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[Release]Fully working Wuxing Oven

Discussion on [Release]Fully working Wuxing Oven within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old   #1
 
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[Release]Fully working Wuxing Oven

Okay well I looked into the source and I see wuxing oven composes and enchant.
I took 12tails bless npc and fixed it up and put it into wuxing oven code.
This npc works perfectly.
Only does -1 to fan and tower and does -7 to all other equips.
The one that 12tails released was just a bit buggy.
Just change all the Linkback to Control and it will work.
Hope you enjoy.

Code:
                            #region Enchanter
                            case 35016:
                                {
                                    if (Linkback == 0)
                                    {
                                        GC.AddSend(Packets.NPCSay("Compose or Enchant or Bless using Tortoise gems?"));
                                        GC.AddSend(Packets.NPCLink("Compose", 250));
                                        GC.AddSend(Packets.NPCLink("Enchant", 251));
                                        GC.AddSend(Packets.NPCLink("Bless", 252));
                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        GC.AddSend(Packets.NPCFinish());
                                    }
                                    else if (Linkback == 250)
                                        GC.AddSend(Packets.GeneralData(GC.MyChar.EntityID, 1, N.Loc.X, N.Loc.Y, 0x7e));
                                    else if (Linkback == 251)
                                        GC.AddSend(Packets.GeneralData(GC.MyChar.EntityID, 0x443, GC.MyChar.Loc.X, GC.MyChar.Loc.Y, 116));
                                    else if (Linkback == 252)
                                    {
                                        GC.AddSend(Packets.NPCSay("Choose the equipment you want to set bless."));
                                        GC.AddSend(Packets.NPCLink("Headgear", 1));
                                        GC.AddSend(Packets.NPCLink("Necklace/Bag", 2));
                                        GC.AddSend(Packets.NPCLink("Armor", 3));
                                        GC.AddSend(Packets.NPCLink("Weapon", 4));
                                        GC.AddSend(Packets.NPCLink("Shield", 5));
                                        GC.AddSend(Packets.NPCLink("Ring", 6));
                                        GC.AddSend(Packets.NPCLink("Next", 200));
                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        GC.AddSend(Packets.NPCFinish());
                                    }
                                    else if (Linkback == 200)
                                    {
                                        GC.AddSend(Packets.NPCSay("Choose the equipment you want to set bless."));
                                        GC.AddSend(Packets.NPCLink("Boots", 8));
                                        GC.AddSend(Packets.NPCLink("HeavenFan", 10));
                                        GC.AddSend(Packets.NPCLink("StarTower", 11));
                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        GC.AddSend(Packets.NPCFinish());
                                    }
                                    else if (Linkback >= 1 && Linkback <= 8)
                                    {
                                        Game.Item I = GC.MyChar.Equips.Get((byte)(Linkback));
                                        if (I.Bless != 7)
                                        {
                                            byte TortoiseNeed = 0;
                                            if (I.Bless == 0)
                                                TortoiseNeed = 10;
                                            else if (I.Bless == 1)
                                                TortoiseNeed = 15;
                                            else if (I.Bless == 3)
                                                TortoiseNeed = 20;
                                            else if (I.Bless == 5)
                                                TortoiseNeed = 25;

                                            if (!GC.Agreed)
                                            {
                                                GC.AddSend(Packets.NPCSay("You need " + TortoiseNeed + " Super Tortoises to upgrade. Do you want it?"));
                                                GC.AddSend(Packets.NPCSay("Your item current bless is " + I.Bless + "."));
                                                if (I.Bless != 0)
                                                GC.AddSend(Packets.NPCSay("It will be " + (I.Bless + 2) + "."));
                                                GC.AddSend(Packets.NPCLink("Yes.", Linkback));
                                                GC.AddSend(Packets.NPCLink("Nevermind.", 255));
                                                GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                GC.AddSend(Packets.NPCFinish());
                                                GC.Agreed = true;
                                            }
                                            else
                                            {
                                                GC.Agreed = false;
                                                if (GC.MyChar.InventoryContains(700073, TortoiseNeed))
                                                {
                                                    GC.MyChar.EquipStats((byte)(Linkback), false);
                                                    for (byte i = 0; i < TortoiseNeed; i++)
                                                        GC.MyChar.RemoveItem(GC.MyChar.NextItem(700073));
                                                    if (I.Bless == 0)
                                                        I.Bless = 1;
                                                    else
                                                        I.Bless += 2;
                                                    GC.MyChar.Equips.Replace((byte)(Linkback), I, GC.MyChar);
                                                    GC.MyChar.EquipStats((byte)(Linkback), true);

