I went to the Conquer website and got the combination for every RB possible.
Well a lot of people are saying its not working.
Well this is pretty much just a base then I guess.
As dragon said, its easy enough to manipulate.
All credits go to me.
First you are going to Character.cs and search for:
Code:
public byte PreviousJob
Code:
public byte PreviousJob1
Do it.
Under the void for PreviousJob1 you are going to put this.
Code:
byte _PreviousJob2;
public byte PreviousJob2
{
get { return _PreviousJob2; }
set { _PreviousJob2 = value; }
}
And to do this you are going to need to go to database.cs and search for this:
Code:
C.PreviousJob1 = BR.ReadByte();
Code:
C.PreviousJob2 = BR.ReadByte();
Next search for:
Code:
BW.Write(C.PreviousJob1);
Code:
BW.Write(C.PreviousJob2);]
Code:
BW.Write((byte)0);
Code:
BW.Write((byte)0);
Now go back to Character.cs and search for this:
Code:
public void RebornCharacter(byte ToJob)
Code:
public void RebornCharacter(byte ToJob)
{
try
{
for (byte i = 1; i < 9; i++)
if (i != 7 || i != 8)
{
Item I = Equips.Get(i);
if (I.ID != 0)
{
EquipStats(i, false);
ItemIDManipulation IDM = new ItemIDManipulation(I.ID);
IDM.LowestLevel(i);
I.ID = IDM.ToID();
Equips.Replace(i, I, this);
EquipStats(i, true);
}
}
else
{
Item I = Equips.Get(i);
Equips.Replace(i, I, this);
}
}
catch { }
if (Equips.RightHand.ID != 0)
{
Inventory.Add(Equips.Get(5));
EquipStats(5, false);
Game.World.Spawn(this, false);
Equips.UnEquip(5, this);
}
if (Equips.Fan.ID != 0)
{
Inventory.Add(Equips.Get(5));
EquipStats(5, false);
Game.World.Spawn(this, false);
Equips.UnEquip(5, this);
}
if (Equips.Tower.ID != 0)
{
Inventory.Add(Equips.Get(5));
EquipStats(5, false);
Game.World.Spawn(this, false);
Equips.UnEquip(5, this);
}
Reborns++;
byte ExtraStat = 0;
if (Level >= 120)
ExtraStat = (byte)((-120 + Level) * 3 + Reborns * 10 + 45);
else
ExtraStat = (byte)(Reborns * 10);
StatPoints = ExtraStat;
Level = 15;
Experience = 0;
foreach (Skill S in Skills.Values)
{
MyClient.AddSend(Packets.GeneralData(EntityID, S.ID, 0, 0, 109));
}
foreach (Prof P in Profs.Values)
{
MyClient.AddSend(Packets.GeneralData(EntityID, P.ID, 0, 0, 108));
}
Skills.Clear();
Profs.Clear();
#region Ninja
if (Job == 55)
{
PreviousJob1 = 55;
if (ToJob == 51)
{
NewSkill(new Skill() { ID = 6001 });
NewSkill(new Skill() { ID = 6004 });
}
else
{
NewSkill(new Skill() { ID = 6001 });
}
}
#endregion
#region Trojan
if (Job == 15)
{
PreviousJob1 = 15;
if (ToJob == 41 || ToJob == 142 || ToJob == 132)
{
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1190 });
NewSkill(new Skill() { ID = 1270 });
}
else if (ToJob == 11)
{
NewSkill(new Skill() { ID = 3050 });
}
else if (ToJob == 21)
{
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1190 });
NewSkill(new Skill() { ID = 5100 });
NewSkill(new Skill() { ID = 1270 });
}
else if (ToJob == 51)
{
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1190 });
}
}
#endregion
#region Warrior
if (Job == 25)
{
PreviousJob1 = 25;
if (ToJob == 41 || ToJob == 142)
{
NewSkill(new Skill() { ID = 1020 });
NewSkill(new Skill() { ID = 1040 });
}
else if (ToJob == 11 || ToJob == 51)
{
NewSkill(new Skill() { ID = 1015 });
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 1320 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 1025 });
NewSkill(new Skill() { ID = 1020 });
NewSkill(new Skill() { ID = 1040 });
}
else if (ToJob == 21)
{
NewSkill(new Skill() { ID = 3060 });
}
}
#endregion
#region WaterTao
if (Job == 135)
{
PreviousJob1 = 135;
if (ToJob == 41)
{
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1075 });
NewSkill(new Skill() { ID = 1090 });
NewSkill(new Skill() { ID = 1095 });
NewSkill(new Skill() { ID = 1195 });
}
else if (ToJob == 142)
{
NewSkill(new Skill() { ID = 1050 });
NewSkill(new Skill() { ID = 1175 });
NewSkill(new Skill() { ID = 1075 });
NewSkill(new Skill() { ID = 1055 });
}
else if (ToJob == 11 || ToJob == 21 || ToJob == 51)
{
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1085 });
NewSkill(new Skill() { ID = 1090 });
NewSkill(new Skill() { ID = 1095 });
NewSkill(new Skill() { ID = 1195 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 3090 });
