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[Release]Perfect RB Script

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[Release]Perfect RB Script

After about a week of working on this I shall release a perfect RB script for 5165.
I went to the Conquer website and got the combination for every RB possible.
Well a lot of people are saying its not working.
Well this is pretty much just a base then I guess.
As dragon said, its easy enough to manipulate.
All credits go to me.
First you are going to Character.cs and search for:
Code:
public byte PreviousJob
You are going to change that to
Code:
public byte PreviousJob1
It will ask you something about renaming all other references.
Do it.
Under the void for PreviousJob1 you are going to put this.
Code:
        byte _PreviousJob2;
        public byte PreviousJob2
        {
            get { return _PreviousJob2; }
            set { _PreviousJob2 = value; }
        }
Now you're going to need to save PreviousJob2.
And to do this you are going to need to go to database.cs and search for this:
Code:
C.PreviousJob1 = BR.ReadByte();
And under that put this:
Code:
C.PreviousJob2 = BR.ReadByte();
Repeat that step.
Next search for:
Code:
BW.Write(C.PreviousJob1);
Under that put this:
Code:
BW.Write(C.PreviousJob2);]
Next search for:
Code:
BW.Write((byte)0);
And directly under it put:
Code:
BW.Write((byte)0);
Yes I do realize they are the same lol.
Now go back to Character.cs and search for this:
Code:
public void RebornCharacter(byte ToJob)
Replace that entire code with this:

Code:
        public void RebornCharacter(byte ToJob)
        {
            try
            {
                for (byte i = 1; i < 9; i++)
                    if (i != 7 || i != 8)
                    {
                        Item I = Equips.Get(i);
                        if (I.ID != 0)
                        {
                            EquipStats(i, false);
                            ItemIDManipulation IDM = new ItemIDManipulation(I.ID);
                            IDM.LowestLevel(i);
                            I.ID = IDM.ToID();
                            Equips.Replace(i, I, this);
                            EquipStats(i, true);
                        }
                    }
                    else
                    {
                        Item I = Equips.Get(i);
                        Equips.Replace(i, I, this);
                    }
            }
            catch { }
            if (Equips.RightHand.ID != 0)
            {
                Inventory.Add(Equips.Get(5));
                EquipStats(5, false);
                Game.World.Spawn(this, false);
                Equips.UnEquip(5, this);
            }
            if (Equips.Fan.ID != 0)
            {
                Inventory.Add(Equips.Get(5));
                EquipStats(5, false);
                Game.World.Spawn(this, false);
                Equips.UnEquip(5, this);
            }
            if (Equips.Tower.ID != 0)
            {
                Inventory.Add(Equips.Get(5));
                EquipStats(5, false);
                Game.World.Spawn(this, false);
                Equips.UnEquip(5, this);
            }
            Reborns++;
            byte ExtraStat = 0;
            if (Level >= 120)
                ExtraStat = (byte)((-120 + Level) * 3 + Reborns * 10 + 45);
            else
                ExtraStat = (byte)(Reborns * 10);
            StatPoints = ExtraStat;
            Level = 15;
            Experience = 0;
            foreach (Skill S in Skills.Values)
            {
                MyClient.AddSend(Packets.GeneralData(EntityID, S.ID, 0, 0, 109));
            }
            foreach (Prof P in Profs.Values)
            {
                MyClient.AddSend(Packets.GeneralData(EntityID, P.ID, 0, 0, 108));
            }

            Skills.Clear();
            Profs.Clear();
            #region Ninja
            if (Job == 55)
            {
                PreviousJob1 = 55;
                if (ToJob == 51)
                {
                    NewSkill(new Skill() { ID = 6001 });
                    NewSkill(new Skill() { ID = 6004 });
                }
                else
                {
                    NewSkill(new Skill() { ID = 6001 });
                }
            }
            #endregion
            #region Trojan
            if (Job == 15)
            {
                PreviousJob1 = 15;
                if (ToJob == 41 || ToJob == 142 || ToJob == 132)
                {
                    NewSkill(new Skill() { ID = 1110 });
                    NewSkill(new Skill() { ID = 1190 });
                    NewSkill(new Skill() { ID = 1270 });
                }
                else if (ToJob == 11)
                {
                    NewSkill(new Skill() { ID = 3050 });
                }
                else if (ToJob == 21)
                {
                    NewSkill(new Skill() { ID = 1110 });
                    NewSkill(new Skill() { ID = 1190 });
                    NewSkill(new Skill() { ID = 5100 });
                    NewSkill(new Skill() { ID = 1270 });
                }
                else if (ToJob == 51)
                {
                    NewSkill(new Skill() { ID = 1110 });
                    NewSkill(new Skill() { ID = 1190 });
                }

            }
            #endregion
            #region Warrior
            if (Job == 25)
            {
                PreviousJob1 = 25; 
                if (ToJob == 41 || ToJob == 142)
                {
                    NewSkill(new Skill() { ID = 1020 });
                    NewSkill(new Skill() { ID = 1040 });
                }
                else if (ToJob == 11 || ToJob == 51)
                {
                    NewSkill(new Skill() { ID = 1015 });
                    NewSkill(new Skill() { ID = 1040 });
                    NewSkill(new Skill() { ID = 1320 });
                }
                else if (ToJob == 132)
                {
                    NewSkill(new Skill() { ID = 1025 });
                    NewSkill(new Skill() { ID = 1020 });
                    NewSkill(new Skill() { ID = 1040 });
                }
                else if (ToJob == 21)
                {
                    NewSkill(new Skill() { ID = 3060 });
                }
            }
            #endregion
            #region WaterTao
            if (Job == 135)
            {
                PreviousJob1 = 135;
                if (ToJob == 41)
                {
                    NewSkill(new Skill() { ID = 1005 });
                    NewSkill(new Skill() { ID = 1075 });
                    NewSkill(new Skill() { ID = 1090 });
                    NewSkill(new Skill() { ID = 1095 });
                    NewSkill(new Skill() { ID = 1195 });
                }
                else if (ToJob == 142)
                {
                    NewSkill(new Skill() { ID = 1050 });
                    NewSkill(new Skill() { ID = 1175 });
                    NewSkill(new Skill() { ID = 1075 });
                    NewSkill(new Skill() { ID = 1055 });
                }
                else if (ToJob == 11 || ToJob == 21 || ToJob == 51)
                {
                    NewSkill(new Skill() { ID = 1005 });
                    NewSkill(new Skill() { ID = 1085 });
                    NewSkill(new Skill() { ID = 1090 });
                    NewSkill(new Skill() { ID = 1095 });
                    NewSkill(new Skill() { ID = 1195 });
                }
                else if (ToJob == 132)
                {
                    NewSkill(new Skill() { ID = 3090 });
                }
            }
            #endregion
            #region Archer
            if (Job == 45)
            {
                PreviousJob1 = 45;
                if (ToJob == 41)
                {
                    NewSkill(new Skill() { ID = 5000 });
                }
                else
                {
                    NewSkill(new Skill() { ID = 5002 });
                }
            }
            #endregion
            #region FireTao
            if (Job == 145)
            {
                PreviousJob1 = 145;
                if (ToJob == 11 || ToJob == 21 || ToJob == 41 || ToJob == 51)
                {
                    NewSkill(new Skill() { ID = 1000 });
                    NewSkill(new Skill() { ID = 1001 });
                    NewSkill(new Skill() { ID = 1005 });
                    NewSkill(new Skill() { ID = 1195 });
                }
                else if (ToJob == 142)
                {
                    NewSkill(new Skill() { ID = 3080 });
                }
                else if (ToJob == 132)
                {
                    NewSkill(new Skill() { ID = 1120 });
                }
            }
            #endregion
            if (Reborns >= 1)
                NewSkill(new Skill() { ID = 4000 });