                                                    GC.AddSend(Packets.NPCSay("Here you are. It's done."));
                                                    GC.AddSend(Packets.NPCLink("Thanks.", 255));
                                                    GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                    GC.AddSend(Packets.NPCFinish());
                                                }
                                                else
                                                {
                                                    GC.AddSend(Packets.NPCSay("You don't have enough Tortoise Gems."));
                                                    GC.AddSend(Packets.NPCLink("I see.", 255));
                                                    GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                    GC.AddSend(Packets.NPCFinish());
                                                }
                                            }
                                        }
                                        else
                                        {
                                            GC.AddSend(Packets.NPCSay("You cannot upgrade an item's bless which is already at maximum."));
                                            GC.AddSend(Packets.NPCLink("I see", 255));
                                            GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                            GC.AddSend(Packets.NPCFinish());
                                        }
                                    }
                                    else if (Linkback >= 10 && Linkback <= 11)
                                    {
                                        Game.Item I = GC.MyChar.Equips.Get((byte)(Linkback));
                                        if (I.Bless != 1)
                                        {
                                            byte TortoiseNeed = 0;
                                            if (I.Bless == 0)
                                                TortoiseNeed = 30;

                                            if (!GC.Agreed)
                                            {
                                                GC.AddSend(Packets.NPCSay("You need " + TortoiseNeed + " Super Tortoises to upgrade. Do you want it?"));
                                                GC.AddSend(Packets.NPCSay("Your item current bless is " + I.Bless + "."));
                                                GC.AddSend(Packets.NPCLink("Yes.", Linkback));
                                                GC.AddSend(Packets.NPCLink("Nevermind.", 255));
                                                GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                GC.AddSend(Packets.NPCFinish());
                                                GC.Agreed = true;
                                            }
                                            else
                                            {
                                                GC.Agreed = false;
                                                if (GC.MyChar.InventoryContains(700073, TortoiseNeed))
                                                {
                                                    GC.MyChar.EquipStats((byte)(Linkback), false);
                                                    for (byte i = 0; i < TortoiseNeed; i++)
                                                        GC.MyChar.RemoveItem(GC.MyChar.NextItem(700073));
                                                    if (I.Bless == 0)
                                                        I.Bless = 1;
                                                    GC.MyChar.Equips.Replace((byte)(Linkback), I, GC.MyChar);
                                                    GC.MyChar.EquipStats((byte)(Linkback), true);

                                                    GC.AddSend(Packets.NPCSay("Here you are. It's done."));
                                                    GC.AddSend(Packets.NPCLink("Thanks.", 255));
                                                    GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                    GC.AddSend(Packets.NPCFinish());
                                                }
                                                else
                                                {
                                                    GC.AddSend(Packets.NPCSay("You don't have enough Tortoise Gems."));
                                                    GC.AddSend(Packets.NPCLink("I see.", 255));
                                                    GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                    GC.AddSend(Packets.NPCFinish());
                                                }
                                            }
                                        }
                                        else
                                        {
                                            GC.AddSend(Packets.NPCSay("You cannot upgrade an item's bless which is already at maximum."));
                                            GC.AddSend(Packets.NPCLink("I see", 255));
                                            GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                            GC.AddSend(Packets.NPCFinish());
                                        }
                                    }

                                    break;
                                }
                            #endregion
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Old 12/20/2009, 11:37   #2
 
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Here for ya peeps who are dumber then ****!

