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[GUIDE].c3 files creating

Discussion on [GUIDE].c3 files creating within the CO2 Weapon, Armor, Effects & Interface edits forum part of the CO2 Guides & Templates category.

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[GUIDE].c3 files creating

As I've promised, I'm releasing .c3 files CREATING guide. Even thought nearly whole guide on creating them was around E*PvPers for years most of it's members never got to find it out... Tbh, I wouldn't get to find it out without other people's support but... Credits below.

I'll eventually add "How to properly texture new weapons" guide somewhat in future either here on different thread, anywho...

NOTE: This is not modelling tutorial.. My modelling ability is rather... none, so if you want a 3d modelling tutorial, click

Things needed:

- 3ds Max 5/7 (I recommend 7 tho) Do NOT ask me for it's download link 'cause I'm unable to put it on E*PvPers (warez shet etc.)
- 3ds .c3 plugins - Attached to a thread
- 3d model

1. Plugins installation

I bet you have 3ds Max installed by now, open previously downloaded folder "Plugins" and you should've see 2 folders and 2 files: 5.0, 7.0, KeyTools and KeyTools_cn

a) In case you've got 3ds Max 5 installed, open "5.0" folder, copy "C3_CORE_DLL.dll" file to your 3ds Max 5 Folder, ex. "C:/Program Files/3ds Max/<put file here>"
b) In case you've got 3ds Max 7 installed, open "7.0" folder, copy "C3_CORE_DLL.dll" file to your 3ds Max 7 Folder, ex. "C:/Program Files/3ds Max/<put file here>"

Afterwards...

a) In case you've got 3ds Max 5 installed, open "5.0" folder, copy "C3_Exp.dle" file to your 3ds Max 5 plugins folder, ex. "C:/Program Files/3ds Max/plugins/<put file here>"
b) In case you've got 3ds Max 7 installed, open "7.0" folder, copy "C3_Exp.dle" file to your 3ds Max 7 plugins folder, ex. "C:/Program Files/3ds Max/plugins/<put file here>"

Afterwards...

Go back to "Plugins" folder (downloaded from this thread) and copy "KeyTools" and "KeyTools_cn" files and paste them in your 3ds Max 5/7 scripts folder, ex. C:/Program Files/3ds Max/scripts/<put file here>

Open your 3ds now and let plugins install properly...

2. Importing/creating model.

To add any weapon into game, you'll need a 3d model either downloaded and imported or created by yourself. I'll show you this on my newbie machete's model I've made by myself.

NOTE: In case you're downloading and importing a model, DO NOT FORGET to attach credits to an author.

First of all, open your model's file... Move it to somewhat like this;



Yellow circle is where most of the items should be placed, ex. most of weapons handles, hats etc.

Second of all, it's time to export your model riiite? To do this, go File>Export;



Now, from the quite large extensions list (Next to "Save as:"), choose "C3 (*.C3) and type in a name.

Note: If you're able to test your weapons models on high-level'd gears (ex. command/pvp server) type in either 420330(for 130lv sword) or 410330(for 130lv blade).


a) If file will export correctly, copy it into your conquer/c3/mesh/ folder, paste and overwrite (I recommend you creating files backups!)
If you've exported properly, PASS "b" point.

b) If that error will occur...



You'll need to do one more thing...

First of, pick your (weapon's in this case) model; Note: Make sure to choose all the objects, boxes etc. of your model.



Then... Click "M", Material editor should've pop-out

Follow instructions attached to the picture...




Pick any jpg or any image you want, click "Open"



Close material editor and you should've see something like this:



Don't worry on it's color, it doesn't matter the way I do models and texture them.

Now repeat moves from above and export your model into .c3 file.

3. Congratulations

Now you can log into game and check your model, depends on what you've modelled tho.

I'll insert my machete's screenie here a lil bit later when I'll get a server to test it on.

4. Credits

Big thanks for teaching me and helping to find out "the secret" goes to:

Thomas, a.k.a. Opale -
Virus
Somebody from EO forums for 3ds Max plugins

5. Notes

If you got any questions or any errors, you might ask them in this thread.. I'll try my best to find solution for each.
Do NOT ask for texturing tutorial.. I'll post it in it's time
Do NOT forget to press if you found this thread useful.

P.S.

Puffffff... secret's gone.... TEEHEE
Attached Files
File Type: rar Plugins.rar (782.3 KB, 2334 views)
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Old 04/13/2010, 21:44   #2
 
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Good thread if you know how to model. But half the leechers here won't know how too haha. I don't know why everyone was trying to keep this secret like it was some forbidden art. I've been knowing how to export .c3's but glad you had the ***** to post
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Old 04/13/2010, 21:52   #3
 
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Well, I hope there's somebody talented beyond all the leechers =p

I never really tried to find those things out cause tbh, even tho I would, I couldn't have use it properly cause of my modelling disability... but while I got it now, I even try to model some shet by myself, even tho it's ******, it's my own rite? =d

And at the "*****" part... I dunno why wouldn't I release it. Unless I'd have a financial interest into it, obviously *cough*
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Old 04/13/2010, 22:22   #4
 
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Theres a few talented people on here that just need a push in the right direction. It's going to take practice if they don't know how to model but the good ones will pick it up.

