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Fix for multiple logging in at one time
Discussion on Fix for multiple logging in at one time within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.
03/19/2011, 20:57
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#61
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elite*gold: 0
Join Date: Apr 2009
Posts: 82
Received Thanks: 5
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Tell me a problem with 5165... Any bug Glitch..... Ill tell u the fix. I will personally release it in 5165 question thread, whenever needed.. I have new socket system My own. New threading... Packet sending works perfectly now. No glitching with the inventory. No attacking on horses no item drops in random maps. No seeing each other on other screens. U ask I will post. But choose wisely Ill only post 3 problem resolves for 5165. Try me An arco an impulse failed to release the code i just release.d. It works like real conquer with no cmd errors. Thank you very much
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03/19/2011, 21:12
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#62
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elite*gold: 0
Join Date: Nov 2010
Posts: 1,162
Received Thanks: 370
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Quote:
Originally Posted by snow118
Tell me a problem with 5165... Any bug Glitch..... Ill tell u the fix. I will personally release it in 5165 question thread, whenever needed.. I have new socket system My own. New threading... Packet sending works perfectly now. No glitching with the inventory. No attacking on horses no item drops in random maps. No seeing each other on other screens. U ask I will post. But choose wisely Ill only post 3 problem resolves for 5165. Try me An arco an impulse failed to release the code i just release.d. It works like real conquer with no cmd errors. Thank you very much
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Show me your "socketsystem", thank you.
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03/19/2011, 21:18
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#63
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elite*gold: 0
Join Date: Mar 2011
Posts: 165
Received Thanks: 17
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I added your new threading, I Fixed your horse attacking, I Fixed your stone city warehouse bug, I made when you create the character to be 70 Level with the real stats... And I Don't remember what else i did...
Impulse has released his OWN source, That he made himself which is much harder than those ****** features fix.
Arco has released fixes for 50 % of the bugs for newestcoserver, you copy + pasted them and you're better than him now. Without Arco, Your SS/FB System will still suck.(That's one fix that you must use)
And besides this, you dare to say that you're better than those 2 guyz? You're fail dude.
#edit
I Fixed Rollbacks for you , I remember.
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03/19/2011, 21:50
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#64
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elite*gold: 0
Join Date: Nov 2010
Posts: 1,162
Received Thanks: 370
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Quote:
Originally Posted by iStefan
I added your new threading, I Fixed your horse attacking, I Fixed your stone city warehouse bug, I made when you create the character to be 70 Level with the real stats... And I Don't remember what else i did...
Impulse has released his OWN source, That he made himself which is much harder than those ****** features fix.
Arco has released fixes for 50 % of the bugs for newestcoserver, you copy + pasted them and you're better than him now. Without Arco, Your SS/FB System will still suck.(That's one fix that you must use)
And besides this, you dare to say that you're better than those 2 guyz? You're fail dude.
#edit
I Fixed Rollbacks for you , I remember.
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Also remember Arco is coder in Hellmouth.
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03/20/2011, 14:12
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#65
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elite*gold: 28
Join Date: Jun 2010
Posts: 2,223
Received Thanks: 867
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Snow could you please tell me how your 'better' then Impulse or Arco?
You use Newestcoserver that for a starter makes alot of people already more advanced then you.
You go round removing brackets think changing
Code:
if (Snow = Words.Fail)
{
SnowFeelsLike(Words.****);
}
to
Code:
if (Snow = Words.Fail)
SnowFeelsLike(Words.****);
Makes it compile and run faster as there's less code to read? You do know '{' '}' dont slow your source down?
Yawn.
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03/20/2011, 14:24
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#66
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elite*gold: 0
Join Date: Mar 2011
Posts: 165
Received Thanks: 17
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Quote:
Originally Posted by _DreadNought_
Snow could you please tell me how your 'better' then Impulse or Arco?
You use Newestcoserver that for a starter makes alot of people already more advanced then you.
You go round removing brackets think changing
Code:
if (Snow = Words.Fail)
{
SnowFeelsLike(Words.****);
}
to
Code:
if (Snow = Words.Fail)
SnowFeelsLike(Words.****);
Makes it compile and run faster as there's less code to read? You do know '{' '}' dont slow your source down?
