = ''
    local mn = getString(myNameAddr,32)
    for i=0,64 do
  tn = getString(radar+0x38+(i*0x140),32)
  if tn == mn then
    return i
  end
    end
    print('report this error, i failed\n')
    return -1
end

function getString(Addr,length)
    temp = ''
    for i=0,length-1 do
  byte=readmem(Addr+i,1)
  if byte==0x00 then return temp end
  temp=temp..string.char(byte)
    end
    return temp
end

function getDist()
    local locs = {}
    local info = {}
    me.x = readfloat(myXaddr,4)
    me.y = readfloat(myYaddr,4)
    me.z = readfloat(myZaddr,4)
    for i = 1, 32 do
  hp = readmem(radar+ho+(i*0x140),4)
  tar.name = getString(radar+no+(i*0x140),32)
  if hp > 0 and isOppo(i) then
    tar.x = readfloat(radar+xo+(i*0x140),4)
    tar.y = readfloat(radar+yo+(i*0x140),4)
    tar.z = readfloat(radar+zo+(i*0x140),4)
    dist = math.sqrt(((tar.x-me.x)^2)+((tar.y-me.y)^2))

    locs[dist]=i
    table.insert(info,dist)
  end
    end
    table.sort(info)
    local tempID = locs[info[1]]
    if tempID==nil then return 1337 end
    return tempID, 0
end

function getFov()
    local fovs = {}
    local locs = {}
    local info = {}
    local info2 = {}
    me.x = readfloat(myXaddr,4)
    me.y = readfloat(myYaddr,4)
    me.z = readfloat(myZaddr,4)
    me.yaw = readfloat(myYawaddr,4)
    for i = 1, 32 do
  hp = readmem(radar+ho+(i*0x140),4)
  tar.name = getString(radar+no+(i*0x140),32)
  if hp > 0 and isOppo(i) then
    tar.x = readfloat(radar+xo+(i*0x140),4)
    tar.y = readfloat(radar+yo+(i*0x140),4)
    tar.z = readfloat(radar+zo+(i*0x140),4)

    yaw = math.deg(math.atan((me.y-tar.y)/(me.x-tar.x)))
    if tar.x < me.x then yaw = yaw+180 end
    if yaw > 180 then yaw = yaw-360 end
    hyp = math.sqrt(((tar.x-me.x)^2)+((tar.y-me.y)^2))
    pitch = math.deg(math.acos((me.z-tar.z-offsety)/hyp))-90

    fov = math.abs(me.yaw-yaw)
    if fov > 180 then fov = 360-fov end
    locs[hyp]=i
    fovs[fov]=i
    table.insert(info,fov)
    table.insert(info2,hyp)
  end
    end
    table.sort(info)
    table.sort(info2)
    local tempID = fovs[info[1]]
    if tempID==nil then return 1337, 1337 end
    tar.x = readfloat(radar+xo+(tempID*0x140),4)
    tar.y = readfloat(radar+yo+(tempID*0x140),4)
    local tempDIST = math.sqrt(((tar.x-me.x)^2)+((tar.y-me.y)^2))
    local tempFOV = math.tan(math.rad(info[1]))*tempDIST
    return tempID, tempFOV
end

function isOppo(id)
    local team = readmem(radar+to+(id*0x140),4)
    local myTeam = readmem(radar+to+(localid()*0x140),4)
    return (myTeam == 2 and team == 3) or (myTeam == 3 and team == 2)
end

function getString(Addr,length)
    local temp = ''
    for i=0,length-1 do
  byte=readmem(Addr+i,1)
  if byte==0x00 then return temp end
    temp=temp..string.char(byte)
  end
    return temp
end

function breakAngle(a)
    local xlen = math.cos(a)*9
    local ylen = math.sin(a)*9
    return xlen, ylen
end

if aimmode[1]=='fov' then
    id, diff = getFov()
    if diff < aimmode[2]*10 and diff > 0 then inFov=1 else inFov=0 end
else
    id, diff = getDist()
    inFov=1
end
cmd("+left")
while keyDown(key)~=0 and inFov==1 and id~=1337 do
    hp = readmem(radar+ho+(id*0x140),4)
    if keeptarget==1 and hp<=0 then
  if aimmode[1]=='fov' then
    id, diff = getFov()    
    if diff < aimmode[2]*10 and diff > 0 then inFov=1 end
  else
    id, diff = getDist()
  end
    end
    if id==1337 then break end
    me.x = readfloat(myXaddr,4)
    me.y = readfloat(myYaddr,4)
    me.z = readfloat(myZaddr,4)
    me.yaw = readfloat(myYawaddr,4)
    tar.x = readfloat(radar+xo+(id*0x140),4)
    tar.y = readfloat(radar+yo+(id*0x140),4)
    tar.z = readfloat(radar+zo+(id*0x140),4)
    tar.yaw = readfloat(radar+yao+(id*0x140),4)*math.pi/180

    tempx, tempy = breakAngle(tar.yaw)

    tar.x = tar.x + tempx
    tar.y = tar.y + tempy

    yaw = math.deg(math.atan(math.abs(tar.y-me.y)/math.abs(tar.x-me.x)))
    pitch = math.deg(math.acos((me.z-tar.z-offsety)/math.sqrt(((tar.x-me.x)^2)+((tar.y-me.y)^2))))-90

