After about a week of working on this I shall release a perfect RB script for 5165.
I went to the Conquer website and got the combination for every RB possible.
Well a lot of people are saying its not working.
Well this is pretty much just a base then I guess.
As dragon said, its easy enough to manipulate.
All credits go to me.
First you are going to Character.cs and search for:
Code:
public byte PreviousJob
You are going to change that to
Code:
public byte PreviousJob1
It will ask you something about renaming all other references.
Do it.
Under the void for PreviousJob1 you are going to put this.
Code:
byte _PreviousJob2;
public byte PreviousJob2
{
get { return _PreviousJob2; }
set { _PreviousJob2 = value; }
}
Now you're going to need to save PreviousJob2.
And to do this you are going to need to go to database.cs and search for this:
Code:
C.PreviousJob1 = BR.ReadByte();
And under that put this:
Code:
C.PreviousJob2 = BR.ReadByte();
Repeat that step.
Next search for:
Code:
BW.Write(C.PreviousJob1);
Under that put this:
Code:
BW.Write(C.PreviousJob2);]
Next search for:
Code:
BW.Write((byte)0);
And directly under it put:
Code:
BW.Write((byte)0);
Yes I do realize they are the same lol.
Now go back to Character.cs and search for this:
Code:
public void RebornCharacter(byte ToJob)
Replace that entire code with this:
Code:
public void RebornCharacter(byte ToJob)
{
try
{
for (byte i = 1; i < 9; i++)
if (i != 7 || i != 8)
{
Item I = Equips.Get(i);
if (I.ID != 0)
{
EquipStats(i, false);
ItemIDManipulation IDM = new ItemIDManipulation(I.ID);
IDM.LowestLevel(i);
I.ID = IDM.ToID();
Equips.Replace(i, I, this);
EquipStats(i, true);
}
}
else
{
Item I = Equips.Get(i);
Equips.Replace(i, I, this);
}
}
catch { }
if (Equips.RightHand.ID != 0)
{
Inventory.Add(Equips.Get(5));
EquipStats(5, false);
Game.World.Spawn(this, false);
Equips.UnEquip(5, this);
}
if (Equips.Fan.ID != 0)
{
Inventory.Add(Equips.Get(5));
EquipStats(5, false);
Game.World.Spawn(this, false);
Equips.UnEquip(5, this);
}
if (Equips.Tower.ID != 0)
{
Inventory.Add(Equips.Get(5));
EquipStats(5, false);
Game.World.Spawn(this, false);
Equips.UnEquip(5, this);
}
Reborns++;
byte ExtraStat = 0;
if (Level >= 120)
ExtraStat = (byte)((-120 + Level) * 3 + Reborns * 10 + 45);
else
ExtraStat = (byte)(Reborns * 10);
StatPoints = ExtraStat;
Level = 15;
Experience = 0;
foreach (Skill S in Skills.Values)
{
MyClient.AddSend(Packets.GeneralData(EntityID, S.ID, 0, 0, 109));
}
foreach (Prof P in Profs.Values)
{
MyClient.AddSend(Packets.GeneralData(EntityID, P.ID, 0, 0, 108));
}
Skills.Clear();
Profs.Clear();
#region Ninja
if (Job == 55)
{
PreviousJob1 = 55;
if (ToJob == 51)
{
NewSkill(new Skill() { ID = 6001 });
NewSkill(new Skill() { ID = 6004 });
}
else
{
NewSkill(new Skill() { ID = 6001 });
}
}
#endregion
#region Trojan
if (Job == 15)
{
PreviousJob1 = 15;
if (ToJob == 41 || ToJob == 142 || ToJob == 132)
{
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1190 });
NewSkill(new Skill() { ID = 1270 });
}
else if (ToJob == 11)
{
NewSkill(new Skill() { ID = 3050 });
}
else if (ToJob == 21)
{
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1190 });
NewSkill(new Skill() { ID = 5100 });
NewSkill(new Skill() { ID = 1270 });
}
else if (ToJob == 51)
{
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1190 });
}
}
#endregion
#region Warrior
if (Job == 25)
{
PreviousJob1 = 25;
if (ToJob == 41 || ToJob == 142)
{
NewSkill(new Skill() { ID = 1020 });
NewSkill(new Skill() { ID = 1040 });
}
else if (ToJob == 11 || ToJob == 51)
{
NewSkill(new Skill() { ID = 1015 });
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 1320 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 1025 });
NewSkill(new Skill() { ID = 1020 });
NewSkill(new Skill() { ID = 1040 });
}
else if (ToJob == 21)
{
NewSkill(new Skill() { ID = 3060 });
}
}
#endregion
#region WaterTao
if (Job == 135)
{
PreviousJob1 = 135;
if (ToJob == 41)
{
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1075 });
NewSkill(new Skill() { ID = 1090 });
NewSkill(new Skill() { ID = 1095 });
NewSkill(new Skill() { ID = 1195 });
}
else if (ToJob == 142)
{
NewSkill(new Skill() { ID = 1050 });
NewSkill(new Skill() { ID = 1175 });
NewSkill(new Skill() { ID = 1075 });
NewSkill(new Skill() { ID = 1055 });
}
else if (ToJob == 11 || ToJob == 21 || ToJob == 51)
{
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1085 });
NewSkill(new Skill() { ID = 1090 });
NewSkill(new Skill() { ID = 1095 });
