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[RELEASE] General Data Types.
Discussion on [RELEASE] General Data Types. within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.
05/06/2010, 10:58
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#1
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[RELEASE] General Data Types.
This is just a tiny release with the correct sub-types for the General Data [PacketType 1010 or 10010].
This will be a part of the things I will be dumping after I formatted my PC without being prepared. I'm sorry for all other info I still had on the CO2 PServer development, it is not available for my any more. I was going to release it all though, but not just yet.
NinjaStep = 0x9C,
EndFly = 0x78,
GUIDialog = 0x7E,
SetLocation = 0x4A,
SetMapColor = 0x68,
Jump = 0x89,
RequestEntity = 0x6C,
GuardJump = 0x82,
LevelUp = 0x5C,
FriendInfo = 0x8C,
eleport = 0x56,
GetSurroundings = 0x72,
RemoveEntity = 0x87,
ChangePkMode = 0x60,
Revive = 0x5E,
RequestEntity = 0x66,
ChangeAction = 0x51,
ChangeDirection = 0x4F,
Hotkeys = 0x4B,
ConfirmAssociates = 0x4C,
ConfirmProficiencies = 0x4D,
ConfirmSpells = 0x4E,
ConfirmGuild = 0x61,
Login = 0x84,
ChangeAvatar = 0x97,
EnterPortal = 0x55,
DeleteCharacter = 0x5F,
Switch = 0x74,
RequestFriendInfo = 0x94,
EndTransform = 0x76,
Mining = 0x63,
StartVend = 0x6F,
SpawnEffect = 0x86,
I am willing to convert this to decimal if anyone would like me to do that.
Thanks are always appreciated.
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05/06/2010, 16:15
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#2
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thanks for that release
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05/06/2010, 22:46
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#3
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this one changes often. Wich patch u took as reference?
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05/07/2010, 04:42
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#4
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i think 10010...
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05/07/2010, 12:50
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#5
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yes
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05/08/2010, 10:35
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#6
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05/08/2010, 11:39
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#7
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Quote:
Originally Posted by QuickCo
thanks for that release
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No problem, I hope you like it.
Quote:
Originally Posted by 12tails
i think 10010...
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Patch 10010, that's going to take a while to be reached.
No I mean't the PacketType, every Packet looks like this:
[ushort]PacketLength
[ushort]PacketType
[variables]Structure
[(ASCII)string]TQServer
Quote:
Originally Posted by ~Yuki~
this one changes often. Wich patch u took as reference?
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This should work at most patches around patch 5200.
But honestly, it doesn't change that often, if implemented correctly, it will work on 5165 as well, and with small edits on many patches.
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05/08/2010, 11:45
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#8
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Thanks dude
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05/08/2010, 12:22
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#9
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lol i mean general packet not the patch -.-''
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05/08/2010, 13:09
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#10
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Quote:
Originally Posted by 12tails
lol i mean general packet not the patch -.-''
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ima quote myselfe:
Quote:
this one changes often. Wich patch u took as reference?
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-_-"
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05/08/2010, 13:10
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#11
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Yeah, but Yuki asked which patch, not packet, why would you reply with a packet ID when they were asking for a patch number? lol.
Also ive updated the wiki with these, i had almost all of them anyway, but cheers.
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05/08/2010, 14:45
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#12
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Quote:
Originally Posted by Korvacs
Yeah, but Yuki asked which patch, not packet, why would you reply with a packet ID when they were asking for a patch number? lol.
Also ive updated the wiki with these, i had almost all of them anyway, but cheers.
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I know, so I tried to explain him what he was confused with, and what the difference is.
Also, I'm glad these reached your wiki, your wiki is great.
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