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[Mini-Release] Fix invaild jump problem
Discussion on [Mini-Release] Fix invaild jump problem within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.
03/06/2010, 12:20
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#16
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Quote:
Originally Posted by Paralyzer[GM]
As .Arco said this IS unsafe when you jump and you would normally get it you would go back to were you were now then if you remove it do some jumping relog ROLL BACKS you go back to were you were when you should have got the invalid jump so kill 50 monsters got 500cps you loose it all!
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that is not right I'm using it for my server and it never roll back anything
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03/06/2010, 15:03
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#17
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Quote:
Originally Posted by [GM]
that is not right I'm using it for my server and it never roll back anything 
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That is what he was saying! it WONT roll back if something goes wrong and you will loose whatever you done!
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03/13/2010, 02:46
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#18
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Kay, well I'm going to explain to you all what he did.
All he did was take out the else statement.
And originally its like this
if (the coords are good and the dmap allows)
{
Jump here;
}
else if the coords aren't good and the dmap doesn't allow it
{
Pullback;
}
Now its like this:
Jump here no matter what.
All he did was take out the pullback and that's not "fixing".
I don't see why all of you say this needs "fixing."
If you want it "fixed" take out dmaps, because this is just dmaps working at its best.
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03/13/2010, 04:09
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#19
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Quote:
Originally Posted by Ultimati0n
Arco the know it all
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Ultimati0n You were reported At: Fri 12 Mar 2010 - 22:09:31 GMT +1 Cause: Spam
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03/13/2010, 04:23
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#20
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Quote:
Originally Posted by .Arco
Ultimati0n You were reported At: Fri 12 Mar 2010 - 22:09:31 GMT +1 Cause: Spam
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off-topic but LOL he deff got PWNT  (since he got many reports from ppl :O)...
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03/13/2010, 09:43
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#21
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Quote:
Originally Posted by .Arco
Kay, well I'm going to explain to you all what he did.
All he did was take out the else statement.
And originally its like this
if (the coords are good and the dmap allows)
{
Jump here;
}
else if the coords aren't good and the dmap doesn't allow it
{
Pullback;
}
Now its like this:
Jump here no matter what.
All he did was take out the pullback and that's not "fixing".
I don't see why all of you say this needs "fixing."
If you want it "fixed" take out dmaps, because this is just dmaps working at its best.
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thats not really what i did i removed the check that deny u from jumping too far with divine hare
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03/13/2010, 09:45
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#22
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Quote:
Originally Posted by [GM]
thats not really what i did i removed the check that deny u from jumping too far with divine hare
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The point is, this isn't a fix.
There was nothing to fix because it wasn't a bug/problem/glitch.
Its just dmaps working properly.
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03/13/2010, 10:59
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#23
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Quote:
Originally Posted by .Arco
The point is, this isn't a fix.
There was nothing to fix because it wasn't a bug/problem/glitch.
Its just dmaps working properly.
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ok it is not a fix, happy now?
some ppl have problems with it and i wanted to help
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03/13/2010, 19:05
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#24
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Quote:
Originally Posted by [GM]
ok it is not a fix, happy now?
some ppl have problems with it and i wanted to help
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Don't get me wrong, I appreciate you contributing to the community, I'm just letting people know it is not a fix.
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03/13/2010, 19:17
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#25
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Yes it is a fix Arco.
Stop thinking you know everything.
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03/13/2010, 20:28
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#26
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Quote:
Originally Posted by Ultimati0n
Yes it is a fix Arco.
Stop thinking you know everything.
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Okay Decker, so what was the bug/problem if it was a "fix."
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03/13/2010, 20:35
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#27
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1st this guy is not decker he said he got ip banned
2nd fix or not it doesn't matter
what matters is this thing removes invaild jump
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03/13/2010, 20:37
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#28
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Quote:
Originally Posted by [GM]
1st this guy is not decker he said he got ip banned
2nd fix or not it doesn't matter
what matters is this thing removes invaild jump
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It is decker, decker has been ipbanned before and he got passed it. Don't believe everything you hear.
It removes invalid jump but it makes the entire jump code unsafe.
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03/13/2010, 20:44
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#29
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lol im not decker, sorry
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03/13/2010, 20:44
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#30
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Quote:
Originally Posted by Ultimati0n
lol im not decker, sorry
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Yeah you are, I'm still waiting for you to tell me how this is a fix.
What bug/problem does this fix?
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