NewSkill(new Skill() { ID = 1195 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 3090 });
}
}
#endregion
#region Archer
if (Job == 45)
{
PreviousJob1 = 45;
if (ToJob == 41)
{
NewSkill(new Skill() { ID = 5000 });
}
else
{
NewSkill(new Skill() { ID = 5002 });
}
}
#endregion
#region FireTao
if (Job == 145)
{
PreviousJob1 = 145;
if (ToJob == 11 || ToJob == 21 || ToJob == 41 || ToJob == 51)
{
NewSkill(new Skill() { ID = 1000 });
NewSkill(new Skill() { ID = 1001 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1195 });
}
else if (ToJob == 142)
{
NewSkill(new Skill() { ID = 3080 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 1120 });
}
}
#endregion
if (Reborns >= 1)
NewSkill(new Skill() { ID = 4000 });
Database.GetStats(this);
MyClient.LocalMessage(2000, "Congratulations! You are now reborn. All your skills and proficiency are gone.");
World.SendMsgToAll("SYSTEM", Name + " has got " + Reborns.ToString() + " reborn!", 2011, 0);
}
public void RebornCharacter2(byte ToJob)
{
try
{
for (byte i = 1; i < 9; i++)
if (i != 7 || i != 8)
{
Item I = Equips.Get(i);
if (I.ID != 0)
{
EquipStats(i, false);
ItemIDManipulation IDM = new ItemIDManipulation(I.ID);
IDM.LowestLevel(i);
I.ID = IDM.ToID();
Equips.Replace(i, I, this);
EquipStats(i, true);
}
}
else
{
Item I = Equips.Get(i);
Equips.Replace(i, I, this);
}
}
catch { }
if (Equips.RightHand.ID != 0)
{
Inventory.Add(Equips.Get(5));
EquipStats(5, false);
Game.World.Spawn(this, false);
Equips.UnEquip(5, this);
}
if (Equips.Fan.ID != 0)
{
Inventory.Add(Equips.Get(5));
EquipStats(5, false);
Game.World.Spawn(this, false);
Equips.UnEquip(5, this);
}
if (Equips.Tower.ID != 0)
{
Inventory.Add(Equips.Get(5));
EquipStats(5, false);
Game.World.Spawn(this, false);
Equips.UnEquip(5, this);
}
Reborns++;
byte ExtraStat = 0;
if (Level >= 120)
ExtraStat = (byte)((-120 + Level) * 3 + Reborns * 10 + 45);
else
ExtraStat = (byte)(Reborns * 10);
StatPoints = ExtraStat;
Level = 15;
Experience = 0;
foreach (Skill S in Skills.Values)
{
MyClient.AddSend(Packets.GeneralData(EntityID, S.ID, 0, 0, 109));
}
foreach (Prof P in Profs.Values)
{
MyClient.AddSend(Packets.GeneralData(EntityID, P.ID, 0, 0, 108));
}
Skills.Clear();
Profs.Clear();
#region Archer2
#region Arch-Arch
if (PreviousJob1 == 45 && Job == 45)
{
PreviousJob2 = 45;
if (ToJob == 41)
{
NewSkill(new Skill() { ID = 5000 });
}
else
{
NewSkill(new Skill() { ID = 5002 });
}
}
#endregion
#region Arch-Fire
else if (PreviousJob1 == 45 && Job == 145)
{
PreviousJob2 = 145;
if (ToJob == 11 || ToJob == 21 || ToJob == 41)
{
NewSkill(new Skill() { ID = 1000 });
NewSkill(new Skill() { ID = 1001 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 5002 });
}
else if (ToJob == 51)
{
NewSkill(new Skill() { ID = 1000 });
NewSkill(new Skill() { ID = 1001 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 10010 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 5002 });
NewSkill(new Skill() { ID = 1120 });
}
else if (ToJob == 142)
{
NewSkill(new Skill() { ID = 5002 });
NewSkill(new Skill() { ID = 3080 });
}
}
#endregion
#region Arch-Tro
if (PreviousJob1 == 45 && Job == 15)
{
PreviousJob2 = 15;
if (ToJob == 41 || ToJob == 132 || ToJob == 142 || ToJob == 51)
{
NewSkill(new Skill() { ID = 5002 });
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1190 });
NewSkill(new Skill() { ID = 1270 });
}
else if (ToJob == 11)
{
NewSkill(new Skill() { ID = 3050 });
NewSkill(new Skill() { ID = 5002 });
}
else if (ToJob == 21)
{
NewSkill(new Skill() { ID = 5002 });
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1190 });
NewSkill(new Skill() { ID = 1270 });
NewSkill(new Skill() { ID = 5100 });
}
}
#endregion
#region Arch-War
if (PreviousJob1 == 45 && Job == 25)
{
PreviousJob2 = 25;
if (ToJob == 41 || ToJob == 142)
{
NewSkill(new Skill() { ID = 5002 });
NewSkill(new Skill() { ID = 1020 });
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 3060 });
}
else if (ToJob == 11)
{
NewSkill(new Skill() { ID = 5002 });
NewSkill(new Skill() { ID = 1015 });
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 3060 });
NewSkill(new Skill() { ID = 1320 });
}
else if (ToJob == 21 || ToJob == 41)
{
NewSkill(new Skill() { ID = 5002 });
NewSkill(new Skill() { ID = 3060 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 5002 });
NewSkill(new Skill() { ID = 1020 });
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 3060 });
NewSkill(new Skill() { ID = 1025 });
}
}
#endregion
#region Arch-Water
if (PreviousJob1 == 45 && Job == 135)
{
PreviousJob2 = 135;