}
}
#endregion
#region Archer
if (Job == 45)
{
PreviousJob1 = 45;
if (ToJob == 41)
{
NewSkill(new Skill() { ID = 5000 });
}
else
{
NewSkill(new Skill() { ID = 5002 });
}
}
#endregion
#region FireTao
if (Job == 145)
{
PreviousJob1 = 145;
if (ToJob == 11 || ToJob == 21 || ToJob == 41 || ToJob == 51)
{
NewSkill(new Skill() { ID = 1000 });
NewSkill(new Skill() { ID = 1001 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1195 });
}
else if (ToJob == 142)
{
NewSkill(new Skill() { ID = 3080 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 1120 });
}
}
#endregion
if (Reborns >= 1)
NewSkill(new Skill() { ID = 4000 });
Database.GetStats(this);
MyClient.LocalMessage(2000, "Congratulations! You are now reborn. All your skills and proficiency are gone.");
World.SendMsgToAll("SYSTEM", Name + " has got " + Reborns.ToString() + " reborn!", 2011, 0);
}
public void RebornCharacter2(byte ToJob)
{
try
{
for (byte i = 1; i < 9; i++)
if (i != 7 || i != 8)
{
Item I = Equips.Get(i);
if (I.ID != 0)
{
EquipStats(i, false);
ItemIDManipulation IDM = new ItemIDManipulation(I.ID);
IDM.LowestLevel(i);
I.ID = IDM.ToID();
Equips.Replace(i, I, this);
EquipStats(i, true);
}
}
else
{
Item I = Equips.Get(i);
Equips.Replace(i, I, this);
}
}
catch { }
if (Equips.RightHand.ID != 0)
{
Inventory.Add(Equips.Get(5));
EquipStats(5, false);
Game.World.Spawn(this, false);
Equips.UnEquip(5, this);
}
if (Equips.Fan.ID != 0)
{
Inventory.Add(Equips.Get(5));
EquipStats(5, false);
Game.World.Spawn(this, false);
Equips.UnEquip(5, this);
}
if (Equips.Tower.ID != 0)
{
Inventory.Add(Equips.Get(5));
EquipStats(5, false);
Game.World.Spawn(this, false);
Equips.UnEquip(5, this);
}
Reborns++;
byte ExtraStat = 0;
if (Level >= 120)
ExtraStat = (byte)((-120 + Level) * 3 + Reborns * 10 + 45);
else
ExtraStat = (byte)(Reborns * 10);
StatPoints = ExtraStat;
Level = 15;
Experience = 0;
foreach (Skill S in Skills.Values)
{
MyClient.AddSend(Packets.GeneralData(EntityID, S.ID, 0, 0, 109));
}
foreach (Prof P in Profs.Values)
{
MyClient.AddSend(Packets.GeneralData(EntityID, P.ID, 0, 0, 108));
}
Skills.Clear();
Profs.Clear();
#region Archer2
#region Arch-Arch
if (PreviousJob1 == 45 && Job == 45)
{
PreviousJob2 = 45;
if (ToJob == 41)
{
NewSkill(new Skill() { ID = 5000 });
}
else
{
NewSkill(new Skill() { ID = 5002 });
}
}
#endregion
#region Arch-Fire
else if (PreviousJob1 == 45 && Job == 145)
{
PreviousJob2 = 145;
if (ToJob == 11 || ToJob == 21 || ToJob == 41)
{
NewSkill(new Skill() { ID = 1000 });
NewSkill(new Skill() { ID = 1001 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 5002 });
}
else if (ToJob == 51)
{
NewSkill(new Skill() { ID = 1000 });
NewSkill(new Skill() { ID = 1001 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 10010 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 5002 });
NewSkill(new Skill() { ID = 1120 });
}
else if (ToJob == 142)
{
NewSkill(new Skill() { ID = 5002 });
NewSkill(new Skill() { ID = 3080 });
}
}
#endregion
#region Arch-Tro
if (PreviousJob1 == 45 && Job == 15)
{
PreviousJob2 = 15;
if (ToJob == 41 || ToJob == 132 || ToJob == 142 || ToJob == 51)
{
NewSkill(new Skill() { ID = 5002 });
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1190 });
NewSkill(new Skill() { ID = 1270 });
}
else if (ToJob == 11)
{
NewSkill(new Skill() { ID = 3050 });
NewSkill(new Skill() { ID = 5002 });
}
else if (ToJob == 21)
{
NewSkill(new Skill() { ID = 5002 });
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1190 });
NewSkill(new Skill() { ID = 1270 });
NewSkill(new Skill() { ID = 5100 });
}
}
#endregion
#region Arch-War
if (PreviousJob1 == 45 && Job == 25)
{
PreviousJob2 = 25;
if (ToJob == 41 || ToJob == 142)
{
NewSkill(new Skill() { ID = 5002 });
NewSkill(new Skill() { ID = 1020 });
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 3060 });
}
else if (ToJob == 11)
{
NewSkill(new Skill() { ID = 5002 });
NewSkill(new Skill() { ID = 1015 });
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 3060 });
NewSkill(new Skill() { ID = 1320 });
}
else if (ToJob == 21 || ToJob == 41)
{
NewSkill(new Skill() { ID = 5002 });
