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command/text CO client offic

Discussion on command/text CO client offic within the Conquer Online 2 forum part of the MMORPGs category.

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Old   #1
 
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command/text CO client offic

Hi peps,
I would like to make some command line client for CO.
I am looking for someone who would clear for me information about crypting they use on offic (even thru I looked on some...) and packet IDs.

I want to make like multifunctional client wich can do stuff like
messenger - well not everyone have the same IM right ?

ally chatt - can be usefull for example I dont have all my friends in friend list as long as not everyone have only 1 char too. as for guilds("ally chat" doesnt need any comment in short will connect guild chatts together with chars inside each of them and only chattmsgs wich begin with something specific [$ maybe?] of course)

TG - well I travel with my ntb but I also have access to pc or someone have a router pc at home etc ... also server usually restarts at time when I sleep :/

as long as for all this stuff u dont need any graphic output usually and it save u perfomance (eg. after my server merge even stay in TG with 2 or so chars make fps go down in active window)

someone maybe offer turn off effects ... yeach right but as u see its not supreme solution for this case

I saw in one topic someone asking for a bot and the reply there was "make ur own"

yop I wanna make my own client
galdik is offline  
Old 12/07/2008, 14:24   #2
 
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well the thing is I am stuck at current crypt they use
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Old 12/08/2008, 05:33   #3
 
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Quote:
Originally Posted by galdik View Post
well the thing is I am stuck at current crypt they use
Which keys are you talking about? The OpenSSL keys? Packet encryption method? Explain in a little further detail and you *might* find somebody that'll be able to lend a hand, but I'll tell you right now that your plan, while I would love to see it, would take some serious coding, as your client would have to reply to the botcheck as well as encrypt/decrypt the packets with the appropriate keys, but you'll find that there are very very few people willing to just give out the packet encryption keys, as if they were traded like pokemon cards, TQ would be forced to change it again. I would personally try the admin of cid7, but good luck
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Old 12/09/2008, 13:41   #4
 
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Quote:
Originally Posted by KitsunePaws View Post
Which keys are you talking about? The OpenSSL keys? Packet encryption method? Explain in a little further detail and you *might* find somebody that'll be able to lend a hand, but I'll tell you right now that your plan, while I would love to see it, would take some serious coding
....
um according to some old guides I found I build the ways to generate 3rd and 4th key (for gameserver crypt) but the decrypt of the packets doesnt match at all if I put there code with captured packets of one live session .... as for auth server its fine I see login name server name and propably some hash of passwd ..... but the issue is to decrypt of fix generation way for 3rd and 4th key used in there.

Quote:
, as your client would have to reply to the botcheck as well as encrypt/decrypt the packets with the appropriate keys, but you'll find that there are very very few people willing to just give out the packet encryption keys, as if they were traded like pokemon cards
oww botcheck lol :/ well as I said I didnt get so far I guess
// passed authserver handshakes but cant crack gameserver handshakes
umm I didnt paypall and even if its not to benefit me inside game no thx
Quote:
TQ would be forced to change it again. I would personally try the admin of cid7, but good luck
1. true
2. I try
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Old 12/09/2008, 16:50   #5
 
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Does CO Even have a botcheck? I don't think it does. It used to back in the day for programs like CoTobo that'd botjail you if you went through a portal or scrolled, but I don't think they do right now.
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