            Database.GetStats(this);
            MyClient.LocalMessage(2000, "Congratulations! You are now reborn. All your skills and proficiency are gone.");
            World.SendMsgToAll("SYSTEM", Name + " has got " + Reborns.ToString() + " reborn!", 2011, 0);

        }
        public void RebornCharacter2(byte ToJob)
        {
            try
            {
                for (byte i = 1; i < 9; i++)
                    if (i != 7 || i != 8)
                    {
                        Item I = Equips.Get(i);
                        if (I.ID != 0)
                        {
                            EquipStats(i, false);
                            ItemIDManipulation IDM = new ItemIDManipulation(I.ID);
                            IDM.LowestLevel(i);
                            I.ID = IDM.ToID();
                            Equips.Replace(i, I, this);
                            EquipStats(i, true);
                        }
                    }
                    else
                    {
                        Item I = Equips.Get(i);
                        Equips.Replace(i, I, this);
                    }
            }
            catch { }
            if (Equips.RightHand.ID != 0)
            {
                Inventory.Add(Equips.Get(5));
                EquipStats(5, false);
                Game.World.Spawn(this, false);
                Equips.UnEquip(5, this);
            }
            if (Equips.Fan.ID != 0)
            {
                Inventory.Add(Equips.Get(5));
                EquipStats(5, false);
                Game.World.Spawn(this, false);
                Equips.UnEquip(5, this);
            }
            if (Equips.Tower.ID != 0)
            {
                Inventory.Add(Equips.Get(5));
                EquipStats(5, false);
                Game.World.Spawn(this, false);
                Equips.UnEquip(5, this);
            }
            Reborns++;
            byte ExtraStat = 0;
            if (Level >= 120)
                ExtraStat = (byte)((-120 + Level) * 3 + Reborns * 10 + 45);
            else
                ExtraStat = (byte)(Reborns * 10);
            StatPoints = ExtraStat;
            Level = 15;
            Experience = 0;
            foreach (Skill S in Skills.Values)
            {
                MyClient.AddSend(Packets.GeneralData(EntityID, S.ID, 0, 0, 109));
            }
            foreach (Prof P in Profs.Values)
            {
                MyClient.AddSend(Packets.GeneralData(EntityID, P.ID, 0, 0, 108));
            }

            Skills.Clear();
            Profs.Clear();

            #region Archer2
            #region Arch-Arch
            if (PreviousJob1 == 45 && Job == 45)
            {
                PreviousJob2 = 45;
                if (ToJob == 41)
                {
                    NewSkill(new Skill() { ID = 5000 });
                }
                else
                {
                    NewSkill(new Skill() { ID = 5002 });
                }
            }
            #endregion
            #region Arch-Fire
            else if (PreviousJob1 == 45 && Job == 145)
            {
                PreviousJob2 = 145;
                if (ToJob == 11 || ToJob == 21 || ToJob == 41)
                {
                    NewSkill(new Skill() { ID = 1000 });
                    NewSkill(new Skill() { ID = 1001 });
                    NewSkill(new Skill() { ID = 1005 });
                    NewSkill(new Skill() { ID = 1195 });
                    NewSkill(new Skill() { ID = 5002 });
                }
                else if (ToJob == 51)
                {
                    NewSkill(new Skill() { ID = 1000 });
                    NewSkill(new Skill() { ID = 1001 });
                    NewSkill(new Skill() { ID = 1005 });
                    NewSkill(new Skill() { ID = 1195 });
                    NewSkill(new Skill() { ID = 10010 });
                }
                else if (ToJob == 132)
                {
                    NewSkill(new Skill() { ID = 5002 });
                    NewSkill(new Skill() { ID = 1120 });
                }
                else if (ToJob == 142)
                {
                    NewSkill(new Skill() { ID = 5002 });
                    NewSkill(new Skill() { ID = 3080 });
                }
            }
            #endregion
            #region Arch-Tro
            if (PreviousJob1 == 45 && Job == 15)
            {
                PreviousJob2 = 15;
                if (ToJob == 41 || ToJob == 132 || ToJob == 142 || ToJob == 51)
                {
                    NewSkill(new Skill() { ID = 5002 });
                    NewSkill(new Skill() { ID = 1110 });
                    NewSkill(new Skill() { ID = 1190 });
                    NewSkill(new Skill() { ID = 1270 });
                }
                else if (ToJob == 11)
                {
                    NewSkill(new Skill() { ID = 3050 });
                    NewSkill(new Skill() { ID = 5002 });
                }
                else if (ToJob == 21)
                {
                    NewSkill(new Skill() { ID = 5002 });
                    NewSkill(new Skill() { ID = 1110 });
                    NewSkill(new Skill() { ID = 1190 });
                    NewSkill(new Skill() { ID = 1270 });
                    NewSkill(new Skill() { ID = 5100 });
                }

            }

            #endregion
            #region Arch-War
            if (PreviousJob1 == 45 && Job == 25)
            {
                PreviousJob2 = 25;
                if (ToJob == 41 || ToJob == 142)
                {
                    NewSkill(new Skill() { ID = 5002 });
                    NewSkill(new Skill() { ID = 1020 });
                    NewSkill(new Skill() { ID = 1040 });
                    NewSkill(new Skill() { ID = 3060 });
                }
                else if (ToJob == 11)
                {
                    NewSkill(new Skill() { ID = 5002 });
                    NewSkill(new Skill() { ID = 1015 });
                    NewSkill(new Skill() { ID = 1040 });
                    NewSkill(new Skill() { ID = 3060 });
                    NewSkill(new Skill() { ID = 1320 });
                }
                else if (ToJob == 21 || ToJob == 41)
                {
                    NewSkill(new Skill() { ID = 5002 });
                    NewSkill(new Skill() { ID = 3060 });
                }
                else if (ToJob == 132)
                {
                    NewSkill(new Skill() { ID = 5002 });
                    NewSkill(new Skill() { ID = 1020 });
                    NewSkill(new Skill() { ID = 1040 });
                    NewSkill(new Skill() { ID = 3060 });
                    NewSkill(new Skill() { ID = 1025 });
                }
            }


