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[GUIDE].c3 files creating

Discussion on [GUIDE].c3 files creating within the CO2 Weapon, Armor, Effects & Interface edits forum part of the CO2 Guides & Templates category.

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Old 07/10/2010, 08:50   #61
 
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nice work
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Old 07/10/2010, 12:42   #62
 
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Quote:
Originally Posted by IDivideByZero View Post
As I've promised, I'm releasing .c3 files CREATING guide. Even thought nearly whole guide on creating them was around E*PvPers for years most of it's members never got to find it out... Tbh, I wouldn't get to find it out without other people's support but... Credits below.

I'll eventually add "How to properly texture new weapons" guide somewhat in future either here on different thread, anywho...

NOTE: This is not modelling tutorial.. My modelling ability is rather... none, so if you want a 3d modelling tutorial, click

Things needed:

- 3ds Max 5/7 (I recommend 7 tho) Do NOT ask me for it's download link 'cause I'm unable to put it on E*PvPers (warez shet etc.)
- 3ds .c3 plugins - Attached to a thread
- 3d model

1. Plugins installation

I bet you have 3ds Max installed by now, open previously downloaded folder "Plugins" and you should've see 2 folders and 2 files: 5.0, 7.0, KeyTools and KeyTools_cn

a) In case you've got 3ds Max 5 installed, open "5.0" folder, copy "C3_CORE_DLL.dll" file to your 3ds Max 5 Folder, ex. "C:/Program Files/3ds Max/<put file here>"
b) In case you've got 3ds Max 7 installed, open "7.0" folder, copy "C3_CORE_DLL.dll" file to your 3ds Max 7 Folder, ex. "C:/Program Files/3ds Max/<put file here>"

Afterwards...

a) In case you've got 3ds Max 5 installed, open "5.0" folder, copy "C3_Exp.dle" file to your 3ds Max 5 plugins folder, ex. "C:/Program Files/3ds Max/plugins/<put file here>"
b) In case you've got 3ds Max 7 installed, open "7.0" folder, copy "C3_Exp.dle" file to your 3ds Max 7 plugins folder, ex. "C:/Program Files/3ds Max/plugins/<put file here>"

Afterwards...

Go back to "Plugins" folder (downloaded from this thread) and copy "KeyTools" and "KeyTools_cn" files and paste them in your 3ds Max 5/7 scripts folder, ex. C:/Program Files/3ds Max/scripts/<put file here>

Open your 3ds now and let plugins install properly...

2. Importing/creating model.

To add any weapon into game, you'll need a 3d model either downloaded and imported or created by yourself. I'll show you this on my newbie machete's model I've made by myself.

NOTE: In case you're downloading and importing a model, DO NOT FORGET to attach credits to an author.

First of all, open your model's file... Move it to somewhat like this;



Yellow circle is where most of the items should be placed, ex. most of weapons handles, hats etc.

Second of all, it's time to export your model riiite? To do this, go File>Export;



Now, from the quite large extensions list (Next to "Save as:"), choose "C3 (*.C3) and type in a name.

Note: If you're able to test your weapons models on high-level'd gears (ex. command/pvp server) type in either 420330(for 130lv sword) or 410330(for 130lv blade).


a) If file will export correctly, copy it into your conquer/c3/mesh/ folder, paste and overwrite (I recommend you creating files backups!)
If you've exported properly, PASS "b" point.

b) If that error will occur...



You'll need to do one more thing...

First of, pick your (weapon's in this case) model; Note: Make sure to choose all the objects, boxes etc. of your model.



Then... Click "M", Material editor should've pop-out

Follow instructions attached to the picture...




Pick any jpg or any image you want, click "Open"



Close material editor and you should've see something like this:



Don't worry on it's color, it doesn't matter the way I do models and texture them.

Now repeat moves from above and export your model into .c3 file.

3. Congratulations

Now you can log into game and check your model, depends on what you've modelled tho.

I'll insert my machete's screenie here a lil bit later when I'll get a server to test it on.

4. Credits

Big thanks for teaching me and helping to find out "the secret" goes to:

Thomas, a.k.a. Opale -
Virus
Somebody from EO forums for 3ds Max plugins

5. Notes

If you got any questions or any errors, you might ask them in this thread.. I'll try my best to find solution for each.
Do NOT ask for texturing tutorial.. I'll post it in it's time
Do NOT forget to press if you found this thread useful.

