Quote:
Originally Posted by Fаng
I love the idea, and I'm going to borrow it if you don't mind. If I could make a suggestion though, it would be cool if the command you're testing did the picture taking for you. I made my command do that where Conquer's rectangular window is gotten using the native FindWindow & GetWindowRect functions from the WinAPI. With the rectangle, I can focus on that and then crop the photos based on that area. Just a thought.  It makes it a lot easier.
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The way I'll be handling it would involve it being automated.
Step 1: Set the starting mesh and mesh boost (npcs jump in increments of 10 for example)
Step 2: Server teleports you to a predetermined location so all backgrounds are the same
Step 3: Server sets a "empty" screenshot using an invalid mesh (shadow only)
From there on out the server will loop through all valid meshes (if you have a list). Each time it does a new mesh it will compare the screenshot taken versus the empty mesh. If the images are the same then it is discarded and the process continues.
Doing something like that will let you completely automate the process and quickly get all resources in the game. Personally I was planning to include screenshots of all visible equipment as well meaning the website would generate sections for
monster meshes
npc meshes
weapons
armor
headgear
garments
Could expand the system to record a low definition gif of all statuseffects and string based client effects if you wanted.