            #endregion
            #region Arch-Water
            if (PreviousJob1 == 45 && Job == 135)
            {
                PreviousJob2 = 135;
                if (ToJob == 41)
                {
                    NewSkill(new Skill() { ID = 1005 });
                    NewSkill(new Skill() { ID = 1075 });
                    NewSkill(new Skill() { ID = 1090 });
                    NewSkill(new Skill() { ID = 1095 });
                    NewSkill(new Skill() { ID = 1195 });
                    NewSkill(new Skill() { ID = 5002 });
                    NewSkill(new Skill() { ID = 1280 });
                    NewSkill(new Skill() { ID = 1350 });
                }
                else if (ToJob == 11 || ToJob == 21)
                {
                    NewSkill(new Skill() { ID = 1005 });
                    NewSkill(new Skill() { ID = 1085 });
                    NewSkill(new Skill() { ID = 1090 });
                    NewSkill(new Skill() { ID = 1095 });
                    NewSkill(new Skill() { ID = 1195 });
                    NewSkill(new Skill() { ID = 5002 });
                    NewSkill(new Skill() { ID = 1280 });
                    NewSkill(new Skill() { ID = 1350 });
                }
                else if (ToJob == 142)
                {
                    NewSkill(new Skill() { ID = 1050 });
                    NewSkill(new Skill() { ID = 1075 });
                    NewSkill(new Skill() { ID = 5002 });
                    NewSkill(new Skill() { ID = 1055 });
                    NewSkill(new Skill() { ID = 1175 });
                    NewSkill(new Skill() { ID = 1280 });
                    NewSkill(new Skill() { ID = 1350 });
                }
                else if (ToJob == 132)
                {
                    NewSkill(new Skill() { ID = 5002 });
                    NewSkill(new Skill() { ID = 1280 });
                    NewSkill(new Skill() { ID = 1350 });
                    NewSkill(new Skill() { ID = 3090 });
                }
                else if (ToJob == 51)
                {
                    NewSkill(new Skill() { ID = 10010 });
                    NewSkill(new Skill() { ID = 1005 });
                    NewSkill(new Skill() { ID = 1085 });
                    NewSkill(new Skill() { ID = 1090 });
                    NewSkill(new Skill() { ID = 1095 });
                    NewSkill(new Skill() { ID = 1195 });
                }
            }
            #endregion
            #region Arch-Nin
            if (PreviousJob1 == 45 && Job == 55)
            {
                PreviousJob2 = 55;
                if (ToJob == 41)
                {
                    NewSkill(new Skill() { ID = 6001 });
                }
                else if (ToJob == 11 || ToJob == 21 || ToJob == 132 || ToJob == 142)
                {
                    NewSkill(new Skill() { ID = 5002 });
                    NewSkill(new Skill() { ID = 6001 });
                }
                else if (ToJob == 51)
                {
                    NewSkill(new Skill() { ID = 6001 });
                    NewSkill(new Skill() { ID = 5002 });
                    NewSkill(new Skill() { ID = 6004 });
                }
            }
            #endregion
            #endregion
            #region Trojan2
            #region Tro-Arch
            if (PreviousJob1 == 15 && Job == 45)
            {
                if (ToJob == 41)
                {
                    NewSkill(new Skill() { ID = 1190 });
                    NewSkill(new Skill() { ID = 1110 });
                    NewSkill(new Skill() { ID = 1270 });
                    NewSkill(new Skill() { ID = 5000 });
                }
                else
                {
                    NewSkill(new Skill() { ID = 1190 });
                    NewSkill(new Skill() { ID = 1110 });
                    NewSkill(new Skill() { ID = 1270 });
                    NewSkill(new Skill() { ID = 5002 });
                }
            }

            #endregion
            #region Tro-Fire
            if (PreviousJob1 == 15 && Job == 145)
            {
                PreviousJob2 = 145;
                if (ToJob == 41 || ToJob == 51)
                {
                    NewSkill(new Skill() { ID = 1190 });
                    NewSkill(new Skill() { ID = 1110 });
                    NewSkill(new Skill() { ID = 1270 });
                    NewSkill(new Skill() { ID = 1000 });
                    NewSkill(new Skill() { ID = 1001 });
                    NewSkill(new Skill() { ID = 1005 });
                    NewSkill(new Skill() { ID = 1195 });
                }
                else if (ToJob == 11 || ToJob == 21)
                {
                    NewSkill(new Skill() { ID = 1270 });
                    NewSkill(new Skill() { ID = 1000 });
                    NewSkill(new Skill() { ID = 1001 });
                    NewSkill(new Skill() { ID = 1005 });
                    NewSkill(new Skill() { ID = 1195 });
                }
                else if (ToJob == 142)
                {
                    NewSkill(new Skill() { ID = 3080 });
                    NewSkill(new Skill() { ID = 1190 });
                    NewSkill(new Skill() { ID = 1110 });
                    NewSkill(new Skill() { ID = 1270 });
                }
                else if (ToJob == 132)
                {
                    NewSkill(new Skill() { ID = 1190 });
                    NewSkill(new Skill() { ID = 1110 });
                    NewSkill(new Skill() { ID = 1270 });
                    NewSkill(new Skill() { ID = 1120 });
                }
            }
            #endregion
            #region Tro-Tro
            if (PreviousJob1 == 15 && Job == 15)
            {
                PreviousJob2 = 15;
                if (ToJob == 41 || ToJob == 51)
                {
                    NewSkill(new Skill() { ID = 1190 });
                    NewSkill(new Skill() { ID = 1110 });
                    NewSkill(new Skill() { ID = 1270 });
                    NewSkill(new Skill() { ID = 1000 });
                    NewSkill(new Skill() { ID = 1001 });
                    NewSkill(new Skill() { ID = 1005 });
                    NewSkill(new Skill() { ID = 1195 });
                }
                else if (ToJob == 142)
                {
                    NewSkill(new Skill() { ID = 1190 });
                    NewSkill(new Skill() { ID = 1110 });
                    NewSkill(new Skill() { ID = 1270 });
                    NewSkill(new Skill() { ID = 3080 });
                }
                else if (ToJob == 11 || ToJob == 21)
                {
                    NewSkill(new Skill() { ID = 1270 });
                    NewSkill(new Skill() { ID = 1000 });
                    NewSkill(new Skill() { ID = 1001 });
                    NewSkill(new Skill() { ID = 1005 });
                    NewSkill(new Skill() { ID = 1195 });
                }
                else if (ToJob == 132)
                {
                    NewSkill(new Skill() { ID = 1190 });
                    NewSkill(new Skill() { ID = 1110 });
                    NewSkill(new Skill() { ID = 1270 });
                    NewSkill(new Skill() { ID = 1120 });
                }
            }