if (ToJob == 41)
{
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1075 });
NewSkill(new Skill() { ID = 1090 });
NewSkill(new Skill() { ID = 1095 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 5002 });
NewSkill(new Skill() { ID = 1280 });
NewSkill(new Skill() { ID = 1350 });
}
else if (ToJob == 11 || ToJob == 21)
{
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1085 });
NewSkill(new Skill() { ID = 1090 });
NewSkill(new Skill() { ID = 1095 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 5002 });
NewSkill(new Skill() { ID = 1280 });
NewSkill(new Skill() { ID = 1350 });
}
else if (ToJob == 142)
{
NewSkill(new Skill() { ID = 1050 });
NewSkill(new Skill() { ID = 1075 });
NewSkill(new Skill() { ID = 5002 });
NewSkill(new Skill() { ID = 1055 });
NewSkill(new Skill() { ID = 1175 });
NewSkill(new Skill() { ID = 1280 });
NewSkill(new Skill() { ID = 1350 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 5002 });
NewSkill(new Skill() { ID = 1280 });
NewSkill(new Skill() { ID = 1350 });
NewSkill(new Skill() { ID = 3090 });
}
else if (ToJob == 51)
{
NewSkill(new Skill() { ID = 10010 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1085 });
NewSkill(new Skill() { ID = 1090 });
NewSkill(new Skill() { ID = 1095 });
NewSkill(new Skill() { ID = 1195 });
}
}
#endregion
#region Arch-Nin
if (PreviousJob1 == 45 && Job == 55)
{
PreviousJob2 = 55;
if (ToJob == 41)
{
NewSkill(new Skill() { ID = 6001 });
}
else if (ToJob == 11 || ToJob == 21 || ToJob == 132 || ToJob == 142)
{
NewSkill(new Skill() { ID = 5002 });
NewSkill(new Skill() { ID = 6001 });
}
else if (ToJob == 51)
{
NewSkill(new Skill() { ID = 6001 });
NewSkill(new Skill() { ID = 5002 });
NewSkill(new Skill() { ID = 6004 });
}
}
#endregion
#endregion
#region Trojan2
#region Tro-Arch
if (PreviousJob1 == 15 && Job == 45)
{
if (ToJob == 41)
{
NewSkill(new Skill() { ID = 1190 });
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1270 });
NewSkill(new Skill() { ID = 5000 });
}
else
{
NewSkill(new Skill() { ID = 1190 });
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1270 });
NewSkill(new Skill() { ID = 5002 });
}
}
#endregion
#region Tro-Fire
if (PreviousJob1 == 15 && Job == 145)
{
PreviousJob2 = 145;
if (ToJob == 41 || ToJob == 51)
{
NewSkill(new Skill() { ID = 1190 });
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1270 });
NewSkill(new Skill() { ID = 1000 });
NewSkill(new Skill() { ID = 1001 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1195 });
}
else if (ToJob == 11 || ToJob == 21)
{
NewSkill(new Skill() { ID = 1270 });
NewSkill(new Skill() { ID = 1000 });
NewSkill(new Skill() { ID = 1001 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1195 });
}
else if (ToJob == 142)
{
NewSkill(new Skill() { ID = 3080 });
NewSkill(new Skill() { ID = 1190 });
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1270 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 1190 });
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1270 });
NewSkill(new Skill() { ID = 1120 });
}
}
#endregion
#region Tro-Tro
if (PreviousJob1 == 15 && Job == 15)
{
PreviousJob2 = 15;
if (ToJob == 41 || ToJob == 51)
{
NewSkill(new Skill() { ID = 1190 });
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1270 });
NewSkill(new Skill() { ID = 1000 });
NewSkill(new Skill() { ID = 1001 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1195 });
}
else if (ToJob == 142)
{
NewSkill(new Skill() { ID = 1190 });
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1270 });
NewSkill(new Skill() { ID = 3080 });
}
else if (ToJob == 11 || ToJob == 21)
{
NewSkill(new Skill() { ID = 1270 });
NewSkill(new Skill() { ID = 1000 });
NewSkill(new Skill() { ID = 1001 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1195 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 1190 });
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1270 });
NewSkill(new Skill() { ID = 1120 });
}
}
#endregion
#region Tro-War
if (PreviousJob1 == 15 && Job == 25)
{
PreviousJob2 = 25;
if (ToJob == 41 || ToJob == 142)
{
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1190 });
NewSkill(new Skill() { ID = 5100 });
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 1020 });
NewSkill(new Skill() { ID = 1270 });
NewSkill(new Skill() { ID = 3060 });
}
else if (ToJob == 11 || ToJob == 51)
{
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1190 });
NewSkill(new Skill() { ID = 5100 });
NewSkill(new Skill() { ID = 1270 });
NewSkill(new Skill() { ID = 3060 });
