|
You last visited: Today at 17:57
Advertisement
[Release] Extremely basic (but working/bugless) C# Source
Discussion on [Release] Extremely basic (but working/bugless) C# Source within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.
07/10/2009, 19:13
|
#181
|
elite*gold: 0
Join Date: Dec 2007
Posts: 618
Received Thanks: 213
|
Quote:
Originally Posted by ImFlamedCOD
I agree 50 % , No source is perfect, and most certain no source is better or the best. I would have to say all source have a or are a diy self deal.(do it yourself) Why people do not understand the real importance of this, and the level of programing required for this is why people call them newbs.
If your going to complain , whine , or flame about something , you just wasted 2 minutes of you life , that you could have used more productively one progressing in something. . .
|
Or you could help someone to understand his code is wrong. Is not always a waste of time.
|
|
|
07/11/2009, 01:28
|
#182
|
elite*gold: 20
Join Date: Jan 2008
Posts: 2,338
Received Thanks: 490
|
Is there still developement on this?
|
|
|
07/11/2009, 02:28
|
#183
|
elite*gold: 0
Join Date: Jun 2009
Posts: 378
Received Thanks: 141
|
Quote:
Originally Posted by ~Yuki~
Is there still developement on this?
|
Lot of people are, Ive updated to 5139+ so i don't see much obligation to post codes people could not use. No one asks for help pertaining to this project so i have no been as active. If anyone needs help please ask i would be more than happy to help you
|
|
|
07/16/2009, 03:48
|
#184
|
elite*gold: 20
Join Date: Jul 2007
Posts: 613
Received Thanks: 486
|
i need a packet logger for client 5095 if u have
|
|
|
07/16/2009, 08:33
|
#185
|
elite*gold: 0
Join Date: Dec 2007
Posts: 618
Received Thanks: 213
|
Quote:
Originally Posted by samehvan
i need a packet logger for client 5095 if u have 
|
You can always get em from Andy's source, or make your own packet logger(proxy i'd better say) with the encryption insde Andy's source.
|
|
|
07/18/2009, 02:16
|
#186
|
elite*gold: 0
Join Date: Jun 2009
Posts: 378
Received Thanks: 141
|
Quote:
Originally Posted by alexbigfoot
You can always get em from Andy's source, or make your own packet logger(proxy i'd better say) with the encryption insde Andy's source.
|
Yea, I agree , i have not been working alot , If been busy working , but ive got a couple of people on msn that still work with hybrids source that ive helped update to 5118+ , after i talk to my team a little i might be releasing a copy of our source from a while ago 5135 ish .
|
|
|
07/20/2009, 02:16
|
#187
|
elite*gold: 20
Join Date: Dec 2006
Posts: 945
Received Thanks: 175
|
That would be pretty bad *** i just need a packet logger and dont no how to make one so atm i guess i am sol
|
|
|
07/20/2009, 12:56
|
#188
|
elite*gold: 20
Join Date: Jun 2006
Posts: 3,296
Received Thanks: 925
|
So I used .net reflector to decompile the dll but I can't seem to rebuild it...
|
|
|
07/21/2009, 16:56
|
#189
|
elite*gold: 0
Join Date: Jul 2009
Posts: 548
Received Thanks: 52
|
I'm using Rev3,
I'm using Kinshi's DataBase
I only spawn one monster and its in twin city , sometimes its a pheasant sometimes its a turtledove.
How can i make it so i can press enter to close it but also saves all characters.
How can i make it so you can gain money,gain cps shorter than those codes below? Also how to buy from npcs, i tried using Kinshis but i dont have a Sync.Money
Edit* Got money, but it is a really long code 
Code:
SyncPacket sync = new SyncPacket(1); sync.UID = Client.Entity.UID; sync[0] = SyncPacket.Data.Create(SyncPacket.Money, (int)Client.Money); Client.Send(sync);
Edit* Got ConquerPoints, but also its a really long code 
Code:
SyncPacket sync = new SyncPacket(1); sync.UID = Client.Entity.UID; sync[0] = SyncPacket.Data.Create(SyncPacket.ConquerPoints, (int)Client.ConquerPoints); Client.Send(sync);
|
|
|
07/21/2009, 18:03
|
#190
|
elite*gold: 0
Join Date: Aug 2006
Posts: 129
Received Thanks: 15
|
the problem about your spawns comes from all cq_generator.ini
look into them for the x, y , x_end & y_end ...
|
|
|
07/21/2009, 18:06
|
#191
|
elite*gold: 0
Join Date: Jul 2009
Posts: 548
Received Thanks: 52
|
it gonna take me long xD , UMM anybody got the spawn files fixed?
Dun Flame ME! i r nub
|
|
|
07/23/2009, 16:09
|
#192
|
elite*gold: 0
Join Date: Jun 2009
Posts: 378
Received Thanks: 141
|
No one is just going to hand them over.
Atm my development is on hold ***** , i took a vacation and im in Florida, and did not bring a copy of my project with me, i should be back in about a week.
Spawns "i r " not hard to do , just delete all of the spawning files and start from scratch.I know there is a ton of mobs and lots need to be loaded and spawned a given time. But my personal opinion is work on other things than mobs spawns they are not a needed part of early dev. basically if you just started out. But good luck .
|
|
|
07/23/2009, 22:50
|
#193
|
elite*gold: 0
Join Date: Nov 2008
Posts: 108
Received Thanks: 4
|
Most important function is PVP/Attacking.
|
|
|
07/23/2009, 22:58
|
#194
|
elite*gold: 0
Join Date: Jul 2009
Posts: 548
Received Thanks: 52
|
Organization. I think thats very important too =]
|
|
|
07/24/2009, 09:41
|
#195
|
elite*gold: 0
Join Date: Dec 2007
Posts: 618
Received Thanks: 213
|
Most important is quality!?
ImFlamedCOD, some time you said you upgraded to 5135. LOL, well, its not that hard cuz you have to get only the new packets, as the encryption didnt change. Anyway gratz, I'll just stick with Co 1.0(Just adding equipping, ah am sooo lazy:P)
|
|
|
 |
|
Similar Threads
|
[Huge-Release] All-In-One Basic NPC Scripts For The 5165 Source!
02/19/2010 - CO2 PServer Guides & Releases - 30 Replies
Well I'm sorry that I spammed the whole forum full of my posts So pro4never and .Ryu gave me the idea of making this All-In-One thread about all my NPC's! THESE ARE UPDATED DAILY!
NOTE: TO PEOPLE... SOME OF THE CODES ARE NOT MADE BY ME! I USUALLY JUST FIXED/UPDATED THE BASIC ONES! SORRY I'M LEARNING ON HOW TO CODE!
1. Birth-Island-NPC's(The NPC text is not from "REAL CONQUER" SORRY!...)
#region BirthOldGeneralYang
case 425:
{
|
[FINAL RELEASE]HuB- Source (BASIC) (Original LOTF easier workable)
11/14/2009 - CO2 PServer Guides & Releases - 25 Replies
#REMOVED
|
[RELEASE] Basic LOTF Source
09/03/2009 - CO2 PServer Guides & Releases - 17 Replies
hey this is a basic lotf source edited based off shadowco, if you dont like it then dont post here... flames will be told on!!! :D i will tell on you to the mods if you flame
What it has...
- LuckyTime
- Guard
- 24/7 GW
|
All times are GMT +1. The time now is 17:57.
|
|