Code:
#region Enchanter
                            case 35016:
                                {
                                    if (Control == 0)
                                    {
                                        GC.AddSend(Packets.NPCSay("Compose or Enchant or Bless using Tortoise gems?"));
                                        GC.AddSend(Packets.NPCLink("Compose", 250));
                                        GC.AddSend(Packets.NPCLink("Enchant", 251));
                                        GC.AddSend(Packets.NPCLink("Bless", 252));
                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        GC.AddSend(Packets.NPCFinish());
                                    }
                                    else if (Control == 250)
                                        GC.AddSend(Packets.GeneralData(GC.MyChar.EntityID, 1, N.Loc.X, N.Loc.Y, 0x7e));
                                    else if (Control == 251)
                                        GC.AddSend(Packets.GeneralData(GC.MyChar.EntityID, 0x443, GC.MyChar.Loc.X, GC.MyChar.Loc.Y, 116));
                                    else if (Control == 252)
                                    {
                                        GC.AddSend(Packets.NPCSay("Choose the equipment you want to set bless."));
                                        GC.AddSend(Packets.NPCLink("Headgear", 1));
                                        GC.AddSend(Packets.NPCLink("Necklace/Bag", 2));
                                        GC.AddSend(Packets.NPCLink("Armor", 3));
                                        GC.AddSend(Packets.NPCLink("Weapon", 4));
                                        GC.AddSend(Packets.NPCLink("Shield", 5));
                                        GC.AddSend(Packets.NPCLink("Ring", 6));
                                        GC.AddSend(Packets.NPCLink("Next", 200));
                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        GC.AddSend(Packets.NPCFinish());
                                    }
                                    else if (Control == 200)
                                    {
                                        GC.AddSend(Packets.NPCSay("Choose the equipment you want to set bless."));
                                        GC.AddSend(Packets.NPCLink("Boots", 8));
                                        GC.AddSend(Packets.NPCLink("HeavenFan", 10));
                                        GC.AddSend(Packets.NPCLink("HeavenFan", 11));
                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        GC.AddSend(Packets.NPCFinish());
                                    }
                                    else if (Control >= 1 && Control <= 8)
                                    {
                                        Game.Item I = GC.MyChar.Equips.Get((byte)(Control));
                                        if (I.Bless != 7)
                                        {
                                            byte TortoiseNeed = 0;
                                            if (I.Bless == 0)
                                                TortoiseNeed = 10;
                                            else if (I.Bless == 1)
                                                TortoiseNeed = 15;
                                            else if (I.Bless == 3)
                                                TortoiseNeed = 20;
                                            else if (I.Bless == 5)
                                                TortoiseNeed = 25;

                                            if (!GC.Agreed)
                                            {
                                                GC.AddSend(Packets.NPCSay("You need " + TortoiseNeed + " Super Tortoises to upgrade. Do you want it?"));
                                                GC.AddSend(Packets.NPCSay("Your item current bless is " + I.Bless + "."));
                                                if (I.Bless != 0)
                                                    GC.AddSend(Packets.NPCSay("It will be " + (I.Bless + 2) + "."));
                                                GC.AddSend(Packets.NPCLink("Yes.", Control));
                                                GC.AddSend(Packets.NPCLink("Nevermind.", 255));
                                                GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                GC.AddSend(Packets.NPCFinish());
                                                GC.Agreed = true;
                                            }
                                            else
                                            {
                                                GC.Agreed = false;
                                                if (GC.MyChar.InventoryContains(700073, TortoiseNeed))
                                                {
                                                    GC.MyChar.EquipStats((byte)(Control), false);
                                                    for (byte i = 0; i < TortoiseNeed; i++)
                                                        GC.MyChar.RemoveItem(GC.MyChar.NextItem(700073));
                                                    if (I.Bless == 0)
                                                        I.Bless = 1;
                                                    else
                                                        I.Bless += 2;
                                                    GC.MyChar.Equips.Replace((byte)(Control), I, GC.MyChar);
                                                    GC.MyChar.EquipStats((byte)(Control), true);

