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[Release] Extremely basic (but working/bugless) C# Source

Discussion on [Release] Extremely basic (but working/bugless) C# Source within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old 07/10/2009, 19:13   #181
 
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Originally Posted by ImFlamedCOD View Post
I agree 50 % , No source is perfect, and most certain no source is better or the best. I would have to say all source have a or are a diy self deal.(do it yourself) Why people do not understand the real importance of this, and the level of programing required for this is why people call them newbs.

If your going to complain , whine , or flame about something , you just wasted 2 minutes of you life , that you could have used more productively one progressing in something. . .
Or you could help someone to understand his code is wrong. Is not always a waste of time.
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Old 07/11/2009, 01:28   #182
 
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Is there still developement on this?
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Old 07/11/2009, 02:28   #183
 
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Originally Posted by ~Yuki~ View Post
Is there still developement on this?
Lot of people are, Ive updated to 5139+ so i don't see much obligation to post codes people could not use. No one asks for help pertaining to this project so i have no been as active. If anyone needs help please ask i would be more than happy to help you
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Old 07/16/2009, 03:48   #184
 
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i need a packet logger for client 5095 if u have
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Old 07/16/2009, 08:33   #185
 
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Quote:
Originally Posted by samehvan View Post
i need a packet logger for client 5095 if u have
You can always get em from Andy's source, or make your own packet logger(proxy i'd better say) with the encryption insde Andy's source.
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Old 07/18/2009, 02:16   #186
 
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Originally Posted by alexbigfoot View Post
You can always get em from Andy's source, or make your own packet logger(proxy i'd better say) with the encryption insde Andy's source.
Yea, I agree , i have not been working alot , If been busy working , but ive got a couple of people on msn that still work with hybrids source that ive helped update to 5118+ , after i talk to my team a little i might be releasing a copy of our source from a while ago 5135 ish .
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Old 07/20/2009, 02:16   #187
 
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That would be pretty bad *** i just need a packet logger and dont no how to make one so atm i guess i am sol
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Old 07/20/2009, 12:56   #188

 
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So I used .net reflector to decompile the dll but I can't seem to rebuild it...
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Old 07/21/2009, 16:56   #189
 
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I'm using Rev3,
I'm using Kinshi's DataBase

I only spawn one monster and its in twin city , sometimes its a pheasant sometimes its a turtledove.

How can i make it so i can press enter to close it but also saves all characters.

How can i make it so you can gain money,gain cps shorter than those codes below? Also how to buy from npcs, i tried using Kinshis but i dont have a Sync.Money


Edit* Got money, but it is a really long code
Code:
SyncPacket sync = new SyncPacket(1); sync.UID = Client.Entity.UID; sync[0] = SyncPacket.Data.Create(SyncPacket.Money, (int)Client.Money); Client.Send(sync);
Edit* Got ConquerPoints, but also its a really long code
Code:
SyncPacket sync = new SyncPacket(1); sync.UID = Client.Entity.UID; sync[0] = SyncPacket.Data.Create(SyncPacket.ConquerPoints, (int)Client.ConquerPoints); Client.Send(sync);

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Old 07/21/2009, 18:03   #190
 
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the problem about your spawns comes from all cq_generator.ini
look into them for the x, y , x_end & y_end ...
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Old 07/21/2009, 18:06   #191
 
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it gonna take me long xD , UMM anybody got the spawn files fixed?


Dun Flame ME! i r nub
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Old 07/23/2009, 16:09   #192
 
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No one is just going to hand them over.

Atm my development is on hold ***** , i took a vacation and im in Florida, and did not bring a copy of my project with me, i should be back in about a week.

Spawns "i r " not hard to do , just delete all of the spawning files and start from scratch.I know there is a ton of mobs and lots need to be loaded and spawned a given time. But my personal opinion is work on other things than mobs spawns they are not a needed part of early dev. basically if you just started out. But good luck .
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Old 07/23/2009, 22:50   #193
 
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Most important function is PVP/Attacking.
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Old 07/23/2009, 22:58   #194
 
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Organization. I think thats very important too =]
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Old 07/24/2009, 09:41   #195
 
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Most important is quality!?

ImFlamedCOD, some time you said you upgraded to 5135. LOL, well, its not that hard cuz you have to get only the new packets, as the encryption didnt change. Anyway gratz, I'll just stick with Co 1.0(Just adding equipping, ah am sooo lazy:P)
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