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[Release]Ship Map
Discussion on [Release]Ship Map within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.
03/18/2010, 06:10
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#31
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Join Date: Feb 2010
Posts: 378
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Quote:
Originally Posted by .Arco
Lol ignore the minimap, I couldn't find the correct one.
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That's weird. My server hides the minimap if it's being used on the wrong map.
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03/18/2010, 17:48
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#32
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Join Date: Aug 2005
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ok, created a quick npc to teleport you to the ship and for some odd reason i get console errors..Never would have guessed something this simple could get errors...but funny thing is...the NPC works
NPC:
Code:
#region Ship Map Enter
case 9083:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Hello, would you like to take a Cruise on the SS Minnow?"));
GC.AddSend(Packets.NPCLink("Yes, I would.", 1));
GC.AddSend(Packets.NPCLink("No, I dont want to right now.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (Control == 1)
GC.MyChar.Teleport(9999, 87, 79);
break;
}
#endregion
ERRORS:
Code:
Starting to load DMaps.
Loading 9999 : C:\CodeEmperionCO\map/map/ship.DMap
Plus all the others that I deleted from this post to save space.
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative
and less than the size of the collection.
Parameter name: index
at System.Collections.ArrayList.get_Item(Int32 index)
at NewestCOServer.DMaps.GetMapStatus(UInt16 Map) in C:\rock test server\rikar
do updated\DMap.cs:line 65
at NewestCOServer.Game.Character.Teleport(UInt16 Map, UInt16 X, UInt16 Y) in
C:\rock test server\rikardo updated\Game\Character.cs:line 2374
at NewestCOServer.PacketHandling.NPCDialog.Handle(GameClient GC, Byte[] Data,
UInt32 NPC, Byte Control) in C:\rock test server\rikardo updated\PacketHandling
\NPCDialog.cs:line 9487
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03/18/2010, 18:39
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#33
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Join Date: Feb 2010
Posts: 492
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That error looks like u didnt do it right are you sure the DMaps.cs goto the right file to load dmaps ? because it looks like it loads maps from C:\XodeEmperionCO\map/map/****.DMap and then in the invalid error it loads from
C:\rock test server\rikardo updated\PacketHandling
\NPCDialog.cs:line 9487 so....
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03/18/2010, 20:40
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#34
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Join Date: Aug 2005
Posts: 96
Received Thanks: 25
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Quote:
Originally Posted by Paralyzer[GM]
That error looks like u didnt do it right are you sure the DMaps.cs goto the right file to load dmaps ? because it looks like it loads maps from C:\XodeEmperionCO\map/map/****.DMap and then in the invalid error it loads from
C:\rock test server\rikardo updated\PacketHandling
\NPCDialog.cs:line 9487 so....
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yeah its loaded correctly, that line 9487 is the teleport coordinates which is why I dont understand what the problem is, im thinking maybe it has something to do with the map ID # because this is the first time I've ever had an error with teleporting. Like I said though, the NPC works and teleports me, it just gets those errors when I use it.
I will change the map ID and see if i still get the error
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03/18/2010, 21:22
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#35
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Join Date: Oct 2009
Posts: 8,783
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Quote:
Originally Posted by Paralyzer[GM]
That error looks like u didnt do it right are you sure the DMaps.cs goto the right file to load dmaps ? because it looks like it loads maps from C:\XodeEmperionCO\map/map/****.DMap and then in the invalid error it loads from
C:\rock test server\rikardo updated\PacketHandling
\NPCDialog.cs:line 9487 so....
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Why did you name it sh*t.dmap?
Its supposed to be ship.dmap.
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03/18/2010, 21:46
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#36
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Join Date: Feb 2010
Posts: 378
Received Thanks: 86
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Quote:
Originally Posted by MightyMan17
lol i lauf becuz him
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Don't pretend to be arab Decker... it's raciest.
#reported.
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07/11/2010, 15:24
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#37
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Join Date: Jun 2007
Posts: 31
Received Thanks: 5
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Can anyone upload the DMap for me so that i can get it to work with my server?
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07/11/2010, 17:07
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#38
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Join Date: Feb 2009
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Server crashes at the part when it starts loading Dmaps... which is the first thing. Why? It says access to the file location of the file GameMap.ani is denied.
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07/11/2010, 21:07
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#39
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Join Date: Mar 2006
Posts: 6,126
Received Thanks: 2,518
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Try running as administrator Copz.
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07/12/2010, 05:17
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#40
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Join Date: Feb 2009
Posts: 700
Received Thanks: 79
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Quote:
Originally Posted by Korvacs
Try running as administrator Copz.
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It didn't make a difference.
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07/12/2010, 08:28
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#41
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Join Date: Oct 2009
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It should be looking for gamemap.dat, not gamemap.ani
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07/12/2010, 10:46
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#42
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Join Date: Apr 2009
Posts: 28
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can u add it on 5095?
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07/12/2010, 16:16
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#43
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Join Date: Feb 2009
Posts: 700
Received Thanks: 79
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Quote:
Originally Posted by .Arco
It should be looking for gamemap.dat, not gamemap.ani
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Well it is .dat, my mistake. Anyway I don't understand the problem.
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07/14/2010, 23:12
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#44
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Join Date: Feb 2010
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how i can go to this map
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07/15/2010, 00:42
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#45
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Join Date: May 2006
Posts: 1,190
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Quote:
Originally Posted by conal
how i can go to this map
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Make a new Teleport command.
in chat.cs search for /Scroll
Then add this to the bottom of that
Code:
if (Cmd[1] == "ship")
{
GC.MyChar.Teleport(9999, ***, yyy); // Change *** and yyy with valid coords for the ship map
}
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