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Transformations (5165)
Discussion on Transformations (5165) within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.
02/21/2010, 02:26
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#16
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Quote:
Originally Posted by .Arco
No it will not work if your telling me you have errors -.-
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I get the same errors,
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02/21/2010, 02:26
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#17
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Quote:
Originally Posted by .Arco
I never said it would work, it was an attempt.
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Well don't you think you should test codes before posting them derrrr :P
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02/21/2010, 02:27
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#18
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on code Arco we will be have errors becaue he assign in public void AddBuff(Buff B, Main.GameClient GC)
and before in source skills.cs we need to assign C.AddBuff(B, THIS GC but from where ?);
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02/21/2010, 02:27
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#19
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Quote:
Originally Posted by Decker_
Well don't you think you should test codes before posting them derrrr :P
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Nah.
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02/21/2010, 02:29
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#20
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Quote:
Originally Posted by glover
Hello coders.
Here is a simple source code to get transformation like: DivineHare, NightDevil, Robot, Water Elf.
You can get this transformation but only on your client side 
Open your Characters.cs file and find:
Code:
MyClient.AddSend(Packets.Status(EntityID, Status.Mesh, (ulong)(B.Transform * 10000000 + Avatar * 10000 + Mesh)));
Replace this line with my source code:
Code:
if (B.Eff == SkillsClass.ExtraEffect.Transform)
{
switch (B.Transform)
{
case 2000:
case 2001:
case 2002:
case 2003:
case 2010:
case 2011:
case 2012:
case 2013:
MyClient.AddSend(Packets.Status(EntityID, Status.Mesh, (ulong)2141000000)); /// golem
break;
case 2005:
case 2006:
case 2007:
case 2008:
case 2009:
case 2040:
case 2041:
case 2042:
case 2043:
MyClient.AddSend(Packets.Status(EntityID, Status.Mesh, (ulong)2131000000)); /// water elf
break;
case 2020:
case 2021:
case 2022:
case 2023:
case 2024:
MyClient.AddSend(Packets.Status(EntityID, Status.Mesh, (ulong)2071000000)); /// divine hare
break;
case 2030:
case 2031:
case 2032:
case 2033:
case 2034:
MyClient.AddSend(Packets.Status(EntityID, Status.Mesh, (ulong)2171000000)); /// night devil
break;
default:
MyClient.AddSend(Packets.Status(EntityID, Status.Mesh, (ulong)(B.Transform * 10000000 + Avatar * 10000 + Mesh)));
break;
}
If someone can help to make to visible this transformation for all players i will be so happy for help.
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This code:
Code:
MyClient.AddSend(Packets.Status(EntityID, Status.Mesh, (ulong)(B.Transform * 10000000 + Avatar * 10000 + Mesh)));
ain't in my Character.cs, so what should I do?
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02/21/2010, 02:30
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#21
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Quote:
Originally Posted by Decker_
This code:
Code:
MyClient.AddSend(Packets.Status(EntityID, Status.Mesh, (ulong)(B.Transform * 10000000 + Avatar * 10000 + Mesh)));
ain't in my Character.cs, so what should I do?
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It's there.
Search harder.
Check for hidden text.
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02/21/2010, 02:32
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#22
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all working but, lvl 4 NightDevil Don't Work why?
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02/21/2010, 02:33
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#23
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Quote:
Originally Posted by [GM]
all working but, lvl 4 NightDevil Don't Work why?
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Possibly wrong mesh, because as I remember all the ND's had the same mesh except for level 4.
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02/21/2010, 02:36
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#24
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Quote:
Originally Posted by .Arco
Possibly wrong mesh, because as I remember all the ND's had the same mesh except for level 4.
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guys here is the code iam using
Code:
if (B.Eff == SkillsClass.ExtraEffect.Transform)
{
switch (B.Transform)
{
case 2000:
case 2001:
case 2002:
case 2003:
case 2010:
case 2011:
case 2012:
case 2013:
MyClient.AddSend(Packets.Status(EntityID, Status.Mesh, (ulong)2141000000)); /// golem
break;
case 2005:
case 2006:
case 2007:
case 2008:
case 2009:
case 2040:
case 2041:
case 2042:
case 2043:
MyClient.AddSend(Packets.Status(EntityID, Status.Mesh, (ulong)2131000000)); /// water elf
break;
case 2020:
case 2021:
case 2022:
case 2023:
case 2024:
MyClient.AddSend(Packets.Status(EntityID, Status.Mesh, (ulong)2071000000)); /// divine hare
break;
case 2030:
case 2031:
case 2032:
case 2033:
MyClient.AddSend(Packets.Status(EntityID, Status.Mesh, (ulong)2171000000)); /// night devil
break;
default:
MyClient.AddSend(Packets.Status(EntityID, Status.Mesh, (ulong)(B.Transform * 10000000 + Avatar * 10000 + Mesh)));
break;
}
and its working but lvl 4 ND is not so what should i add for it
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02/21/2010, 02:38
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#25
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Thanks glover, everything works
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02/21/2010, 02:38
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#26
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Quote:
Originally Posted by [GM]
guys here is the code iam using
Code:
if (B.Eff == SkillsClass.ExtraEffect.Transform)
{
switch (B.Transform)
{
case 2000:
case 2001:
case 2002:
case 2003:
case 2010:
case 2011:
case 2012:
case 2013:
MyClient.AddSend(Packets.Status(EntityID, Status.Mesh, (ulong)2141000000)); /// golem
break;
case 2005:
case 2006:
case 2007:
case 2008:
case 2009:
case 2040:
case 2041:
case 2042:
case 2043:
MyClient.AddSend(Packets.Status(EntityID, Status.Mesh, (ulong)2131000000)); /// water elf
break;
case 2020:
case 2021:
case 2022:
case 2023:
case 2024:
MyClient.AddSend(Packets.Status(EntityID, Status.Mesh, (ulong)2071000000)); /// divine hare
break;
case 2030:
case 2031:
case 2032:
case 2033:
MyClient.AddSend(Packets.Status(EntityID, Status.Mesh, (ulong)2171000000)); /// night devil
break;
default:
MyClient.AddSend(Packets.Status(EntityID, Status.Mesh, (ulong)(B.Transform * 10000000 + Avatar * 10000 + Mesh)));
break;
}
and its working but lvl 4 ND is not so what should i add for it
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I said already, you need the level 4 mesh.
Quote:
Originally Posted by Decker_
Thanks glover, everything works 
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Nope.
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02/21/2010, 02:39
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#27
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ND level4 work i forget last lvl check look at first post i repaired it
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02/21/2010, 02:41
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#28
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Quote:
Originally Posted by [GM]
and how can i get it 
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Recheck glover's first post.
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02/21/2010, 02:45
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#29
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worked ty
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02/21/2010, 02:49
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#30
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I still dont know hot to make it visible for all players ^^
How to fill variable to C.AddBuff(B, HERE); in skills.cs
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