    if tar.x < me.x then yaw = yaw+180 end
    if tar.x > me.x and me.y > tar.y then yaw = 360-yaw end
    if tar.x < me.x and me.y < tar.y then yaw = 360-yaw end

    speed = yaw-me.yaw
    if speed < -180 then speed = 360 + speed end
    if speed > 180 then speed = -360 + speed end

    cmd("cl_yawspeed "..((speed/2)*smooth))
    setCVar("cl_pitchup",pitch) setCVar("cl_pitchdown",-pitch)
    --trigger = readmem(readmem(client+0x4CA594,4)+0x1438,4)
    trigger = 0
    if (tick > shootdelay and autoshoot==1 and trigger > 0) or autoshoot==2 then
  rawcmd("+attack\n")
  wait(20)
  rawcmd("-attack\n")
  tick = 1
    end
    tick = tick + 1
    wait(1)
end
id = -1
cmd("-left;-right;-attack")
setCVar("cl_pitchup",89)
setCVar("cl_pitchdown",89)
print("Script stopped.\n",255,0,0)
In die Console:

Quote:
bind "f" "<openscriptcommand> aimbot"
Credits stehen in im Code.






_________________________
[LUA] Noflash
_________________________

Code:
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loadstring(code)()
ebenfalls als lua saven.
in die console dann "<openscriptcommand> noflash"
end drücken um das script zu beenden.

es gibt einen kurzen lag bei flashes, wie lang dieser lag ist hängt von eurem pc ab. falls das spiel abstürzt ist euer computer zu langsam.










_________________________
[LUA] Nosmoke
_________________________

Code:
cmd("r_drawparticles 0")
als *.lua saven.
in die console "<openscriptcommand> nosmoke"





Hätte unter anderem noch Speedhack; ich belass es aber dabei.

have fun!
cuBBstR is offline  
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Old 09/10/2010, 14:51   #2
 
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allse klappt gut, nur wehre es möglich das der aimbot unterscheidet ob ne wand vor dem gegner ist oder net
spastista is offline  
Old 09/10/2010, 14:56   #3
 
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Quote:
Originally Posted by spastista View Post
allse klappt gut, nur wehre es möglich das der aimbot unterscheidet ob ne wand vor dem gegner ist oder net
Leider nicht. Am besten solltest du mit Wallhack die Gegner schon ein bisschen vorher anvisieren, dann gehts auch sofort auf den Kopf - perfekt ist dieser Aimbot nicht, aber mehr geht nicht in LUA.

LUA Wallhack hast du aber schon, oder?
cuBBstR is offline  
Old 09/10/2010, 15:53   #4
 
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ehmm wo speichere ich diese codes ?
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Old 09/10/2010, 16:14   #5
 
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Quote:
Originally Posted by PcGamer90 View Post
ehmm wo speichere ich diese codes ?
Du brauchst LUA

die codes als LUA abspeichern in cstrike/lua
cuBBstR is offline  
Old 09/10/2010, 17:24   #6
 
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Hallo cuBBstR, bei mir funktioniert der Aimbot nicht richtig. Ich habe es nach deiner Anleitung gemacht und bekomme in der Console nur diese Fehlermeldung: "cstrike/lua/Aimbot.lua:51: attempt to call global 'readfloat' (a nil value)". Kannst du mir sagen, was ich falsch mache?

Gruß
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Old 09/10/2010, 17:46   #7
 
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versuch mal das hier:

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Old 09/10/2010, 18:18   #8
 
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Wie soll mir das helfen, dass der Aimbot funktioniert? Playerdata runtergeladen, in den lua Ordner gepackt, in CS:S geladen, aber trotzdem bekomme ich diese Meldung.

Gruß
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Old 09/11/2010, 23:59   #9
 
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Schade, dass ich den Aimbot nicht testen kann. Das LSS Addon wird seit gestern von Valve durch ein CSS Update geblockt. Also bitte nicht wundern wenn es nicht geht, das liegt dann daran, da das Plugin geblockt wird. Ich denke mal es wird bald irgentwie gefixxt aber im Moment funktioniert LSS leider nicht. Zu dem Aimbot lässt sich so von meiner Seite aus noch nichts sagen
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Old 09/12/2010, 00:09   #10
 
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Um das zu fixen müsste man von irgendner DLL die signatur ändern, damit riskiert man aber ein vac ban..

möglich, aber eher unwahrscheinlich das dass noch gefixt wird.
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Old 09/12/2010, 13:54   #11
 
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Leacher, papierclips aimbot , lol.
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Old 09/15/2010, 19:57   #12
 
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bei mir kommt cant load in multiplayergames entweder versteh ich das mit dem eigenen openscriptcommand nciht das ist doch load oder?
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Old 09/16/2010, 13:37   #13
 
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Quote:
Originally Posted by DonWindhose View Post
Leacher, papierclips aimbot , lol.
Hab den von Lua Forum, ohne Credits.

Quote:
Originally Posted by icefrog94 View Post
bei mir kommt cant load in multiplayergames entweder versteh ich das mit dem eigenen openscriptcommand nciht das ist doch load oder?
LUA ist von Valve geupdatet worden, und funktioniert nicht mehr.
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Old 09/16/2010, 14:17   #14
 
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funktioniert die 3rdera lss.dll 2.1 zuzeit oder nicht?
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Old 09/20/2010, 20:01   #15
 
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nein funzt net
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