Yea, Didn't work more me earthier, My coffee maker started to glow orange. It produced to much heat, then it blew the breaker. So now i got to get a new breaker and hope i don't have to rewire. =/
with that comment is obviously u aren't making a source, u show us u haven't a high knowledge conquer servers, then u won't use this caz u don't know how to use this, is the same with me
Actually. It's wrong... You combine two different param in one. You can't be blamed, in mostly everything, the channel param is referenced as a Int32...
Code:
public struct MsgInfo
{
public MsgHeader Header;
public Int32 Color;
public Int16 Channel;
public Int16 Style;
public Int32 Time;
public Int32 Look1;
public Int32 Look2;
public Byte StringCount;
public String Speaker;
public String Hearer;
public String Emotion;
public String Words;
};
Actually. It's wrong... You combine two different param in one. You can't be blamed, in mostly everything, the channel param is referenced as a Int32...
Code:
public struct MsgInfo
{
public MsgHeader Header;
public Int32 Color;
public Int16 Channel;
public Int16 Style;
public Int32 Time;
public Int32 Look1;
public Int32 Look2;
public Byte StringCount;
public String Speaker;
public String Hearer;
public String Emotion;
public String Words;
};
[Mini-Release]Item-Types 06/29/2016 - Metin2 PServer Guides & Strategies - 32 Replies Hey,
ich habe hier eine kleine Tabelle mit den Types der Items angefertigt!
Also Das was ihr in der Item_proto in der Spalte "Type" eintragt ^^
Type | Bezeichnung | Beispiel
0 | Nichts | Deutsche Version
1 | Waffe | Schwert+0
2 | Rüstung | Mönchsplattenpanzer+0
3 | Item zum benutzen | Schriftrolle Stadt
4 | Item das sich selbstständig benutzt | /
[RELEASE] cq_action help: types & params description(translated from chinese) 09/01/2011 - EO PServer Guides & Releases - 12 Replies Here we go: this is translation of ActionDefine.h (found in old server sources)
It will help you understand the numbers in cq_action.
If you are planning to build your own cq_action section, this will for sure help you.
Also, you will know what are the limits of cq_action table.
However there are for sure more types/params implemented in new msg servers, so not all is covered.
njoy another fine release from ACME.
[RELEASE] General Data Types. 05/08/2010 - CO2 PServer Guides & Releases - 11 Replies This is just a tiny release with the correct sub-types for the General Data .
This will be a part of the things I will be dumping after I formatted my PC without being prepared. I'm sorry for all other info I still had on the CO2 PServer development, it is not available for my any more. I was going to release it all though, but not just yet.
NinjaStep = 0x9C,
EndFly = 0x78,
GUIDialog = 0x7E,
SetLocation = 0x4A,
SetMapColor = 0x68,
Jump = 0x89,
[RELEASE] Random Things For All Types Of Sources! 11/06/2009 - CO2 PServer Guides & Releases - 9 Replies Well Guys i havent really released much, imma be making some random things for all types of sources, To try to improve my coding, yes im not great at coding, i can do it though, I'll try to make something new each day, I'll be posting things such as, NPC's, Quests, Commands, Alot more i cannot think about at moment.
LOTF
Santa Claus
First of all you'll need to search in Client.cs for:
CurrentNPC = NPCID;
Below that Add:
if (CurrentNPC == 950)//Santa Claus
{...