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[Release]Ship Map
Discussion on [Release]Ship Map within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.
03/16/2010, 18:59
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#16
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elite*gold: 20
Join Date: Jun 2006
Posts: 3,296
Received Thanks: 925
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I'm starting to wonder why TQ has so much unused stuff in their clients...
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03/16/2010, 19:02
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#17
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Join Date: Oct 2009
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Quote:
Originally Posted by Korvacs
9999? Why didnt you choose a more standard number in the 1000s? What about Dynamic maps? =x
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Because I didn't want to risk that number being used so I picked a number that for sure wasn't used.
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03/16/2010, 20:16
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#18
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Join Date: Mar 2008
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For the npc to get out
#region Ship Map
case 9082:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Hello travel do you want to return?"));
GC.AddSend(Packets.NPCLink("Yes i want.", 1));
GC.AddSend(Packets.NPCLink("No i dont want now.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (Control == 1)
GC.MyChar.Teleport(1002, 438, 386);
break;
}
#endregion
And add this in npc.txt:
9082 280 2 1 9999 084 75
And in:
public static ArrayList MapsAdding
and
public static ArrayList MapsNeeded
Add:9999 to the end
Thankss for all Arco!
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03/16/2010, 20:29
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#19
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Join Date: Feb 2010
Posts: 378
Received Thanks: 86
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Dude. You ROCK.
Rofl! =P
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03/16/2010, 20:37
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#20
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Join Date: Jan 2009
Posts: 37
Received Thanks: 19
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Quote:
Originally Posted by dextercsar
For the npc to get out
#region Ship Map
case 9082:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Hello travel do you want to return?"));
GC.AddSend(Packets.NPCLink("Yes i want.", 1));
GC.AddSend(Packets.NPCLink("No i dont want now.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (Control == 1)
GC.MyChar.Teleport(1002, 438, 386);
break;
}
#endregion
And add this in npc.txt:
9082 280 2 1 9999 084 75
And in:
public static ArrayList MapsAdding
and
public static ArrayList MapsNeeded
Add:9999 to the end
Thankss for all Arco!
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ur teleport is wrong.
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03/16/2010, 20:40
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#21
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Join Date: Oct 2009
Posts: 8,783
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Quote:
Originally Posted by kophtus
ur teleport is wrong.
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No it's not, it works fine.
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03/16/2010, 20:47
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#22
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Join Date: Feb 2010
Posts: 378
Received Thanks: 86
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#removed image
WE'RE ON A BOAT!
Just another thx Arco =P U ROCK!
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03/16/2010, 21:19
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#23
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Join Date: Dec 2007
Posts: 1,326
Received Thanks: 539
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ya what is the mesh?
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03/16/2010, 21:19
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#24
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Join Date: Feb 2010
Posts: 378
Received Thanks: 86
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Quote:
Originally Posted by -FREEZE-
What is the Mesh ID for that animal?
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I added it to the client.
Not releasing it.
I'd appreciate it if nobody tried to copy that animal. It's my server's sacred animal that represents peace and correlates to the theme of the server.
End of discussion. No more questions.
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03/16/2010, 21:49
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#25
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Join Date: Dec 2007
Posts: 1,326
Received Thanks: 539
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ok nvm
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03/16/2010, 21:50
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#26
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Join Date: Oct 2009
Posts: 8,783
Received Thanks: 5,304
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Quote:
Originally Posted by -FREEZE-
That was a nice speech, it made me cry.
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#reported
Don't spam.
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03/16/2010, 22:11
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#27
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Join Date: Feb 2010
Posts: 378
Received Thanks: 86
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Just thought this was funny.
Code:
Ozzy says:
x.x
That map is laggy rofl.
Gareth says: <-- me
u're always laggy
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03/16/2010, 22:29
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#28
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Join Date: Dec 2006
Posts: 945
Received Thanks: 175
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I just wanna see a pic of it never got to see it sadly : /
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03/18/2010, 03:57
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#29
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Join Date: Jun 2006
Posts: 72
Received Thanks: 3
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nice...but the mini map looks gay with it 0.o but nice guide
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03/18/2010, 04:00
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#30
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elite*gold: 0
Join Date: Oct 2009
Posts: 8,783
Received Thanks: 5,304
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Quote:
Originally Posted by Cassiuss
nice...but the mini map looks gay with it 0.o but nice guide
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Lol ignore the minimap, I couldn't find the correct one.
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