Alot of the coding needs cleaning up, ill start asap.
Also if you wish to become part of the CoEMU SVN project Team, please Pm me.
Forum (recommended):
*Edit - by a1blaster
Links removed by request of andyd123
*Features:
Generally the Server's is MORE Stable, and is becoming more so with the new Structure being Implemented.
Monsters (Which have AI):
-Monsters stats Load from the DB (So you can Create your Own Monsters).
-Once a monster is attacked it follows you.
-Monsters Attack if there in range of you, But the damage damage to the Character hasnt been set. (It sends a packet to say it did 5 damage but really it hasnt).
-Monsters die and respawn (with effects!).
Characters:
(The coding for these still need to rewritten to the new Structure, but they still work)
-Equiping/ Unequiping Items Works
Once an Item is equiped the stats of the item is added (eg, MinDamage, MaxDamage, Defence, Dodge ect ect.)
-Dropping Items on the Ground works and removal of items on the ground after a period of time.
-Attack Damage has been implemented for Bow Users/ 1Hander/2handers. (Magic Damage hasnt been implemented as of yet).
-Equipment/Stash items Save to database.
-Black Armors/ 2nd Rebirth Quest Items are included in the Database and are supported.
Mapping:
(Thanks a Million to unknownone for this)
-DMaps can be loaded and can checks to see if the Player is moving to a correct Location/ Height.
Though this is disabled cause the memory it uses is massive. Have to fix this.






