Code:
public void AddItem(uint ID, byte Plus)
Code:
public void AddItem(uint ID, byte Plus, byte Bless)
{
Item I = new Item();
I.Plus = Plus;
I.Bless = Bless;
I.ID = ID;
I.UID = (uint)Rnd.Next(10000000);
I.MaxDur = I.DBInfo.Durability;
I.CurDur = I.MaxDur;
if (I.UID == 0)
{
I.UID = (uint)Rnd.Next(10000000);
}
Inventory.Add(I);
MyClient.AddSend(Packets.AddItem(I, 0));
}
public void AddItem(uint ID, byte Plus, byte Bless, byte Enchant)
{
Item I = new Item();
I.Plus = Plus;
I.Bless = Bless;
I.Enchant = Enchant;
I.ID = ID;
I.UID = (uint)Rnd.Next(10000000);
I.MaxDur = I.DBInfo.Durability;
I.CurDur = I.MaxDur;
if (I.UID == 0)
{
I.UID = (uint)Rnd.Next(10000000);
}
Inventory.Add(I);
MyClient.AddSend(Packets.AddItem(I, 0));
}
public void AddItem(uint ID, byte Plus, byte Bless, byte Enchant, byte Soc1)
{
Item I = new Item();
I.Plus = Plus;
I.Bless = Bless;
I.Enchant = Enchant;
I.Soc1 = (Game.Item.Gem)Soc1;
I.ID = ID;
I.UID = (uint)Rnd.Next(10000000);
I.MaxDur = I.DBInfo.Durability;
I.CurDur = I.MaxDur;
if (I.UID == 0)
{
I.UID = (uint)Rnd.Next(10000000);
}
Inventory.Add(I);
MyClient.AddSend(Packets.AddItem(I, 0));
}
public void AddItem(uint ID, byte Plus, byte Bless, byte Enchant, byte Soc1, byte Soc2)
{
Item I = new Item();
I.Plus = Plus;
I.Bless = Bless;
I.Enchant = Enchant;
I.Soc1 = (Game.Item.Gem)Soc1;
I.Soc2 = (Game.Item.Gem)Soc2;
I.ID = ID;
I.UID = (uint)Rnd.Next(10000000);
I.MaxDur = I.DBInfo.Durability;
I.CurDur = I.MaxDur;
if (I.UID == 0)
{
I.UID = (uint)Rnd.Next(10000000);
}
Inventory.Add(I);
MyClient.AddSend(Packets.AddItem(I, 0));
}
Pretty simple.