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 1015 });
NewSkill(new Skill() { ID = 1320 });
}
else if (ToJob == 21)
{
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1190 });
NewSkill(new Skill() { ID = 1270 });
NewSkill(new Skill() { ID = 3060 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1190 });
NewSkill(new Skill() { ID = 1270 });
NewSkill(new Skill() { ID = 3060 });
NewSkill(new Skill() { ID = 5100 });
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 1020 });
NewSkill(new Skill() { ID = 1025 });
}
}
#endregion
#region Tro-Water
if (PreviousJob1 == 15 && Job == 135)
{
PreviousJob2 = 135;
if (ToJob == 41)
{
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1190 });
NewSkill(new Skill() { ID = 1270 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1075 });
NewSkill(new Skill() { ID = 1095 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 1090 });
}
else if (ToJob == 142)
{
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1190 });
NewSkill(new Skill() { ID = 1270 });
NewSkill(new Skill() { ID = 1050 });
NewSkill(new Skill() { ID = 1175 });
NewSkill(new Skill() { ID = 1075 });
}
else if (ToJob == 11)
{
NewSkill(new Skill() { ID = 1270 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 1095 });
NewSkill(new Skill() { ID = 1090 });
NewSkill(new Skill() { ID = 1085 });
}
else if (ToJob == 21 || ToJob == 51)
{
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1190 });
NewSkill(new Skill() { ID = 1270 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1085 });
NewSkill(new Skill() { ID = 1095 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 1090 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1190 });
NewSkill(new Skill() { ID = 1270 });
NewSkill(new Skill() { ID = 3090 });
}
}
#endregion
#region Tro-Nin
if (PreviousJob1 == 15 && Job == 55)
{
PreviousJob2 = 55;
if (ToJob == 51)
{
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1190 });
NewSkill(new Skill() { ID = 1270 });
NewSkill(new Skill() { ID = 6000 });
NewSkill(new Skill() { ID = 6001 });
NewSkill(new Skill() { ID = 6002 });
NewSkill(new Skill() { ID = 6003 });
NewSkill(new Skill() { ID = 6004 });
NewSkill(new Skill() { ID = 6011 });
NewSkill(new Skill() { ID = 6010 });
}
else
{
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1190 });
NewSkill(new Skill() { ID = 1270 });
NewSkill(new Skill() { ID = 6001 });
}
}
#endregion
#endregion
#region Ninja2
#region Nin-Arch
if (PreviousJob1 == 55 && Job == 45)
{
PreviousJob2 = 45;
if (ToJob == 41)
{
NewSkill(new Skill() { ID = 6001 });
NewSkill(new Skill() { ID = 5000 });
}
else if (ToJob == 51)
{
NewSkill(new Skill() { ID = 5002 });
}
else if (ToJob == 11 || ToJob == 21 || ToJob == 142 || ToJob == 132)
{
NewSkill(new Skill() { ID = 6001 });
NewSkill(new Skill() { ID = 5002 });
}
}
#endregion
#region Nin-Fire
{
PreviousJob2 = 145;
if (PreviousJob1 == 55 && Job == 145)
{
if (ToJob == 11 || ToJob == 21 || ToJob == 41 || ToJob == 51)
{
NewSkill(new Skill() { ID = 6001 });
NewSkill(new Skill() { ID = 1000 });
NewSkill(new Skill() { ID = 1001 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1195 });
}
else if (ToJob == 142)
{
NewSkill(new Skill() { ID = 6001 });
NewSkill(new Skill() { ID = 3080 });
NewSkill(new Skill() { ID = 1000 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 1120 });
NewSkill(new Skill() { ID = 6001 });
}
}
}
#endregion
#region Nin-Tro
if (PreviousJob1 == 55 && Job == 15)
{
PreviousJob2 = 15;
if (ToJob == 41 || ToJob == 51 || ToJob == 132 || ToJob == 142)
{
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1190 });
NewSkill(new Skill() { ID = 1270 });
NewSkill(new Skill() { ID = 6001 });
}
else if (ToJob == 11)
{
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1190 });
NewSkill(new Skill() { ID = 6001 });
}
else if (ToJob == 21)
{
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1190 });
NewSkill(new Skill() { ID = 1270 });
NewSkill(new Skill() { ID = 6001 });
NewSkill(new Skill() { ID = 5100 });
}
}
#endregion
#region Nin-War
if (PreviousJob1 == 55 && Job == 25)
{
PreviousJob2 = 25;
if (ToJob == 41 || ToJob == 142)
{
NewSkill(new Skill() { ID = 6001 });
NewSkill(new Skill() { ID = 1020 });
NewSkill(new Skill() { ID = 3060 });
NewSkill(new Skill() { ID = 1040 });
}
else if (ToJob == 11 || ToJob == 51)
{
NewSkill(new Skill() { ID = 6001 });
NewSkill(new Skill() { ID = 1015 });
NewSkill(new Skill() { ID = 3060 });
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 1320 });
}
else if (ToJob == 21)
