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[Mini-Release] Fix invaild jump problem

Discussion on [Mini-Release] Fix invaild jump problem within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old 03/06/2010, 12:20   #16
 
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Quote:
Originally Posted by Paralyzer[GM] View Post
As .Arco said this IS unsafe when you jump and you would normally get it you would go back to were you were now then if you remove it do some jumping relog ROLL BACKS you go back to were you were when you should have got the invalid jump so kill 50 monsters got 500cps you loose it all!
that is not right I'm using it for my server and it never roll back anything
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Old 03/06/2010, 15:03   #17
 
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Originally Posted by [GM] View Post
that is not right I'm using it for my server and it never roll back anything
That is what he was saying! it WONT roll back if something goes wrong and you will loose whatever you done!
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Old 03/13/2010, 02:46   #18
 
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Kay, well I'm going to explain to you all what he did.
All he did was take out the else statement.
And originally its like this
if (the coords are good and the dmap allows)
{
Jump here;
}
else if the coords aren't good and the dmap doesn't allow it
{
Pullback;
}

Now its like this:

Jump here no matter what.

All he did was take out the pullback and that's not "fixing".
I don't see why all of you say this needs "fixing."
If you want it "fixed" take out dmaps, because this is just dmaps working at its best.
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Old 03/13/2010, 04:09   #19
 
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Originally Posted by Ultimati0n View Post
Arco the know it all
Ultimati0n You were reported At: Fri 12 Mar 2010 - 22:09:31 GMT +1 Cause: Spam
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Old 03/13/2010, 04:23   #20
 
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Originally Posted by .Arco View Post
Ultimati0n You were reported At: Fri 12 Mar 2010 - 22:09:31 GMT +1 Cause: Spam
off-topic but LOL he deff got PWNT (since he got many reports from ppl :O)...
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Old 03/13/2010, 09:43   #21
 
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Quote:
Originally Posted by .Arco View Post
Kay, well I'm going to explain to you all what he did.
All he did was take out the else statement.
And originally its like this
if (the coords are good and the dmap allows)
{
Jump here;
}
else if the coords aren't good and the dmap doesn't allow it
{
Pullback;
}

Now its like this:

Jump here no matter what.

All he did was take out the pullback and that's not "fixing".
I don't see why all of you say this needs "fixing."
If you want it "fixed" take out dmaps, because this is just dmaps working at its best.
thats not really what i did i removed the check that deny u from jumping too far with divine hare
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Old 03/13/2010, 09:45   #22
 
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Originally Posted by [GM] View Post
thats not really what i did i removed the check that deny u from jumping too far with divine hare
The point is, this isn't a fix.
There was nothing to fix because it wasn't a bug/problem/glitch.
Its just dmaps working properly.
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Old 03/13/2010, 10:59   #23
 
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Quote:
Originally Posted by .Arco View Post
The point is, this isn't a fix.
There was nothing to fix because it wasn't a bug/problem/glitch.
Its just dmaps working properly.
ok it is not a fix, happy now?

some ppl have problems with it and i wanted to help
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Old 03/13/2010, 19:05   #24
 
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Quote:
Originally Posted by [GM] View Post
ok it is not a fix, happy now?

some ppl have problems with it and i wanted to help
Don't get me wrong, I appreciate you contributing to the community, I'm just letting people know it is not a fix.
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Old 03/13/2010, 19:17   #25
 
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Yes it is a fix Arco.
Stop thinking you know everything.
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Old 03/13/2010, 20:28   #26
 
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Originally Posted by Ultimati0n View Post
Yes it is a fix Arco.
Stop thinking you know everything.
Okay Decker, so what was the bug/problem if it was a "fix."
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Old 03/13/2010, 20:35   #27
 
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1st this guy is not decker he said he got ip banned
2nd fix or not it doesn't matter
what matters is this thing removes invaild jump
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Old 03/13/2010, 20:37   #28
 
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Quote:
Originally Posted by [GM] View Post
1st this guy is not decker he said he got ip banned
2nd fix or not it doesn't matter
what matters is this thing removes invaild jump
It is decker, decker has been ipbanned before and he got passed it. Don't believe everything you hear.
It removes invalid jump but it makes the entire jump code unsafe.
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Old 03/13/2010, 20:44   #29
 
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lol im not decker, sorry
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Old 03/13/2010, 20:44   #30
 
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Originally Posted by Ultimati0n View Post
lol im not decker, sorry
Yeah you are, I'm still waiting for you to tell me how this is a fix.
What bug/problem does this fix?
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