I Searched & Found This:
DBC Structures
I don't have all structures but I hope that some members will continue the work. I will be very happy to update this part of the thread with new or more complete structure. I will not add new structures. If you don't understand a structure, check the INI version.
3DEffect **Incomplete**
Code:
**** Header ****
Identifier -> Char[4]
Count -> Int32
**** Entries ****
Name -> Char[32]
Amount -> Int16
Delay -> Int32
LoopTime -> Int32
FrameInterval -> Int32
LoopInterval -> Int32
Unknow -> Byte[16]
EffectId(n) -> Int32
TextureId(n) -> Int32
Unknow(n) -> Int32
ASB(n) -> Byte
ADB(n) -> Byte
Unknow(n) -> Int16
3DEffectObj
Code:
**** Header ****
Identifier -> Char[4]
Count -> Int32
**** Entries ****
Id -> Int32
Offset -> Int32
**** Data ****
Path -> Char[] (End with 0x00)
3DTexture
Code:
**** Header ****
Identifier -> Char[4]
Count -> Int32
**** Entries ****
Id -> Int32
Offset -> Int32
**** Data ****
Path -> Char[] (End with 0x00)
3DObj
Code:
**** Header ****
Identifier -> Char[4]
Count -> Int32
**** Entries ****
Id -> Int32
Offset -> Int32
**** Data ****
Path -> Char[] (End with 0x00)
3DMotion
Code:
**** Header ****
Identifier -> Char[4]
Count -> Int32
**** Entries ****
Offset -> Int64
Id -> Int32
**** Data ****
Path -> Char[] (End with 0x00)
--------------------------------------------------
And Someone Told Me
Code:
Just make it. ini structures were released so it is so simple to make.
And I Not Know What He Mean.
So Can Any One Help Me Please?