[Mini-Release]Item-Types 06/29/2016 - Metin2 PServer Guides & Strategies - 32 Replies Hey,
ich habe hier eine kleine Tabelle mit den Types der Items angefertigt!
Also Das was ihr in der Item_proto in der Spalte "Type" eintragt ^^
Type | Bezeichnung | Beispiel
0 | Nichts | Deutsche Version
1 | Waffe | Schwert+0
2 | Rüstung | Mönchsplattenpanzer+0
3 | Item zum benutzen | Schriftrolle Stadt
4 | Item das sich selbstständig benutzt | /
[RELEASE] cq_action help: types & params description(translated from chinese) 09/01/2011 - EO PServer Guides & Releases - 12 Replies Here we go: this is translation of ActionDefine.h (found in old server sources)
It will help you understand the numbers in cq_action.
If you are planning to build your own cq_action section, this will for sure help you.
Also, you will know what are the limits of cq_action table.
However there are for sure more types/params implemented in new msg servers, so not all is covered.
njoy another fine release from ACME.
[RELEASE] General Data Types. 05/08/2010 - CO2 PServer Guides & Releases - 11 Replies This is just a tiny release with the correct sub-types for the General Data .
This will be a part of the things I will be dumping after I formatted my PC without being prepared. I'm sorry for all other info I still had on the CO2 PServer development, it is not available for my any more. I was going to release it all though, but not just yet.
NinjaStep = 0x9C,
EndFly = 0x78,
GUIDialog = 0x7E,
SetLocation = 0x4A,
SetMapColor = 0x68,
Jump = 0x89,
[RELEASE] Random Things For All Types Of Sources! 11/06/2009 - CO2 PServer Guides & Releases - 9 Replies Well Guys i havent really released much, imma be making some random things for all types of sources, To try to improve my coding, yes im not great at coding, i can do it though, I'll try to make something new each day, I'll be posting things such as, NPC's, Quests, Commands, Alot more i cannot think about at moment.
LOTF
Santa Claus
First of all you'll need to search in Client.cs for:
CurrentNPC = NPCID;
Below that Add:
if (CurrentNPC == 950)//Santa Claus
{...