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Pixel Scanning Develpoment

Discussion on Pixel Scanning Develpoment within the Conquer Online 2 forum part of the MMORPGs category.

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Old 06/20/2005, 11:36   #16
 
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It takes me 3 secs to scan the 800X600 but it really will take much less, cuz i am not only scanning it, but also moving my mouse pixel by pixel, so it takes longer... i use java, getPixel method and mouseMove (if you know java check out the Robot class)
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Old 06/20/2005, 11:55   #17
 
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well, see, u never hunt at hawkings
WAY more than 5-10 monsters on my screen - finds them ok
problem is exactly with elfs and such
where they're not centered around ye - and u need more time to scan other parts of the screen. goes like this - i scan close to char - find - good, no find - go other parts of screen - take time - monsters move closer - need to finish search (find nothing coz they moved ) then start scan again

faster to lvl up alone :?

any suggestions?!
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Old 06/20/2005, 11:58   #18
 
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takes me .003 of a second to scan 1024 by 768 screen
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Old 06/20/2005, 12:04   #19
 
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O.O

do share!
plz?
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Old 06/20/2005, 12:28   #20
 
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i think i will release in the future a dll that everyone can include in their own projects to get mobs near, do attacks etc...and that non pixelbased
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Old 06/20/2005, 12:31   #21
 
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sounds good coder
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Old 06/20/2005, 12:42   #22
 
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Mine is less than a second to do the run but only if I don't debug the output *shrugs*
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Old 06/20/2005, 12:45   #23
 
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ty vm coder

but, i thought they change mem addresses between patches,
so thats why im making my bot to be as-much pixelbased as possible

was i wrong?


- btw. Health keeper in testing - it pots alone, and scrolls (if u choose it) if hp is low and pots dont help (if they ran out for example)
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Old 06/20/2005, 13:48   #24
 
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offsets change with every new exe and that is normally in a duration of some months and the offsets most of time close to the old position and normally you can find them easy again
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Old 06/20/2005, 14:05   #25
 
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@coder62
Just as a question/statement. Couldn't you use something like the Conquer Multi-Tool to read your own coordinates, Read a certain Mobs Coordinates, Find out what the difference is in [#,#] and then move the mouse that many spots away to attack the mob?
I was just thinking of this since the name search for the Multi-Tool pulls up any mobs location.
You could add a delay after the click that would keep you attacking that monster or somthing. Just an idea, you may have already thought of this, or somthing completely different.
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