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[BusterBlade] Make new weapons

Discussion on [BusterBlade] Make new weapons within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old 01/28/2010, 02:35   #181
 
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I made a 135 blade o,o thanks to this guide haha
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Old 01/28/2010, 02:56   #182
 
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Is the blade being used in SkyNightCo?
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Old 01/28/2010, 12:42   #183
 
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Quote:
Originally Posted by .Ryu View Post
I made a 135 blade o,o thanks to this guide haha
but when u use them u can't see them right?
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Old 01/28/2010, 19:57   #184
 
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Man i made it like u tell but witha complete lv 135 blade normal low,normal medium, normal high, refined, unique, elite, super but it doesnot work and when i lgo all my itens has disaparead What Happened??
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Old 01/31/2010, 09:42   #185
 
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erm im too bussy to try this out for u guys but have any of you even attempted to modify
the .wdf file or w/e, its not fully encrypted, not saying it will def work but it might. when
you do things you have to try every single angel there is. a good programmer knows this,
this isnt programming but its a good concept to many things. trial and error!!!
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Old 02/01/2010, 01:37   #186
 
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Quote:
Originally Posted by [GM] View Post
but when u use them u can't see them right?
He never said it was with the 5165.
It is possible with any source below 5165.
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Old 02/04/2010, 18:08   #187
 
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thnx but can you help me to add anew garment
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Old 02/11/2010, 15:34   #188
 
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Quote:
Originally Posted by .Arco View Post
He never said it was with the 5165.
It is possible with any source below 5165.
so for 5165 u can't make anything to see it?
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Old 02/12/2010, 17:14   #189
 
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how can I make WeaponMaster stop upgrading the new items.... I dont want it to upgrade more than 130 lvl gear...
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Old 02/13/2010, 06:46   #190
 
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Quote:
Originally Posted by mAr1u$ View Post
how can I make WeaponMaster stop upgrading the new items.... I dont want it to upgrade more than 130 lvl gear...
If you are talking about 5165...
Find this in character.cs and edit it to your likings.
Character.cs
Code:
        public void IncreaseLevel()
        {
            if (ID != 0)
            {
                if (Database.DatabaseItems.ContainsKey(ID))
                {
                    DatabaseItem Item = (DatabaseItem)Database.DatabaseItems[ID];
                    byte Level = Item.LevReq;
                    string Type = Item.ID.ToString().Remove(2, Item.ID.ToString().Length - 2);
                    uint WeirdThing = Convert.ToUInt32(Type);
                    if (WeirdThing <= 60 && WeirdThing >= 42)//weapon
                    {
                        if (Level < 130)
                        {
                            if (Level >= 120)
                            {
                                Level++;
                                foreach (DatabaseItem I in Database.DatabaseItems.Values)
                                {
                                    if (I.ID / 1000 == Item.ID / 1000)
                                        if (I.ID % 10 == Item.ID % 10)
                                            if (I.LevReq == Level)
                                            { ID = I.ID; return; }
                                }
                            }
                            else
                            {
                            Again:
                                Level++;
                                foreach (DatabaseItem I in Database.DatabaseItems.Values)
                                {
                                    if (I.ID / 1000 == Item.ID / 1000)
                                        if (I.ID % 10 == Item.ID % 10)
                                            if (I.LevReq == Level)
                                            { ID = I.ID; return; }
                                }
                                goto Again;
                            }
                        }
                    }
                    else
                    {
                        if (WeirdThing == 20)
                            return;
                    Again:
                        Level++;
                        foreach (DatabaseItem I in Database.DatabaseItems.Values)
                        {
                            if (I.ID / 1000 == Item.ID / 1000)
                                if (I.ID % 10 == Item.ID % 10)
                                    if (I.LevReq == Level)
                                    { ID = I.ID; return; }
                        }
                        goto Again;
                    }
                }
            }
        }
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Old 02/17/2010, 06:56   #191
 
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plz some one help me with this prob after following all this instruction in the first page i hav successfully made the blade but when i equip it i cant see it in my hands but i can see it on my status ?? any one can help plz and here a pic for the situation

Attached Images
File Type: jpg error3.JPG (211.7 KB, 169 views)
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Old 02/17/2010, 11:18   #192
 
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Quote:
Originally Posted by spiderman123321333 View Post
plz some one help me with this prob after following all this instruction in the first page i hav successfully made the blade but when i equip it i cant see it in my hands but i can see it on my status ?? any one can help plz and here a pic for the situation
if u are using 5165 source so u can't see them, this problem happened with all 5165 users because TQ Protected .ini files with DBC files
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Old 02/17/2010, 13:28   #193
 
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I change all this stuuf in my OLDco DB ( 5165) or in my client im using? or both?
thanks,
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Old 02/23/2010, 00:19   #194
 
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Quote:
if u are using 5165 source so u can't see them, this problem happened with all 5165 users because TQ Protected .ini files with DBC files
so do u have any other source to use ?
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Old 03/07/2010, 10:06   #195
 
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nice release

just one question, if i was to make a new item, how would i make or get .dds files for it? o_0

thanks
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