As for Zatoichi, I thought they abandoned the YakuzaCO project? I was gonna take a breath of relief, one less competitor lol.
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Old 04/14/2010, 00:50   #5
 
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THANKS !
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Old 04/14/2010, 00:50   #6
 
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0.o thats just awesome nice work
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Old 04/14/2010, 10:04   #7
 
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Turbosquid might be an issue as peeps said, that's true...

But basic leechers will give up ( the majority of them ) making there own models
When we got no experience in modelling it's hard to make a complete model from scratch , Be aware of that before starting this tutorial! it's not like making an edit using alpha layer, ( as i thought =P -_-' )

Seriously think twice before starting...

But it might help out several gud peeps or experienced peeps, and bring this community a kind of "new challenge"...

Well, we will see! i'll let it go and wait to see what will happen...

I just hope peeps will try to make their own models, not just dling already made ones...
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Old 04/14/2010, 19:10   #8
 
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Umm.
Any chance that i cold get .c3 plugin for 3ds Max 9? Thanks:D
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Old 04/14/2010, 21:18   #9


 
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Epic clean!

If you wanna discuss stuff like that do it in PM's, no one else cares, or needs to know.
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Old 04/14/2010, 22:34   #10

 
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Quote:
Originally Posted by kaka12 View Post
Umm.
Any chance that i cold get .c3 plugin for 3ds Max 9? Thanks:D
I don't think that there is one...
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Old 04/15/2010, 09:38   #11
 
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Just a little reminder any posts with any short of warentz here, will result a ban.

And forgot to say, asking for warentz also gives an infraction.
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Old 04/15/2010, 22:06   #12
 
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sorry did not know ...
was not my intention ..

I apologize

......
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Old 04/16/2010, 07:03   #13
 
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Quote:
Originally Posted by dragon89928 View Post
Good thread if you know how to model. But half the leechers here won't know how too haha. I don't know why everyone was trying to keep this secret like it was some forbidden art. I've been knowing how to export .c3's but glad you had the balls to post
Quote:
Originally Posted by Opale View Post
Turbosquid might be an issue as peeps said, that's true...

But basic leechers will give up ( the majority of them ) making there own models
When we got no experience in modelling it's hard to make a complete model from scratch , Be aware of that before starting this tutorial! it's not like making an edit using alpha layer, ( as i thought =P -_-' )

Seriously think twice before starting...

But it might help out several gud peeps or experienced peeps, and bring this community a kind of "new challenge"...

Well, we will see! i'll let it go and wait to see what will happen...

I just hope peeps will try to make their own models, not just dling already made ones...
+1, and I'm glad someone made the effort to make this information public to allow others to express their talents.

The goal for most is to make the game a much more vibrant and eye-pleasing experience for themselves as well as for others, and the common desire is to become a respected artist and/or produce popular edits that are widely accepted and praised by the community; This has been achieved by both extravagant, full scale makeovers and the simplest of hue changes.

We must remember that editing isn't a contest of skill unless you make it one. Even if beginners are using Turbosquid models as a mold to manipulate and build from, it's just another opportunity to learn and I wouldn't look down on that at all.
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Old 04/16/2010, 13:07   #14
 
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Quote:
Originally Posted by Riku~ View Post
+1, and I'm glad someone made the effort to make this information public to allow others to express their talents.

The goal for most is to make the game a much more vibrant and eye-pleasing experience for themselves as well as for others, and the common desire is to become a respected artist and/or produce popular edits that are widely accepted and praised by the community; This has been achieved by both extravagant, full scale makeovers and the simplest of hue changes.

We must remember that editing isn't a contest of skill unless you make it one. Even if beginners are using Turbosquid models as a mold to manipulate and build from, it's just another opportunity to learn and I wouldn't look down on that at all.
Ya true your 100% right
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Old 04/16/2010, 14:36   #15
 
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here's what no-one realizes tho. Alex for example (magus) is paying 20 thousand dollars to go to school for this. this information has a direct value to him. he works everyday to learn, and will have to work everyday to pay it back. I might have gotten around the 20 thousand dollar requirement (im also not as good as alex due to this), but it was through massive amounts of hard work and application of ability (which everyone can do). To expect that anyone hands out this info, is just to much to ask in my opinion. If someone does, thats their choice, but no-one should be looked at in a bad way because he or she did not release this info.

This is akin to saying all encryption should be released, so all servers can have the current revision, and all packets ids. Who agrees with that? Only the ppl who cannot do it themselves i assure you.
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[GUIDE].c3 files creating
07/20/2010 - EO Weapon, Armor, Effects & Interface edits - 19 Replies
I'm originally from CO2 forums so this post was made for it however I know that CO as well as EO are using same files type so even some parts of tutorial might not fit in, it should've been working for EO too. As I've promised, I'm releasing .c3 files CREATING guide. Even thought nearly whole guide on creating them was around E*PvPers for years most of it's members never got to find it out... Tbh, I wouldn't get to find it out without other people's support but... Credits below. I'll...



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