            #endregion
            #region Tro-War
            if (PreviousJob1 == 15 && Job == 25)
            {
                PreviousJob2 = 25;
                if (ToJob == 41 || ToJob == 142)
                {
                    NewSkill(new Skill() { ID = 1110 });
                    NewSkill(new Skill() { ID = 1190 });
                    NewSkill(new Skill() { ID = 5100 });
                    NewSkill(new Skill() { ID = 1040 });
                    NewSkill(new Skill() { ID = 1020 });
                    NewSkill(new Skill() { ID = 1270 });
                    NewSkill(new Skill() { ID = 3060 });
                }
                else if (ToJob == 11 || ToJob == 51)
                {
                    NewSkill(new Skill() { ID = 1110 });
                    NewSkill(new Skill() { ID = 1190 });
                    NewSkill(new Skill() { ID = 5100 });
                    NewSkill(new Skill() { ID = 1270 });
                    NewSkill(new Skill() { ID = 3060 });
                    NewSkill(new Skill() { ID = 1040 });
                    NewSkill(new Skill() { ID = 1015 });
                    NewSkill(new Skill() { ID = 1320 });
                }
                else if (ToJob == 21)
                {
                    NewSkill(new Skill() { ID = 1110 });
                    NewSkill(new Skill() { ID = 1190 });
                    NewSkill(new Skill() { ID = 1270 });
                    NewSkill(new Skill() { ID = 3060 });
                }
                else if (ToJob == 132)
                {
                    NewSkill(new Skill() { ID = 1110 });
                    NewSkill(new Skill() { ID = 1190 });
                    NewSkill(new Skill() { ID = 1270 });
                    NewSkill(new Skill() { ID = 3060 });
                    NewSkill(new Skill() { ID = 5100 });
                    NewSkill(new Skill() { ID = 1040 });
                    NewSkill(new Skill() { ID = 1020 });
                    NewSkill(new Skill() { ID = 1025 });
                }
            }
            #endregion
            #region Tro-Water
            if (PreviousJob1 == 15 && Job == 135)
            {
                PreviousJob2 = 135;
                if (ToJob == 41)
                {
                    NewSkill(new Skill() { ID = 1110 });
                    NewSkill(new Skill() { ID = 1190 });
                    NewSkill(new Skill() { ID = 1270 });
                    NewSkill(new Skill() { ID = 1005 });
                    NewSkill(new Skill() { ID = 1075 });
                    NewSkill(new Skill() { ID = 1095 });
                    NewSkill(new Skill() { ID = 1195 });
                    NewSkill(new Skill() { ID = 1090 });
                }
                else if (ToJob == 142)
                {
                    NewSkill(new Skill() { ID = 1110 });
                    NewSkill(new Skill() { ID = 1190 });
                    NewSkill(new Skill() { ID = 1270 });
                    NewSkill(new Skill() { ID = 1050 });
                    NewSkill(new Skill() { ID = 1175 });
                    NewSkill(new Skill() { ID = 1075 });
                }
                else if (ToJob == 11)
                {
                    NewSkill(new Skill() { ID = 1270 });
                    NewSkill(new Skill() { ID = 1005 });
                    NewSkill(new Skill() { ID = 1195 });
                    NewSkill(new Skill() { ID = 1095 });
                    NewSkill(new Skill() { ID = 1090 });
                    NewSkill(new Skill() { ID = 1085 });
                }
                else if (ToJob == 21 || ToJob == 51)
                {
                    NewSkill(new Skill() { ID = 1110 });
                    NewSkill(new Skill() { ID = 1190 });
                    NewSkill(new Skill() { ID = 1270 });
                    NewSkill(new Skill() { ID = 1005 });
                    NewSkill(new Skill() { ID = 1085 });
                    NewSkill(new Skill() { ID = 1095 });
                    NewSkill(new Skill() { ID = 1195 });
                    NewSkill(new Skill() { ID = 1090 });
                }
                else if (ToJob == 132)
                {
                    NewSkill(new Skill() { ID = 1110 });
                    NewSkill(new Skill() { ID = 1190 });
                    NewSkill(new Skill() { ID = 1270 });
                    NewSkill(new Skill() { ID = 3090 });
                }
            }
            #endregion
            #region Tro-Nin
            if (PreviousJob1 == 15 && Job == 55)
            {
                PreviousJob2 = 55;
                if (ToJob == 51)
                {
                    NewSkill(new Skill() { ID = 1110 });
                    NewSkill(new Skill() { ID = 1190 });
                    NewSkill(new Skill() { ID = 1270 });
                    NewSkill(new Skill() { ID = 6000 });
                    NewSkill(new Skill() { ID = 6001 });
                    NewSkill(new Skill() { ID = 6002 });
                    NewSkill(new Skill() { ID = 6003 });
                    NewSkill(new Skill() { ID = 6004 });
                    NewSkill(new Skill() { ID = 6011 });
                    NewSkill(new Skill() { ID = 6010 });
                }
                else
                {
                    NewSkill(new Skill() { ID = 1110 });
                    NewSkill(new Skill() { ID = 1190 });
                    NewSkill(new Skill() { ID = 1270 });
                    NewSkill(new Skill() { ID = 6001 });
                }
            }
            #endregion
            #endregion
            #region Ninja2
            #region Nin-Arch
            if (PreviousJob1 == 55 && Job == 45)
            {
                PreviousJob2 = 45;
                if (ToJob == 41)
                {
                    NewSkill(new Skill() { ID = 6001 });
                    NewSkill(new Skill() { ID = 5000 });
                }
                else if (ToJob == 51)
                {
                    NewSkill(new Skill() { ID = 5002 });
                }
                else if (ToJob == 11 || ToJob == 21 || ToJob == 142 || ToJob == 132)
                {
                    NewSkill(new Skill() { ID = 6001 });
                    NewSkill(new Skill() { ID = 5002 });
                }
            }
            #endregion
            #region Nin-Fire
            {
                PreviousJob2 = 145;
                if (PreviousJob1 == 55 && Job == 145)
                {
                    if (ToJob == 11 || ToJob == 21 || ToJob == 41 || ToJob == 51)
                    {
                        NewSkill(new Skill() { ID = 6001 });
                        NewSkill(new Skill() { ID = 1000 });
                        NewSkill(new Skill() { ID = 1001 });
                        NewSkill(new Skill() { ID = 1005 });
                        NewSkill(new Skill() { ID = 1195 });
                    }
                    else if (ToJob == 142)
                    {
                        NewSkill(new Skill() { ID = 6001 });
                        NewSkill(new Skill() { ID = 3080 });
                        NewSkill(new Skill() { ID = 1000 });
                    }
                    else if (ToJob == 132)
                    {
                        NewSkill(new Skill() { ID = 1120 });
                        NewSkill(new Skill() { ID = 6001 });
                    }
                }
            }
            #endregion
            #region Nin-Tro
            if (PreviousJob1 == 55 && Job == 15)
            {
                PreviousJob2 = 15;
                if (ToJob == 41 || ToJob == 51 || ToJob == 132 || ToJob == 142)
                {
                    NewSkill(new Skill() { ID = 1110 });
                    NewSkill(new Skill() { ID = 1190 });
                    NewSkill(new Skill() { ID = 1270 });
                    NewSkill(new Skill() { ID = 6001 });
                }
                else if (ToJob == 11)
                {
                    NewSkill(new Skill() { ID = 1110 });
                    NewSkill(new Skill() { ID = 1190 });
                    NewSkill(new Skill() { ID = 6001 });
                }
                else if (ToJob == 21)
                {
                    NewSkill(new Skill() { ID = 1110 });
                    NewSkill(new Skill() { ID = 1190 });
                    NewSkill(new Skill() { ID = 1270 });
                    NewSkill(new Skill() { ID = 6001 });
                    NewSkill(new Skill() { ID = 5100 });
                }

