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Breeders packets-

Discussion on Breeders packets- within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old 02/06/2010, 01:50   #16


 
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Back on topic please.
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Old 02/06/2010, 03:42   #17
 
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Good job Jose!
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Old 02/06/2010, 03:50   #18
 
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SUperGood Job!

The next will be the mentors and apprentices? jeje
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Old 02/06/2010, 10:22   #19
 
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the used steeds do not disappear from inventory
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Old 02/06/2010, 11:02   #20
 
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Ofcourse, this is just the window packet. You've gotta handle the breeding as I said. Also, the algorithm to get the new steed color is somewhere in this forum.
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Old 02/06/2010, 12:34   #21
 
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Thanks for the packet
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Old 02/07/2010, 15:26   #22
 
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How does the Lineage window show exactly?

I have a inventory full of saddles and steeds and have tried everything and nothing appears, yes I have the code in my source, just never played CO official or otherwise with horses.
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Old 02/07/2010, 19:18   #23
 
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It says how many Lineage on the horse item.
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Old 02/07/2010, 21:52   #24
 
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Quote:
Originally Posted by fishey07 View Post
It says how many Lineage on the horse item.
What I asked was how does the lineage window come up and how do you raise a horses lineage, I figured out where it says it's level.
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Old 02/08/2010, 03:00   #25
 
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Not too sure about the window that comes up, But If you breed 2 horses with 0 lineage, The outcome horse will have 10 lineage. Goes up 10 for every time you breed it. Hope I helped.
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Old 02/11/2010, 09:01   #26
 
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Here's the algorithm, But how would we make this work with the NPC.
Quote:
floor(0.9 * X) + floor(0.1 * Y) = Z

where:
X - color value (red, blue or green) of major steed (0-255)
Y - color value of minor steed (0-255)
Z - color value of new steed (0-255)
floor() - returns the largest integer less than or equal to a number
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Old 02/11/2010, 14:09   #27
 
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Quote:
Originally Posted by fishey07 View Post
Here's the algorithm, But how would we make this work with the NPC.
I think that they does not use an algorithm, I "bet" they have CQ_TABLE or a INI about the lineage.

I saw at this forum a post about the lineage colors and rate steeds.

May be they use a algorithm to calc the horse attributes to the ORIGINAL option.
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Old 02/12/2010, 21:21   #28
 
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This release is all right, however it was obvious what the structure would look like.
Great release though.
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Old 02/16/2010, 23:04   #29
 
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Well, first don't you guys think we should make it so that the minor steed disappears when added? I tried to fix it but I don't understand the code very well. It should be something to do with this code though:
Code:
 public static COPacket Breeding(uint UID)
        {
            return GeneralData(UID, 0x170, 0, 0, 0x7e);
        }
EDIT: Is there a packet or outside code that we didn't add that controls this?
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