NewSkill(new Skill() { ID = 3060 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 5002 });
NewSkill(new Skill() { ID = 1020 });
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 3060 });
NewSkill(new Skill() { ID = 1025 });
}
}
#endregion
#region Arch-Water
if (PreviousJob1 == 45 && Job == 135)
{
PreviousJob2 = 135;
if (ToJob == 41)
{
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1075 });
NewSkill(new Skill() { ID = 1090 });
NewSkill(new Skill() { ID = 1095 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 5002 });
NewSkill(new Skill() { ID = 1280 });
NewSkill(new Skill() { ID = 1350 });
}
else if (ToJob == 11 || ToJob == 21)
{
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1085 });
NewSkill(new Skill() { ID = 1090 });
NewSkill(new Skill() { ID = 1095 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 5002 });
NewSkill(new Skill() { ID = 1280 });
NewSkill(new Skill() { ID = 1350 });
}
else if (ToJob == 142)
{
NewSkill(new Skill() { ID = 1050 });
NewSkill(new Skill() { ID = 1075 });
NewSkill(new Skill() { ID = 5002 });
NewSkill(new Skill() { ID = 1055 });
NewSkill(new Skill() { ID = 1175 });
NewSkill(new Skill() { ID = 1280 });
NewSkill(new Skill() { ID = 1350 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 5002 });
NewSkill(new Skill() { ID = 1280 });
NewSkill(new Skill() { ID = 1350 });
NewSkill(new Skill() { ID = 3090 });
}
else if (ToJob == 51)
{
NewSkill(new Skill() { ID = 10010 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1085 });
NewSkill(new Skill() { ID = 1090 });
NewSkill(new Skill() { ID = 1095 });
NewSkill(new Skill() { ID = 1195 });
}
}
#endregion
#region Arch-Nin
if (PreviousJob1 == 45 && Job == 55)
{
PreviousJob2 = 55;
if (ToJob == 41)
{
NewSkill(new Skill() { ID = 6001 });
}
else if (ToJob == 11 || ToJob == 21 || ToJob == 132 || ToJob == 142)
{
NewSkill(new Skill() { ID = 5002 });
NewSkill(new Skill() { ID = 6001 });
}
else if (ToJob == 51)
{
NewSkill(new Skill() { ID = 6001 });
NewSkill(new Skill() { ID = 5002 });
NewSkill(new Skill() { ID = 6004 });
}
}
#endregion
#endregion
#region Trojan2
#region Tro-Arch
if (PreviousJob1 == 15 && Job == 45)
{
if (ToJob == 41)
{
NewSkill(new Skill() { ID = 1190 });
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1270 });
NewSkill(new Skill() { ID = 5000 });
}
else
{
NewSkill(new Skill() { ID = 1190 });
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1270 });
NewSkill(new Skill() { ID = 5002 });
}
}
#endregion
#region Tro-Fire
if (PreviousJob1 == 15 && Job == 145)
{
PreviousJob2 = 145;
if (ToJob == 41 || ToJob == 51)
{
NewSkill(new Skill() { ID = 1190 });
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1270 });
NewSkill(new Skill() { ID = 1000 });
NewSkill(new Skill() { ID = 1001 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1195 });
}
else if (ToJob == 11 || ToJob == 21)
{
NewSkill(new Skill() { ID = 1270 });
NewSkill(new Skill() { ID = 1000 });
NewSkill(new Skill() { ID = 1001 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1195 });
}
else if (ToJob == 142)
{
NewSkill(new Skill() { ID = 3080 });
NewSkill(new Skill() { ID = 1190 });
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1270 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 1190 });
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1270 });
NewSkill(new Skill() { ID = 1120 });
}
}
#endregion
#region Tro-Tro
if (PreviousJob1 == 15 && Job == 15)
{
PreviousJob2 = 15;
if (ToJob == 41 || ToJob == 51)
{
NewSkill(new Skill() { ID = 1190 });
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1270 });
NewSkill(new Skill() { ID = 1000 });
NewSkill(new Skill() { ID = 1001 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1195 });
}
else if (ToJob == 142)
{
NewSkill(new Skill() { ID = 1190 });
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1270 });
NewSkill(new Skill() { ID = 3080 });
}
else if (ToJob == 11 || ToJob == 21)
{
NewSkill(new Skill() { ID = 1270 });
NewSkill(new Skill() { ID = 1000 });
NewSkill(new Skill() { ID = 1001 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1195 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 1190 });