            }
            #endregion
            #region Nin-War
            if (PreviousJob1 == 55 && Job == 25)
            {
                PreviousJob2 = 25;
                if (ToJob == 41 || ToJob == 142)
                {
                    NewSkill(new Skill() { ID = 6001 });
                    NewSkill(new Skill() { ID = 1020 });
                    NewSkill(new Skill() { ID = 3060 });
                    NewSkill(new Skill() { ID = 1040 });
                }
                else if (ToJob == 11 || ToJob == 51)
                {
                    NewSkill(new Skill() { ID = 6001 });
                    NewSkill(new Skill() { ID = 1015 });
                    NewSkill(new Skill() { ID = 3060 });
                    NewSkill(new Skill() { ID = 1040 });
                    NewSkill(new Skill() { ID = 1320 });
                }
                else if (ToJob == 21)
                {
                    NewSkill(new Skill() { ID = 6001 });
                    NewSkill(new Skill() { ID = 3060 });
                    NewSkill(new Skill() { ID = 1040 });
                    NewSkill(new Skill() { ID = 1320 });
                }
                else if (ToJob == 132)
                {
                    NewSkill(new Skill() { ID = 6001 });
                    NewSkill(new Skill() { ID = 1020 });
                    NewSkill(new Skill() { ID = 1025 });
                    NewSkill(new Skill() { ID = 3060 });
                    NewSkill(new Skill() { ID = 1040 });
                }
            }
            #endregion
            #region Nin-Water
            if (PreviousJob1 == 55 && Job == 135)
            {
                PreviousJob2 = 135;
                if (ToJob == 41)
                {
                    NewSkill(new Skill() { ID = 6001 });
                    NewSkill(new Skill() { ID = 1005 });
                    NewSkill(new Skill() { ID = 1095 });
                    NewSkill(new Skill() { ID = 1195 });
                    NewSkill(new Skill() { ID = 1075 });
                    NewSkill(new Skill() { ID = 1090 });
                }
                else if (ToJob == 142)
                {
                    NewSkill(new Skill() { ID = 6001 });
                    NewSkill(new Skill() { ID = 1050 });
                    NewSkill(new Skill() { ID = 1175 });
                    NewSkill(new Skill() { ID = 1075 });
                    NewSkill(new Skill() { ID = 1055 });
                }
                else if (ToJob == 11 || ToJob == 21 || ToJob == 51)
                {
                    NewSkill(new Skill() { ID = 6001 });
                    NewSkill(new Skill() { ID = 1005 });
                    NewSkill(new Skill() { ID = 1085 });
                    NewSkill(new Skill() { ID = 1090 });
                    NewSkill(new Skill() { ID = 1095 });
                    NewSkill(new Skill() { ID = 1195 });
                }
                else if (ToJob == 132)
                {
                    NewSkill(new Skill() { ID = 1000 });
                    NewSkill(new Skill() { ID = 1005 });
                    NewSkill(new Skill() { ID = 6001 });
                    NewSkill(new Skill() { ID = 3090 });
                }
            }
            #endregion
            #region Nin-Nin
            if (PreviousJob1 == 55 && Job == 55)
            {
                PreviousJob2 = 55;
                if (ToJob == 51)
                {
                    NewSkill(new Skill() { ID = 6000 });
                    NewSkill(new Skill() { ID = 6001 });
                    NewSkill(new Skill() { ID = 6002 });
                    NewSkill(new Skill() { ID = 6003 });
                    NewSkill(new Skill() { ID = 6004 });
                    NewSkill(new Skill() { ID = 6010 });
                    NewSkill(new Skill() { ID = 6011 });
                }
                else
                {
                    NewSkill(new Skill() { ID = 6001 });
                }
            }
            #endregion
            #endregion
            #region Fire2
            #region Fire-Arch
            if (PreviousJob1 == 145 && Job == 45)
            {
                PreviousJob2 = 45;
                NewSkill(new Skill() { ID = 1000 });
                NewSkill(new Skill() { ID = 1001 });
                NewSkill(new Skill() { ID = 1005 });
                NewSkill(new Skill() { ID = 1195 });
                NewSkill(new Skill() { ID = 5002 });
            }
            #endregion
            #region Fire-Fire
            if (PreviousJob1 == 145 && Job == 145)
            {
                PreviousJob2 = 145;
                if (ToJob == 41 || ToJob == 11 || ToJob == 51 || ToJob == 21)
                {
                    NewSkill(new Skill() { ID = 3080 });
                    NewSkill(new Skill() { ID = 1000 });
                    NewSkill(new Skill() { ID = 1001 });
                    NewSkill(new Skill() { ID = 1005 });
                    NewSkill(new Skill() { ID = 1195 });
                }
                else if (ToJob == 142)
                {
                    NewSkill(new Skill() { ID = 3080 });
                }
                else if (ToJob == 132)
                {
                    NewSkill(new Skill() { ID = 3080 });
                    NewSkill(new Skill() { ID = 1120 });
                }
            }
            #endregion
            #region Fire-Tro
            if (PreviousJob1 == 145 && Job == 15)
            {
                PreviousJob2 = 15;
                if (ToJob == 41 || ToJob == 142 || ToJob == 132 || ToJob == 51)
                {
                    NewSkill(new Skill() { ID = 1000 });
                    NewSkill(new Skill() { ID = 1001 });
                    NewSkill(new Skill() { ID = 1005 });
                    NewSkill(new Skill() { ID = 1195 });
                    NewSkill(new Skill() { ID = 1270 });
                    NewSkill(new Skill() { ID = 1110 });
                    NewSkill(new Skill() { ID = 1190 });
                }
                else if (ToJob == 21)
                {
                    NewSkill(new Skill() { ID = 1000 });
                    NewSkill(new Skill() { ID = 1001 });
                    NewSkill(new Skill() { ID = 1005 });
                    NewSkill(new Skill() { ID = 1195 });
                    NewSkill(new Skill() { ID = 1270 });
                    NewSkill(new Skill() { ID = 5100 });
                    NewSkill(new Skill() { ID = 1110 });
                    NewSkill(new Skill() { ID = 1190 });
                }
                else if (ToJob == 11)
                {
                    NewSkill(new Skill() { ID = 1000 });
                    NewSkill(new Skill() { ID = 1001 });
                    NewSkill(new Skill() { ID = 1005 });
                    NewSkill(new Skill() { ID = 1195 });
                    NewSkill(new Skill() { ID = 3050 });
                }
            }
            #endregion
            #region Fire-War
            if (PreviousJob1 == 145 && Job == 25)
            {
                PreviousJob2 = 25;
                if (ToJob == 41)
                {
                    NewSkill(new Skill() { ID = 1000 });
                    NewSkill(new Skill() { ID = 1001 });
                    NewSkill(new Skill() { ID = 1005 });
                    NewSkill(new Skill() { ID = 1195 });
                    NewSkill(new Skill() { ID = 1020 });
                    NewSkill(new Skill() { ID = 1040 });
                    NewSkill(new Skill() { ID = 3060 });
                }
                else if (ToJob == 142)
                {
                    NewSkill(new Skill() { ID = 1020 });
                    NewSkill(new Skill() { ID = 1040 });
                    NewSkill(new Skill() { ID = 3060 });
                }
                else if (ToJob == 11 || ToJob == 51)
                {
                    NewSkill(new Skill() { ID = 1000 });
                    NewSkill(new Skill() { ID = 1001 });
                    NewSkill(new Skill() { ID = 1005 });
                    NewSkill(new Skill() { ID = 1195 });
                    NewSkill(new Skill() { ID = 1015 });
                    NewSkill(new Skill() { ID = 1040 });
                    NewSkill(new Skill() { ID = 1320 });
                    NewSkill(new Skill() { ID = 3060 });
                }
                else if (ToJob == 21)
                {
                    NewSkill(new Skill() { ID = 1000 });
                    NewSkill(new Skill() { ID = 1001 });
                    NewSkill(new Skill() { ID = 1005 });
                    NewSkill(new Skill() { ID = 1195 });
                    NewSkill(new Skill() { ID = 3060 });
                }
                else if (ToJob == 132)
                {
                    NewSkill(new Skill() { ID = 1000 });
                    NewSkill(new Skill() { ID = 1001 });
                    NewSkill(new Skill() { ID = 1005 });
                    NewSkill(new Skill() { ID = 1195 });
                    NewSkill(new Skill() { ID = 3060 });
                    NewSkill(new Skill() { ID = 1025 });
                    NewSkill(new Skill() { ID = 1020 });
                    NewSkill(new Skill() { ID = 1040 });
                }
            }
            #endregion
            #region Fire-Water
            if (PreviousJob1 == 145 && Job == 135)
            {
                PreviousJob2 = 135;
                if (ToJob == 41)
                {
                    NewSkill(new Skill() { ID = 1005 });
                    NewSkill(new Skill() { ID = 1195 });
                    NewSkill(new Skill() { ID = 1095 });
                    NewSkill(new Skill() { ID = 1090 });
                    NewSkill(new Skill() { ID = 1075 });
                }
                else if (ToJob == 142)
                {
                    NewSkill(new Skill() { ID = 1050 });
                    NewSkill(new Skill() { ID = 1055 });
                    NewSkill(new Skill() { ID = 1075 });
                    NewSkill(new Skill() { ID = 1175 });
                }
                else if (ToJob == 11 || ToJob == 21 || ToJob == 51)
                {
                    NewSkill(new Skill() { ID = 1005 });
                    NewSkill(new Skill() { ID = 1085 });
                    NewSkill(new Skill() { ID = 1090 });
                    NewSkill(new Skill() { ID = 1095 });
                    NewSkill(new Skill() { ID = 1195 });

