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[GUIDE]Creating a weapon from A to Z

Discussion on [GUIDE]Creating a weapon from A to Z within the CO2 Weapon, Armor, Effects & Interface edits forum part of the CO2 Guides & Templates category.

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Lightbulb [GUIDE]Creating a weapon from A to Z

Hello !

Today i'll teach you how to make a weapon from A to Z



INTRO: Getting ready.




1ST STEP: The Textures.




2ND STEP: Modelling.




3RD STEP: Texturing the model.




4TH STEP: In-game render.



DONE
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Old 06/09/2011, 01:47   #2
 
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Thanks very much for this detailed guide
If i can't make a weapon out of this guide,
Then I'm truly not fit to be making edits
Thanks again, Everyone should try this!
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Old 06/09/2011, 03:09   #3
 
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while i think this is the best tutorial on wep creation released here at epvp in the co dept, and im sure it will help others, I think the best advice is to join a dedicated 3d modeling forum, or three. As Opale stated there are many ways of going from a to z in the modeling process and different ppl will like and adapt certain techniques. Of the three 3D artist in this community i know personally (Magus, Opale and myself), we all use a different technique. Yes there are other modelers, but no i do not know their modeling style. Grab a hold of any video tutorials you can. For example - i have a tutorial of a guy doing a car, in real time, 10+ hours long. You have no idea how much you will learn from watching something like that. Anyway, cheers Opale for doing more than a half-assed tut, and giving ppl some traction in modeling their own weapons.
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Old 06/09/2011, 11:04   #4
 
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*Added "Intro" part
*Added some links for resources and files
*Added more details in 1st step
*Added the "Credits" ( In "DONE" part )
*Fixed the final download files

If you have any questions, don't hesitate to post it here.
To me it seems to be kind of complete but I may have jumped some parts I judged obvious or too easy. If you're stuck at a certain part, let me know !

As Zatoichi said, you should really watch/read other tutorials even if you don't follow them you'll discover tons of new features, tools, and little tips that will make you progressing really fast.
There are NO secrets ! Training and practicing is the key to success.

As I stated above, my way to model is not the best so if you don't feel good with it, don't hesitate to try and test some other techniques.

About the polygons count, you can go up to 800-900 polys without affecting your in-game ping so you have a large margin to go further in details


Good luck ! It's not that easy, but it's definitely worth trying.
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Old 06/09/2011, 12:13   #5


 
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Stickied.
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Old 06/09/2011, 14:21   #6
 
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i would like to add, definitely join 3d forums/websites. The expertise available to you, assuming you are more kind than some of you appear to be at times here, will be the most valuable thing you can establish. You've got to have ppl to ask questions to. I'll pass Opale some links later tonight to some great sites, maybe he can make a reference up above. Maybe there wont be link backs, since we don't control those forums, but perhaps it'll be ok with mods in this case. I think a thread here, even if participated in by everyone who does 3D at all levels, would not begin to scratch what can be covered in these 3D specific forums, which have hundreds of years worth of experience between their members.

@Korv, nice eye on the sticky.

@ Opale, gratz on a well earned sticky.
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Old 06/16/2011, 14:48   #7
 
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awesome guide. think imma give it a spin and see how it comes out.
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Old 06/18/2011, 20:47   #8
 
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what if i have 3d max v9 is it work ?
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Old 06/19/2011, 23:25   #9
 
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Quote:
Originally Posted by aeldepaky View Post
what if i have 3d max v9 is it work ?
No as far as I know, the only working (public) plugins are for 3ds max 7 or 5
you could however use 3ds max 9/2010/2011 and then export your textured model to 3ds max 7/5 format only for the export to.c3 part but you'd need 2 installed versions of 3ds max =/

Just PM me if needed I can .. "share" with you my full 3ds max 7 version =)
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Old 06/29/2011, 17:32   #10
 
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I made a video on this months ago
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Old 06/30/2011, 19:40   #11
 
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Quote:
Originally Posted by Kutter View Post
I made a video on this months ago
Sorry,but your "guide" only covers the modelling part and it's not really relevant to Conquer for details, it's more of a modelling video than a true tutorial imo.

Quote:
Originally Posted by Korvacs View Post
Absolutely no videos if you can avoid it, they are an awful teaching tool imo.
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Old 07/27/2011, 15:56   #12
 
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boijay **** you your the best on sirmagus mods and your very good here )
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Old 07/28/2011, 13:21   #13
 
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Quote:
Originally Posted by cristi2092 View Post
boijay **** you your the best on sirmagus mods and your very good here )
Looks like we've got a boijay fan here lol

He's good indeed and I like his work aswell, but you'd better show how much you appreciate his work in his threads lol, thanks him and comment about his nice work on his topics Not sure if he's going to see that here

PS: Seems like none - or a few only - will bother starting with 3DS max..

Ima add a second part about Alpha Channel Edits using Photoshop only so that folks will have a choice between the "true", harder, and detailed way, or the "fake", easy as hell, but kind of ugly way
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Old 08/11/2011, 01:14   #14
 
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Great thanks opale
and i used the X and Y axis to make the Char hold the sword from the back lol !

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Old 08/20/2011, 06:43   #15
 
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Does this work with the newest version of 3ds?
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