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Cool Effect

Discussion on Cool Effect within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old 01/10/2010, 04:37   #16
 
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So you need to create a setting to check the positions of other items, if they are super just add
(
AllSuper = true;
)
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Old 01/10/2010, 05:10   #17
 
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Goodjob=P
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Old 01/10/2010, 07:04   #18
 
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nice and for the super effet gemme ?
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Old 01/10/2010, 09:26   #19
 
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For super gems you would link it to a calculation in your attack handler.

Basically the source should count super gems socketed in your equipment and use it as a multiplier for calculating if an effect is displayed or not (lets say 1 percent chance per attack per super gem) Then just run the calculation and display effect accordingly. If it's placed in along with where attacks are already being handled it will automatically only occur in attacks and recur properly. Not a hard thing to do. you could always check older sources like CoEmu or the old lotf to see how to code it.
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Old 01/10/2010, 15:35   #20
 
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great felipeboladao what you need put in code to be complete?
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Old 01/10/2010, 15:47   #21
 
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He just copied kinshis code. Search for cool effects. You'll find it.
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Old 01/10/2010, 17:44   #22
 
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I have Cool Effect for 5165 and that's not work's
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Old 01/10/2010, 18:03   #23
 
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ramix, first, find for if (Vigor < MaxVigor) and add above
if (Action == 230)
{
PacketHandling.CoolEffect.ActiveCool(MyClient);
}
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Old 01/10/2010, 20:33   #24
 
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Quote:
Originally Posted by ~*NewDuuDe*~ View Post
He just copied kinshis code. Search for cool effects. You'll find it.

And it's no even complete at that.
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Old 01/10/2010, 21:23   #25
 
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Quote:
Originally Posted by Hepatitis C View Post

And it's no even complete at that.
It wasn't meant to be a release but a guide to help those who wanted it and to maybe fix it up themselves, the code works perfectly, you can see the effect but if someone else is doing it you can't which negates spamming it I guess.

I saw people looking on how to add it and just wanted to help and yes I'm fully aware there are parts of the code missing and if people want to add those parts they can, all I did was give them somewhere to start.
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Old 01/11/2010, 08:22   #26
 
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Quote:
Originally Posted by Hanibal View Post
It wasn't meant to be a release but a guide to help those who wanted it and to maybe fix it up themselves, the code works perfectly, you can see the effect but if someone else is doing it you can't which negates spamming it I guess.

I saw people looking on how to add it and just wanted to help and yes I'm fully aware there are parts of the code missing and if people want to add those parts they can, all I did was give them somewhere to start.

I hope you don't think I was insulting you.
I was just pointing that out before people started copying and pasting.
Sorry if it sounded like a flame.
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Old 01/14/2010, 00:58   #27
 
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hehe, I completed the cool ,this full working.
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Old 01/14/2010, 19:05   #28
 
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What was the point of bragging about it if you are not going to release it?
It's not like modifying that code is hard.
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Old 01/15/2010, 00:45   #29
 
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I Completed the GemEffects and CoolEffects ;D
I release the code soon!

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File Type: jpg work.jpg (24.4 KB, 65 views)
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