                }
                else if (ToJob == 132)
                {
                    NewSkill(new Skill() { ID = 3090 });
                    NewSkill(new Skill() { ID = 1120 });
                }
            }
            #endregion
            #region Fire-Nin
            if (PreviousJob1 == 145 && Job == 55)
            {
                PreviousJob2 = 55;
                if (ToJob == 51)
                {
                    NewSkill(new Skill() { ID = 3080 });
                    NewSkill(new Skill() { ID = 6001 });
                    NewSkill(new Skill() { ID = 1000 });
                    NewSkill(new Skill() { ID = 1001 });
                    NewSkill(new Skill() { ID = 1005 });
                    NewSkill(new Skill() { ID = 1195 });
                }
                else
                {
                    NewSkill(new Skill() { ID = 6001 });
                    NewSkill(new Skill() { ID = 1000 });
                    NewSkill(new Skill() { ID = 1001 });
                    NewSkill(new Skill() { ID = 1005 });
                    NewSkill(new Skill() { ID = 1195 });
                }
            }
            #endregion
            #endregion
            #region War2
            #region War-Arch
            if (PreviousJob1 == 25 && Job == 45)
            {
                PreviousJob2 = 45;
                if (ToJob == 41)
                {
                    NewSkill(new Skill() { ID = 5000 });
                }
                else if (ToJob == 132 || ToJob == 142)
                {
                    NewSkill(new Skill() { ID = 1020 });
                    NewSkill(new Skill() { ID = 1040 });
                    NewSkill(new Skill() { ID = 5002 });
                }
                else if (ToJob == 11 || ToJob == 51)
                {
                    NewSkill(new Skill() { ID = 1040 });
                    NewSkill(new Skill() { ID = 5002 });
                }
                else if (ToJob == 21)
                {
                    NewSkill(new Skill() { ID = 5002 });
                }
            }
            #endregion
            #region War-Fire
            if (PreviousJob1 == 25 && Job == 145)
            {
                PreviousJob2 = 145;
                if (ToJob == 41)
                {
                    NewSkill(new Skill() { ID = 1020 });
                    NewSkill(new Skill() { ID = 1040 });
                    NewSkill(new Skill() { ID = 1000 });
                    NewSkill(new Skill() { ID = 1001 });
                    NewSkill(new Skill() { ID = 1005 });
                    NewSkill(new Skill() { ID = 1195 });
                }
                else if (ToJob == 142)
                {
                    NewSkill(new Skill() { ID = 1020 });
                    NewSkill(new Skill() { ID = 1040 });
                    NewSkill(new Skill() { ID = 3080 });
                }
                else if (ToJob == 11 || ToJob == 51)
                {
                    NewSkill(new Skill() { ID = 1040 });
                    NewSkill(new Skill() { ID = 1000 });
                    NewSkill(new Skill() { ID = 1001 });
                    NewSkill(new Skill() { ID = 1005 });
                    NewSkill(new Skill() { ID = 1195 });
                }
                else if (ToJob == 25)
                {
                    NewSkill(new Skill() { ID = 1000 });
                    NewSkill(new Skill() { ID = 1001 });
                    NewSkill(new Skill() { ID = 1005 });
                    NewSkill(new Skill() { ID = 1195 });
                }
                else if (ToJob == 132)
                {
                    NewSkill(new Skill() { ID = 1020 });
                    NewSkill(new Skill() { ID = 1040 });
                    NewSkill(new Skill() { ID = 1120 });
                }
            }
            #endregion
            #region War-Tro
            if (PreviousJob1 == 25 && Job == 15)
            {
                PreviousJob2 = 15;
                if (ToJob == 41 || ToJob == 142 || ToJob == 132 || ToJob == 51)
                {
                    NewSkill(new Skill() { ID = 1320 });
                    NewSkill(new Skill() { ID = 1040 });
                    NewSkill(new Skill() { ID = 1110 });
                    NewSkill(new Skill() { ID = 1190 });
                    NewSkill(new Skill() { ID = 1270 });
                }
                else if (ToJob == 11)
                {
                    NewSkill(new Skill() { ID = 1320 });
                    NewSkill(new Skill() { ID = 1040 });
                    NewSkill(new Skill() { ID = 3050 });
                }
                else if (ToJob == 21)
                {
                    NewSkill(new Skill() { ID = 5100 });
                    NewSkill(new Skill() { ID = 1110 });
                    NewSkill(new Skill() { ID = 1190 });
                    NewSkill(new Skill() { ID = 1270 });
                }
            }
            #endregion
            #region War-War
            if (PreviousJob1 == 25 && Job == 25)
            {
                PreviousJob2 = 25;
                if (ToJob == 41 || ToJob == 142)
                {
                    NewSkill(new Skill() { ID = 1040 });
                    NewSkill(new Skill() { ID = 1320 });
                    NewSkill(new Skill() { ID = 3060 });

