DBC Structures
I don't have all structures but I hope that some members will continue the work. I will be very happy to update this part of the thread with new or more complete structure. I will not add new structures. If you don't understand a structure, check the INI version.
3DEffect **Incomplete**
Code:
**** Header **** Identifier -> Char[4] Count -> Int32 **** Entries **** Name -> Char[32] Amount -> Int16 Delay -> Int32 LoopTime -> Int32 FrameInterval -> Int32 LoopInterval -> Int32 Unknow -> Byte[16] EffectId(n) -> Int32 TextureId(n) -> Int32 Unknow(n) -> Int32 ASB(n) -> Byte ADB(n) -> Byte Unknow(n) -> Int16
3DEffectObj
Code:
**** Header **** Identifier -> Char[4] Count -> Int32 **** Entries **** Id -> Int32 Offset -> Int32 **** Data **** Path -> Char[] (End with 0x00)
3DTexture
Code:
**** Header **** Identifier -> Char[4] Count -> Int32 **** Entries **** Id -> Int32 Offset -> Int32 **** Data **** Path -> Char[] (End with 0x00)
3DObj
Code:
**** Header **** Identifier -> Char[4] Count -> Int32 **** Entries **** Id -> Int32 Offset -> Int32 **** Data **** Path -> Char[] (End with 0x00)
3DMotion
Code:
**** Header **** Identifier -> Char[4] Count -> Int32 **** Entries **** Offset -> Int64 Id -> Int32 **** Data **** Path -> Char[] (End with 0x00)
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And Someone Told Me
Code:
Just make it. ini structures were released so it is so simple to make.
So Can Any One Help Me Please?







