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CoEMU (Source) SVN (Now Public)
Discussion on CoEMU (Source) SVN (Now Public) within the Conquer Online 2 forum part of the MMORPGs category.
12/31/2006, 15:40
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#151
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elite*gold: 20
Join Date: Mar 2006
Posts: 6,126
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the forum has a database error >_>
what do you mean by died anyways?
i figured out how to make my npcs work perfectly and do pretty much everything i want them to do....
i havent done shop npcs yet <_<
and when i get back home in a few days ill be adding some more PM commands >_>
and then probably adding a load of npcs n stuff...
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12/31/2006, 15:40
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#152
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elite*gold: 20
Join Date: Mar 2006
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Sorry for double post, delete this please
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01/01/2007, 03:19
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#153
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Join Date: Apr 2006
Posts: 165
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Quote:
Originally posted by Korvacs@Dec 31 2006, 15:40
the forum has a database error >_>
what do you mean by died anyways?
i figured out how to make my npcs work perfectly and do pretty much everything i want them to do....
i havent done shop npcs yet <_<
and when i get back home in a few days ill be adding some more PM commands >_>
and then probably adding a load of npcs n stuff...
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well what i ,ean is... it died again like under IdeoLab project...
#Titanium
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01/03/2007, 11:29
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#154
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 <-= this site is down ?
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01/04/2007, 14:44
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#155
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elite*gold: 20
Join Date: Mar 2006
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yes it is,
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01/07/2007, 07:07
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#156
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elite*gold: 0
Join Date: Jan 2006
Posts: 36
Received Thanks: 14
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I miss CoEmu T.T
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01/08/2007, 17:58
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#157
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I have now 1# big project,
when i get payment for it, i will create team of coders.
maybe then when we all group we will finish, or build new CO Server...
*** - Bless Conquer Online
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01/08/2007, 18:58
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#158
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elite*gold: 20
Join Date: Mar 2006
Posts: 6,126
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ranny is on holiday or something which is why the forum is down,
my server now has shop npcs, socketing gems into items, a decent qonquer style item system, scrolls, decent quest npcs, a ban/unban system, a goto <playername> command, black names get sent to jail when they get pked,
errr yeah i bin busy :P
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01/10/2007, 04:51
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#159
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Join Date: Jan 2006
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anyone figure out the stability problem yet? thats my major concern i havnt gotten anything done because i want stability before anything else lol.
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01/10/2007, 05:00
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#160
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Join Date: Apr 2006
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Quote:
Originally posted by JoshuaX@Jan 10 2007, 04:51
anyone figure out the stability problem yet? thats my major concern i havnt gotten anything done because i want stability before anything else lol.
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What problem do you speak of?
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01/10/2007, 22:11
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#161
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elite*gold: 20
Join Date: Mar 2006
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Quote:
Originally posted by andyd123+Jan 10 2007, 05:00--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (andyd123 @ Jan 10 2007, 05:00)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--JoshuaX@Jan 10 2007, 04:51
anyone figure out the stability problem yet? thats my major concern i havnt gotten anything done because i want stability before anything else lol.
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What problem do you speak of? [/b][/quote]
i would imagine hes referring to the random lock ups, like when attacking mobs,
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01/11/2007, 02:25
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#162
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yes sir that is exactly what im talking about...lots of random lock ups..some times just logging in it locks up and then wont even log in. and the lock ups when more than 3 people log in it locks up a lot then too.
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01/12/2007, 21:30
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#163
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for the new CO-Pserver project, the new CoEMU go to  (temp site and slow)
#Titanium
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01/13/2007, 02:10
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#164
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titanium the forum announcement is a little misguided. the server is down until ranny comes back and puts the site back up. the COemu project is NOT dead Korvacs told us so
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01/13/2007, 02:52
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#165
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Join Date: Jan 2007
Posts: 68
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Quote:
Originally posted by XtremeX-CO@Oct 23 2006, 03:49
perhaps use sourceforge? or u dont like it?
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source forge wont host it. your emulating a licensed game illegally. source fourge is now mainstream they wont do stuff like that anymore.
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