{
NewSkill(new Skill() { ID = 6001 });
NewSkill(new Skill() { ID = 3060 });
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 1320 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 6001 });
NewSkill(new Skill() { ID = 1020 });
NewSkill(new Skill() { ID = 1025 });
NewSkill(new Skill() { ID = 3060 });
NewSkill(new Skill() { ID = 1040 });
}
}
#endregion
#region Nin-Water
if (PreviousJob1 == 55 && Job == 135)
{
PreviousJob2 = 135;
if (ToJob == 41)
{
NewSkill(new Skill() { ID = 6001 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1095 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 1075 });
NewSkill(new Skill() { ID = 1090 });
}
else if (ToJob == 142)
{
NewSkill(new Skill() { ID = 6001 });
NewSkill(new Skill() { ID = 1050 });
NewSkill(new Skill() { ID = 1175 });
NewSkill(new Skill() { ID = 1075 });
NewSkill(new Skill() { ID = 1055 });
}
else if (ToJob == 11 || ToJob == 21 || ToJob == 51)
{
NewSkill(new Skill() { ID = 6001 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1085 });
NewSkill(new Skill() { ID = 1090 });
NewSkill(new Skill() { ID = 1095 });
NewSkill(new Skill() { ID = 1195 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 1000 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 6001 });
NewSkill(new Skill() { ID = 3090 });
}
}
#endregion
#region Nin-Nin
if (PreviousJob1 == 55 && Job == 55)
{
PreviousJob2 = 55;
if (ToJob == 51)
{
NewSkill(new Skill() { ID = 6000 });
NewSkill(new Skill() { ID = 6001 });
NewSkill(new Skill() { ID = 6002 });
NewSkill(new Skill() { ID = 6003 });
NewSkill(new Skill() { ID = 6004 });
NewSkill(new Skill() { ID = 6010 });
NewSkill(new Skill() { ID = 6011 });
}
else
{
NewSkill(new Skill() { ID = 6001 });
}
}
#endregion
#endregion
#region Fire2
#region Fire-Arch
if (PreviousJob1 == 145 && Job == 45)
{
PreviousJob2 = 45;
NewSkill(new Skill() { ID = 1000 });
NewSkill(new Skill() { ID = 1001 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 5002 });
}
#endregion
#region Fire-Fire
if (PreviousJob1 == 145 && Job == 145)
{
PreviousJob2 = 145;
if (ToJob == 41 || ToJob == 11 || ToJob == 51 || ToJob == 21)
{
NewSkill(new Skill() { ID = 3080 });
NewSkill(new Skill() { ID = 1000 });
NewSkill(new Skill() { ID = 1001 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1195 });
}
else if (ToJob == 142)
{
NewSkill(new Skill() { ID = 3080 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 3080 });
NewSkill(new Skill() { ID = 1120 });
}
}
#endregion
#region Fire-Tro
if (PreviousJob1 == 145 && Job == 15)
{
PreviousJob2 = 15;
if (ToJob == 41 || ToJob == 142 || ToJob == 132 || ToJob == 51)
{
NewSkill(new Skill() { ID = 1000 });
NewSkill(new Skill() { ID = 1001 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 1270 });
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1190 });
}
else if (ToJob == 21)
{
NewSkill(new Skill() { ID = 1000 });
NewSkill(new Skill() { ID = 1001 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 1270 });
NewSkill(new Skill() { ID = 5100 });
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1190 });
}
else if (ToJob == 11)
{
NewSkill(new Skill() { ID = 1000 });
NewSkill(new Skill() { ID = 1001 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 3050 });
}
}
#endregion
#region Fire-War
if (PreviousJob1 == 145 && Job == 25)
{
PreviousJob2 = 25;
if (ToJob == 41)
{
NewSkill(new Skill() { ID = 1000 });
NewSkill(new Skill() { ID = 1001 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 1020 });
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 3060 });
}
else if (ToJob == 142)
{
NewSkill(new Skill() { ID = 1020 });
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 3060 });
}
else if (ToJob == 11 || ToJob == 51)
{
NewSkill(new Skill() { ID = 1000 });
NewSkill(new Skill() { ID = 1001 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 1015 });
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 1320 });
NewSkill(new Skill() { ID = 3060 });
}
else if (ToJob == 21)
{
NewSkill(new Skill() { ID = 1000 });
NewSkill(new Skill() { ID = 1001 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 3060 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 1000 });
NewSkill(new Skill() { ID = 1001 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 3060 });
NewSkill(new Skill() { ID = 1025 });
NewSkill(new Skill() { ID = 1020 });
NewSkill(new Skill() { ID = 1040 });
}
}
#endregion
#region Fire-Water
if (PreviousJob1 == 145 && Job == 135)
{
PreviousJob2 = 135;
if (ToJob == 41)
{
