The fix is:
go to packets.cs and search for:
Code:
public static COPacket AddStallItem(Game.Item I, Features.PersonalShops.ItemValue Val, uint StallID)
Code:
public static COPacket AddStallItem(Game.Item I, Features.PersonalShops.ItemValue Val, uint StallID)
{
byte[] Packet = new byte[8 + 56];
COPacket P = new COPacket(Packet);
P.WriteInt16((ushort)(Packet.Length - 8));
P.WriteInt16((ushort)0x454);
P.WriteInt32(I.UID);
P.WriteInt32(StallID);
P.WriteInt32(Val.Value);
P.WriteInt32(I.ID);
P.WriteInt16(I.CurDur);
P.WriteInt16(I.MaxDur);
P.WriteInt32(Val.MoneyType);
P.WriteInt32(0);
P.WriteByte((byte)I.Soc1);
P.WriteByte((byte)I.Soc2);
P.WriteInt16((ushort)I.Effect);
P.WriteByte(I.Plus);
P.WriteInt16(I.Bless);
P.WriteByte(I.Enchant);
P.WriteInt32(I.TalismanProgress);
P.Move(4);
P.WriteInt32((uint)I.Color);
P.WriteInt32(I.Progress);
return P;
}