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1270 });
NewSkill(new Skill() { ID = 1120 });
}
}
#endregion
#region Tro-War
if (PreviousJob1 == 15 && Job == 25)
{
PreviousJob2 = 25;
if (ToJob == 41 || ToJob == 142)
{
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1190 });
NewSkill(new Skill() { ID = 5100 });
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 1020 });
NewSkill(new Skill() { ID = 1270 });
NewSkill(new Skill() { ID = 3060 });
}
else if (ToJob == 11 || ToJob == 51)
{
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1190 });
NewSkill(new Skill() { ID = 5100 });
NewSkill(new Skill() { ID = 1270 });
NewSkill(new Skill() { ID = 3060 });
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 1015 });
NewSkill(new Skill() { ID = 1320 });
}
else if (ToJob == 21)
{
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1190 });
NewSkill(new Skill() { ID = 1270 });
NewSkill(new Skill() { ID = 3060 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1190 });
NewSkill(new Skill() { ID = 1270 });
NewSkill(new Skill() { ID = 3060 });
NewSkill(new Skill() { ID = 5100 });
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 1020 });
NewSkill(new Skill() { ID = 1025 });
}
}
#endregion
#region Tro-Water
if (PreviousJob1 == 15 && Job == 135)
{
PreviousJob2 = 135;
if (ToJob == 41)
{
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1190 });
NewSkill(new Skill() { ID = 1270 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1075 });
NewSkill(new Skill() { ID = 1095 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 1090 });
}
else if (ToJob == 142)
{
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1190 });
NewSkill(new Skill() { ID = 1270 });
NewSkill(new Skill() { ID = 1050 });
NewSkill(new Skill() { ID = 1175 });
NewSkill(new Skill() { ID = 1075 });
}
else if (ToJob == 11)
{
NewSkill(new Skill() { ID = 1270 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 1095 });
NewSkill(new Skill() { ID = 1090 });
NewSkill(new Skill() { ID = 1085 });
}
else if (ToJob == 21 || ToJob == 51)
{
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1190 });
NewSkill(new Skill() { ID = 1270 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1085 });
NewSkill(new Skill() { ID = 1095 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 1090 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1190 });
NewSkill(new Skill() { ID = 1270 });
NewSkill(new Skill() { ID = 3090 });
}
}
#endregion
#region Tro-Nin
if (PreviousJob1 == 15 && Job == 55)
{
PreviousJob2 = 55;
if (ToJob == 51)
{
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1190 });
NewSkill(new Skill() { ID = 1270 });
NewSkill(new Skill() { ID = 6000 });
NewSkill(new Skill() { ID = 6001 });
NewSkill(new Skill() { ID = 6002 });
NewSkill(new Skill() { ID = 6003 });
NewSkill(new Skill() { ID = 6004 });
NewSkill(new Skill() { ID = 6011 });
NewSkill(new Skill() { ID = 6010 });
}
else
{
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1190 });
NewSkill(new Skill() { ID = 1270 });
NewSkill(new Skill() { ID = 6001 });
}
}
#endregion
#endregion
#region Ninja2
#region Nin-Arch
if (PreviousJob1 == 55 && Job == 45)
{
PreviousJob2 = 45;
if (ToJob == 41)
{
NewSkill(new Skill() { ID = 6001 });
NewSkill(new Skill() { ID = 5000 });
}
else if (ToJob == 51)
{
NewSkill(new Skill() { ID = 5002 });
}
else if (ToJob == 11 || ToJob == 21 || ToJob == 142 || ToJob == 132)
{
NewSkill(new Skill() { ID = 6001 });
NewSkill(new Skill() { ID = 5002 });
}
}
#endregion
#region Nin-Fire
{
PreviousJob2 = 145;
if (PreviousJob1 == 55 && Job == 145)
{
if (ToJob == 11 || ToJob == 21 || ToJob == 41 || ToJob == 51)
{
NewSkill(new Skill() { ID = 6001 });
NewSkill(new Skill() { ID = 1000 });
NewSkill(new Skill() { ID = 1001 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1195 });
}
else if (ToJob == 142)
{
NewSkill(new Skill() { ID = 6001 });
NewSkill(new Skill() { ID = 3080 });
NewSkill(new Skill() { ID = 1000 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 1120 });
NewSkill(new Skill() { ID = 6001 });
}
}
}
#endregion
#region Nin-Tro
if (PreviousJob1 == 55 && Job == 15)
{
PreviousJob2 = 15;