                                                    GC.AddSend(Packets.NPCSay("Here you are. It's done."));
                                                    GC.AddSend(Packets.NPCLink("Thanks.", 255));
                                                    GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                    GC.AddSend(Packets.NPCFinish());
                                                }
                                                else
                                                {
                                                    GC.AddSend(Packets.NPCSay("You don't have enough Tortoise Gems."));
                                                    GC.AddSend(Packets.NPCLink("I see.", 255));
                                                    GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                    GC.AddSend(Packets.NPCFinish());
                                                }
                                            }
                                        }
                                        else
                                        {
                                            GC.AddSend(Packets.NPCSay("You cannot upgrade an item's bless which is already at maximum."));
                                            GC.AddSend(Packets.NPCLink("I see", 255));
                                            GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                            GC.AddSend(Packets.NPCFinish());
                                        }
                                    }
                                    else if (Control >= 10 && Control <= 11)
                                    {
                                        Game.Item I = GC.MyChar.Equips.Get((byte)(Control));
                                        if (I.Bless != 1)
                                        {
                                            byte TortoiseNeed = 0;
                                            if (I.Bless == 0)
                                                TortoiseNeed = 30;

                                            if (!GC.Agreed)
                                            {
                                                GC.AddSend(Packets.NPCSay("You need " + TortoiseNeed + " Super Tortoises to upgrade. Do you want it?"));
                                                GC.AddSend(Packets.NPCSay("Your item current bless is " + I.Bless + "."));
                                                GC.AddSend(Packets.NPCLink("Yes.", Control));
                                                GC.AddSend(Packets.NPCLink("Nevermind.", 255));
                                                GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                GC.AddSend(Packets.NPCFinish());
                                                GC.Agreed = true;
                                            }
                                            else
                                            {
                                                GC.Agreed = false;
                                                if (GC.MyChar.InventoryContains(700073, TortoiseNeed))
                                                {
                                                    GC.MyChar.EquipStats((byte)(Control), false);
                                                    for (byte i = 0; i < TortoiseNeed; i++)
                                                        GC.MyChar.RemoveItem(GC.MyChar.NextItem(700073));
                                                    if (I.Bless == 0)
                                                        I.Bless = 1;
                                                    GC.MyChar.Equips.Replace((byte)(Control), I, GC.MyChar);
                                                    GC.MyChar.EquipStats((byte)(Control), true);

                                                    GC.AddSend(Packets.NPCSay("Here you are. It's done."));
                                                    GC.AddSend(Packets.NPCLink("Thanks.", 255));
                                                    GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                    GC.AddSend(Packets.NPCFinish());
                                                }
                                                else
                                                {
                                                    GC.AddSend(Packets.NPCSay("You don't have enough Tortoise Gems."));
                                                    GC.AddSend(Packets.NPCLink("I see.", 255));
                                                    GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                    GC.AddSend(Packets.NPCFinish());
                                                }
                                            }
                                        }
                                        else
                                        {
                                            GC.AddSend(Packets.NPCSay("You cannot upgrade an item's bless which is already at maximum."));
                                            GC.AddSend(Packets.NPCLink("I see", 255));
                                            GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                            GC.AddSend(Packets.NPCFinish());
                                        }
                                    }

                                    break;
                                }
                            #endregion
That is all corrected now if eneyone can help me i need to save top halos!
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Old 12/20/2009, 11:39   #3
 