P.S.

Puffffff... secret's gone.... TEEHEE
.
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Old 07/11/2010, 18:33   #63
 
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When I load 3ds Max 7, and I try to open a .C3 file it doenst work, I followed ur steps right 2 or 3 times iam sure i did it good!
some one help me?
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Old 07/11/2010, 19:06   #64
 
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Originally Posted by Zkiller110 View Post
alright idk what happened but its not crashing anymore buy when i save it saves a file size 1kb, i open it in notepad and it only says MAXFILE C3 00001
can someone answer my question from before?????

you cant open .C3 files dont try
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Old 07/18/2010, 02:37   #65
 
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Hey guys, I used 3D Studio Max 2011, and I just made a really nice model, only problem is I have no option to save as a .c3 file, does anyone know if there is a Plugin for 2011 to save as .c3, as i can not seem to find one anywhere.
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Old 07/20/2010, 01:57   #66
 
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Originally Posted by adamjones View Post
Hey guys, I used 3D Studio Max 2011, and I just made a really nice model, only problem is I have no option to save as a .c3 file, does anyone know if there is a Plugin for 2011 to save as .c3, as i can not seem to find one anywhere.
no there is no plugin for 2011 ive already looked i know 2011 is much better.

and your guide sucks dont tell people that getting the callback error is ok if your get the callback error it means it didnt export that object + maby you can add the way to make all exports for without any problem cause very few of mine actually work
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Old 07/20/2010, 02:24   #67
 
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Originally Posted by Zkiller110 View Post
no there is no plugin for 2011 ive already looked i know 2011 is much better.

and your guide sucks dont tell people that getting the callback error is ok if your get the callback error it means it didnt export that object + maby you can add the way to make all exports for without any problem cause very few of mine actually work
dude , don't flame it's better then nothing.
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Old 07/20/2010, 11:03   #68
 
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Where did I say it's ok when callback error occurs? o.o

I said, if everything with exporting goes fine, then pass 2B point.

If the callback error occurs, then do 2B point. I'm still newbie to 3ds max n modelling but I'm pretty sure callback error reffers somehow to material so if you'll set right materials in, it'll work perfectly fine.. It did work for me EVERYTIME with 2b method tho x=
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Old 07/20/2010, 20:37   #69
 
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dont work for me. i dnt have the option to save file as c3
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Old 07/21/2010, 04:45   #70
 
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maybe it's 'cus you didn't install the plugins right.
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Old 07/21/2010, 11:39   #71
 
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Maybe its cause you dont have to save as .c3 but to export as .c3 ..? then the option will be on the list.
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Old 07/21/2010, 11:49   #72
 
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Old 07/22/2010, 03:27   #73
 
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Quote:
Originally Posted by IDivideByZero View Post
Where did I say it's ok when callback error occurs? o.o

I said, if everything with exporting goes fine, then pass 2B point.

If the callback error occurs, then do 2B point. I'm still newbie to 3ds max n modelling but I'm pretty sure callback error reffers somehow to material so if you'll set right materials in, it'll work perfectly fine.. It did work for me EVERYTIME with 2b method tho x=
i know i have to use a jpeg imagame to save but even with that it still might not work cause a few of my would save a 1kb file with "MAXFILE C3 00001" in it nothing else now how do you make it save the mesh with all the information?
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Old 07/30/2010, 14:13   #74
 
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wow ive been looking for something like this for ages, ive been wanting to create my own weapons.
Thanks im going to give it a go, if i get anywhere with it ill post my progress
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Old 08/18/2010, 14:17   #75
 
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so opening/importing c3's is a bust? **** oh well ****
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[GUIDE].c3 files creating
07/20/2010 - EO Weapon, Armor, Effects & Interface edits - 19 Replies
I'm originally from CO2 forums so this post was made for it however I know that CO as well as EO are using same files type so even some parts of tutorial might not fit in, it should've been working for EO too. As I've promised, I'm releasing .c3 files CREATING guide. Even thought nearly whole guide on creating them was around E*PvPers for years most of it's members never got to find it out... Tbh, I wouldn't get to find it out without other people's support but... Credits below. I'll...



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