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All mob meshes , technique , tool and tool code source

Discussion on All mob meshes , technique , tool and tool code source within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old   #1
 
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All mob meshes , technique , tool and tool code source

as the title says
here is the technique (thanks to pro4never)
simple c# app. which capture certain area from screen
and i've changed the handling of the expball to change my body , added it to f1 , ++ing each time without taking away the item with declaring the variable out side the method
end up with something like
by using this c# app. i was recording certain arena from the screen and saving it with the mesh id , later on to avoid empty meshes i've made a button to set the variable of current mob mesh
here is the code source (not the best way to get it done but this was working pretty fine)
also was working on the npc meshes but i got college tomorrow and the npc meshes range is 0-20k and that would take the whole night , feel free to do it for me and add credited for the tool
if i had more time ill release effects / ground effects / npc meshes / npcs effects / flags
each image title is it's mob mesh , to get the image name you must click on the image , go to the hosting website , drag image to the address bar and it will give you direct link with mobmesh.npg in the address bar

you can either download them or just check them here
PART1

the tool + code source + images

always scan files before you download them
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Old 02/19/2013, 20:06   #2
 
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PART2
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Old 02/19/2013, 20:11   #3
 
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For me .. i dont need to test all meshes .. i just check which monster i would like to add through C3 Viewer

anyways i alawys Appriciate Good work .. Keep going
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Old 02/19/2013, 20:18   #4
 
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Originally Posted by shadowman123 View Post
For me .. i dont need to test all meshes .. i just check which monster i would like to add through C3 Viewer

anyways i alawys Appriciate Good work .. Keep going
it took me just an hr to code / capture everything , not really a big deal , but matter of fact i prefer having such gallery where i can find any mob i want in matter of seconds than searching everytime in the c3 files , right ? :P
plus it's so common that the c3 viewer plugins crash on windows 7 (happens to me allllll the time) , so yup i still find it useful , thanks anyway
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Old 02/19/2013, 20:19   #5
 
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Good work
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Old 02/19/2013, 20:21   #6
 
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Good work
thanks buddy
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Old 02/19/2013, 20:49   #7

 
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**** you are a so much bored guy to do all of that LOL that's boring xD, good luck ^^
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Old 02/19/2013, 21:00   #8
 
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**** you are a so much bored guy to do all of that LOL that's boring xD, good luck ^^
lmao i swear it didn't even took even a single hr XD but yup the new buston 200 C# video serise must bore anyone XD
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Old 02/19/2013, 22:42   #9
 
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Effective Topic
thanks you for your super Effort.
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Old 02/20/2013, 08:33   #10
 
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GJ
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Old 02/20/2013, 09:44   #11
 
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Someone mentioned getting me some hosting. If they follow through I'll be posting every single client resource in the game using Item/Mesh/Mob name, id and other info that is all seperated by path version and duplicated are culled by (very basic) image recognition.

That being said... seems you've already rendered most of that useless.
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Old 02/20/2013, 19:14   #12
 
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took me time to understand the first part but couldn't understand this sentence
Quote:
That being said... seems you've already rendered most of that useless.
anyway sounds like you are going to continue cuz ill be busy with my college stuff
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Old 02/20/2013, 20:55   #13
 
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Originally Posted by androw3349 View Post
**** you are a so much bored guy to do all of that LOL that's boring xD, good luck ^^
i thought u was dead which version it is working now coemu or the 5700 version
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Old 02/21/2013, 09:07   #14
 
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I love the idea, and I'm going to borrow it if you don't mind. If I could make a suggestion though, it would be cool if the command you're testing did the picture taking for you. I made my command do that where Conquer's rectangular window is gotten using the native FindWindow & GetWindowRect functions from the WinAPI. With the rectangle, I can focus on that and then crop the photos based on that area. Just a thought. It makes it a lot easier.
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Old 02/21/2013, 09:17   #15
 
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Originally Posted by Fаng View Post
I love the idea, and I'm going to borrow it if you don't mind. If I could make a suggestion though, it would be cool if the command you're testing did the picture taking for you. I made my command do that where Conquer's rectangular window is gotten using the native FindWindow & GetWindowRect functions from the WinAPI. With the rectangle, I can focus on that and then crop the photos based on that area. Just a thought. It makes it a lot easier.
dammit you are reading my mind XD i thought of a similar idea to get the source to run that app and take pictures XD
and thank you that's so so so motivating
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