if (ToJob == 41 || ToJob == 51 || ToJob == 132 || ToJob == 142)
{
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1190 });
NewSkill(new Skill() { ID = 1270 });
NewSkill(new Skill() { ID = 6001 });
}
else if (ToJob == 11)
{
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1190 });
NewSkill(new Skill() { ID = 6001 });
}
else if (ToJob == 21)
{
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1190 });
NewSkill(new Skill() { ID = 1270 });
NewSkill(new Skill() { ID = 6001 });
NewSkill(new Skill() { ID = 5100 });
}
}
#endregion
#region Nin-War
if (PreviousJob1 == 55 && Job == 25)
{
PreviousJob2 = 25;
if (ToJob == 41 || ToJob == 142)
{
NewSkill(new Skill() { ID = 6001 });
NewSkill(new Skill() { ID = 1020 });
NewSkill(new Skill() { ID = 3060 });
NewSkill(new Skill() { ID = 1040 });
}
else if (ToJob == 11 || ToJob == 51)
{
NewSkill(new Skill() { ID = 6001 });
NewSkill(new Skill() { ID = 1015 });
NewSkill(new Skill() { ID = 3060 });
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 1320 });
}
else if (ToJob == 21)
{
NewSkill(new Skill() { ID = 6001 });
NewSkill(new Skill() { ID = 3060 });
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 1320 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 6001 });
NewSkill(new Skill() { ID = 1020 });
NewSkill(new Skill() { ID = 1025 });
NewSkill(new Skill() { ID = 3060 });
NewSkill(new Skill() { ID = 1040 });
}
}
#endregion
#region Nin-Water
if (PreviousJob1 == 55 && Job == 135)
{
PreviousJob2 = 135;
if (ToJob == 41)
{
NewSkill(new Skill() { ID = 6001 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1095 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 1075 });
NewSkill(new Skill() { ID = 1090 });
}
else if (ToJob == 142)
{
NewSkill(new Skill() { ID = 6001 });
NewSkill(new Skill() { ID = 1050 });
NewSkill(new Skill() { ID = 1175 });
NewSkill(new Skill() { ID = 1075 });
NewSkill(new Skill() { ID = 1055 });
}
else if (ToJob == 11 || ToJob == 21 || ToJob == 51)
{
NewSkill(new Skill() { ID = 6001 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1085 });
NewSkill(new Skill() { ID = 1090 });
NewSkill(new Skill() { ID = 1095 });
NewSkill(new Skill() { ID = 1195 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 1000 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 6001 });
NewSkill(new Skill() { ID = 3090 });
}
}
#endregion
#region Nin-Nin
if (PreviousJob1 == 55 && Job == 55)
{
PreviousJob2 = 55;
if (ToJob == 51)
{
NewSkill(new Skill() { ID = 6000 });
NewSkill(new Skill() { ID = 6001 });
NewSkill(new Skill() { ID = 6002 });
NewSkill(new Skill() { ID = 6003 });
NewSkill(new Skill() { ID = 6004 });
NewSkill(new Skill() { ID = 6010 });
NewSkill(new Skill() { ID = 6011 });
}
else
{
NewSkill(new Skill() { ID = 6001 });
}
}
#endregion
#endregion
#region Fire2
#region Fire-Arch
if (PreviousJob1 == 145 && Job == 45)
{
PreviousJob2 = 45;
NewSkill(new Skill() { ID = 1000 });
NewSkill(new Skill() { ID = 1001 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 5002 });
}
#endregion
#region Fire-Fire
if (PreviousJob1 == 145 && Job == 145)
{
PreviousJob2 = 145;
if (ToJob == 41 || ToJob == 11 || ToJob == 51 || ToJob == 21)
{
NewSkill(new Skill() { ID = 3080 });
NewSkill(new Skill() { ID = 1000 });
NewSkill(new Skill() { ID = 1001 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1195 });
}
else if (ToJob == 142)
{
NewSkill(new Skill() { ID = 3080 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 3080 });
NewSkill(new Skill() { ID = 1120 });
}
}
#endregion
#region Fire-Tro
if (PreviousJob1 == 145 && Job == 15)
{
PreviousJob2 = 15;
if (ToJob == 41 || ToJob == 142 || ToJob == 132 || ToJob == 51)
{
NewSkill(new Skill() { ID = 1000 });
NewSkill(new Skill() { ID = 1001 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 1270 });
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1190 });
}
else if (ToJob == 21)
{
NewSkill(new Skill() { ID = 1000 });
NewSkill(new Skill() { ID = 1001 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 1270 });
NewSkill(new Skill() { ID = 5100 });
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1190 });
}
else if (ToJob == 11)
{