                }
                else if (ToJob == 11 || ToJob == 51)
                {
                    NewSkill(new Skill() { ID = 1040 });
                    NewSkill(new Skill() { ID = 1020 });
                    NewSkill(new Skill() { ID = 3060 });
                    NewSkill(new Skill() { ID = 1015 });
                }
                else if (ToJob == 21)
                {
                    NewSkill(new Skill() { ID = 3060 });
                }
                else if (ToJob == 132)
                {
                    NewSkill(new Skill() { ID = 1025 });
                    NewSkill(new Skill() { ID = 1040 });
                    NewSkill(new Skill() { ID = 1320 });
                    NewSkill(new Skill() { ID = 3060 });
                }
            }
            #endregion
            #region War-Water
            if (PreviousJob1 == 25 && Job == 135)
            {
                PreviousJob2 = 135;
                if (ToJob == 41)
                {
                    NewSkill(new Skill() { ID = 1020 });
                    NewSkill(new Skill() { ID = 1040 });
                    NewSkill(new Skill() { ID = 1005 });
                    NewSkill(new Skill() { ID = 1075 });
                    NewSkill(new Skill() { ID = 1090 });
                    NewSkill(new Skill() { ID = 1095 });
                    NewSkill(new Skill() { ID = 1195 });
                    NewSkill(new Skill() { ID = 1280 });
                    NewSkill(new Skill() { ID = 1350 });
                }
                if (ToJob == 142)
                {
                    NewSkill(new Skill() { ID = 1020 });
                    NewSkill(new Skill() { ID = 1040 });
                    NewSkill(new Skill() { ID = 1005 });
                    NewSkill(new Skill() { ID = 1175 });
                    NewSkill(new Skill() { ID = 1050 });
                    NewSkill(new Skill() { ID = 1055 });
                    NewSkill(new Skill() { ID = 1280 });
                    NewSkill(new Skill() { ID = 1350 });
                }
                else if (ToJob == 11)
                {
                    NewSkill(new Skill() { ID = 1005 });
                    NewSkill(new Skill() { ID = 1040 });
                    NewSkill(new Skill() { ID = 1085 });
                    NewSkill(new Skill() { ID = 1090 });
                    NewSkill(new Skill() { ID = 1095 });
                    NewSkill(new Skill() { ID = 1195 });
                    NewSkill(new Skill() { ID = 1280 });
                    NewSkill(new Skill() { ID = 1350 });
                }
                else if (ToJob == 21)
                {
                    NewSkill(new Skill() { ID = 1005 });
                    NewSkill(new Skill() { ID = 1085 });
                    NewSkill(new Skill() { ID = 1090 });
                    NewSkill(new Skill() { ID = 1095 });
                    NewSkill(new Skill() { ID = 1195 });
                    NewSkill(new Skill() { ID = 1280 });
                    NewSkill(new Skill() { ID = 1350 });
                }
                else if (ToJob == 132)
                {
                    NewSkill(new Skill() { ID = 1020 });
                    NewSkill(new Skill() { ID = 1025 });
                    NewSkill(new Skill() { ID = 1040 });
                    NewSkill(new Skill() { ID = 3090 });
                    NewSkill(new Skill() { ID = 1280 });
                    NewSkill(new Skill() { ID = 1350 });
                }
                else if (ToJob == 51)
                {
                    NewSkill(new Skill() { ID = 1005 });
                    NewSkill(new Skill() { ID = 1040 });
                    NewSkill(new Skill() { ID = 1085 });
                    NewSkill(new Skill() { ID = 1090 });
                    NewSkill(new Skill() { ID = 1095 });
                    NewSkill(new Skill() { ID = 1195 });
                }
            }
            #endregion
            #region War-Nin
            if (PreviousJob1 == 25 && Job == 55)
            {
                PreviousJob2 = 55;
                if (ToJob == 41)
                {
                    NewSkill(new Skill() { ID = 1320 });
                    NewSkill(new Skill() { ID = 1040 });
                    NewSkill(new Skill() { ID = 6001 });
                }
                else
                {
                    NewSkill(new Skill() { ID = 1320 });
                    NewSkill(new Skill() { ID = 1040 });
                    NewSkill(new Skill() { ID = 6001 });
                    NewSkill(new Skill() { ID = 6002 });
                }
            }
            #endregion
            #endregion
            #region Water2
            #region Water-Arch
            if (PreviousJob1 == 135 && Job == 45)
            {
                PreviousJob2 = 45;
                if (ToJob == 41)
                {
                    NewSkill(new Skill() { ID = 1005 });
                    NewSkill(new Skill() { ID = 1075 });
                    NewSkill(new Skill() { ID = 1090 });
                    NewSkill(new Skill() { ID = 1095 });
                    NewSkill(new Skill() { ID = 1195 });
                    NewSkill(new Skill() { ID = 5000 });
                    NewSkill(new Skill() { ID = 5002 });
                }
                else
                {
                    NewSkill(new Skill() { ID = 1005 });
                    NewSkill(new Skill() { ID = 1075 });
                    NewSkill(new Skill() { ID = 1090 });
                    NewSkill(new Skill() { ID = 1095 });
                    NewSkill(new Skill() { ID = 1195 });
                    NewSkill(new Skill() { ID = 5000 });
                    NewSkill(new Skill() { ID = 5002 });
                }
            }
            #endregion
            #region Water-Fire
            if (PreviousJob1 == 135 && Job == 145)
            {
                PreviousJob2 = 145;
                if (ToJob == 11 || ToJob == 21 | ToJob == 41 || ToJob == 51)
                {
                    NewSkill(new Skill() { ID = 1050 });
                    NewSkill(new Skill() { ID = 1175 });
                    NewSkill(new Skill() { ID = 1075 });
                    NewSkill(new Skill() { ID = 1055 });
                    NewSkill(new Skill() { ID = 1000 });
                    NewSkill(new Skill() { ID = 1001 });
                    NewSkill(new Skill() { ID = 1005 });
                    NewSkill(new Skill() { ID = 1195 });
                }
                else if (ToJob == 132)
                {
                    NewSkill(new Skill() { ID = 1050 });
                    NewSkill(new Skill() { ID = 1175 });
                    NewSkill(new Skill() { ID = 1075 });
                    NewSkill(new Skill() { ID = 1055 });
                    NewSkill(new Skill() { ID = 1120 });
                }
                else if (ToJob == 132)
                {
                    NewSkill(new Skill() { ID = 1050 });
                    NewSkill(new Skill() { ID = 1175 });
                    NewSkill(new Skill() { ID = 1075 });
                    NewSkill(new Skill() { ID = 1055 });
                    NewSkill(new Skill() { ID = 3080 });
                }
            }

