if(Action == 230)
{
// Cool effects
}
else // There shouldn't be an else.
Simple.
lol I got a simple prob that I need help with...when I copy/pasted (i'm a noob i know...) this into the character.cs the last things suddenly got underlined red o.0...any reason why or where should I put it? thnx
dont u gotah make an if statement checking if ur wearing full super?
Most p servers give out free supers so I don't see it being needed and when I tried to add that from the paze source to this one it caused errors I didn't feel like fixing, was just trying to get it to work and well it does, thanks again ImmuneOne for that simple fix.
dont u gotah make an if statement checking if ur wearing full super?
Totally what I was thinking lol.
easy enough to do though. I assume lotf has some sort of quality detection calculation for use in upgrades? If so just add a if statement checking equipment slots and it would work just as well.
Ooh, you may also want to add a cooldown... if not wouldn't you end up with people being able to spam super effects by toggling between 2 actions? That could be rather annoying.
if (Equipt != null) I thought maybe this kind of thing should be placed in there somewhere but MEH I added it and it did nothing rofl.
Before anybody starts laughing at me for it for whatever reasons remember I am working blindly without knowing what it means. This kind of thing though still helped me sort the marriage **** lol
ninja cool effect 06/12/2010 - CO2 Weapon, Armor, Effects & Interface edits - 6 Replies does any of you have a ninja effect if so...can you share it with us
I can't seem to work it out.. I have a full super gear
help me to find the cool effect in c3 folder 02/14/2010 - Conquer Online 2 - 1 Replies i need the original cool effect for the trojan the yellow one
can any one tell me how can i find it in the c3 in real co folder
[RELEASE] Cool Effect 09/18/2009 - CO2 PServer Guides & Releases - 20 Replies Hey guys, was bored and thought I would release this. So let's get started.
In character.cs at line 100 add
in the "void TimerElapsed(object source, ElapsedEventArgs e)" you should find something like
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