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Quote:
Originally Posted by JordanIsPsychotic View Post
Code:
#region Enchanter
                            case 35016:
                                {
                                    if (Control == 0)
                                    {
                                        GC.AddSend(Packets.NPCSay("Compose or Enchant or Bless using Tortoise gems?"));
                                        GC.AddSend(Packets.NPCLink("Compose", 250));
                                        GC.AddSend(Packets.NPCLink("Enchant", 251));
                                        GC.AddSend(Packets.NPCLink("Bless", 252));
                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        GC.AddSend(Packets.NPCFinish());
                                    }
                                    else if (Control == 250)
                                        GC.AddSend(Packets.GeneralData(GC.MyChar.EntityID, 1, N.Loc.X, N.Loc.Y, 0x7e));
                                    else if (Control == 251)
                                        GC.AddSend(Packets.GeneralData(GC.MyChar.EntityID, 0x443, GC.MyChar.Loc.X, GC.MyChar.Loc.Y, 116));
                                    else if (Control == 252)
                                    {
                                        GC.AddSend(Packets.NPCSay("Choose the equipment you want to set bless."));
                                        GC.AddSend(Packets.NPCLink("Headgear", 1));
                                        GC.AddSend(Packets.NPCLink("Necklace/Bag", 2));
                                        GC.AddSend(Packets.NPCLink("Armor", 3));
                                        GC.AddSend(Packets.NPCLink("Weapon", 4));
                                        GC.AddSend(Packets.NPCLink("Shield", 5));
                                        GC.AddSend(Packets.NPCLink("Ring", 6));
                                        GC.AddSend(Packets.NPCLink("Next", 200));
                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        GC.AddSend(Packets.NPCFinish());
                                    }
                                    else if (Control == 200)
                                    {
                                        GC.AddSend(Packets.NPCSay("Choose the equipment you want to set bless."));
                                        GC.AddSend(Packets.NPCLink("Boots", 8));
                                        GC.AddSend(Packets.NPCLink("HeavenFan", 10));
                                        GC.AddSend(Packets.NPCLink("HeavenFan", 11));
                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        GC.AddSend(Packets.NPCFinish());
                                    }
                                    else if (Control >= 1 && Control <= 8)
                                    {
                                        Game.Item I = GC.MyChar.Equips.Get((byte)(Control));
                                        if (I.Bless != 7)
                                        {
                                            byte TortoiseNeed = 0;
                                            if (I.Bless == 0)
                                                TortoiseNeed = 10;
                                            else if (I.Bless == 1)
                                                TortoiseNeed = 15;
                                            else if (I.Bless == 3)
                                                TortoiseNeed = 20;
                                            else if (I.Bless == 5)
                                                TortoiseNeed = 25;

                                            if (!GC.Agreed)
                                            {
                                                GC.AddSend(Packets.NPCSay("You need " + TortoiseNeed + " Super Tortoises to upgrade. Do you want it?"));
                                                GC.AddSend(Packets.NPCSay("Your item current bless is " + I.Bless + "."));
                                                if (I.Bless != 0)
                                                    GC.AddSend(Packets.NPCSay("It will be " + (I.Bless + 2) + "."));
                                                GC.AddSend(Packets.NPCLink("Yes.", Control));
                                                GC.AddSend(Packets.NPCLink("Nevermind.", 255));
                                                GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                GC.AddSend(Packets.NPCFinish());
                                                GC.Agreed = true;
                                            }
                                            else
                                            {
                                                GC.Agreed = false;
                                                if (GC.MyChar.InventoryContains(700073, TortoiseNeed))
                                                {
                                                    GC.MyChar.EquipStats((byte)(Control), false);
                                                    for (byte i = 0; i < TortoiseNeed; i++)
                                                        GC.MyChar.RemoveItem(GC.MyChar.NextItem(700073));
                                                    if (I.Bless == 0)
                                                        I.Bless = 1;
                                                    else
                                                        I.Bless += 2;
                                                    GC.MyChar.Equips.Replace((byte)(Control), I, GC.MyChar);
                                                    GC.MyChar.EquipStats((byte)(Control), true);

                                                    GC.AddSend(Packets.NPCSay("Here you are. It's done."));
                                                    GC.AddSend(Packets.NPCLink("Thanks.", 255));
                                                    GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                    GC.AddSend(Packets.NPCFinish());
                                                }
                                                else
                                                {
                                                    GC.AddSend(Packets.NPCSay("You don't have enough Tortoise Gems."));
                                                    GC.AddSend(Packets.NPCLink("I see.", 255));
                                                    GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                    GC.AddSend(Packets.NPCFinish());
                                                }
                                            }
                                        }
                                        else
                                        {
                                            GC.AddSend(Packets.NPCSay("You cannot upgrade an item's bless which is already at maximum."));
                                            GC.AddSend(Packets.NPCLink("I see", 255));
                                            GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                            GC.AddSend(Packets.NPCFinish());
                                        }
                                    }
                                    else if (Control >= 10 && Control <= 11)
                                    {
                                        Game.Item I = GC.MyChar.Equips.Get((byte)(Control));
                                        if (I.Bless != 1)
                                        {
                                            byte TortoiseNeed = 0;
                                            if (I.Bless == 0)
                                                TortoiseNeed = 30;

