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Tg without having a CO client open? o.0

Discussion on Tg without having a CO client open? o.0 within the Conquer Online 2 forum part of the MMORPGs category.

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Old   #1
 
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Tg without having a CO client open? o.0

I notice if u have proxy and exit CO normaly (not using the #quit or #bye command) your char will be still loged for about 10-15 secs and still attacks the stakes (if its in tg).
Is there a way to make it last longer? (prob not but who knows )
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Old 12/06/2007, 14:49   #2
 
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lol just use the offline tg all the time hahha
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Old 12/06/2007, 17:12   #3
 
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Short answer: Yes, it is possible.
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Old 12/06/2007, 17:19   #4
 
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But howwwwww???
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Old 12/06/2007, 17:38   #5
 
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i need auto lvler and aimbot that works for windows vista home edition... send me through email :

thank you! ^_^
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Old 12/06/2007, 18:21   #6
 
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Quote:
Originally Posted by Some-Guy View Post
Short answer: Yes, it is possible.
And the long answer would be... Im also curious lol

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Originally Posted by latexfreak01 View Post
i need auto lvler and aimbot that works for windows vista home edition... send me through email :

thank you! ^_^
Nobody cares, go post somewhere else. Waster
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Old 12/06/2007, 20:04   #7
 
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Originally Posted by Some-Guy View Post
Short answer: Yes, it is possible.
thanks for the short asnwer, but how about a long one?
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Old 12/06/2007, 20:23   #8
 
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Kill the client and also the socket that sends information to the client, the proxy doesn't need to respond to anything other than the sync packets, so program that in to your proxy...that information is available in the source of sacob
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Old 12/06/2007, 20:45   #9
 
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Originally Posted by Some-Guy View Post
Kill the client and also the socket that sends information to the client, the proxy doesn't need to respond to anything other than the sync packets, so program that in to your proxy...that information is available in the source of sacob
pr0 mast0r in proxy? Lolz

Honestly lolz can u make it easier to understand :P

I r sorry i r n0t liek u guy, i r teh no0bie !
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Old 12/06/2007, 21:27   #10
 
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Originally Posted by kupidon View Post
pr0 mast0r in proxy? Lolz

Honestly lolz can u make it easier to understand :P

I r sorry i r n0t liek u guy, i r teh no0bie !
Sorry my post was obviously not l33t enough...

Quote:
k1lL Th3 CL1EnT 4Nd AL5o TEH 50CK3T +H4+ 5EnD5 InFOrM@TI0n +O tH3 CL13nT, +He PrOxY d035n'T nEEd +o rE5POnd t0 4NYth1Ng 0TH3R +Han +Eh 5YNC PACK3T$, 5O PRO9R4M tHAt In +O J00r Pr0xY...+H@+ INpH0Rm@t1ON 15 @V41L4Bl3 1N +He s0uRce OpH 5@C0b


Anyway, now that I've had my joke There isn't really any way to make it easier except for doing it for ya, you need to be able to understand how proxies work and either build your own or have access to some one elses source, the information I posted was aimed more at developers.

You wouldn't be able to make a proxy that is already available work this way because the reason they disconnect the character after x amount of seconds, is because they look for the connection being dropped by the client. In other words, proxies like the public version of mine, and venom will disconnect the character within 10 or so seconds of the client closing unless the source code is changed.
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Old 12/07/2007, 00:30   #11
 
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Originally Posted by Some-Guy View Post
Kill the client and also the socket that sends information to the client, the proxy doesn't need to respond to anything other than the sync packets, so program that in to your proxy...that information is available in the source of sacob
aha... too bad I'm too nub to know how to do that lol
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Old 12/07/2007, 07:30   #12
 
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Originally Posted by psiho View Post
aha... too bad I'm too nub to know how to do that lol
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Old 12/07/2007, 12:07   #13
 
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lol so is anyone gna have a go at makin it then?
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