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 1095 });
NewSkill(new Skill() { ID = 1090 });
NewSkill(new Skill() { ID = 1075 });
}
else if (ToJob == 142)
{
NewSkill(new Skill() { ID = 1050 });
NewSkill(new Skill() { ID = 1055 });
NewSkill(new Skill() { ID = 1075 });
NewSkill(new Skill() { ID = 1175 });
}
else if (ToJob == 11 || ToJob == 21 || ToJob == 51)
{
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1085 });
NewSkill(new Skill() { ID = 1090 });
NewSkill(new Skill() { ID = 1095 });
NewSkill(new Skill() { ID = 1195 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 3090 });
NewSkill(new Skill() { ID = 1120 });
}
}
#endregion
#region Fire-Nin
if (PreviousJob1 == 145 && Job == 55)
{
PreviousJob2 = 55;
if (ToJob == 51)
{
NewSkill(new Skill() { ID = 3080 });
NewSkill(new Skill() { ID = 6001 });
NewSkill(new Skill() { ID = 1000 });
NewSkill(new Skill() { ID = 1001 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1195 });
}
else
{
NewSkill(new Skill() { ID = 6001 });
NewSkill(new Skill() { ID = 1000 });
NewSkill(new Skill() { ID = 1001 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1195 });
}
}
#endregion
#endregion
#region War2
#region War-Arch
if (PreviousJob1 == 25 && Job == 45)
{
PreviousJob2 = 45;
if (ToJob == 41)
{
NewSkill(new Skill() { ID = 5000 });
}
else if (ToJob == 132 || ToJob == 142)
{
NewSkill(new Skill() { ID = 1020 });
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 5002 });
}
else if (ToJob == 11 || ToJob == 51)
{
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 5002 });
}
else if (ToJob == 21)
{
NewSkill(new Skill() { ID = 5002 });
}
}
#endregion
#region War-Fire
if (PreviousJob1 == 25 && Job == 145)
{
PreviousJob2 = 145;
if (ToJob == 41)
{
NewSkill(new Skill() { ID = 1020 });
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 1000 });
NewSkill(new Skill() { ID = 1001 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1195 });
}
else if (ToJob == 142)
{
NewSkill(new Skill() { ID = 1020 });
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 3080 });
}
else if (ToJob == 11 || ToJob == 51)
{
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 1000 });
NewSkill(new Skill() { ID = 1001 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1195 });
}
else if (ToJob == 25)
{
NewSkill(new Skill() { ID = 1000 });
NewSkill(new Skill() { ID = 1001 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1195 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 1020 });
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 1120 });
}
}
#endregion
#region War-Tro
if (PreviousJob1 == 25 && Job == 15)
{
PreviousJob2 = 15;
if (ToJob == 41 || ToJob == 142 || ToJob == 132 || ToJob == 51)
{
NewSkill(new Skill() { ID = 1320 });
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1190 });
NewSkill(new Skill() { ID = 1270 });
}
else if (ToJob == 11)
{
NewSkill(new Skill() { ID = 1320 });
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 3050 });
}
else if (ToJob == 21)
{
NewSkill(new Skill() { ID = 5100 });
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1190 });
NewSkill(new Skill() { ID = 1270 });
}
}
#endregion
#region War-War
if (PreviousJob1 == 25 && Job == 25)
{
PreviousJob2 = 25;
if (ToJob == 41 || ToJob == 142)
{
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 1320 });
NewSkill(new Skill() { ID = 3060 });
}
else if (ToJob == 11 || ToJob == 51)
{
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 1020 });
NewSkill(new Skill() { ID = 3060 });
NewSkill(new Skill() { ID = 1015 });
}
else if (ToJob == 21)
{
NewSkill(new Skill() { ID = 3060 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 1025 });
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 1320 });
NewSkill(new Skill() { ID = 3060 });
}
}
#endregion
#region War-Water
if (PreviousJob1 == 25 && Job == 135)
{
PreviousJob2 = 135;
if (ToJob == 41)
{
NewSkill(new Skill() { ID = 1020 });
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1075 });
NewSkill(new Skill() { ID = 1090 });
NewSkill(new Skill() { ID = 1095 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 1280 });
NewSkill(new Skill() { ID = 1350 });
}
if (ToJob == 142)
{
NewSkill(new Skill() { ID = 1020 });
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1175 });
NewSkill(new Skill() { ID = 1050 });
NewSkill(new Skill() { ID = 1055 });
NewSkill(new Skill() { ID = 1280 });
NewSkill(new Skill() { ID = 1350 });
}
else if (ToJob == 11)
{
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 1085 });
NewSkill(new Skill() { ID = 1090 });