Yawn.
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And Removing Brackets makes him better than Impulse or Arco ROFL!
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03/20/2011, 15:18
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#67
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elite*gold: 0
Join Date: Nov 2010
Posts: 1,162
Received Thanks: 370
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Snow is better than Hybrid soon.
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03/20/2011, 15:41
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#68
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elite*gold: 0
Join Date: Mar 2011
Posts: 165
Received Thanks: 17
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Quote:
Originally Posted by Syst3m_W1z4rd
Snow is better than Hybrid soon.
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HAHAHAHAH!!!!!!!!!!!! /WIN /WIN /WIN!!!!!!!!!!!!
Even I think he already is.
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03/20/2011, 23:47
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#69
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elite*gold: 0
Join Date: Feb 2011
Posts: 335
Received Thanks: 170
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Quote:
Originally Posted by snow118
nTL3fTy when it comes to 5165.. Im far more advanced than impulse or Arco... I will even release the code they couldnt...
PHP Code:
GC.MyChar.AccountName = Acc; if (!Game.World.H_Chars.Contains(GC.MyChar.EntityID)) { Game.Character Old = (Game.Character)Game.World.H_Chars[GC.MyChar.EntityID]; GC.AddSend(Packets.SystemMessage(GC.MessageID, "ANSWER_OK")); GC.AddSend(Packets.CharacterInfo(GC.MyChar)); GC.AddSend(Packets.Status(GC.MyChar.EntityID, Game.Status.VIPLevel, GC.MyChar.VipLevel)); GC.AddSend(Packets.Time()); GC.AddSend(Packets.Donators(GC.MyChar)); GC.AddSend(Packets.Packet1012(GC.MyChar.EntityID)); GC.AddSend(Packets.Status(GC.MyChar.EntityID, Game.Status.Effect, 0)); } else { Game.Character Old = (Game.Character)Game.World.H_Chars[GC.MyChar.EntityID]; Old.MyClient.Disconnect(); GC.AddSend(Packets.SystemMessage(GC.MessageID, "ANSWER_OK")); GC.AddSend(Packets.CharacterInfo(GC.MyChar)); GC.AddSend(Packets.Status(GC.MyChar.EntityID, Game.Status.VIPLevel, GC.MyChar.VipLevel)); GC.AddSend(Packets.Time()); GC.AddSend(Packets.Donators(GC.MyChar)); GC.AddSend(Packets.Packet1012(GC.MyChar.EntityID)); GC.AddSend(Packets.Status(GC.MyChar.EntityID, Game.Status.Effect, 0)); } Program.WriteLine(GC.MyChar.Name + " has logged on."); } GC.EndSend();
This will make the old client disconnect, stoppin rollbacks and cheats... The new client will login and will load after NPCS... so you dont have to jump on an offscreen. First time this has been released, so i hope you guys like it. Click thanks.
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Hey dipshit,
if (!Game.World.H_Chars.Contains(GC.MyChar.EntityID)) means a check if that table DOES NOT contain that key.
So why on earth would you need to declare
Game.Character Old = (Game.Character)Game.World.H_Chars[GC.MyChar.EntityID]; inside of that if statement? The hashtable doesn't even contain it, so you're setting the variable "Old" as nothing.
Good game though, good game.
Quote:
Originally Posted by _DreadNought_
Snow could you please tell me how your 'better' then Impulse or Arco?
You use Newestcoserver that for a starter makes alot of people already more advanced then you.
You go round removing brackets think changing
Code:
if (Snow = Words.Fail)
{
SnowFeelsLike(Words.Shit);
}
to
Code:
if (Snow = Words.Fail)
SnowFeelsLike(Words.Shit);
Makes it compile and run faster as there's less code to read? You do know '{' '}' dont slow your source down?
Yawn.
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= for sets
== for checks.
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03/21/2011, 17:11
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#70
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elite*gold: 28
Join Date: Jun 2010
Posts: 2,223
Received Thanks: 867
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That's what you get for coding outta c# after not touching it for a few months,
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