NewSkill(new Skill() { ID = 1000 });
NewSkill(new Skill() { ID = 1001 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 3050 });
}
}
#endregion
#region Fire-War
if (PreviousJob1 == 145 && Job == 25)
{
PreviousJob2 = 25;
if (ToJob == 41)
{
NewSkill(new Skill() { ID = 1000 });
NewSkill(new Skill() { ID = 1001 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 1020 });
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 3060 });
}
else if (ToJob == 142)
{
NewSkill(new Skill() { ID = 1020 });
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 3060 });
}
else if (ToJob == 11 || ToJob == 51)
{
NewSkill(new Skill() { ID = 1000 });
NewSkill(new Skill() { ID = 1001 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 1015 });
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 1320 });
NewSkill(new Skill() { ID = 3060 });
}
else if (ToJob == 21)
{
NewSkill(new Skill() { ID = 1000 });
NewSkill(new Skill() { ID = 1001 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 3060 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 1000 });
NewSkill(new Skill() { ID = 1001 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 3060 });
NewSkill(new Skill() { ID = 1025 });
NewSkill(new Skill() { ID = 1020 });
NewSkill(new Skill() { ID = 1040 });
}
}
#endregion
#region Fire-Water
if (PreviousJob1 == 145 && Job == 135)
{
PreviousJob2 = 135;
if (ToJob == 41)
{
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 1095 });
NewSkill(new Skill() { ID = 1090 });
NewSkill(new Skill() { ID = 1075 });
}
else if (ToJob == 142)
{
NewSkill(new Skill() { ID = 1050 });
NewSkill(new Skill() { ID = 1055 });
NewSkill(new Skill() { ID = 1075 });
NewSkill(new Skill() { ID = 1175 });
}
else if (ToJob == 11 || ToJob == 21 || ToJob == 51)
{
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1085 });
NewSkill(new Skill() { ID = 1090 });
NewSkill(new Skill() { ID = 1095 });
NewSkill(new Skill() { ID = 1195 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 3090 });
NewSkill(new Skill() { ID = 1120 });
}
}
#endregion
#region Fire-Nin
if (PreviousJob1 == 145 && Job == 55)
{
PreviousJob2 = 55;
if (ToJob == 51)
{
NewSkill(new Skill() { ID = 3080 });
NewSkill(new Skill() { ID = 6001 });
NewSkill(new Skill() { ID = 1000 });
NewSkill(new Skill() { ID = 1001 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1195 });
}
else
{
NewSkill(new Skill() { ID = 6001 });
NewSkill(new Skill() { ID = 1000 });
NewSkill(new Skill() { ID = 1001 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1195 });
}
}
#endregion
#endregion
#region War2
#region War-Arch
if (PreviousJob1 == 25 && Job == 45)
{
PreviousJob2 = 45;
if (ToJob == 41)
{
NewSkill(new Skill() { ID = 5000 });
}
else if (ToJob == 132 || ToJob == 142)
{
NewSkill(new Skill() { ID = 1020 });
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 5002 });
}
else if (ToJob == 11 || ToJob == 51)
{
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 5002 });
}
else if (ToJob == 21)
{
NewSkill(new Skill() { ID = 5002 });
}
}
#endregion
#region War-Fire
if (PreviousJob1 == 25 && Job == 145)
{
PreviousJob2 = 145;
if (ToJob == 41)
{
NewSkill(new Skill() { ID = 1020 });
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 1000 });
NewSkill(new Skill() { ID = 1001 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1195 });
}
else if (ToJob == 142)
{
NewSkill(new Skill() { ID = 1020 });
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 3080 });
}
else if (ToJob == 11 || ToJob == 51)
{
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 1000 });
NewSkill(new Skill() { ID = 1001 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1195 });
}
else if (ToJob == 25)
{
NewSkill(new Skill() { ID = 1000 });
NewSkill(new Skill() { ID = 1001 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1195 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 1020 });
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 1120 });
}
}
#endregion
#region War-Tro
if (PreviousJob1 == 25 && Job == 15)
{
PreviousJob2 = 15;
if (ToJob == 41 || ToJob == 142 || ToJob == 132 || ToJob == 51)
{
NewSkill(new Skill() { ID = 1320 });