            #endregion
            #region Water-Tro
            if (PreviousJob1 == 135 && Job == 15)
            {
                PreviousJob2 = 15;
                if (ToJob == 41 || ToJob == 142 || ToJob == 132 || ToJob == 51)
                {
                    NewSkill(new Skill() { ID = 1005 });
                    NewSkill(new Skill() { ID = 1085 });
                    NewSkill(new Skill() { ID = 1090 });
                    NewSkill(new Skill() { ID = 1095 });
                    NewSkill(new Skill() { ID = 1195 });
                    NewSkill(new Skill() { ID = 1190 });
                    NewSkill(new Skill() { ID = 1110 });
                    NewSkill(new Skill() { ID = 1270 });
                }
                else if (ToJob == 21)
                {
                    NewSkill(new Skill() { ID = 1005 });
                    NewSkill(new Skill() { ID = 1085 });
                    NewSkill(new Skill() { ID = 1090 });
                    NewSkill(new Skill() { ID = 1095 });
                    NewSkill(new Skill() { ID = 1195 });
                    NewSkill(new Skill() { ID = 1190 });
                    NewSkill(new Skill() { ID = 1110 });
                    NewSkill(new Skill() { ID = 1270 });
                    NewSkill(new Skill() { ID = 5100 });
                }
                else if (ToJob == 11)
                {
                    NewSkill(new Skill() { ID = 1005 });
                    NewSkill(new Skill() { ID = 1085 });
                    NewSkill(new Skill() { ID = 1090 });
                    NewSkill(new Skill() { ID = 1095 });
                    NewSkill(new Skill() { ID = 1195 });
                    NewSkill(new Skill() { ID = 3050 });
                }
            }
            #endregion
            #region Water-War
            if (PreviousJob1 == 135 && Job == 25)
            {
                PreviousJob2 = 25;
                if (ToJob == 41)
                {
                    NewSkill(new Skill() { ID = 1005 });
                    NewSkill(new Skill() { ID = 1085 });
                    NewSkill(new Skill() { ID = 1090 });
                    NewSkill(new Skill() { ID = 1095 });
                    NewSkill(new Skill() { ID = 1195 });
                    NewSkill(new Skill() { ID = 1020 });
                    NewSkill(new Skill() { ID = 1040 });
                    NewSkill(new Skill() { ID = 3060 });
                    NewSkill(new Skill() { ID = 1350 });
                    NewSkill(new Skill() { ID = 1280 });
                }
                else if (ToJob == 142)
                {
                    NewSkill(new Skill() { ID = 1005 });
                    NewSkill(new Skill() { ID = 1085 });
                    NewSkill(new Skill() { ID = 1090 });
                    NewSkill(new Skill() { ID = 1095 });
                    NewSkill(new Skill() { ID = 1195 });
                    NewSkill(new Skill() { ID = 1020 });
                    NewSkill(new Skill() { ID = 1040 });
                    NewSkill(new Skill() { ID = 3060 });
                }
                else if (ToJob == 11 || ToJob == 51)
                {
                    NewSkill(new Skill() { ID = 1005 });
                    NewSkill(new Skill() { ID = 1085 });
                    NewSkill(new Skill() { ID = 1090 });
                    NewSkill(new Skill() { ID = 1095 });
                    NewSkill(new Skill() { ID = 1195 });
                    NewSkill(new Skill() { ID = 1015 });
                    NewSkill(new Skill() { ID = 1040 });
                    NewSkill(new Skill() { ID = 3060 });
                    NewSkill(new Skill() { ID = 1320 });
                }
                else if (ToJob == 21)
                {
                    NewSkill(new Skill() { ID = 1005 });
                    NewSkill(new Skill() { ID = 1085 });
                    NewSkill(new Skill() { ID = 1090 });
                    NewSkill(new Skill() { ID = 1095 });
                    NewSkill(new Skill() { ID = 1195 });
                    NewSkill(new Skill() { ID = 3060 });
                }
                else if (ToJob == 132)
                {
                    NewSkill(new Skill() { ID = 1005 });
                    NewSkill(new Skill() { ID = 1085 });
                    NewSkill(new Skill() { ID = 1090 });
                    NewSkill(new Skill() { ID = 1095 });
                    NewSkill(new Skill() { ID = 1195 });
                    NewSkill(new Skill() { ID = 1020 });
                    NewSkill(new Skill() { ID = 1040 });
                    NewSkill(new Skill() { ID = 3060 });
                    NewSkill(new Skill() { ID = 1025 });
                }
            }
            #endregion
            #region Water-Water
            if (PreviousJob1 == 135 && Job == 135)
            {
                PreviousJob2 = 135;
                if (ToJob == 11 || ToJob == 21 || ToJob == 41 || ToJob == 51)
                {
                    NewSkill(new Skill() { ID = 1005 });
                    NewSkill(new Skill() { ID = 1085 });
                    NewSkill(new Skill() { ID = 1090 });
                    NewSkill(new Skill() { ID = 1095 });
                    NewSkill(new Skill() { ID = 1195 });
                    NewSkill(new Skill() { ID = 3090 });
                }
                else if (ToJob == 132)
                {
                    NewSkill(new Skill() { ID = 3090 });
                }
                else if (ToJob == 142)
                {
                    NewSkill(new Skill() { ID = 1050 });
                    NewSkill(new Skill() { ID = 1075 });
                    NewSkill(new Skill() { ID = 1055 });
                    NewSkill(new Skill() { ID = 1175 });
                    NewSkill(new Skill() { ID = 3090 });
                }
            }

            #endregion
            #region Water-Nin
            if (PreviousJob1 == 135 && Job == 55)
            {
                PreviousJob2 = 55;
                NewSkill(new Skill() { ID = 1005 });
                NewSkill(new Skill() { ID = 1085 });
                NewSkill(new Skill() { ID = 1090 });
                NewSkill(new Skill() { ID = 1095 });
                NewSkill(new Skill() { ID = 1195 });
                NewSkill(new Skill() { ID = 6001 });
            }
            #endregion
            #endregion

            Database.GetStats(this);
            MyClient.LocalMessage(2000, "Congratulations! You are now reborn. All your skills and proficiency are gone.");
            World.SendMsgToAll("SYSTEM", Name + " has got " + Reborns.ToString() + " reborn!", 2011, 0);

        }
And that's it.
Press thanks if it helped



Arcо is offline  
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Old 12/28/2009, 07:59   #2
 
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pretty neat +thanks


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Old 12/28/2009, 09:27   #3
 
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really that is a great release..good job tiku
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Old 12/28/2009, 11:06   #4
 
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Has anybody found any bugs with this yet?


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Old 12/28/2009, 12:38   #5
 
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oooo nice! gonna try it now
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Old 12/28/2009, 13:21   #6
 
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Quote:
Originally Posted by xScott View Post
oooo nice! gonna try it now

K tell me if you find any bugs.
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Old 12/28/2009, 14:12   #7
 
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Hey bro this is for first AND second rb yes? And if not mistaken this will give the reflect that I was attempting but failed at miserably lol. I got the ToxicFog to work only if they had been a ninja at least once but yeah lmao
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Old 12/28/2009, 14:15   #8
 
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Quote:
Originally Posted by WHITELIONX View Post
Hey bro this is for first AND second rb yes? And if not mistaken this will give the reflect that I was attempting but failed at miserably lol. I got the ToxicFog to work only if they had been a ninja at least once but yeah lmao

Yeah it will.
Most of the rbs worked perfectly for me.
Haven't tried all the possible combinations yet.
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Old 12/28/2009, 17:21   #9
 
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for what version?
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Old 12/28/2009, 17:53   #10
 
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5165 LOOOOLL !
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Old 12/28/2009, 19:06   #11
 
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Thanx alot bro, Whas waiting for this K+ OWNED!

#Edit

The part where you Said

Quote:
It will ask you something about renaming all other references.
Do it.
Under the void for PreviousJob1 you are going to put this
It ddint ask me about remaining the others so i Just right cliked PreviousJob and do ..

I Cliked Rename then this pops up,

Then rename where it says PreviousJob to PreviousJob1 Click Ok and then it will ask to rename the rest, And Click Apply i belive i gotah do this si cause i use Visual C# Express 2008
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Old 12/28/2009, 20:07   #12
 
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The code is great but it works well, because when you nin-war-tro, underside of catching skills if (PreviousJob1 == 55 & & PreviousJob2 == 25), grabs if (PreviousJob1 == 25 & & PreviousJob2 == 25) -> ToJob == 11, and then, last of troy skills are the same but not toxic,

I mean? , I'm trying to fix it but I can not
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Old 12/29/2009, 05:09   #13
 
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Just did Water-Warrior-Trojan only skill i got was bless. But the code looks easy enough to manipulate so +thanks
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Old 12/29/2009, 08:32   #14
 
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does reflect work in this guide?
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Old 12/29/2009, 19:43   #15
 
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You will have to add skills yourself, as that is not part of the actual code.
Also, it seems he forgot attribute point calculations. If anyone wants that take a look at the PazeCo source, it has a quite good version. It will take almost nothing of you to convert it.


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