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Transformations (5165)

Discussion on Transformations (5165) within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old 02/21/2010, 03:25   #31
 
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Sending shoulda be World.Action.Send or somethin so everyone could see it
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Old 02/21/2010, 03:27   #32
 
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Quote:
Originally Posted by ~Yuki~ View Post
Sending shoulda be World.Action.Send or somethin so everyone could see it
Tried that ddint work, Hey GUYS how did ya Get the MEsh?
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Old 02/21/2010, 03:32   #33
 
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~Yuki~ can you show how to assign it ?

-Shunsui- i know all meshs from program Quick MobInfo.
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Old 02/21/2010, 03:38   #34
 
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Guys, to get this to show on everybody's client, you have to do something like this:

World.Action(MyClient.MyChar, Packets.String(EntityID, Status.Mesh, (ulong)2131000000)).Get; // water elf
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Old 02/21/2010, 03:41   #35
 
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Can you tell me how you got the mesh and stuff
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Old 02/21/2010, 03:47   #36
 
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Quote:
Originally Posted by walmartboi View Post
Guys, to get this to show on everybody's client, you have to do something like this:

World.Action(MyClient.MyChar, Packets.String(EntityID, Status.Mesh, (ulong)2131000000)).Get; // water elf
i cannot replace GC.AddSend(Packets.Status(EntityID, Status.Mesh, (ulong)2131000000)); /// water elf
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Old 02/21/2010, 04:25   #37
 
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I found this in skills, I hope this helps =\

Code:
case ExtraEffect.Transform:
                                {
                                    Buff B = new Buff();
                                    B.Eff = Info.ExtraEff;
                                    B.Lasts = Info.EffectLasts;
                                    B.Value = Info.EffectValue;
                                    B.Transform = Info.Damage;
                                    B.Started = DateTime.Now;
                                    B.StEff = StatusEffectEn.Normal;
                                    C.AddBuff(B);
                                    break;
                                }
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Old 02/21/2010, 06:34   #38
 
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this work to ME in nightdevil lvl 4 and all others
Code:
  public void AddBuff(Buff B)
        {
            Buff ExBuff = BuffOf(B.Eff);
            if (ExBuff.Eff == B.Eff)
                Buffs.Remove(ExBuff);

            if (B.Eff == SkillsClass.ExtraEffect.Transform)
            {
                MyClient.MyChar.
                MyClient.AddSend(Packets.Status(EntityID, Status.Mesh, (ulong)(B.Transform * 10000000 + Avatar * 10000 + Mesh)));
                if (B.Eff == SkillsClass.ExtraEffect.Transform)
                {
                    switch (B.Transform)
                    {
                        case 2000:
                        case 2001:
                        case 2002:
                        case 2003:
                        case 2010:
                        case 2011:
                        case 2012:
                        case 2013:
                            MyClient.AddSend(Packets.Status(EntityID, Status.Mesh, (ulong)2141000000)); /// golem
                            break;
                        case 2005:
                        case 2006:
                        case 2007:
                        case 2008:
                        case 2009:
                        case 2040:
                        case 2041:
                        case 2042:
                        case 2043:
                            MyClient.AddSend(Packets.Status(EntityID, Status.Mesh, (ulong)2131000000)); /// water elf
                            break;
                        case 2020:
                        case 2021:
                        case 2022:
                        case 2023:
                        case 2024:
                            MyClient.AddSend(Packets.Status(EntityID, Status.Mesh, (ulong)2071000000)); /// divine hare
                            break;
                        case 2030:
                        case 2031:
                        case 2032:
                        case 2033:
                        case 2034:
                            MyClient.AddSend(Packets.Status(EntityID, Status.Mesh, (ulong)2171000000)); /// night devil
                            break;
                        default:
                            MyClient.AddSend(Packets.Status(EntityID, Status.Mesh, (ulong)(B.Transform * 10000000 + Avatar * 10000 + Mesh)));
                            break;
                    }
                }

                Buffs.Add(B);
                StatEff.Add(B.StEff);
            }
        }
JUST TRY
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Old 02/22/2010, 16:18   #39
 
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Working?

I got it working using the code that from the first page:


But you're right, it's only client side - plus I'm getting these two problems:

No HP? =s

--> Doesn't Transform Back -->

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Old 02/22/2010, 16:28   #40
 
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when a divine hare jump it says invaild jump :S
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Old 02/22/2010, 18:07   #41
 
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yes you will get invalid jump because all need to reorganize source. for tranformation any mobs each has its own value to move and jump that's why.
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Old 02/22/2010, 18:21   #42
 
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Quote:
Originally Posted by glover View Post
yes you will get invalid jump because all need to reorganize source. for tranformation any mobs each has its own value to move and jump that's why.
ya i understand this, i think editing jump.cs can fix it
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Old 02/22/2010, 18:26   #43
 
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Yes [GM] iyou can all ^^ if you are programmer ^^

Arco, do you can help me write correct to make it visible for all ?

yes i have errors because when i use arco fix on file charracter where is begin run void from skills.s isn't here class GC.
I am still poor in C# you can bet me and learn me more :-)
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Old 02/22/2010, 19:11   #44
 
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Cool

Quote:
Originally Posted by glover View Post
Yes [GM] iyou can all ^^ if you are programmer ^^

Arco, do you can help me write correct to make it visible for all ?
i have just made a theard for it check it out
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Old 03/05/2010, 06:12   #45
 
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Attached Images
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