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1190 });
NewSkill(new Skill() { ID = 1270 });
}
else if (ToJob == 11)
{
NewSkill(new Skill() { ID = 1320 });
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 3050 });
}
else if (ToJob == 21)
{
NewSkill(new Skill() { ID = 5100 });
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1190 });
NewSkill(new Skill() { ID = 1270 });
}
}
#endregion
#region War-War
if (PreviousJob1 == 25 && Job == 25)
{
PreviousJob2 = 25;
if (ToJob == 41 || ToJob == 142)
{
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 1320 });
NewSkill(new Skill() { ID = 3060 });
}
else if (ToJob == 11 || ToJob == 51)
{
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 1020 });
NewSkill(new Skill() { ID = 3060 });
NewSkill(new Skill() { ID = 1015 });
}
else if (ToJob == 21)
{
NewSkill(new Skill() { ID = 3060 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 1025 });
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 1320 });
NewSkill(new Skill() { ID = 3060 });
}
}
#endregion
#region War-Water
if (PreviousJob1 == 25 && Job == 135)
{
PreviousJob2 = 135;
if (ToJob == 41)
{
NewSkill(new Skill() { ID = 1020 });
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1075 });
NewSkill(new Skill() { ID = 1090 });
NewSkill(new Skill() { ID = 1095 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 1280 });
NewSkill(new Skill() { ID = 1350 });
}
if (ToJob == 142)
{
NewSkill(new Skill() { ID = 1020 });
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1175 });
NewSkill(new Skill() { ID = 1050 });
NewSkill(new Skill() { ID = 1055 });
NewSkill(new Skill() { ID = 1280 });
NewSkill(new Skill() { ID = 1350 });
}
else if (ToJob == 11)
{
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 1085 });
NewSkill(new Skill() { ID = 1090 });
NewSkill(new Skill() { ID = 1095 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 1280 });
NewSkill(new Skill() { ID = 1350 });
}
else if (ToJob == 21)
{
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1085 });
NewSkill(new Skill() { ID = 1090 });
NewSkill(new Skill() { ID = 1095 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 1280 });
NewSkill(new Skill() { ID = 1350 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 1020 });
NewSkill(new Skill() { ID = 1025 });
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 3090 });
NewSkill(new Skill() { ID = 1280 });
NewSkill(new Skill() { ID = 1350 });
}
else if (ToJob == 51)
{
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 1085 });
NewSkill(new Skill() { ID = 1090 });
NewSkill(new Skill() { ID = 1095 });
NewSkill(new Skill() { ID = 1195 });
}
}
#endregion
#region War-Nin
if (PreviousJob1 == 25 && Job == 55)
{
PreviousJob2 = 55;
if (ToJob == 41)
{
NewSkill(new Skill() { ID = 1320 });
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 6001 });
}
else
{
NewSkill(new Skill() { ID = 1320 });
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 6001 });
NewSkill(new Skill() { ID = 6002 });
}
}
#endregion
#endregion
#region Water2
#region Water-Arch
if (PreviousJob1 == 135 && Job == 45)
{
PreviousJob2 = 45;
if (ToJob == 41)
{
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1075 });
NewSkill(new Skill() { ID = 1090 });
NewSkill(new Skill() { ID = 1095 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 5000 });
NewSkill(new Skill() { ID = 5002 });
}
else
{
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1075 });
NewSkill(new Skill() { ID = 1090 });
NewSkill(new Skill() { ID = 1095 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 5000 });
NewSkill(new Skill() { ID = 5002 });
}
}
#endregion
#region Water-Fire
if (PreviousJob1 == 135 && Job == 145)
{
PreviousJob2 = 145;
if (ToJob == 11 || ToJob == 21 | ToJob == 41 || ToJob == 51)
{
NewSkill(new Skill() { ID = 1050 });
NewSkill(new Skill() { ID = 1175 });
NewSkill(new Skill() { ID = 1075 });
NewSkill(new Skill() { ID = 1055 });
NewSkill(new Skill() { ID = 1000 });
NewSkill(new Skill() { ID = 1001 });
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1195 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 1050 });
NewSkill(new Skill() { ID = 1175 });
