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[Mini-Release] Fix invaild jump problem

Discussion on [Mini-Release] Fix invaild jump problem within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old   #1
 
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Cool [Mini-Release] Fix invaild jump problem

some ppl have problems with invaild jump, its annoying

and when u are transformed into a divine hare u can't jump with it

just replace ur jump.cs with this one

Code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace NewestCOServer.PacketHandling
{
    public class Jump
    {
        public static void Handle(Main.GameClient GC, byte[] Data)
        {
            if (GC.MyChar.BuffOf(NewestCOServer.Features.SkillsClass.ExtraEffect.BlessPray).Eff == NewestCOServer.Features.SkillsClass.ExtraEffect.BlessPray)
                GC.MyChar.RemoveBuff(GC.MyChar.BuffOf(Features.SkillsClass.ExtraEffect.BlessPray));
            GC.MyChar.Mining = false;
            GC.MyChar.AtkMem.Attacking = false;
            GC.MyChar.Action = 100;
                if (GC.MyChar.StatEff.Contains(NewestCOServer.Game.StatusEffectEn.Ride))
                {
                    if (GC.MyChar.Vigor >= 5)
                        GC.MyChar.Vigor -= 5;
                    else return;
                }
                Game.World.Action(GC.MyChar, Data);
                GC.MyChar.Loc.Jump(BitConverter.ToUInt16(Data, 8), BitConverter.ToUInt16(Data, 10));
                Game.World.Spawns(GC.MyChar, true);
            }
        }
    }
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Old 02/22/2010, 19:39   #2
 
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this conde should only be temp
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Old 02/22/2010, 19:53   #3
 
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yea you eliminate invalid jump but it worth refill area with invisible all npc or lag you when you use high jumps.
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Old 02/22/2010, 20:08   #4
 
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Quote:
Originally Posted by glover View Post
yea you eliminate invalid jump but it worth refill area with invisible all npc or lag you when you use high jumps.
well,iam a very noob coder and i tried my best at least no more invaild jump


#edit Important updated first post

i fixed this problem
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Old 02/22/2010, 20:30   #5
 
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Good one, keep good working
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Old 02/22/2010, 20:40   #6
 
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Goob job. Going to remove my Invalid jump now.
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Old 02/22/2010, 23:01   #7
 
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When are people going to realize this is not a bug.
This is just your dmaps at work.
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Old 02/23/2010, 08:15   #8
 
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SO this is really working? so that will add this one?
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Old 02/23/2010, 09:38   #9
 
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is a code really needed ive only been playing with C# for about 2 weeks and the first thing i did to the game was delete the invalid jump i thought it was just common sence how to fix it rotflol.
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Old 02/23/2010, 15:00   #10
 
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Quote:
Originally Posted by LegalConquer View Post
is a code really needed ive only been playing with C# for about 2 weeks and the first thing i did to the game was delete the invalid jump i thought it was just common sence how to fix it rotflol.
(Interest in) C# + Common Sense = Ability to be a very good coder.
I think removing it is very unsafe though.
Simply using a way to run a program at a speed of 2 x the normal speed (or what ever speed u prefer) will give the ability to be very fast. At some point it checks if your distance is above x "distance" (Don't know what unit they use.), you should change that to a little bit bigger distance.
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Old 02/23/2010, 19:11   #11
 
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Quote:
Originally Posted by [GM] View Post
some ppl have problems with invaild jump, its annoying

and when u are transformed into a divine hare u can't jump with it

just replace ur jump.cs with this one

Code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace NewestCOServer.PacketHandling
{
    public class Jump
    {
        public static void Handle(Main.GameClient GC, byte[] Data)
        {
            if (GC.MyChar.BuffOf(NewestCOServer.Features.SkillsClass.ExtraEffect.BlessPray).Eff == NewestCOServer.Features.SkillsClass.ExtraEffect.BlessPray)
                GC.MyChar.RemoveBuff(GC.MyChar.BuffOf(Features.SkillsClass.ExtraEffect.BlessPray));
            GC.MyChar.Mining = false;
            GC.MyChar.AtkMem.Attacking = false;
            GC.MyChar.Action = 100;
                if (GC.MyChar.StatEff.Contains(NewestCOServer.Game.StatusEffectEn.Ride))
                {
                    if (GC.MyChar.Vigor >= 5)
                        GC.MyChar.Vigor -= 5;
                    else return;
                }
                Game.World.Action(GC.MyChar, Data);
                GC.MyChar.Loc.Jump(BitConverter.ToUInt16(Data, 8), BitConverter.ToUInt16(Data, 10));
                Game.World.Spawns(GC.MyChar, true);
            }
        }
    }


well i never ever had this invalid jump problem it only if u jump way to far ull see u cant jump there but 3 inches infront of me never ever seen invalid jump i dunno why everyone getting this
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Old 02/23/2010, 19:38   #12
 
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maybe u dont load dmaps :O

also this dun happen to me on Localhost but if ping gets 150+
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Old 02/27/2010, 16:31   #13
 
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thanks a lot dude
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Old 02/28/2010, 03:24   #14
 
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As .Arco said this IS unsafe when you jump and you would normally get it you would go back to were you were now then if you remove it do some jumping relog ROLL BACKS you go back to were you were when you should have got the invalid jump so kill 50 monsters got 500cps you loose it all!
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Old 03/06/2010, 00:17   #15
 
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Quote:
Originally Posted by ~Yuki~ View Post
maybe u dont load dmaps :O

also this dun happen to me on Localhost but if ping gets 150+
that is easily solvable with a referesher that compensates for varying ping/lag rates so that doesn't happen. Tanel never learned or cared to add this into his sources thus why you get invisible npcs and mobs ect on maps when you move too fast or ping spikes and u have to jump off screen and come back for things to again become visible this is because there is no refresh rate coded into it.

Add that and your problem will be solved.
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