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[Release] Extremely basic (but working/bugless) C# Source
Discussion on [Release] Extremely basic (but working/bugless) C# Source within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.
03/29/2012, 23:46
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#331
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Quote:
Originally Posted by PKDemon
i know this is an old post but can anyone re-upload as meagupload links dont work anymore ?
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09/11/2012, 02:51
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#332
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Hi,
Today, this source it is still good to learn?
by what I learned C#, and I want to know if I can use to create my server.
and also, someone could guide,i do not know how to connect the database at the source
and what client take??
Thank a lot all, and sorry for my bad english.
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09/11/2012, 07:11
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#333
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Quote:
Originally Posted by jitus2
Hi,
Today, this source it is still good to learn?
by what I learned C#, and I want to know if I can use to create my server.
and also, someone could guide,i do not know how to connect the database at the source
and what client take??
Thank a lot all, and sorry for my bad english.
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The source is targeted a 5017 and setting it up is easy you just open Program.cs and scroll down a little bit and you will see a IP there change it to yours build then debug and your good to go
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09/11/2012, 11:39
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#334
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Quote:
Originally Posted by .Ryu
The source is targeted a 5017 and setting it up is easy you just open Program.cs and scroll down a little bit and you will see a IP there change it to yours build then debug and your good to go
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Not the most informative for a newbie.
Download the source, and a Conquer client version 5017, Extract the source into a folder and then open up the project is an IDE (Such as Visual studio or C# Express) double click on Program.cs in soultion explorer (Tools->Soultion Explorer) If you can't see it and then look through the code for some sort of IP, I'll be around somewhere called "void Authserver_receive" or something similar.
Once changed, Up the top of the IDE around the top-center there should be a green arrow thing, Click that, it will build(save and compile) the edited project and then start it up in debug mode.
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09/11/2012, 16:47
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#335
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Hi,
Thank you both.
I was in the project, and I put the location of the database, now and I put the location of the: Database Loaded. For ip, I put it in program.cs, can you check if this is the correct location, because it still does not work
NOTA:
In the server.dat
I have also put the address IP hamachi.
NOTA2:
I have another problem
Now, when I try,
it makes me:
I need your help please 
Thank all 
Cordially.
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09/11/2012, 21:04
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#336
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Quote:
Originally Posted by jitus2
Hi,
Thank you both.
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Use ConquerLoader if your not already
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09/11/2012, 23:04
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#337
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I try with your link, it always arrives not connect :-(
Did you check if I put IP adress the right place?
Thank you!
NOTA:
it works now!!!
I solved the problem.
Just, here: authSocket.Port = 9958;
Replaced by 9959 (Same number as "LoaderSet" )
Thank!
I am now ready to learn 
I took V3, is it good?
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09/12/2012, 13:36
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#338
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can any one upload source on mediafire or other links please
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09/12/2012, 14:03
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#339
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Here:

say thank you to Kiyono
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09/12/2012, 15:38
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#340
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how i run this please and thanks for helping
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10/06/2012, 20:39
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#341
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Quote:
Originally Posted by punkmak2
Here we go.
Portals Implementation.
1) Create a new Class file in the folder Interfaces called " IPortals.cs"
2) Replace all the code in newly created file IPortals.cs with the code below.
Code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConquerServer_Basic
{
public interface IPortal
{
ushort CurrentMapID { get; set; }
ushort CurrentX { get; set; }
ushort CurrentY { get; set; }
ushort DestinationMapID { get; set; }
ushort DestinationX { get; set; }
ushort DestinationY { get; set; }
}
public class Portal : IPortal
{
private ushort _CurrentMapID;
private ushort _CurrentX;
private ushort _CurrentY;
private ushort _DestinationMapID;
private ushort _DestinationX;
private ushort _DestinationY;
public Portal()
{
}
public Portal(ushort CurrentMapID, ushort CurrentX, ushort CurrentY, ushort DestinationMapID, ushort DestinationX, ushort DestinationY)
{
_CurrentMapID = CurrentMapID;
_CurrentX = CurrentX;
_CurrentY = CurrentY;
_DestinationMapID = DestinationMapID;
_DestinationX = DestinationX;
_DestinationY = DestinationY;
}
public ushort CurrentMapID
{
get
{
return _CurrentMapID;
}
set
{
_CurrentMapID = value;
}
}
public ushort CurrentX
{
get
{
return _CurrentX;
}
set
{
_CurrentX = value;
}
}
public ushort CurrentY
{
get
{
return _CurrentY;
}
set
{
_CurrentY = value;
}
}
public ushort DestinationMapID
{
get
{
return _DestinationMapID;
}
set
{
_DestinationMapID = value;
}
}
public ushort DestinationX
{
get
{
return _DestinationX;
}
set
{
_DestinationX = value;
}
}
public ushort DestinationY
{
get
{
return _DestinationY;
}
set
{
_DestinationY = value;
}
}
}
}
3) In Database/Database.cs add the following code.
Code:
public static void LoadPortals()
{
string[] Portals = File.ReadAllLines(DatabasePath + @"\Misc\Portals.ini");
for (int i = 0; i < Portals.Length; i++)
{
string[] Portal = Portals[i].Split(' ');
IPortal portal = new Portal();
portal.CurrentX = Convert.ToUInt16(Portal[0]);
portal.CurrentY = Convert.ToUInt16(Portal[1]);
portal.CurrentMapID = Convert.ToUInt16(Portal[2]);
portal.DestinationX = Convert.ToUInt16(Portal[3]);
portal.DestinationY = Convert.ToUInt16(Portal[4]);
portal.DestinationMapID = Convert.ToUInt16(Portal[5]);
if (!Kernel.Portals.ContainsKey(portal.CurrentX.ToString() + portal.CurrentY.ToString() + portal.CurrentMapID.ToString()))
Kernel.Portals.Add(portal.CurrentX.ToString() + portal.CurrentY.ToString() + portal.CurrentMapID.ToString(), portal);
else
Console.WriteLine(portal.CurrentX.ToString() + " " + portal.CurrentY.ToString() + " " + portal.CurrentMapID.ToString());
}
Console.WriteLine("Portals Loaded");
}
4) In Server Base Code/Kernel.cs add a new Dictionary to the Kernel class.
Code:
public static Dictionary<string, IPortal> Portals = new Dictionary<string, IPortal>();
5) In Program.cs, in the class Main() under Database.LoadDatabase(); add.
Code:
Database.LoadPortals();
6) In Networking/Packets/Data Packet.cs add a new const ushort.
7) In Networking/PacketProcessor.cs in the void Process, under the case 1010 add.
Code:
case DataPacket.Portal:
Portal(Client, cPacket);
break;
8) In Networking/PacketProcessor.cs add the following code to the PacketProcessor class.
Code:
public static void Portal(GameClient Client, DataPacket Packet)
{
ushort portal_X = (ushort)(Packet.dwParam & 0xFFFF);
ushort portal_Y = (ushort)(Packet.dwParam >> 16);
string portal_ID = portal_X.ToString() + portal_Y.ToString() + Client.Entity.MapID.ToString();
if (Kernel.Portals.ContainsKey(portal_ID))
{
Console.WriteLine("Portal {0}, {1}, {2}", portal_X, portal_Y, Client.Entity.MapID);
if (Kernel.GetDistance(portal_X, portal_Y, Client.Entity.X, Client.Entity.Y) <= 1)
{
Packet.ID = DataPacket.SetLocation;
Packet.UID = Client.Entity.UID;
Packet.dwParam = Kernel.Portals[portal_ID].DestinationMapID;
Packet.wParam1 = Kernel.Portals[portal_ID].DestinationX;
Packet.wParam2 = Kernel.Portals[portal_ID].DestinationY;
Client.Entity.MapID = Kernel.Portals[portal_ID].DestinationMapID;
Client.Entity.X = Kernel.Portals[portal_ID].DestinationX;
Client.Entity.Y = Kernel.Portals[portal_ID].DestinationY;
Client.Send(Packet);
Client.Screen.Reload(true,
delegate(IBaseEntity Sender, IBaseEntity Caller)
{
if (Caller.EntityFlag == EntityFlag.Player &&
Sender.EntityFlag == EntityFlag.Player)
{
GameClient __Client = Caller.Owner as GameClient;
__Client.Send(Client.Entity.SpawnPacket);
}
return 0;
}
);
}
else
Client.Socket.Disconnect(); // INVALID_PORTAL (No Such Portal)
}
else
{
Console.WriteLine("Invailed Portal {0}, {1}, {2}", portal_X, portal_Y, Client.Entity.MapID);
Client.Socket.Disconnect(); // INVALID_PORTAL (No Such Portal)
}
}
9) Finally you'll need the portal database. Download the Portals.rar that I've included and place it into Database/Misc
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Hi,
I have a problem, I added the following code, and finally I have two errors:

And:

Thank for the help
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10/06/2012, 20:47
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#342
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Please post the screenshot error messages into English. Thanks.
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10/06/2012, 21:06
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#343
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Quote:
Originally Posted by _DreadNought_
Please post the screenshot error messages into English. Thanks.
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1. The namespace «ConquerServer_Basic» already contains a definition for «Portal».
2. The name «cPacket» doesn't exist in the current context.
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10/08/2012, 16:59
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#344
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Help please...
two errors after added code portal
1. The namespace «ConquerServer_Basic» already contains a definition for «Portal».
2. The name «cPacket» doesn't exist in the current context.
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10/08/2012, 17:27
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#345
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Quote:
Originally Posted by jitus2
Help please...
two errors after added code portal
1. The namespace «ConquerServer_Basic» already contains a definition for «Portal».
2. The name «cPacket» doesn't exist in the current context.
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Tu considères pas que les erreurs sont assez explicites ?
La classe « Portal » est déjà définie dans le projet (sachant qu'il n'y a qu'un seul nom d'espace). Donc, logiquement, tu as ajouté le code pour les portails, mais, tu n'as pas remplacé/enlevé l'ancien.
Le nom « cPacket » n'existe pas. Il te manque quelque chose... Cherche un peu, ça devrait pas être trop compliqué.
-----
Common, the errors aren't enough explicit ?
The class "Portal" is already defined in the project (knowing that there is only one namespace). So, logically, you added the code for the portals, but, you didn't replace/remove the old one.
The name "cPacket" doesn't exist. Something is missing. Search a bit, and you should find how to fix it... It's not complicated...
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