Thats so gay// I Can Code Simple NPCs to sell ***** , to teleport you to some map or coords and etc , but npc like this ? not really so , Please help me!
Thats so gay// I Can Code Simple NPCs to sell ***** , to teleport you to some map or coords and etc , but npc like this ? not really so , Please help me!
Thats so gay// I Can Code Simple NPCs to sell ***** , to teleport you to some map or coords and etc , but npc like this ? not really so , Please help me!
Beatz released my npc in this thread. Check his posts.
For the millionth time, that was a personal void used by me, it is not in the source by default. Just add the name to the dictionary like so;
GC.MyChar.MyGuild.Allies.Add(string, uint);
Not trying to be a ****, but go learn some C# via tutorials on the internet before even attempting to code on a source, cause you're just going to run into problems copying and pasting released codes. So go learn some C# for a few weeks, then come back trying all this.
I already gave you my advice, me nor the community will spoonfeed you every step of the way. We start out that way to give you a good pushstart, now its time for you to start learning on your own.
And thats the ignorance that will get you nowhere in life. You think by calling me a "**** *******" people are gonna want to help you? Nope. You just need to start learning on your own.
YOU ARE ****** MODERATOR ! NEVER RELASE ANY FIXED THING , ALL WITH ERRORS! AND YOUR ****** REBORN SCRIPTS AND YOUR ****** GUILD ALLIES/ENEMIES THING AND EVERYTHING!
#Reported - Spam and Flaming oh and Double Posting
Dude you are very stupid, flaming a mod is NOT a good idea.
I would also like to add that all of Arco's scripts that I have used or tested work perfect, although for my source they need a bit of editing. Also quite alot of people do NOT release stuff 100% working so people can have the chance to work on it themselves and actually learn something.
Where is the dictonary lols ? I Don't understand anything again lol ... Sorry about this eh... More help pls ? :/
Quote:
Originally Posted by †he Knight §olari§
oh Cmon Please..My English Doesn't allow me to learn C# so..HEEEELPP!
Quote:
Originally Posted by †he Knight §olari§
Dude I'm a jerk can't do shit .. I Tried to learn , i even got a book from the internet from C# but still cant learn so.. Please tell me how can I add to the dictonary x(
YOU ARE ****** MODERATOR ! NEVER RELASE ANY FIXED THING , ALL WITH ERRORS! AND YOUR ****** REBORN SCRIPTS AND YOUR ****** GUILD ALLIES/ENEMIES THING AND EVERYTHING!
Arco.'s the best mod from wat ive seen his guides are bugless ur the stupid one for not copy and pasting them correctly -.-
Quote:
Originally Posted by †he Knight §olari§
oh Cmon Please..My English Doesn't allow me to learn C# so..HEEEELPP!
If you cant learn or are not willing to learn it dont bother making a private server and insulting people.
idk if its the right time to request it but can u add tanels source allys and enemies :P
^Just a request
Hi, this code is not working in my source I am using c# im using tanels source
Quote:
Originally Posted by .Beatz
The NPC you already have should be fine for the allys/enemys just add this code into the NPC under Disband. Not sure if this will work for you but it works for me and has done for a while now. All you should need to do is change a few things.
NOTE! : This is JUST Allys you should be able to work out enemys for yourself.
Code:
#region Ally
if (option == 20)
{
Say("Who would you like to ally?", GC);
Link2("Ally", 21, GC);
Done(30, GC);
}
if (option == 21)
if (GC.MyChar.MyGuild != null && GC.MyChar.GuildRank == MayaCo.Features.GuildRank.GuildLeader)
{
string Ally = ReadString(Data);
foreach (Features.Guild g in Features.Guilds.AllTheGuilds.Values)
{
if (g.GuildName == Ally)
{
if (g.Creator.Info != null)
{
if (g.Creator.Info.MyTeam.Members.Contains(GC.MyChar.EntityID))
{
if (!GC.MyChar.MyGuild.Allies.ContainsValue(Ally))
{
GC.MyChar.MyGuild.AddAlly(Ally);
GC.AddSend(Packets.String(g.GuildID, 21, Ally));
Say(g.GuildName + " is now your ally!", GC);
Link("Thanks.", 255, GC);
}
else
{
Say(g.GuildName + " is already your ally.", GC);
Link("Damn.", 255, GC);
}
}
else
{
Say("Make sure the guild leader of the Features guild is in your team.", GC);
Link("Okay", 255, GC);
}
}
}
}
break;
}
#endregion
If this doesn't work for you I will recode it using Tanels source.
can you recode it to a working one, this code is not working to my source.
thanks in advance
[Problem]Guild Allies and Enemies 08/16/2010 - CO2 Private Server - 2 Replies Well after two days of having a go at this, and one day of asking people for help, I finally decided it was time to ask the community for help.
Well I am trying to load allies from the Guilds.dat file.
They are defined as public Dictionary<uint, string> Allies = new Dictionary<uint, string>();
When something is added to the dictionary its like this.
Allies.Add(GuildID, GuildName);
Now when saving to the guild.dat file, its saved like this.
BW.Write((int)Allies.Count);
...
allies and enemies 03/31/2010 - CO2 Private Server - 1 Replies Anybody know if Guild Allie and Enemy code is released for LOTF?
The status are added, but not codes for npc.
And im to lazy to make it, so if is not released ill just leave it untill i got time to make it ^^
Thanks
[Help]Guild Allies 02/14/2010 - CO2 Private Server - 9 Replies could someone help me with allies this is what i have so far
if (MyChar.GuildPosition == 100)
{
if (MyChar.MyGuild.Allies.Count <= 6)
{
string Allies = "";
for (int i = 14; i < 14 + Data; i++)
{
Allies +=...
[Question]Guild Allies 02/02/2010 - CO2 Private Server - 0 Replies could someone help me with adding allies
its for 5017
guild and allies 12/29/2007 - CO2 Weapon, Armor, Effects & Interface edits - 0 Replies hi all
i was thinking
does anyone know if its possible to make allie colors yellow and guild green
cause i like the green more
grtz