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[Release] Activate Fireworks
Discussion on [Release] Activate Fireworks within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.
02/22/2010, 23:30
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#1
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Join Date: Dec 2007
Posts: 1,326
Received Thanks: 539
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[Release] Activate Fireworks
this is 100% my work don't spam with useless posts
since so many requests i decided to make it very simple just place the code in character.cs below the use item void
Code:
#region Firwork EndlessLove
case 720031:
{
RemoveItem(I);
MyClient.AddSend(Packets.String(MyClient.MyChar.EntityID, 10, "firework-1love"));
}
break;
#endregion
Code:
#region Firwork
case 720030:
{
RemoveItem(I);
MyClient.AddSend(Packets.String(MyClient.MyChar.EntityID, 10, "firework-like"));
}
break;
#endregion
Code:
#region Firwork MyWish
case 720032:
{
RemoveItem(I);
MyClient.AddSend(Packets.String(MyClient.MyChar.EntityID, 10, "firework-2love"));
}
break;
#endregion
that should work
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02/22/2010, 23:32
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#2
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elite*gold: 20
Join Date: Dec 2006
Posts: 945
Received Thanks: 175
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Very simple
But thanks
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02/22/2010, 23:33
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#3
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Join Date: Oct 2009
Posts: 8,764
Received Thanks: 5,291
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Quote:
Originally Posted by [GM]
since so many requests i decided to make it very simple just place the code in character.cs below the use item void
Code:
#region Firwork EndlessLove
case 720031:
{
RemoveItem(I);
MyClient.AddSend(Packets.String(MyClient.MyChar.EntityID, 10, "firework-1love"));
}
break;
#endregion
Code:
#region Firwork
case 720030:
{
RemoveItem(I);
MyClient.AddSend(Packets.String(MyClient.MyChar.EntityID, 10, "firework-like"));
}
break;
#endregion
Code:
#region Firwork MyWish
case 720032:
{
RemoveItem(I);
MyClient.AddSend(Packets.String(MyClient.MyChar.EntityID, 10, "firework-2love"));
}
break;
#endregion
that should work
now i gotta go sleep cya towmorrow guys
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1.I haven't seen anyone request this
2.Give credits to the creator.
pringle released this on 4b.
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02/22/2010, 23:35
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#4
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elite*gold: 0
Join Date: Dec 2007
Posts: 1,326
Received Thanks: 539
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Quote:
Originally Posted by .Arco
1.I haven't seen anyone request this
2.Give credits to the creator.
pringle released this on 4b.
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i swear i did it on my own
u didn't see any request
and iam gonna delete this shit in my sig
look here
Quote:
he said
Quote:
Rofl, I'll use it- dw! I just need to code other things right now... like...
does anyone have the effect codes (like to make fireworks appear... the RB effect when someone reborns... the darken (swish slash sound) and brighten effect)?
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so i wanted to help
Quote:
Originally Posted by hunterman01
Very simple
But thanks
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there is a Thanks button for a reason
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02/23/2010, 00:05
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#5
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elite*gold: 20
Join Date: Dec 2006
Posts: 945
Received Thanks: 175
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Its not really worthy of a (what i call button thanks) more of a verbal thanks
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02/23/2010, 02:32
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#6
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Join Date: Feb 2010
Posts: 480
Received Thanks: 207
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Can you tell me where these codes go?
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02/23/2010, 02:34
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#7
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Join Date: Oct 2009
Posts: 8,764
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Quote:
Originally Posted by Decker_
Can you tell me where these codes go?
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Quote:
since so many requests i decided to make it very simple just place the code in character.cs below the use item void
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...
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02/23/2010, 03:25
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#8
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Join Date: Feb 2010
Posts: 378
Received Thanks: 86
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Thank you ^^
Problem =\
It's client side.
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02/23/2010, 15:27
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#9
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elite*gold: 20
Join Date: Jan 2008
Posts: 2,338
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Quote:
Originally Posted by .Arco
...
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arco i kno ur guard but seriously let decker be.
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02/23/2010, 15:48
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#10
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Join Date: Jan 2010
Posts: 139
Received Thanks: 45
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Quote:
Originally Posted by .Arco
1.I haven't seen anyone request this
2.Give credits to the creator.
pringle released this on 4b.
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I'm agree again cu Arco. pringle release that's on 4bott ! you just copy
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02/23/2010, 15:53
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#11
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Join Date: Feb 2010
Posts: 480
Received Thanks: 207
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Quote:
Originally Posted by QuickCo
I'm agree again cu Arco. pringle release that's on 4bott ! you just copy
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Dude!
He made this hiself!
He didn't copy!
Respect members in the community!
Ok!
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02/23/2010, 16:15
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#12
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Join Date: Jan 2010
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not he not made nothing he just copy ! I'm prety sure about that
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02/23/2010, 16:17
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#13
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Join Date: Feb 2010
Posts: 480
Received Thanks: 207
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Quote:
Originally Posted by QuickCo
not he not made nothing he just copy ! I'm prety sure about that
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And i'm pretty sure you don't know what your talking about.
Stop judging people.
He mentioned he made this himself.
He probably don't go to 4botters anyways.
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02/23/2010, 16:22
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#14
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Join Date: Aug 2008
Posts: 272
Received Thanks: 61
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he made that code because i have code pringle and is very diferent....
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02/23/2010, 18:19
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#15
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Join Date: Dec 2007
Posts: 1,326
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Quote:
Originally Posted by ramix
he made that code because i have code pringle and is very diferent....
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thx
Quote:
Originally Posted by Decker_
And i'm pretty sure you don't know what your talking about.
Stop judging people.
He mentioned he made this himself.
He probably don't go to 4botters anyways.
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dude, i like u
Quote:
Originally Posted by QuickCo
not he not made nothing he just copy ! I'm prety sure about that
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GTFO if u flame me again i will report u
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[Release] Activate/Un-Activate NPC by Command.
12/11/2008 - CO2 PServer Guides & Releases - 20 Replies
So ive seen alot of you wanted this, well here it is, coded this in about 4minutes total and never tested it,so you will probably be the first one.
So, all you actually do is to make the server check if xxx is activated, if it is, it shows the real npc chat, if it isnt, it tells you that it isnt. And you activate/unactivate the xxx with a command. Well here you are:
In General.cs , under : public static System.Timers.Timer Thetimer;
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Fireworks effects?
08/19/2008 - Conquer Online 2 - 3 Replies
Is there a way to remove the fireworks effects for during firework events? If so what do I need to do.
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Exportiertes PNG/Gif aus PS hat in Fireworks keine
03/01/2006 - General Art - 14 Replies
Hallo!
Ich habe mir in PS eine kleine Gfx erstellt und schon in allen möglichen Varianten abgespeichert.. png, gif usw.
Hab es auch schon nur in Fireworks probiert.. mit indextransparenz sowie Alphatransparenz..
Mit der Grafik möchte ich in "Verhalten "Bild austauschen" hinzufügen" erreichen..
nur wird die kleine Gfx nicht transparent dargestellt!
Also das weisse soll weg!!!
An was kann das liegen? So wie auf der Grafik sieht es aus.
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