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All mob meshes , technique , tool and tool code source
Discussion on All mob meshes , technique , tool and tool code source within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.
02/19/2013, 20:03
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#1
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All mob meshes , technique , tool and tool code source
as the title says
here is the technique ( thanks to pro4never) simple c# app. which capture certain area from screen
and i've changed the handling of the expball to change my body , added it to f1 , ++ing each time without taking away the item with declaring the variable out side the method
end up with something like
Code:
case 722136:
case 723911:
case 723834:
case 723700:
{
client.Entity.Body = n;
n++;
break;
}
by using this c# app. i was recording certain arena from the screen and saving it with the mesh id , later on to avoid empty meshes i've made a button to set the variable of current mob mesh
here is the code source (not the best way to get it done but this was working pretty fine)
Code:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Drawing.Imaging;
namespace ScreenShooter
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
public int num = 1;
protected override bool ProcessCmdKey(ref Message msg, Keys keyData)
{
if (keyData == Keys.F1)
{
Bitmap screenShot = null;
Bitmap croppedImage;
Graphics screen;
string FileName = "C:\\Users\\Andrew Rober\\Desktop\\NPCMesh\\" + num + ".png";
screenShot = new Bitmap(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height, PixelFormat.Format32bppArgb);
screen = Graphics.FromImage(screenShot);
screen.CopyFromScreen((Screen.PrimaryScreen.WorkingArea.X / 2), (Screen.PrimaryScreen.WorkingArea.Y / 2), 0, 0, Screen.PrimaryScreen.Bounds.Size,
CopyPixelOperation.SourceCopy);
screenShot.Save(FileName, ImageFormat.Png);
//crop image
if (screenShot != null)
{
int x = 550;
int y = 300;
int xWidth = 200;
int yHeight = 200;
Rectangle rect = new Rectangle(x, y, xWidth, yHeight);
croppedImage = screenShot.Clone(rect, PixelFormat.Format32bppArgb);
if (croppedImage != null)
{
pictureBox1.Image = croppedImage;
croppedImage.Save(FileName, ImageFormat.Png);
}
}
label1.Text = num.ToString();
num++;
return true;
}
return base.ProcessCmdKey(ref msg, keyData);
}
private void button1_Click(object sender, EventArgs e)
{
num = Convert.ToInt32(textBox1.Text);
}
}
}
also was working on the npc meshes but i got college tomorrow and the npc meshes range is 0-20k and that would take the whole night , feel free to do it for me and add credited for the tool
if i had more time ill release effects / ground effects / npc meshes / npcs effects / flags each image title is it's mob mesh , to get the image name you must click on the image , go to the hosting website , drag image to the address bar and it will give you direct link with mobmesh.npg in the address bar
you can either download them or just check them here
PART1
the tool + code source + images

always scan files before you download them
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02/19/2013, 20:06
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#2
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02/19/2013, 20:11
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#3
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Join Date: Aug 2007
Posts: 1,525
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For me .. i dont need to test all meshes .. i just check which monster i would like to add through C3 Viewer
anyways i alawys Appriciate Good work .. Keep going
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02/19/2013, 20:18
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#4
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Quote:
Originally Posted by shadowman123
For me .. i dont need to test all meshes .. i just check which monster i would like to add through C3 Viewer
anyways i alawys Appriciate Good work .. Keep going
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it took me just an hr to code / capture everything , not really a big deal , but matter of fact i prefer having such gallery where i can find any mob i want in matter of seconds than searching everytime in the c3 files , right ? :P
plus it's so common that the c3 viewer plugins crash on windows 7 (happens to me allllll the time) , so yup i still find it useful , thanks anyway
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02/19/2013, 20:19
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#5
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Good work
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02/19/2013, 20:21
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#6
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Quote:
Originally Posted by corbit15
Good work
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thanks buddy
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02/19/2013, 20:49
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#7
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**** you are a so much bored guy to do all of that LOL that's boring xD, good luck ^^
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02/19/2013, 21:00
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#8
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Quote:
Originally Posted by androw3349
**** you are a so much bored guy to do all of that LOL that's boring xD, good luck ^^
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lmao i swear it didn't even took even a single hr XD but yup the new buston 200 C# video serise must bore anyone XD
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02/19/2013, 22:42
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#9
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Effective Topic 
thanks you for your super Effort.
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02/20/2013, 08:33
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#10
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GJ
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02/20/2013, 09:44
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#11
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Join Date: Jul 2005
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Someone mentioned getting me some hosting. If they follow through I'll be posting every single client resource in the game using Item/Mesh/Mob name, id and other info that is all seperated by path version and duplicated are culled by (very basic) image recognition.
That being said... seems you've already rendered most of that useless.
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02/20/2013, 19:14
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#12
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took me time to understand the first part but couldn't understand this sentence
Quote:
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That being said... seems you've already rendered most of that useless.
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anyway sounds like you are going to continue cuz ill be busy with my college stuff
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02/20/2013, 20:55
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#13
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Quote:
Originally Posted by androw3349
**** you are a so much bored guy to do all of that LOL that's boring xD, good luck ^^
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i thought u was dead which version it is working now coemu or the 5700 version
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02/21/2013, 09:07
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#14
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I love the idea, and I'm going to borrow it if you don't mind. If I could make a suggestion though, it would be cool if the command you're testing did the picture taking for you. I made my command do that where Conquer's rectangular window is gotten using the native FindWindow & GetWindowRect functions from the WinAPI. With the rectangle, I can focus on that and then crop the photos based on that area. Just a thought.  It makes it a lot easier.
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02/21/2013, 09:17
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#15
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Quote:
Originally Posted by Fаng
I love the idea, and I'm going to borrow it if you don't mind. If I could make a suggestion though, it would be cool if the command you're testing did the picture taking for you. I made my command do that where Conquer's rectangular window is gotten using the native FindWindow & GetWindowRect functions from the WinAPI. With the rectangle, I can focus on that and then crop the photos based on that area. Just a thought.  It makes it a lot easier.
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dammit you are reading my mind XD i thought of a similar idea to get the source to run that app and take pictures XD
and thank you  that's so so so motivating
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