But then lets say someone was hacking your account they could get stright in I prefer it so they don't get to login 2x erm I would do lets say 1 character logged someone else trys to login BUT FROM A DIFF IP and it will alert the character that is trying to be logged saying something like "Somebody is trying to login to your account from the IP: x.xxx.xxx.xx if you do not know them please change your password before logging out, and alert the ServerCo staff otherwise the person could comprimise your account"
then add some codes for that... i would suggest u to use New Dawn algo (have some delay before the disconnection of the first client)... put your notice message somewhere in here:
Code:
new Thread(new ThreadStart(
delegate()
{
[COLOR="Red"] GC.AddSend(Packets.PopUpMessage(GC.MessageID, "This account has been loggedIn from different machine! you are advice to change you password immediately!")); [/COLOR]
Thread.Sleep(200);
Old.MyClient.Disconnect();
Game.World.H_Chars.Remove(Old.EntityID);
Thread.Sleep(200);
}
)).Start();
then add some codes for that... i would suggest u to use New Dawn algo... put your notice message somewhere in here:
Code:
new Thread(new ThreadStart(
delegate()
{
[COLOR="Red"] GC.AddSend(Packets.PopUpMessage(GC.MessageID, "This account has been loggedIn from different machine! you are advice to change you password immediately!")); [/COLOR]
Thread.Sleep(200);
Old.MyClient.Disconnect();
Game.World.H_Chars.Remove(Old.EntityID);
Thread.Sleep(200);
}
)).Start();
Don't change the thread's parameters!
Keep the Thread as is.
Plus, that pop up message won't work.
It should look like this ... which I'll implement into my code so there is no confusion.
Code:
delegate()
{
Thread.Sleep(200);
Game.World.H_Chars.Remove(Old.EntityID);
Thread.Sleep(200);
GC.LocalMessage(2000, "This account has been logged in from different client! You are advised to change you password immediately!");
}
delegate()
{
GC.AddSend(Packets.PopUpMessage(GC.MessageID, "This account has been loggedIn from different machine! you are advice to change you password immediately!"));
[B][COLOR="Red"]GC.EndSend();[/COLOR][/B]
Thread.Sleep(200);
Game.World.H_Chars.Remove(Old.EntityID);
Thread.Sleep(200);}
That still won't work. I'm not even sure what the pop up message command does. Can someone send me a screenshot? I think the method in use right now is correct.
That still won't work. I'm not even sure what the pop up message command does. Can someone send me a screenshot? I think the method in use right now is correct.
If PopUpMessage wouldn't work then you wouldn't be able to connect on your serve.
try this code.. i tested it, and it worked fine! It look similar with the first one, but i added one single code(in color blue) to fix the bug. It will disconnect the first loggedIn client and let the later one get in.
This will make the old client disconnect, stoppin rollbacks and cheats... The new client will login and will load after NPCS... so you dont have to jump on an offscreen. First time this has been released, so i hope you guys like it. Click thanks.
This will make the old client disconnect, stoppin rollbacks and cheats... The new client will login and will load after NPCS... so you dont have to jump on an offscreen. First time this has been released, so i hope you guys like it. Click thanks.
Oh really? They could've made that with their eyes shut.
Can run bot on multiple client at same time? 03/15/2010 - GW Bots - 2 Replies Hi, sorry if this question is basic but I am a noob with computers. I have GW Multi Launch and have several accounts that I can bot on, but for some reason the bot and/or the injector only works for 1 client at a time. Is there any way to bot on 2 GW at once?
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Your buddy,
rockangel
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