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[Release] Item lock for NewestCOServer
Discussion on [Release] Item lock for NewestCOServer within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.
02/09/2010, 01:41
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#46
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Quote:
Originally Posted by salem rey
thanks for this code, but my problem is when i log out ang log in back the locked items got unlock...???
anything i did is right in the instruction..
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You did everything right, as he said he's not helping no one, to save. so your gona have to make it save your self or if someone releases it saving itemlockid, itemlockdays, and so.
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02/09/2010, 01:57
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#47
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omg i forgot to thank you in your releases shunsui the gurdian thanks hun..
hmm i dont know how to make a saving code for 5165 itemlock. but i will just keep in search for releases and wait it.
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02/09/2010, 09:49
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#48
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1. Male character can wear female garment. and they become invisible.
problem in your client, you need put a patch to get this garment
4. I cant open 40 slot of my warehouse market.
you need find this in Characters.cs
Quote:
MAWarehouse = new ArrayList(20)
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and chance for this
Quote:
MAWarehouse = new ArrayList(40)
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and good release bro
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02/10/2010, 00:52
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#49
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Quote:
Originally Posted by ramix
1. Male character can wear female garment. and they become invisible.
problem in your client, you need put a patch to get this garment
4. I cant open 40 slot of my warehouse market.
you need find this in Characters.cs
and chance for this
and good release bro
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Someone told me that you need to code your source so that male cant wear female garment??
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02/10/2010, 11:00
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#50
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Where i should search for case 2064: ?
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02/14/2010, 05:11
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#51
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newestcoserver.packets' does not contain a definition for 'itemlock'
my last 3 ****** errors -.- any help anyone at all! XD
without smart remarks please lol
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02/14/2010, 05:12
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#52
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Quote:
Originally Posted by LegalConquer
newestcoserver.packets' does not contain a definition for 'itemlock'
my last 3 ****** errors -.- any help anyone at all! XD
without smart remarks please lol
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You need to put the packet in packets.cs.
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02/14/2010, 05:51
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#53
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Quote:
Originally Posted by .Arco
You need to put the packet in packets.cs.
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Right i got it working but it only works if you drag it onto lock thingy press lock then equip it and im sure this is an error i believe i got the int and byte thingy mixed up or something lol all this C# confusing here is a screenshot if anyones willing to help me understand C# more thanks guys.
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02/14/2010, 05:56
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#54
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Quote:
Originally Posted by LegalConquer
Right i got it working but it only works if you drag it onto lock thingy press lock then equip it and im sure this is an error i believe i got the int and byte thingy mixed up or something lol all this C# confusing here is a screenshot if anyones willing to help me understand C# more thanks guys.
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it's just merely that you probably messed up on implementing the system. if i remember correctly, immune didn't release the full code, so i imagine it will need a bit of altercation for correction of the entire code. that error is just saying you have the system there, but it's not implementing correctly.
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02/14/2010, 05:58
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#55
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I c so basicly your saying ima have to get my visual C# book out XD for dumbasses :P
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02/14/2010, 06:15
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#56
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naw ha, just re-insert the code, focus where the code goes, and in time, you'll get it
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02/14/2010, 06:44
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#57
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Hey im new to all this C# stuff but im catching on pretty fast
could i add you on msn just to quicky ask some confusing stuff ive found XD hopefully ull know.
right ive managed to get it all fine now the list is just of 2 errors
on line 1882: packets.cs which was!
internal static unsafe COPacket ItemLock(uint Itemuid, byte LockType, int p, int p_4)
{
throw new NotImplementedException();
}
}
}
And 36: packet handler:
Database.SaveCharacter(GC.MyChar, GC.MyChar.Name);
GC.AddSend(Packets.ItemLock(Itemuid, LockType, 1, 0));
And 31: item lock
Database.SaveCharacter(GC.MyChar, GC.MyChar.Name);
Its just foreighn to me XD !
thanks for the help so far everyone whos been helping.
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02/14/2010, 12:01
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#58
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If you have implemented the ItemLock system, then remove "throw new notimplementedexception();"
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02/14/2010, 13:04
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#59
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Quote:
Originally Posted by Korvacs
If you have implemented the ItemLock system, then remove "throw new notimplementedexception();"
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this worked but the itemlock is not actully saving to the server any suggestions i know its probably something simple but im slowly learning here XD ??
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02/14/2010, 13:23
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#60
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Immune stated that he wouldnt help with saving, but you would need to modify the item/character save proceedure so that it saves the itemlock state of the item.
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