                                            if (!GC.Agreed)
                                            {
                                                GC.AddSend(Packets.NPCSay("You need " + TortoiseNeed + " Super Tortoises to upgrade. Do you want it?"));
                                                GC.AddSend(Packets.NPCSay("Your item current bless is " + I.Bless + "."));
                                                GC.AddSend(Packets.NPCLink("Yes.", Control));
                                                GC.AddSend(Packets.NPCLink("Nevermind.", 255));
                                                GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                GC.AddSend(Packets.NPCFinish());
                                                GC.Agreed = true;
                                            }
                                            else
                                            {
                                                GC.Agreed = false;
                                                if (GC.MyChar.InventoryContains(700073, TortoiseNeed))
                                                {
                                                    GC.MyChar.EquipStats((byte)(Control), false);
                                                    for (byte i = 0; i < TortoiseNeed; i++)
                                                        GC.MyChar.RemoveItem(GC.MyChar.NextItem(700073));
                                                    if (I.Bless == 0)
                                                        I.Bless = 1;
                                                    GC.MyChar.Equips.Replace((byte)(Control), I, GC.MyChar);
                                                    GC.MyChar.EquipStats((byte)(Control), true);

                                                    GC.AddSend(Packets.NPCSay("Here you are. It's done."));
                                                    GC.AddSend(Packets.NPCLink("Thanks.", 255));
                                                    GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                    GC.AddSend(Packets.NPCFinish());
                                                }
                                                else
                                                {
                                                    GC.AddSend(Packets.NPCSay("You don't have enough Tortoise Gems."));
                                                    GC.AddSend(Packets.NPCLink("I see.", 255));
                                                    GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                                    GC.AddSend(Packets.NPCFinish());
                                                }
                                            }
                                        }
                                        else
                                        {
                                            GC.AddSend(Packets.NPCSay("You cannot upgrade an item's bless which is already at maximum."));
                                            GC.AddSend(Packets.NPCLink("I see", 255));
                                            GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                            GC.AddSend(Packets.NPCFinish());
                                        }
                                    }

                                    break;
                                }
                            #endregion
That is all corrected now if eneyone can help me i need to save top halos!
There was no point in rereleasing it when I clearly stated in my last post to change Linkback to Control.
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Old 12/20/2009, 14:17   #4
 
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good work ;D
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Old 12/20/2009, 19:21   #5
 
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nice Release
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Old 12/25/2009, 22:02   #6
 
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Quote:
GC.AddSend(Packets.NPCLink("HeavenFan", 10));
GC.AddSend(Packets.NPCLink("HeavenFan", 11));
shouldn't it be:
GC.AddSend(Packets.NPCLink("HeavenFan", 10));
GC.AddSend(Packets.NPCLink("StarTower", 11));
or viceversa?
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Old 12/25/2009, 22:24   #7
 
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Quote:
Originally Posted by Olodady View Post
shouldn't it be:
GC.AddSend(Packets.NPCLink("HeavenFan", 10));
GC.AddSend(Packets.NPCLink("StarTower", 11));
or viceversa?

Lol yes I mad ea little mistake.
It still works.
Just change the word.
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Old 12/25/2009, 23:30   #8
 
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The blessing works perfectly, But my +ing only goes up to +9, is there any way you could throw me a working code for a wuxing that +es to +12? Or tell me whats wrong? D:
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Old 12/25/2009, 23:39   #9
 
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The blessing works perfectly, But my +ing only goes up to +9, is there any way you could throw me a working code for a wuxing that +es to +12? Or tell me whats wrong? D:

I released that.
Check prot0's multi release thread.
I posted my fix in there.
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Old 12/26/2009, 00:33   #10
 
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Originally Posted by Hepatitis C View Post

I released that.
Check prot0's multi release thread.
I posted my fix in there.
Thanks bro I'll check that out.
And do you know how to edit the names of NPCs? I can't find anything anywhere on how to do that D:
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Old 12/26/2009, 00:37   #11
 
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Thanks bro I'll check that out.

Alright if you have anymore questions/problems, just PM me and I'll be glad to help!
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