NewSkill(new Skill() { ID = 1075 });
NewSkill(new Skill() { ID = 1055 });
NewSkill(new Skill() { ID = 1120 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 1050 });
NewSkill(new Skill() { ID = 1175 });
NewSkill(new Skill() { ID = 1075 });
NewSkill(new Skill() { ID = 1055 });
NewSkill(new Skill() { ID = 3080 });
}
}
#endregion
#region Water-Tro
if (PreviousJob1 == 135 && Job == 15)
{
PreviousJob2 = 15;
if (ToJob == 41 || ToJob == 142 || ToJob == 132 || ToJob == 51)
{
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1085 });
NewSkill(new Skill() { ID = 1090 });
NewSkill(new Skill() { ID = 1095 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 1190 });
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1270 });
}
else if (ToJob == 21)
{
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1085 });
NewSkill(new Skill() { ID = 1090 });
NewSkill(new Skill() { ID = 1095 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 1190 });
NewSkill(new Skill() { ID = 1110 });
NewSkill(new Skill() { ID = 1270 });
NewSkill(new Skill() { ID = 5100 });
}
else if (ToJob == 11)
{
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1085 });
NewSkill(new Skill() { ID = 1090 });
NewSkill(new Skill() { ID = 1095 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 3050 });
}
}
#endregion
#region Water-War
if (PreviousJob1 == 135 && Job == 25)
{
PreviousJob2 = 25;
if (ToJob == 41)
{
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1085 });
NewSkill(new Skill() { ID = 1090 });
NewSkill(new Skill() { ID = 1095 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 1020 });
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 3060 });
NewSkill(new Skill() { ID = 1350 });
NewSkill(new Skill() { ID = 1280 });
}
else if (ToJob == 142)
{
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1085 });
NewSkill(new Skill() { ID = 1090 });
NewSkill(new Skill() { ID = 1095 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 1020 });
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 3060 });
}
else if (ToJob == 11 || ToJob == 51)
{
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1085 });
NewSkill(new Skill() { ID = 1090 });
NewSkill(new Skill() { ID = 1095 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 1015 });
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 3060 });
NewSkill(new Skill() { ID = 1320 });
}
else if (ToJob == 21)
{
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1085 });
NewSkill(new Skill() { ID = 1090 });
NewSkill(new Skill() { ID = 1095 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 3060 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1085 });
NewSkill(new Skill() { ID = 1090 });
NewSkill(new Skill() { ID = 1095 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 1020 });
NewSkill(new Skill() { ID = 1040 });
NewSkill(new Skill() { ID = 3060 });
NewSkill(new Skill() { ID = 1025 });
}
}
#endregion
#region Water-Water
if (PreviousJob1 == 135 && Job == 135)
{
PreviousJob2 = 135;
if (ToJob == 11 || ToJob == 21 || ToJob == 41 || ToJob == 51)
{
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1085 });
NewSkill(new Skill() { ID = 1090 });
NewSkill(new Skill() { ID = 1095 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 3090 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 3090 });
}
else if (ToJob == 142)
{
NewSkill(new Skill() { ID = 1050 });
NewSkill(new Skill() { ID = 1075 });
NewSkill(new Skill() { ID = 1055 });
NewSkill(new Skill() { ID = 1175 });
NewSkill(new Skill() { ID = 3090 });
}
}
#endregion
#region Water-Nin
if (PreviousJob1 == 135 && Job == 55)
{
PreviousJob2 = 55;
NewSkill(new Skill() { ID = 1005 });
NewSkill(new Skill() { ID = 1085 });
NewSkill(new Skill() { ID = 1090 });
NewSkill(new Skill() { ID = 1095 });
NewSkill(new Skill() { ID = 1195 });
NewSkill(new Skill() { ID = 6001 });
}
#endregion
#endregion
Database.GetStats(this);
MyClient.LocalMessage(2000, "Congratulations! You are now reborn. All your skills and proficiency are gone.");
World.SendMsgToAll("SYSTEM", Name + " has got " + Reborns.ToString() + " reborn!", 2011, 0);
}
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