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All mob meshes , technique , tool and tool code source

Discussion on All mob meshes , technique , tool and tool code source within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old 02/21/2013, 13:57   #16
 
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Originally Posted by Fаng View Post
I love the idea, and I'm going to borrow it if you don't mind. If I could make a suggestion though, it would be cool if the command you're testing did the picture taking for you. I made my command do that where Conquer's rectangular window is gotten using the native FindWindow & GetWindowRect functions from the WinAPI. With the rectangle, I can focus on that and then crop the photos based on that area. Just a thought. It makes it a lot easier.


The way I'll be handling it would involve it being automated.

Step 1: Set the starting mesh and mesh boost (npcs jump in increments of 10 for example)
Step 2: Server teleports you to a predetermined location so all backgrounds are the same
Step 3: Server sets a "empty" screenshot using an invalid mesh (shadow only)

From there on out the server will loop through all valid meshes (if you have a list). Each time it does a new mesh it will compare the screenshot taken versus the empty mesh. If the images are the same then it is discarded and the process continues.


Doing something like that will let you completely automate the process and quickly get all resources in the game. Personally I was planning to include screenshots of all visible equipment as well meaning the website would generate sections for

monster meshes
npc meshes
weapons
armor
headgear
garments



Could expand the system to record a low definition gif of all statuseffects and string based client effects if you wanted.
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Old 02/22/2013, 02:36   #17
 
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Originally Posted by |xabi| View Post
Effective Topic
thanks you for your super Effort.
ونبي اسكت انت اكتر واحد يتنصب عليك بسهولة
بالسلامة
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Old 04/11/2013, 15:22   #18
 
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Invalid or Deleted File
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Old 04/11/2013, 15:59   #19
 
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Invalid or Deleted File
sadly yes the link is broken due to not being downloaded for too long but the code source is there
all you need to build it is a forum with picture box , text box and button
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Old 04/11/2013, 22:30   #20
 
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If you guys want, I could whip up a web version of this as I went ahead and bought some web hosting recently for a work project.
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Old 06/07/2013, 09:04   #21
 
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If you guys want, I could whip up a web version of this as I went ahead and bought some web hosting recently for a work project.
/bump If the offer is still valid, would definitely like this if you could. I noticed after using the newest client, a lot of the mesh #s changed.
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Old 06/07/2013, 13:09   #22
 
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i need this tool if anyone still have a copy of it. thx
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Old 06/07/2013, 14:46   #23
 
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sadly yes the link is broken due to not being downloaded for too long but the code source is there
all you need to build it is a forum with picture box , text box and button
go for it is offline  
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Old 06/07/2013, 14:50   #24
 
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kk thx will do
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Old 06/07/2013, 23:22   #25
 
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I actually did a similar thing and logged all player gear if anyone is ever interested. I have them backed up as itemname as well as itemid for each visible piece of gear.
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Old 06/07/2013, 23:40   #26
 
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I actually did a similar thing and logged all player gear if anyone is ever interested. I have them backed up as itemname as well as itemid for each visible piece of gear.
This is what I was asking, if it was still valid. Haha :P

By the way this is kind-of-sort-of off-topic... but if I wanted to make a new weapon or armor (armor specifically), the texture references for name, how do I know what I should call it? Example: 003136500 texture name is for red color Phoenix Armor (level 120 Warrior armor male) -- What do each set of numbers mean? I know one of them means the color, the type of equipment, the gender?, etc? How do I know what numbers to use..?
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