NewSkill(new Skill() { ID = 1095 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 1280 });
NewSkill(new Skill() { ID = 1350 });
}
else if (ToJob == 21)
{
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1085 });
NewSkill(new Skill() { ID = 1090 });
NewSkill(new Skill() { ID = 1095 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 1280 });
NewSkill(new Skill() { ID = 1350 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 1020 });
NewSkill(new Skill() { ID = 1025 });
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 3090 });
NewSkill(new Skill() { ID = 1280 });
NewSkill(new Skill() { ID = 1350 });
}
else if (ToJob == 51)
{
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 1085 });
NewSkill(new Skill() { ID = 1090 });
NewSkill(new Skill() { ID = 1095 });
NewSkill(new Skill() { ID = 1195 });
}
}
#endregion
#region War-Nin
if (PreviousJob1 == 25 && Job == 55)
{
PreviousJob2 = 55;
if (ToJob == 41)
{
NewSkill(new Skill() { ID = 1320 });
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 6001 });
}
else
{
NewSkill(new Skill() { ID = 1320 });
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 6001 });
NewSkill(new Skill() { ID = 6002 });
}
}
#endregion
#endregion
#region Water2
#region Water-Arch
if (PreviousJob1 == 135 && Job == 45)
{
PreviousJob2 = 45;
if (ToJob == 41)
{
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1075 });
NewSkill(new Skill() { ID = 1090 });
NewSkill(new Skill() { ID = 1095 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 5000 });
NewSkill(new Skill() { ID = 5002 });
}
else
{
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1075 });
NewSkill(new Skill() { ID = 1090 });
NewSkill(new Skill() { ID = 1095 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 5000 });
NewSkill(new Skill() { ID = 5002 });
}
}
#endregion
#region Water-Fire
if (PreviousJob1 == 135 && Job == 145)
{
PreviousJob2 = 145;
if (ToJob == 11 || ToJob == 21 | ToJob == 41 || ToJob == 51)
{
NewSkill(new Skill() { ID = 1050 });
NewSkill(new Skill() { ID = 1175 });
NewSkill(new Skill() { ID = 1075 });
NewSkill(new Skill() { ID = 1055 });
NewSkill(new Skill() { ID = 1000 });
NewSkill(new Skill() { ID = 1001 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1195 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 1050 });
NewSkill(new Skill() { ID = 1175 });
NewSkill(new Skill() { ID = 1075 });
NewSkill(new Skill() { ID = 1055 });
NewSkill(new Skill() { ID = 1120 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 1050 });
NewSkill(new Skill() { ID = 1175 });
NewSkill(new Skill() { ID = 1075 });
NewSkill(new Skill() { ID = 1055 });
NewSkill(new Skill() { ID = 3080 });
}
}
#endregion
#region Water-Tro
if (PreviousJob1 == 135 && Job == 15)
{
PreviousJob2 = 15;
if (ToJob == 41 || ToJob == 142 || ToJob == 132 || ToJob == 51)
{
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1085 });
NewSkill(new Skill() { ID = 1090 });
NewSkill(new Skill() { ID = 1095 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 1190 });
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1270 });
}
else if (ToJob == 21)
{
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1085 });
NewSkill(new Skill() { ID = 1090 });
NewSkill(new Skill() { ID = 1095 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 1190 });
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1270 });
NewSkill(new Skill() { ID = 5100 });
}
else if (ToJob == 11)
{
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1085 });
NewSkill(new Skill() { ID = 1090 });
NewSkill(new Skill() { ID = 1095 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 3050 });
}
}
#endregion
#region Water-War
if (PreviousJob1 == 135 && Job == 25)
{
PreviousJob2 = 25;
if (ToJob == 41)
{
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1085 });
NewSkill(new Skill() { ID = 1090 });
NewSkill(new Skill() { ID = 1095 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 1020 });
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 3060 });
NewSkill(new Skill() { ID = 1350 });
NewSkill(new Skill() { ID = 1280 });
}
else if (ToJob == 142)
{
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1085 });
NewSkill(new Skill() { ID = 1090 });
NewSkill(new Skill() { ID = 1095 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 1020 });
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 3060 });
}
else if (ToJob == 11 || ToJob == 51)
{
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1085 });
NewSkill(new Skill() { ID = 1090 });
NewSkill(new Skill() { ID = 1095 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 1015 });
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 3060 });
NewSkill(new Skill() { ID = 1320 });
}
else if (ToJob == 21)
{
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1085 });
NewSkill(new Skill() { ID = 1090 });
NewSkill(new Skill() { ID = 1095 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 3060 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1085 });
NewSkill(new Skill() { ID = 1090 });
NewSkill(new Skill() { ID = 1095 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 1020 });
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 3060 });
NewSkill(new Skill() { ID = 1025 });
}
}
#endregion
#region Water-Water
if (PreviousJob1 == 135 && Job == 135)
{
PreviousJob2 = 135;
if (ToJob == 11 || ToJob == 21 || ToJob == 41 || ToJob == 51)
{
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1085 });
NewSkill(new Skill() { ID = 1090 });
NewSkill(new Skill() { ID = 1095 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 3090 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 3090 });
}
else if (ToJob == 142)
{
NewSkill(new Skill() { ID = 1050 });
NewSkill(new Skill() { ID = 1075 });
NewSkill(new Skill() { ID = 1055 });
NewSkill(new Skill() { ID = 1175 });
NewSkill(new Skill() { ID = 3090 });
}
}
#endregion
#region Water-Nin
if (PreviousJob1 == 135 && Job == 55)
{
PreviousJob2 = 55;
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1085 });
NewSkill(new Skill() { ID = 1090 });
NewSkill(new Skill() { ID = 1095 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 6001 });
}
#endregion
#endregion
Database.GetStats(this);
MyClient.LocalMessage(2000, "Congratulations! You are now reborn. All your skills and proficiency are gone.");
World.SendMsgToAll("SYSTEM", Name + " has got " + Reborns.ToString() + " reborn!", 2011, 0);
}
Hey bro this is for first AND second rb yes? And if not mistaken this will give the reflect that I was attempting but failed at miserably lol. I got the ToxicFog to work only if they had been a ninja at least once but yeah lmao
Hey bro this is for first AND second rb yes? And if not mistaken this will give the reflect that I was attempting but failed at miserably lol. I got the ToxicFog to work only if they had been a ninja at least once but yeah lmao
Yeah it will.
Most of the rbs worked perfectly for me.
Haven't tried all the possible combinations yet.
It will ask you something about renaming all other references.
Do it.
Under the void for PreviousJob1 you are going to put this
It ddint ask me about remaining the others so i Just right cliked PreviousJob and do ..
I Cliked Rename then this pops up,
Then rename where it says PreviousJob to PreviousJob1 Click Ok and then it will ask to rename the rest, And Click Apply i belive i gotah do this si cause i use Visual C# Express 2008
The code is great but it works well, because when you nin-war-tro, underside of catching skills if (PreviousJob1 == 55 & & PreviousJob2 == 25), grabs if (PreviousJob1 == 25 & & PreviousJob2 == 25) -> ToJob == 11, and then, last of troy skills are the same but not toxic,
You will have to add skills yourself, as that is not part of the actual code.
Also, it seems he forgot attribute point calculations. If anyone wants that take a look at the PazeCo source, it has a quite good version. It will take almost nothing of you to convert it.
Revised Perfect Reborn Script 12/30/2010 - CO2 PServer Guides & Releases - 47 Replies Well as well all know there were some bugs in my "perfect" reborn script, so I'm going to release the revised edition.
First in character.cs define this
public int Top = 0;
Then search for:
public void RebornCharacter(byte ToJob)
Replace that entire void with this
public void RebornCharacter(byte ToJob)
{
try
{
[release] Dekaron Equilibirium perfect hacks with new hacks script 04/21/2010 - Dekaron PServer Hacks, Bots, Cheats & Exploits - 60 Replies hi again i was playing this server and decided to release the hacks in this server,it like alot on my script on dekaron extreme with some of additional like monster mobspeed but it will not likely to work on all of you since we have all different offset and data.paks.all scripts and credit is created all by myself.
feel free to comments and if it works on you then happy hacking!
i tested by myself and its working 100% on me but like i said we have different data.pak if you dont know how to...